SlideShare a Scribd company logo
How Much UX?

  PMI SD 2011
 Sean Van Tyne
Base on the article
Winning in the Marketplace: How Much User
 Experience Effort Does It Take?
 UX Matters, November 22, 2010

http://www.uxmatters.com/mt/archives/2010/11/w
Put Your Customers First!
• User experience encompasses all aspects
  of your users’ interactions with your
  company, its services, and its products
• Prioritizing user advocacy from the
  beginning of your product design process
  ensures their needs are foremost in all
  design decisions.
Deliver on Your Promise
To meet your customers’ needs and deliver
  simple, elegant solutions that are a joy to use,
  you must:
   – Deliver more than a checklist of features
   – Have a deep understanding of your target users
   – Have business objectives that provide clear metrics
     for your product’s design
   – Know what motivates your users and manage their
     expectations
   – Consistently representing your organization’s brand
     and message
Today’s Marketplace
• Solutions need to be easy to use
• Technology is ubiquitous or invisible
• Solutions increase customer effectiveness
  and efficiency and reduce the need for
  training and support
• Solutions increase customer adoption and
  retention and increased market share and
  revenue
How Much?
• But how much research, design, and
  usability testing does it take to ensure your
  product wins in the marketplace and
  meets your business objectives?
• Every company has different needs,
  depending on its size, the maturity of its
  market, and the lifecycles of particular
  products.
Large Companies
• Many large technology companies like Apple have
  invested heavily in user experience for many years
• Successful companies have well-established UX
  departments and have set the standard for ease of use
• Such companies have defined many aspects of the user-
  centered design process we follow today
• These companies have the capital to make big
  investments in user experience and reap the benefits.
  They can attract the best talent, invest in resources, and
  take as much time as they need to develop elegant
  solutions
Small-to-Medium Businesses
• Must balance your user experience investment against
  other company needs
• Some companies have made user experience a part of
  their core corporate strategy and it has paid off for them.
  But you need to answer these questions:
   – Where does user experience fit in your corporate strategy?
   – Where does it belong in your organization?
   – How does user experience integrate with your product’s overall
     lifecycle?
• You must ask yourself: Is our marketplace mature,
  commoditized, and moving at the speed of large
  institutions, or is it new, innovative, and moving at the
  speed of the Internet?
Mature Markets
• Technology solutions in mature markets become
  commodities
• Consumers take such products’ basic features and
  performance for granted and look at price, value,
  appearance, and convenience as distinguishing factors
• Winning in mature markets requires a company to view
  user experience as a distinct and important corporate
  competence
• To win in a mature marketplace, you must get the basics
  right—the right price, value, and convenience—along
  with providing an elegant solution that is effective,
  efficient, and exceeds customers’ expectations
New Markets
• New markets are fast and innovative
• You must be agile and adapt to rapid
  changes in your market space
• This is where having a strong
  understanding of your product’s market
  and the needs of its target users are
  essential for you to have a chance at
  success
Understand Your Market,
     Customers, and End-users
The first step in developing solutions that are easy-
  to-use is to understand your customers’ and
  users’ needs in context of your market and
  competition:
   – Define the problem your product must solve and
     design an optimal solution
   – Understand the strengths and weaknesses of
     competitors’ solutions in comparison to your own
   – Determine how various customers’ workflows and
     users’ tasks are similar and different from one another
Short and Long-Term Product
           Strategies
• For mature markets, you have more time to consider
  your strategy
• In fast-moving, new markets you execute to your short-
  term strategy as it evolves
• Companies who have been in a market for a while—and
  may have several offerings in their product portfolio—
  should consider several factors when defining their
  strategy:
   – Is this a first-to-market product?
   – Is it a major release for a mature product?
   – Is your goal just to gain a foothold in the market with your current
     product, then replace it with your next version or even make it a
     component of a larger solution?
   – Will your new product cannibalize another product in your portfolio?
User Research
• User research may include:
   – surveying customers and users
   – interviewing customers and users
   – observing users using their current solution

