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STOP CREATING AWESOME UX
(make awesome [bad@$$] users instead)
Greetings and intros
What’s on tap today?
• How do we do user experience at DE?
• How do we create great UX at DE?
• How do we know it’s great?
• What are the limitations of this approach?
• What are we supposed to be doing?
• What are the limitations of this model for our
businesses?
• A better approach for our businesses: make your users
awesome
Write your
ideal review
1. Amazon has upgraded
Reviews. Our users can review
our stuff. Write the ideal review. What would you love
to hear your customers say about your product?
-OR-
2. Think back to a time when you had a great user
experience. What did you want to say to tell other
people how great a product was? Write that review.
Stop Creating Awesome UX (Make awesome users instead)
There’s no new Amazon Review product
It was a heuristic device to get us talking
Why did I do that?
1. To model a UX technique: scenario and role
playing
• You are not your user
2. To model a UX technique: Indirect questioning
• People tell you what they think you want to hear
• To elicit adjectives and descriptions of feelings
3. Use this as your own team exercise for
rethinking product design
How do we do UX at DE?
UX happens
Genius design
Principles-practices-patterns
• Write great design principles
• Distill to the team
• Create pattern libraries
• Police and enforce infractions
Principles
Design patterns solve problems
ccc
Practices
An Example: feedback
Give good feedback
Visibility of system status
Offer informative feedback.
Feedback
An Example: basic problem for the Web
click here
A design (solution) pattern
What are the best practices for designing a link:
• blue
• Underlined
• appearance changes (states)
• response times
• progress indicator
• …
Practices
So, that’s how we do UX now
How do we know it’s good UX?
Too late: when it’s done
• QA testing
• UAT
• Beta testing
• Customer feedback
• Usability testing
• A/B testing
Users are in the principles (abstractly)
Principle-based  User-centered
UX goodness is
Asking what users ask:
1. Can I use it?
2. Should I use it?
3. Do I want to use it?
4. Do I value using it?
People can use the product
People trust they can use it to accomplish task(s)
People want to use it more than other products
Stop Creating Awesome UX (Make awesome users instead)
How do we know it’s good UX?
Usability heuristics (checklists)
Analytics
A/B tests
Usability testing
PRE-totyping
Contextual inquiry
User testing (lean UX acid tests)
Ethographic research
Personas
User centered designing thinking
Competitive usability tests
Field research / Journey mapping
Diary studies
NPS surveys
Satisfaction surveys
TACTICAL UX
STRATEGIC UX
Good UX = research + process
Stop Creating Awesome UX (Make awesome users instead)
The D word problem
The D word problem
This? Desirable? Delightful?
The D word problem
This? Desirable? Delightful?
1. Too squishy for the C Suite
• When there’s no competition
–Internal tools
• When delightful design undermines trust
–Rounded corners and delightful messaging in a
tax app
• When too squishy for the C suite
Internal tools
When there’s no competition
Enterprise UX (internal tools)
When stereotypically “delightful”
design undermines trust
• Rounded corners
• Delightful messaging
What about mastery?
Master of what?
No one wants
to master
your app
Design for the post UX UX
This is the UX
Images from Kathy Sierra, BadAss: Making Users Awesome
This is the post-UX UX
Images from Kathy Sierra, BadAss: Making Users Awesome
This is GREAT UX
You want sustainable growth, honest
product reviews – which should your users
be thinking?
Images from Kathy Sierra, BadAss: Making Users Awesome
Secret answer is D
Images from Kathy Sierra, BadAss: Making Users Awesome
Product is amazing = I’m amazing
Images from Kathy Sierra, BadAss: Making Users Awesome
Why are people promoters?
When people think they are
amazing, they promote your
product.
Why do they tell their friends?
This is the UX
Dashboard ux
Our amazing Connect app
No one wants
to master
Homes Connect
They want to be excellent at the
bigger
context
Dashboard ux
Selling the American Dream!
Connect is awesome.
I can turn leads into
sellers and buyers like
no one’s business.
Product design the new way
Images from Kathy Sierra, BadAss: Making Users Awesome
Post UX drives our success
• Users who are successful in their
motivating context will recommend us
• Success in their motivating context is why
they start using your product
• Making sure they are successful is what
keeps them using it.
Users don’t get up in the morning
thinking, I wonder…
No one wants to
master search
They want to be excellent at the
bigger
context
When the clicking’s over (post UX)
• What did the product enable?
