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Make Your
Ideas Stick
UX Tools Help Us
Convey Powerful
Ideas.
UX Tools Help Us
Convey Powerful
Ideas.
But our UX education doesn’t fully
prepare us to be great influencers.
Nic Price
Hey,
Guess
What?
Hey,
Guess
What?
YOU
ARE
CURSED
Mikko Luntiala
CURSE
OF
KNOWLEDGE
CURSE
OF
KNOWLEDGE
Can’t Be an
Expert and Novice
Simultaneously
MOBILE PHONE SALESPEOPLE
Q: How long do you think it
takes people to learn how
to set up their phones?
Experts said 13 minutes
Users spent 33 minutes
154% longer than predicted
How to Make Your Ideas Stick for UX?
We need special skills to get
stakeholders to
pay attention
remember
believe
care
We need special skills to get
stakeholders to
pay attention
remember
believe
care
Ideas aren’t born interesting,
they’re made interesting.
2
1
3
THREE TECHNIQUES TO
MAKE YOUR IDEAS STICK
Make It Concrete
Tell Stories
Know Your First Audience
Make it
Concrete
When you sell UX,
what do you talk about?
Avanade Insights
What do clients or
stakeholders hear?
UX speak doesn’t speak to
stakeholders.
Lessons are encoded with
physical, material details.
Lessons are encoded with
physical, material details.
Concrete ideas
engage the senses.
How to Make Your Ideas Stick for UX?
Statistics, Analytics, Numbers?
Use Human Scale.
Statistics, Analytics, Numbers?
Use Human Scale.
Facts are stickier when they’re in
human scale.
forbes.com
Bold Italic
US Rent
Told
With
Food
Avoid UX speak. Use metaphors of physical
and material experiences.
Use human scale to represent facts &
figures.
1 Make It Concrete Recap
Tell Stories
We are swimming in
data and events,
not stories
Facts Tell, Stories Sell
Stories change
your audience’s
physical state.
We simulate
what we hear.
Stories are not just a narrative of
events.
They should have
1. activities
2. motivations
3. characters
A story focused our design sprint
Mark
Deflate story criticism with stats
Mark
≈
5 million
people with
similar
issues
But how do you get find,
collect and share stories?
Leverage upcoming
user research
tell me about last time
before/after
why/why/why
Use search logs, customer
service records, survey data
to find stories.
Use search logs, customer
service records, survey data
to find stories.
Make house calls
Facts tell, stories sell.
Look for activities, motivations, characters.
Find stories in existing data or when talking to
users.
2 Tell Stories Recap
Know Your First
Audience
You
Client
Boss
Tech
Lead
Users
In a perfect world: you’re all on the same page.
You
Client
Boss
Tech
Lead
Users
In a real world: you have a first audience before the user.
You
Client
Boss
Tech
Lead
Users
These people
are your
users too.
Conduct user research on your
first audience.
Define the problem in a way your
stakeholders care about.
Strategic leaders
generate and maintain a common vision.
Managers
keep entire team on track.
Tech experts
implement the vision, make the detailed decisions.
What’s your job?
UX Researcher
I learn about users’ needs,
goals and behaviors to build
great products.
UX Researcher to Grandma
You may get frustrated with our
products and stop using them. I
find out what’s going wrong and
how to keep you happy.
Define the
problemYou may get frustrated with our
products and stop using them. I
find out what’s going wrong and
how to keep you happy.
Give the resolution
UX Researcher to Tech Lead
You know the analytics but not if
people enjoy using our product. I
find out which experiences feel
broken and how to fix them.
Conduct user research on your
stakeholders.
Start with a problem they care about. Reveal
the solution.
3 Know Your First Audience Recap
2
1
3
THREE TECHNIQUES TO
MAKE YOUR IDEAS STICK
Make It Concrete
Tell Stories
Know Your First Audience
Apply one technique for your project.
2
1
3
Use metaphor + human scale
Find stories that sell
Research your stakeholders.
Start with their problems.
Concrete
Stories
First Audience
supplements your process
BREAKS
YOUR
CURSE

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How to Make Your Ideas Stick for UX?

Editor's Notes

  • #4: Flickr: c
  • #5: What if you already communicate really well? Why does this apply to all of us? @
  • #8: In the Trenches . Tapping story - predicators thought listeners would get it 50% percent of the time. in reality they guessed right 1 in 40
  • #9: Pamela Hinds - “The Curse of Expertise”
  • #10: Pamela Hinds - “The Curse of Expertise”. Difference b/t the estimate and observed is almost an episode of HIWYM.
  • #12: overcome our lack of dedicated education and curse of knowledge.
  • #13: But how do you make it interesting?
  • #14: What does “stick” mean? To get stakeholder to pay attention, remember, believe, care.
  • #16: The components of the process. What is delivered. Personas, information hierarchy, customer journeys, levering the social graph
  • #18: UX speak sounds expensive (time, money, budget) because it’s obscure. Names that we give to projects matter - we’re trying to represent ideas. The content is just fine but the way messages are encoded matters.
  • #19: Speak is good to get the work done - we use it w/ each other. But what about when you’re presenting your work
  • #20: Lessons are ideas too. Boy who cried wolf. When you lie often, people won’t believe the truth. 2000 years old. The ones that persist are encoded w/ concrete details. Lessons are encoded with physical, material details.
  • #21: Sameis true for UX. Physical, material details.
  • #22: combine the metaphor of Aesop and unifying direction. Want to give a few examples
  • #24: Scientists recently computed a new level of accuracy. To put it in perspective... it’s like throwing a rock from the moon to the Earth and hitting a rock less than one third of a mile from dead center. (version A) it’s like throwing a rock from NYC to LA and hitting the target two-thirds of an inch from dead center. (version B) 58% of evaluators rated “version A” very impressive. 83% of evaluators rated version B very impressive.
  • #25: An okay representation.
  • #28: Change gears. Give an example that’s not about UX.
  • #30: When asked what do you remember about this presentation, it will probably be this story. Also a lesson for
  • #31: Peoples physical state changes - that means engagement. no such thing as a passive audience - we simulate what we hear. We can't imagine events without evoking the same modules of the brain that are evoked in real physical activity. Brain scans when people imagine a flashing light, they activate a visual area of the brain. when the imagine someone tapping on their skin, they activate tactile areas of the brain.
  • #32: Not just a narrative of events - weave together cause and effect with details so people can remember them - explain the why.
  • #33: Design sprint. What would Marc do?
  • #34: How many people fall into this category? How many people are likely to be in a similiar situation?
  • #35: Not just a narrative of events - weave together cause and effect with details so people can remember them - explain the why.
  • #37: analytics, usability testing results. Social media.
  • #38: Isn’t just the job of researchers. Project teams. Get LOTS of artefacts: photos of participants and surroundings. Can use other assets to reflect experiences. Snippets and fragments work too
  • #43: We
  • #44: When you think of your first audience as users, interesting things can happen.
  • #45: How does your idea fit with what they care about?
  • #46: Internally or externally
  • #49: Grandma.
  • #51: Tech Lead
  • #55: less work than adding a completely new deliverable to your output https://the-design-process-a-pyramid-c77135c177d4