• Develop diagrams of various users’ workflows,
  noting where they are similar or different
• Based on your findings, group your customer
  and user types by similar roles, and create
  profiles or personas that synthesize users’ skills,
  patterns, and goals to better understand their
  needs
User Research for Mature and
          New Markets
• Companies in mature markets may not need to conduct
  user research to better understand their users. They may
  already have a good understanding of them
   – However, when they do conduct this type of research, they
     typically can take their time, be thorough, and use the data they
     obtain to create a roadmap for many years ahead
• Companies in new markets must be more agile,
  conducting just enough generative research to come up
  with good design concepts and get their product
  solutions to market quickly. They should understand that
  their market data will most likely change, perhaps
  requiring them to take measures to rapidly modify their
  design solutions during product development
Design
• Developing prototypes and reviewing them with
  target customers and users is key to designing
  easy-to-use solutions
• You must spend some time validating workflow,
  navigation, information grouping, information
  hierarchy, terminology, labels, and interactions
  to ensure they meet the needs of the market and
  your users
• Your understanding of various customers’
  needs, users’ workflows, and content overlaps
  and differences determines your design direction
Involve Engineers Early
• Share user research with the technology
  architects and engineers on your product team
• Confirm the feasibility of your user interface
  prototypes with Engineering as early as possible
  to enable them to provide the best technical
  solution. Many times, engineers know of
  components or pieces of technology that can
  reduce or eliminate the need to develop a new
  component or screen—enhancing a workflow’s
  ease of use.
Low-Fidelity Prototypes and
    Information Architecture
• Develop low-fidelity prototypes such as paper
  prototypes or wireframes to facilitate content
  layout
• Their focus should be on a product’s information
  architecture and information design—
  determining the correct labels, content
  groupings, hierarchies, and navigation
• These early, rapid prototypes should be devoid
  of graphics and color to narrow the focus to
  information design
Visual Design and
           Interaction Design
• Once you’ve completed the information design,
  add visual elements such as color, fonts, icons,
  buttons, and other graphic elements, creating
  medium-fidelity prototypes to explore your
  solution’s interaction design
• Interaction Design defines the behavior of how
  your customers and users interact with your
  solution. Interaction design is focused on making
  products more useful, usable, and desirable
Rapid Prototyping with
        Customers and Users
• Work with your customers and users to conduct reviews
  of your prototypes to obtain their feedback
• If you are in a mature market, with a longer product
  release cycle, you can wash, rinse, and repeat as
  necessary
• But if you need to move quickly through your
  development cycle, do as much as you can to facilitate
  development, and do as much as you can in parallel for
  the next release
• There is always a next release, and you have the
  opportunity to learn things now that you can apply to
  later releases.
Usability Evaluation
• Usability evaluation assesses the degree to which users
  can operate a system and their efficiency and
  satisfaction
• Such evaluations validate that tasks are easy to
  complete—and test an application’s ease of use, not the
  intelligence of users
• If tasks are difficult or impossible to complete, a system
  is not easy to use
• Large companies in mature markets may have several
  usability labs and teams of specialists who are constantly
  testing design solutions with users
• Smaller, more agile companies may have someone who
  is doing usability testing, but not with the same rigor or
  formality as a larger, well-established company would
Effort by Release Type
 Type     Release                            UCD Recommendations

New      1.0        •   Substantial market, customer, competitive, and user research
                    •   Substantial validation of workflows with customers
                    •   Substantial user interface design
                    •   Substantial usability testing with users

Major    X.x        •   Market, customer, competitive, and user research, as necessary
                    •   Validation of workflows with customers
                    •   User interface design
                    •   Usability testing with users

Minor    x.X        •   No market, customer, competitive, or user research unless absolutely
                        necessary
                    •   Minimal validation of workflows with customers
                    •   Minor user interface design
                    •   Minor usability testing with users
Update   x.x.X      •   No market, customer, competitive, or user research
                    •   No validation of user interface workflows with customers unless
                        absolutely necessary
                    •   Minimal user interface design
                    •   Minimal usability testing with users
Website/Blog:
       www.SeanVanTyne.com