• What does it empower them to do?
• What can they now show others?
• What will they now say to others?
• How are they more powerful after the
clicking’s over?
Some examples
Stop Creating Awesome UX (Make awesome users instead)
Marketing / SEO team wants to know:
Is there a gift giving gap around Mother’s and
Father’s Day?
(They’re producing “fun” content for our users)
Product team and UX researchers wonder: Is
there a gender gap between what Moms want and
what Dads want?
(Us? We’re just curious: are users are people, so
let’s get to know them as people who do more than
search for homes)
So, users, we were wondering:
What users tell us: Who they want to be
• The poll interrupted them while they did
something that was part of their bigger,
motivating context
• They don’t stop caring about their context
just because we ask them a question
• What’s important to them: achieve bigger
goals (not the mechanics of searching for
listings)
• What they are doing with our “tools” is
crucially tied to their identity, who they are,
why they get up in the morning
Why?
Another example:
Marketing / Search team wants to know:
Product team wants to know
1. What did you come here to do today?
2. Did you accomplish that task?
3. Is there anything we could have done to
help you accomplish that task?
What the team wanted to know:What the team wanted to know:
• What’s broken?
• Any other features you want?
• Are the forms right?
• Are there too many banner
ads?
• Are the photos big enough?
• Can you navigate?
• Can you find the stuff we
made for you?
(We’re really asking: how do we get you to
fill out a lead form?)
What did users tell us instead?
Any guesses?
They didn’t want better search
They want to get rid of the
problems in their bigger context:
They want these things:
• Get a loan
• Get prequalified
• Save up for down payments or deposits
• Find rent to own options
• Get credit checked / fix their credit
• Understand the home buying process
• Know how they compare to others – where
they stand financially (income, debt,
savings)
We don’t need superhero UXers
The product isn’t a superheroWe don’t need superhero apps
Give users superhero powers
Stop focusing on making great UX
Instead:
• Help people become successful at their bigger
context
• Look for the attributes our successful users share
(and stop looking for the attributes that
successful products share. It’s an unsustainable
feature war)
For more research-based insights
about Homes.com users, check out the
UX insights portal:
http://insights.homes.com
Thoughts? Questions?
Can it be delightful?

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Stop Creating Awesome UX (Make awesome users instead)

  • 1. STOP CREATING AWESOME UX (make awesome [bad@$$] users instead)
  • 3. What’s on tap today? • How do we do user experience at DE? • How do we create great UX at DE? • How do we know it’s great? • What are the limitations of this approach? • What are we supposed to be doing? • What are the limitations of this model for our businesses? • A better approach for our businesses: make your users awesome
  • 4. Write your ideal review 1. Amazon has upgraded Reviews. Our users can review our stuff. Write the ideal review. What would you love to hear your customers say about your product? -OR- 2. Think back to a time when you had a great user experience. What did you want to say to tell other people how great a product was? Write that review.
  • 6. There’s no new Amazon Review product It was a heuristic device to get us talking
  • 7. Why did I do that? 1. To model a UX technique: scenario and role playing • You are not your user 2. To model a UX technique: Indirect questioning • People tell you what they think you want to hear • To elicit adjectives and descriptions of feelings 3. Use this as your own team exercise for rethinking product design
  • 8. How do we do UX at DE? UX happens
  • 10. Principles-practices-patterns • Write great design principles • Distill to the team • Create pattern libraries • Police and enforce infractions
  • 14. An Example: feedback Give good feedback Visibility of system status Offer informative feedback. Feedback
  • 15. An Example: basic problem for the Web
  • 16. click here A design (solution) pattern
  • 17. What are the best practices for designing a link: • blue • Underlined • appearance changes (states) • response times • progress indicator • … Practices
  • 18. So, that’s how we do UX now
  • 19. How do we know it’s good UX?
  • 20. Too late: when it’s done • QA testing • UAT • Beta testing • Customer feedback • Usability testing • A/B testing
  • 21. Users are in the principles (abstractly)
  • 23. UX goodness is Asking what users ask: 1. Can I use it? 2. Should I use it? 3. Do I want to use it? 4. Do I value using it?
  • 24. People can use the product
  • 25. People trust they can use it to accomplish task(s)
  • 26. People want to use it more than other products
  • 28. How do we know it’s good UX?
