Mike Inglehart discusses strategies for building a successful sequel game for mobile. He explains that their first game, Kill Shot, was initially very successful but performance declined after the first year. A sequel allows them to leverage the existing brand to regain players and fill gaps in the original game. Some key risks include cannibalizing the first game's player base and potential marketplace confusion between the two titles. The presentation provides advice on retaining the core of what worked previously while designing around missed opportunities to build a sequel that remains fun for years.