                  Twitter:
  http://twitter.com/Sean_Van_Tyne

               Linkedin:
http://www.linkedin.com/in/seanvantyne

More Related Content

PDF
Entrepreneurship 101 - Product Development
PPT
Marketing Management-Product Management
PPTX
Project Management as an Art Form
PPTX
Product Management Issues Faced
PPTX
Concept Generation in Product Design
PPTX
Lessons from failed products
DOCX
3rd unit
PPTX
B2 b marketing part 2 prof abha wankhede
Entrepreneurship 101 - Product Development
Marketing Management-Product Management
Project Management as an Art Form
Product Management Issues Faced
Concept Generation in Product Design
Lessons from failed products
3rd unit
B2 b marketing part 2 prof abha wankhede

What's hot (19)

PPTX
Creating Disruptive Strategies In Legacy Products
PPT
new product management
PDF
New Product Portfolio Management PowerPoint Presentation Slides
PDF
Best Practice Guide - Marketing Strategy - Competition Analysis By Wayne Chen
PDF
2015 innovation day_value driven design is the only enabler for value add pri...
PPTX
Portfolio Management for New Product Development
PDF
Acentric new product development research
PPT
1.introduction to product management
PPTX
Marketing research_Concept testing
PDF
Utah PMA Quarterly Meeting Keynote, March, 2009
PPT
Product Management
PPTX
Webcast: Going From Messaging Nightmare to Messaging Delight
PDF
Product management - Product Development Lifecycle
PDF
Final Project
PPTX
Making Sure New Products Don't Fail
PPT
Strategic planning and technology management
PPT
PRODUCT PLANNING
PDF
Challenges to new product development file
PDF
2015_InnovationDay_Better products through virtual customer validation_Verhae...
Creating Disruptive Strategies In Legacy Products
new product management
New Product Portfolio Management PowerPoint Presentation Slides
Best Practice Guide - Marketing Strategy - Competition Analysis By Wayne Chen
2015 innovation day_value driven design is the only enabler for value add pri...
Portfolio Management for New Product Development
Acentric new product development research
1.introduction to product management
Marketing research_Concept testing
Utah PMA Quarterly Meeting Keynote, March, 2009
Product Management
Webcast: Going From Messaging Nightmare to Messaging Delight
Product management - Product Development Lifecycle
Final Project
Making Sure New Products Don't Fail
Strategic planning and technology management
PRODUCT PLANNING
Challenges to new product development file
2015_InnovationDay_Better products through virtual customer validation_Verhae...
Ad

Viewers also liked (16)

PPT
Customer Experience Revolution
PPS
DOC
What’S So Great About Constitutionalism
PPT
Product Design: Bridging the Gap between Management and Development
PPT
Designing Technology for People
DOC
DOCX
Chemical ltd in navi mumbai
PPT
Aznps April 2009
PDF
Ask, Watch and Listen
DOC
The Comparative Constitutional Law Enterprise
PPT
Edu 145 ch 10 flashcards
PPT
Edu 145 ch 8 flashcards
PPT
Edu 145 ch 9 flashcards
DOC
Common Law, And Constitutional Democracy
PPT
Corporate User Experience Maturity Model
PPT
User Experience Balanced Scorecard
Customer Experience Revolution
What’S So Great About Constitutionalism
Product Design: Bridging the Gap between Management and Development
Designing Technology for People
Chemical ltd in navi mumbai
Aznps April 2009
Ask, Watch and Listen
The Comparative Constitutional Law Enterprise
Edu 145 ch 10 flashcards
Edu 145 ch 8 flashcards
Edu 145 ch 9 flashcards
Common Law, And Constitutional Democracy
Corporate User Experience Maturity Model
User Experience Balanced Scorecard
Ad

