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Make for GWC executive trip – USA
January 2010




                       www.thegreatwallclub.com
移 动 互 联 网 长 城 会
Mobile Internet Great Wall Club



      www.thegreatwallclub.com
Why look at China?

What is “Chinnovation”?

Some examples
Why look at China?
Internet users      338         231
   (Million)     (Jun 2009)   (2008)

Mobile users        695         270
 (Million )      (Jun 2009)   (2008)




                                 Source: MIIT, CIA World
Company   Operating Margin          Company       Operating Margin

Chinese                              American

NetEase           62.1%              eBay                24.3%
Alibaba           39.7%              Google              30.4%
Tencent           45.4%              Yahoo!              0.2%
Sohu              38.2%              Amazon              4.4%
Shanda            40.4%              IACI                -4.3%
Baidu             32.8%              EA                  -13.3%
Sina              20.2%              VeriSign            7.4%
Ctrip             27.7%
51job             11.2%
Average           35.3%                                  7.0%
                                                      Source: Plus Eight Star, Apr 2009
Over 1/3 from
    Internet Café


Internet penetration        25.5%        73%
         (%)              (Jun 2009)    (2008)

Mobile penetration           50%         90%
       (%)                (Jun 2009)    (2008)

 Over 50% additional
users from rural market
 = Actively expanded
     “Blue Ocean”
                                       Source: MIIT, CIA World, GWC
   Fixed-line
                                For many users and
   Mobile                      SMEs, Internet will
     VAS = 28% of total rev.     only be mobile


                           60
      Penetration rate %




                           50    Mobile = 50%
                           40

                           30    Internet = 25%
                           20
                                 Fixed-line = 24%
                           10

                            0




                                                    Sources: MIITT, CNNIC, +8*
181 million mobile internet users = 26% mobile users



                  Cost of laptop
                    Netbook
                       3G
                  Smart phone

We expect Mobile Internet market is going to boom in the near future



                                                      Source: CNNIC, GWC, Aug 2009
Mobile
          operator




                     Service &
Handset
                       App
 maker
                     provider
What is “Chinnovation”?
   Low price

   Short time-
    to-market
                            125~142 USD
   Over 90% of
    functions are
    directly onto
    the MTK chip




                    Source: an e-commerce site, Jan 2010
   “BlockBerry” made by HAFF-COMM




                                     Source: The Wall Street Journal Blogs, Jun 2009
Shaver phone
                              Cigarette case shaped

                                                      Barbie dressing case phone
                PSP shaped, popular
                 games preinstalled
                                                         Watch phone




   Car shaped
                                                             Solar power
                Super lens attachable
                                                         rechargeable handset
WANG Jianzhou
CEO, China Mobile
 2009 WEF, Davos
Company   Operating Margin Online Ad / Total
                                 rev.
NetEase        62.1%              13%
Tencent        45.4%              11%
 Sohu          38.2%              41%            Sohu’s online gaming biz lists in Apr
Shanda         40.4%              <4%          2009 with a market cap over 1.8 bln USD.
                                                  1st IPO on Nasdaq since Nov 2008




                                                     Source: Company data, Jun 2008
   Extremely advanced in China, lead by Tencent, 723 million USD, or 70%
    total revenue, from virtual goods in 2008
        Where?                                           What?
     Avatar for IM,   Apparel, decoration (ear ring, bracelet, necklace, eyeglasses),
     SNS, game        background (building, car, sea, house, etc.), express/emotion, etc.
     Pet - Virtual    •   Food for feeding
     word             •   Shampoo, body shampoo
                      •   Study at school
                      •   Work for earning money
                      •   Play in the world for entertainment
     Social           • Decoration of personal page and mini-home (background, navigator,
     network            animation, etc.)
                      • Background music (music, player)
     Social game      • Depends on the game, same concept with the ones in social network

     Online game,     • Depends on the game, for example, a powerful car or an accelerator in
     mobile game        Racing Car game
                              Available for both PC Internet and mobile
                                                                                  Source: GWC, Jan 2010
Low trust                              E-commerce booming

   Few credit card                              88 million online
     2.3% of Chinese own credit                  shopping users
      card

                                                 Taobao GMV: 11.9
   Bad credit system
                                                  billion USD in 2009H1,
     Huge population
     Unbalanced economic
                                                  Y0Y growth ~100%
      development

      Alipay’s (brother company of Taobao) online escrow system helps both
      buyer and seller build trust between each other, and largely accelerated
                               online shopping market.
1 billion USD rev. in 2008
         ~40% net profit
~90% of 1 billion USD from users
            Source: Plus Eight Star, 2009
Some examples
   ~900 million registered accounts
     ~400 million actives
     Over ~40 million paying ones


   Revenue in 2008: 1,047 million USD
     ~70% from virtual goods
     ~20% from wireless value-added services
     ~10% from online advertising