  • 29. Usability heuristics (checklists) Analytics A/B tests Usability testing PRE-totyping Contextual inquiry User testing (lean UX acid tests) Ethographic research Personas User centered designing thinking Competitive usability tests Field research / Journey mapping Diary studies NPS surveys Satisfaction surveys TACTICAL UX STRATEGIC UX Good UX = research + process
  • 31. The D word problem
  • 32. The D word problem This? Desirable? Delightful?
  • 33. The D word problem This? Desirable? Delightful?
  • 34. 1. Too squishy for the C Suite • When there’s no competition –Internal tools • When delightful design undermines trust –Rounded corners and delightful messaging in a tax app • When too squishy for the C suite
  • 35. Internal tools When there’s no competition Enterprise UX (internal tools)
  • 36. When stereotypically “delightful” design undermines trust • Rounded corners • Delightful messaging
  • 39. No one wants to master your app
  • 40. Design for the post UX UX
  • 41. This is the UX Images from Kathy Sierra, BadAss: Making Users Awesome
  • 42. This is the post-UX UX Images from Kathy Sierra, BadAss: Making Users Awesome
  • 44. You want sustainable growth, honest product reviews – which should your users be thinking? Images from Kathy Sierra, BadAss: Making Users Awesome
  • 45. Secret answer is D Images from Kathy Sierra, BadAss: Making Users Awesome
  • 46. Product is amazing = I’m amazing Images from Kathy Sierra, BadAss: Making Users Awesome
  • 47. Why are people promoters? When people think they are amazing, they promote your product.
  • 48. Why do they tell their friends?
  • 49. This is the UX Dashboard ux Our amazing Connect app
  • 50. No one wants to master Homes Connect
  • 51. They want to be excellent at the bigger context
  • 52. Dashboard ux Selling the American Dream! Connect is awesome. I can turn leads into sellers and buyers like no one’s business.
  • 53. Product design the new way Images from Kathy Sierra, BadAss: Making Users Awesome
  • 54. Post UX drives our success • Users who are successful in their motivating context will recommend us • Success in their motivating context is why they start using your product • Making sure they are successful is what keeps them using it.
  • 55. Users don’t get up in the morning thinking, I wonder… No one wants to master search
  • 56. They want to be excellent at the bigger context
  • 57. When the clicking’s over (post UX) • What did the product enable? • What does it empower them to do? • What can they now show others? • What will they now say to others? • How are they more powerful after the clicking’s over?
  • 60. Marketing / SEO team wants to know: Is there a gift giving gap around Mother’s and Father’s Day? (They’re producing “fun” content for our users) Product team and UX researchers wonder: Is there a gender gap between what Moms want and what Dads want? (Us? We’re just curious: are users are people, so let’s get to know them as people who do more than search for homes) So, users, we were wondering:
  • 61. What users tell us: Who they want to be
  • 62. • The poll interrupted them while they did something that was part of their bigger, motivating context • They don’t stop caring about their context just because we ask them a question • What’s important to them: achieve bigger goals (not the mechanics of searching for listings) • What they are doing with our “tools” is crucially tied to their identity, who they are, why they get up in the morning Why?
  • 63. Another example: Marketing / Search team wants to know:
  • 64. Product team wants to know 1. What did you come here to do today? 2. Did you accomplish that task? 3. Is there anything we could have done to help you accomplish that task?
  • 65. What the team wanted to know:What the team wanted to know: • What’s broken? • Any other features you want? • Are the forms right? • Are there too many banner ads? • Are the photos big enough? • Can you navigate? • Can you find the stuff we made for you? (We’re really asking: how do we get you to fill out a lead form?)
  • 66. What did users tell us instead? Any guesses?
  • 67. They didn’t want better search They want to get rid of the problems in their bigger context:
  • 68. They want these things: • Get a loan • Get prequalified • Save up for down payments or deposits • Find rent to own options • Get credit checked / fix their credit • Understand the home buying process • Know how they compare to others – where they stand financially (income, debt, savings)
  • 69. We don’t need superhero UXers
  • 70. The product isn’t a superheroWe don’t need superhero apps
  • 72. Stop focusing on making great UX Instead: • Help people become successful at their bigger context • Look for the attributes our successful users share (and stop looking for the attributes that successful products share. It’s an unsustainable feature war)
  • 73. For more research-based insights about Homes.com users, check out the UX insights portal: http://insights.homes.com Thoughts? Questions?
  • 74. Can it be delightful?