Similar to How Much UX? (20)

PPTX
Foundations For A Great User Experience
PPTX
Teaching UX to Your Team
PPT
Bake UX into your Startup (March 2009)
PPTX
Webinar: Restyle your Notes Applications
PDF
Macadamian/280 group ux webinar
PDF
UX South Africa 2014 - Keynote
PDF
Usability & Interface Design for HiTech Products
PPTX
Ux people 042010
PDF
What is UX Design?
PDF
UX Beyond UCD (Seattle)
PDF
User Experience 2: Talk@Stabilo
PPTX
GA - product management for entrepreneurs
PDF
UX Poland 2014: Y.Vetrov — Applied UX Strategy
PDF
P-Camp 2008 - PM & UX - Meghan Ede 2
PPT
Selling UX (IXDA Shanghai 2009)
PPTX
Digital delivery
PPTX
Mental Models, Service Design & The Problem With Convergence
PPT
Selling Usability Into Organizations
PPTX
Multi Platform User Exerience
PDF
Product design - a designer's perspective
Foundations For A Great User Experience
Teaching UX to Your Team
Bake UX into your Startup (March 2009)
Webinar: Restyle your Notes Applications
Macadamian/280 group ux webinar
UX South Africa 2014 - Keynote
Usability & Interface Design for HiTech Products
Ux people 042010
What is UX Design?
UX Beyond UCD (Seattle)
User Experience 2: Talk@Stabilo
GA - product management for entrepreneurs
UX Poland 2014: Y.Vetrov — Applied UX Strategy
P-Camp 2008 - PM & UX - Meghan Ede 2
Selling UX (IXDA Shanghai 2009)
Digital delivery
Mental Models, Service Design & The Problem With Convergence
Selling Usability Into Organizations
Multi Platform User Exerience
Product design - a designer's perspective

Recently uploaded (20)

PDF
Encapsulation theory and applications.pdf
PDF
DASA ADMISSION 2024_FirstRound_FirstRank_LastRank.pdf
PDF
Getting Started with Data Integration: FME Form 101
PPTX
TLE Review Electricity (Electricity).pptx
PPTX
Group 1 Presentation -Planning and Decision Making .pptx
PDF
1 - Historical Antecedents, Social Consideration.pdf
PDF
DP Operators-handbook-extract for the Mautical Institute
PDF
Assigned Numbers - 2025 - Bluetooth® Document
PDF
Zenith AI: Advanced Artificial Intelligence
PPTX
A Presentation on Artificial Intelligence
PDF
Microsoft Solutions Partner Drive Digital Transformation with D365.pdf
PDF
Web App vs Mobile App What Should You Build First.pdf
PDF
gpt5_lecture_notes_comprehensive_20250812015547.pdf
PPTX
cloud_computing_Infrastucture_as_cloud_p
PDF
Profit Center Accounting in SAP S/4HANA, S4F28 Col11
PPTX
Chapter 5: Probability Theory and Statistics
PDF
Agricultural_Statistics_at_a_Glance_2022_0.pdf
PPTX
Tartificialntelligence_presentation.pptx
PDF
Encapsulation_ Review paper, used for researhc scholars
PDF
Building Integrated photovoltaic BIPV_UPV.pdf
Encapsulation theory and applications.pdf
DASA ADMISSION 2024_FirstRound_FirstRank_LastRank.pdf
Getting Started with Data Integration: FME Form 101
TLE Review Electricity (Electricity).pptx
Group 1 Presentation -Planning and Decision Making .pptx
1 - Historical Antecedents, Social Consideration.pdf
DP Operators-handbook-extract for the Mautical Institute
Assigned Numbers - 2025 - Bluetooth® Document
Zenith AI: Advanced Artificial Intelligence
A Presentation on Artificial Intelligence
Microsoft Solutions Partner Drive Digital Transformation with D365.pdf
Web App vs Mobile App What Should You Build First.pdf
gpt5_lecture_notes_comprehensive_20250812015547.pdf
cloud_computing_Infrastucture_as_cloud_p
Profit Center Accounting in SAP S/4HANA, S4F28 Col11
Chapter 5: Probability Theory and Statistics
Agricultural_Statistics_at_a_Glance_2022_0.pdf
Tartificialntelligence_presentation.pptx
Encapsulation_ Review paper, used for researhc scholars
Building Integrated photovoltaic BIPV_UPV.pdf

How Much UX?