                                            Source: Yahoo! Finance, Jan 2010
Search
    QB: Virtual $
Online shopping                      Entertainment
           Email                    Multi-person chat
  QQ buddy list                            SMS/MMS
        Weather                          File transfer
     Online disk                            Voice chat
                                            Video chat
 Wireless service
      Mini portal                                  Ad
           Music
                                  Chatting with friend
          Game
                                     friend’s QQ Show
     Interaction               Take a group photo with
   Panel admin                        friend’s QQ Show
  Making friends                        Friend’s QZone
    E-magazine                             Background
                                          Screen shoot
   Online video                                Send pic
      Stock info
    Address list                                Font
      Group list                              Smiley
   Last contacts                     Animated smiley
                                          Input area
           SMS
     Main menu
                                         My QQ Show
         History
Tencent browser          IPTV
         QQ Pet                                           Source: Plus Eight Star, 2009
                    QQ Music
   Market cap: 39.4 billion USD
   Is it #3 Internet company, after Google and Amazon, in the
    world?
                                               Tencent
        5 years comparison


                                                    Google




                                   NASDAQ
                                   Composite
                                                  Source: Yahoo! Finance, Jan 2010
Year 2008

Subscribers     +200 million          +400 million
                                        actives

 Revenue      ~350 million USD     1,047 million USD


Net profit           -                     ~40%


Market Cap    3~15 billion USD      ~40 billion USD


Biz model       Mostly ads        Virtual goods: 70%
                                    Wireless: 20%
                                       Ads :10%

                                 Source: Company data, Plus Eight Star, 2008
   145 million registered users

   3 million sellers                       Consumer
                                           community
   GMV in 6 months: 11.9 billion USD,
    80% of market share
                                           3 service
                                            Consumer
   YoY growth over 100%                   platforms
                                           community

                                     C2C                      “B2C”
   1700 employees



                                             Source: Company data, Jul 2009
Price Commission
                                                                             rate




Official online store   Taojianghu: SNS within
of Nokia in Taobao           Taobao.com
                                                   Taoke – Human powered
                                                     marketing for sellers
                                                    Generating >100k USD
                                                     commission per day



                                                    Recently launched 3
                                                 customized Taobao Phone
An English learning SNS
   Product name: Ucenter Home

   Long tail in SNS

   Thousands of thousands of
    standardized “Facebook”

   It’s free!
                       Powered by Ucenter Home

                                         URL: http://home.ebigear.com/network.html
App1   App2   App3   App4   ……   App N




SNS1   SNS2   SNS3   SNS4   ……   SNS N



                                   Source: GWC, Jan 2010
2010 Global Mobile Internet Conference
         Mobile Internet Opportunities in Asia
             Beijing, May 27-28th, 2010                                         2010 GMIC calls for
                                                                                 visionary speakers,
                                                                               partners and sponsors!




                                                                   Gold Sponsors

GWC holds the annual Global Mobile Internet Conference
(GMIC), one of the industry’s most influential conferences. This
year, approximately 1,000 mobile internet professionals will
attend the conference.
       • Keynote speeches from the world’s industry leaders.
       • Country Forums: China, Japan, South Korea, Europe
          and the United States                                    Silver Sponsors
       • Innovation Show – Startup Competition (20 teams
          from 9 countries)
       • East & West Dialogue
       • GWC Member Meeting
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China's Mobile Internet Market Overview 201001