  • 1. How Much UX? PMI SD 2011 Sean Van Tyne
  • 2. Base on the article Winning in the Marketplace: How Much User Experience Effort Does It Take? UX Matters, November 22, 2010 http://www.uxmatters.com/mt/archives/2010/11/w
  • 3. Put Your Customers First! • User experience encompasses all aspects of your users’ interactions with your company, its services, and its products • Prioritizing user advocacy from the beginning of your product design process ensures their needs are foremost in all design decisions.
  • 4. Deliver on Your Promise To meet your customers’ needs and deliver simple, elegant solutions that are a joy to use, you must: – Deliver more than a checklist of features – Have a deep understanding of your target users – Have business objectives that provide clear metrics for your product’s design – Know what motivates your users and manage their expectations – Consistently representing your organization’s brand and message
  • 5. Today’s Marketplace • Solutions need to be easy to use • Technology is ubiquitous or invisible • Solutions increase customer effectiveness and efficiency and reduce the need for training and support • Solutions increase customer adoption and retention and increased market share and revenue
  • 6. How Much? • But how much research, design, and usability testing does it take to ensure your product wins in the marketplace and meets your business objectives? • Every company has different needs, depending on its size, the maturity of its market, and the lifecycles of particular products.
  • 7. Large Companies • Many large technology companies like Apple have invested heavily in user experience for many years • Successful companies have well-established UX departments and have set the standard for ease of use • Such companies have defined many aspects of the user- centered design process we follow today • These companies have the capital to make big investments in user experience and reap the benefits. They can attract the best talent, invest in resources, and take as much time as they need to develop elegant solutions
  • 8. Small-to-Medium Businesses • Must balance your user experience investment against other company needs • Some companies have made user experience a part of their core corporate strategy and it has paid off for them. But you need to answer these questions: – Where does user experience fit in your corporate strategy? – Where does it belong in your organization? – How does user experience integrate with your product’s overall lifecycle? • You must ask yourself: Is our marketplace mature, commoditized, and moving at the speed of large institutions, or is it new, innovative, and moving at the speed of the Internet?
  • 9. Mature Markets • Technology solutions in mature markets become commodities • Consumers take such products’ basic features and performance for granted and look at price, value, appearance, and convenience as distinguishing factors • Winning in mature markets requires a company to view user experience as a distinct and important corporate competence • To win in a mature marketplace, you must get the basics right—the right price, value, and convenience—along with providing an elegant solution that is effective, efficient, and exceeds customers’ expectations
  • 10. New Markets • New markets are fast and innovative • You must be agile and adapt to rapid changes in your market space • This is where having a strong understanding of your product’s market and the needs of its target users are essential for you to have a chance at success
  • 11. Understand Your Market, Customers, and End-users The first step in developing solutions that are easy- to-use is to understand your customers’ and users’ needs in context of your market and competition: – Define the problem your product must solve and design an optimal solution – Understand the strengths and weaknesses of competitors’ solutions in comparison to your own – Determine how various customers’ workflows and users’ tasks are similar and different from one another
  • 12. Short and Long-Term Product Strategies • For mature markets, you have more time to consider your strategy • In fast-moving, new markets you execute to your short- term strategy as it evolves • Companies who have been in a market for a while—and may have several offerings in their product portfolio— should consider several factors when defining their strategy: – Is this a first-to-market product? – Is it a major release for a mature product? – Is your goal just to gain a foothold in the market with your current product, then replace it with your next version or even make it a component of a larger solution? – Will your new product cannibalize another product in your portfolio?
  • 13. User Research • User research may include: – surveying customers and users – interviewing customers and users – observing users using their current solution • Develop diagrams of various users’ workflows, noting where they are similar or different • Based on your findings, group your customer and user types by similar roles, and create profiles or personas that synthesize users’ skills, patterns, and goals to better understand their needs
  • 14. User Research for Mature and New Markets • Companies in mature markets may not need to conduct user research to better understand their users. They may already have a good understanding of them – However, when they do conduct this type of research, they typically can take their time, be thorough, and use the data they obtain to create a roadmap for many years ahead • Companies in new markets must be more agile, conducting just enough generative research to come up with good design concepts and get their product solutions to market quickly. They should understand that their market data will most likely change, perhaps requiring them to take measures to rapidly modify their design solutions during product development
  • 15. Design • Developing prototypes and reviewing them with target customers and users is key to designing easy-to-use solutions • You must spend some time validating workflow, navigation, information grouping, information hierarchy, terminology, labels, and interactions to ensure they meet the needs of the market and your users • Your understanding of various customers’ needs, users’ workflows, and content overlaps and differences determines your design direction
  • 16. Involve Engineers Early • Share user research with the technology architects and engineers on your product team • Confirm the feasibility of your user interface prototypes with Engineering as early as possible to enable them to provide the best technical solution. Many times, engineers know of components or pieces of technology that can reduce or eliminate the need to develop a new component or screen—enhancing a workflow’s ease of use.
  • 17. Low-Fidelity Prototypes and Information Architecture • Develop low-fidelity prototypes such as paper prototypes or wireframes to facilitate content layout • Their focus should be on a product’s information architecture and information design— determining the correct labels, content groupings, hierarchies, and navigation • These early, rapid prototypes should be devoid of graphics and color to narrow the focus to information design
  • 18. Visual Design and Interaction Design • Once you’ve completed the information design, add visual elements such as color, fonts, icons, buttons, and other graphic elements, creating medium-fidelity prototypes to explore your solution’s interaction design • Interaction Design defines the behavior of how your customers and users interact with your solution. Interaction design is focused on making products more useful, usable, and desirable
  • 19. Rapid Prototyping with Customers and Users • Work with your customers and users to conduct reviews of your prototypes to obtain their feedback • If you are in a mature market, with a longer product release cycle, you can wash, rinse, and repeat as necessary • But if you need to move quickly through your development cycle, do as much as you can to facilitate development, and do as much as you can in parallel for the next release • There is always a next release, and you have the opportunity to learn things now that you can apply to later releases.
  • 20. Usability Evaluation • Usability evaluation assesses the degree to which users can operate a system and their efficiency and satisfaction • Such evaluations validate that tasks are easy to complete—and test an application’s ease of use, not the intelligence of users • If tasks are difficult or impossible to complete, a system is not easy to use • Large companies in mature markets may have several usability labs and teams of specialists who are constantly testing design solutions with users • Smaller, more agile companies may have someone who is doing usability testing, but not with the same rigor or formality as a larger, well-established company would
  • 21. Effort by Release Type Type Release UCD Recommendations New 1.0 • Substantial market, customer, competitive, and user research • Substantial validation of workflows with customers • Substantial user interface design • Substantial usability testing with users Major X.x • Market, customer, competitive, and user research, as necessary • Validation of workflows with customers • User interface design • Usability testing with users Minor x.X • No market, customer, competitive, or user research unless absolutely necessary • Minimal validation of workflows with customers • Minor user interface design • Minor usability testing with users Update x.x.X • No market, customer, competitive, or user research • No validation of user interface workflows with customers unless absolutely necessary • Minimal user interface design • Minimal usability testing with users
  • 22. Website/Blog: www.SeanVanTyne.com Twitter: http://twitter.com/Sean_Van_Tyne Linkedin: http://www.linkedin.com/in/seanvantyne