  • 1. Make for GWC executive trip – USA January 2010 www.thegreatwallclub.com
  • 2. 移 动 互 联 网 长 城 会 Mobile Internet Great Wall Club www.thegreatwallclub.com
  • 3. Why look at China? What is “Chinnovation”? Some examples
  • 4. Why look at China?
  • 5. Internet users 338 231 (Million) (Jun 2009) (2008) Mobile users 695 270 (Million ) (Jun 2009) (2008) Source: MIIT, CIA World
  • 6. Company Operating Margin Company Operating Margin Chinese American NetEase 62.1% eBay 24.3% Alibaba 39.7% Google 30.4% Tencent 45.4% Yahoo! 0.2% Sohu 38.2% Amazon 4.4% Shanda 40.4% IACI -4.3% Baidu 32.8% EA -13.3% Sina 20.2% VeriSign 7.4% Ctrip 27.7% 51job 11.2% Average 35.3% 7.0% Source: Plus Eight Star, Apr 2009
  • 7. Over 1/3 from Internet Café Internet penetration 25.5% 73% (%) (Jun 2009) (2008) Mobile penetration 50% 90% (%) (Jun 2009) (2008) Over 50% additional users from rural market = Actively expanded “Blue Ocean” Source: MIIT, CIA World, GWC
  • 8. Fixed-line For many users and  Mobile SMEs, Internet will  VAS = 28% of total rev. only be mobile 60 Penetration rate % 50 Mobile = 50% 40 30 Internet = 25% 20 Fixed-line = 24% 10 0 Sources: MIITT, CNNIC, +8*
  • 9. 181 million mobile internet users = 26% mobile users Cost of laptop Netbook 3G Smart phone We expect Mobile Internet market is going to boom in the near future Source: CNNIC, GWC, Aug 2009
  • 10. Mobile operator Service & Handset App maker provider
  • 12. Low price  Short time- to-market 125~142 USD  Over 90% of functions are directly onto the MTK chip Source: an e-commerce site, Jan 2010
  • 13. “BlockBerry” made by HAFF-COMM Source: The Wall Street Journal Blogs, Jun 2009
  • 14. Shaver phone Cigarette case shaped Barbie dressing case phone PSP shaped, popular games preinstalled Watch phone Car shaped Solar power Super lens attachable rechargeable handset
  • 15. WANG Jianzhou CEO, China Mobile 2009 WEF, Davos
  • 16. Company Operating Margin Online Ad / Total rev. NetEase 62.1% 13% Tencent 45.4% 11% Sohu 38.2% 41% Sohu’s online gaming biz lists in Apr Shanda 40.4% <4% 2009 with a market cap over 1.8 bln USD.  1st IPO on Nasdaq since Nov 2008 Source: Company data, Jun 2008
  • 17. Extremely advanced in China, lead by Tencent, 723 million USD, or 70% total revenue, from virtual goods in 2008 Where? What? Avatar for IM, Apparel, decoration (ear ring, bracelet, necklace, eyeglasses), SNS, game background (building, car, sea, house, etc.), express/emotion, etc. Pet - Virtual • Food for feeding word • Shampoo, body shampoo • Study at school • Work for earning money • Play in the world for entertainment Social • Decoration of personal page and mini-home (background, navigator, network animation, etc.) • Background music (music, player) Social game • Depends on the game, same concept with the ones in social network Online game, • Depends on the game, for example, a powerful car or an accelerator in mobile game Racing Car game Available for both PC Internet and mobile Source: GWC, Jan 2010
  • 18. Low trust E-commerce booming  Few credit card  88 million online  2.3% of Chinese own credit shopping users card  Taobao GMV: 11.9  Bad credit system billion USD in 2009H1,  Huge population  Unbalanced economic Y0Y growth ~100% development Alipay’s (brother company of Taobao) online escrow system helps both buyer and seller build trust between each other, and largely accelerated online shopping market.
  • 19. 1 billion USD rev. in 2008 ~40% net profit ~90% of 1 billion USD from users Source: Plus Eight Star, 2009
  • 21. ~900 million registered accounts  ~400 million actives  Over ~40 million paying ones  Revenue in 2008: 1,047 million USD  ~70% from virtual goods  ~20% from wireless value-added services  ~10% from online advertising Source: Yahoo! Finance, Jan 2010
  • 22. Search QB: Virtual $ Online shopping Entertainment Email Multi-person chat QQ buddy list SMS/MMS Weather File transfer Online disk Voice chat Video chat Wireless service Mini portal Ad Music Chatting with friend Game friend’s QQ Show Interaction Take a group photo with Panel admin friend’s QQ Show Making friends Friend’s QZone E-magazine Background Screen shoot Online video Send pic Stock info Address list Font Group list Smiley Last contacts Animated smiley Input area SMS Main menu My QQ Show History Tencent browser IPTV QQ Pet Source: Plus Eight Star, 2009 QQ Music
  • 23. Market cap: 39.4 billion USD  Is it #3 Internet company, after Google and Amazon, in the world? Tencent 5 years comparison Google NASDAQ Composite Source: Yahoo! Finance, Jan 2010
  • 24. Year 2008 Subscribers +200 million +400 million actives Revenue ~350 million USD 1,047 million USD Net profit - ~40% Market Cap 3~15 billion USD ~40 billion USD Biz model Mostly ads Virtual goods: 70% Wireless: 20% Ads :10% Source: Company data, Plus Eight Star, 2008
  • 25. 145 million registered users  3 million sellers Consumer community  GMV in 6 months: 11.9 billion USD, 80% of market share 3 service Consumer  YoY growth over 100% platforms community C2C “B2C”  1700 employees Source: Company data, Jul 2009
  • 26. Price Commission rate Official online store Taojianghu: SNS within of Nokia in Taobao Taobao.com Taoke – Human powered marketing for sellers Generating >100k USD commission per day Recently launched 3 customized Taobao Phone
  • 27. An English learning SNS  Product name: Ucenter Home  Long tail in SNS  Thousands of thousands of standardized “Facebook”  It’s free! Powered by Ucenter Home URL: http://home.ebigear.com/network.html
  • 28. App1 App2 App3 App4 …… App N SNS1 SNS2 SNS3 SNS4 …… SNS N Source: GWC, Jan 2010
  • 29. 2010 Global Mobile Internet Conference Mobile Internet Opportunities in Asia Beijing, May 27-28th, 2010 2010 GMIC calls for visionary speakers, partners and sponsors! Gold Sponsors GWC holds the annual Global Mobile Internet Conference (GMIC), one of the industry’s most influential conferences. This year, approximately 1,000 mobile internet professionals will attend the conference. • Keynote speeches from the world’s industry leaders. • Country Forums: China, Japan, South Korea, Europe and the United States Silver Sponsors • Innovation Show – Startup Competition (20 teams from 9 countries) • East & West Dialogue • GWC Member Meeting