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Run a Learning Hackathon
in Less than a Day!
Darren Nerland
Erin Peterschick
Darren Nerland
Head Mucker
dnerland
Erin Peterschick
Senior Mucker
ejpeterschick
To Hack or
Not to
Hack…
WHAT IS A
HACKATHON?
How to Run a Learning Hackathon
Maybe it
could be
like this…
or this...
or this…
What is a
hackathon?
 Hacking is creative
problem solving. (It does
not have to be about
technology.)
 A hackathon is any event
of any duration where
people come together to
solve problems.
 Participants form groups
of about 5-10 individuals
dive into problems.
This Photo by Unknown Author is licensed under CC BY
“The strongest solutions
happen through the
process, not in a
moment at the end of
the process”
This Photo by Unknown Author is licensed under CC BY-NC-SA
Who runs
Hackathons
and Why?
Running a
Hackathon
Build
Excitement
Pick a Date &
Location
This Photo by Unknown Author is licensed under CC BY-NC-SA
Set-Up &
Logistics
This Photo by Unknown Author is licensed under CC BY-SA
Themes and
Team
Formation
This Photo by Unknown Author is licensed under CC BY-SA
Time & Agenda (Sample)
 8:30 AM Doors open, check-in begins, breakfast is served
 9:00-9:30 AM Event kickoff
 9:30-10:00 AM Themes (problems) and group formation
 10:00 AM Hacking begins!
 12:00-1:00PM Lunch is served
 4:00 PM 30 minute warning!
 4:30-5:00 PM Project demos
 5:00-5:15 PM Judges confer on their top picks
 5:15-5:30 PM Prizes awarded, closing statements
This Photo by Unknown Author is licensed under CC BY-SA
Gallery
Walk
This Photo by Unknown Author is licensed under CC BY-SA
The Rules
This Photo by Unknown Author is licensed under CC BY
Darren Nerland
Head Mucker
dnerland
Erin Peterschick
Senior Mucker
ejpeterschick
Hack the Day
Time & Agenda (Sample)
 8:30 AM Doors open, check-in begins, breakfast is served
 9:00-9:30 AM Event kickoff
 9:30-10:00 AM Themes (problems) and group formation
 10:00 AM Hacking begins!
 12:00-1:00PM Lunch is served
 4:00 PM 30 minute warning!
 4:30-5:00 PM Project demos
 5:00-5:15 PM Judges confer on their top picks
 5:15-5:30 PM Prizes awarded, closing statements
Kick off the event
The kickoff sets the tone for the whole event.
 Introduce yourself and the other event organizers.
 Review the schedule, goals, and rules for the event.
 If you have a team(s) or community representatives there who have come
with problems they need help solving, give them a chance to present their
case.
 (Optional) Give everyone a chance to introduce themselves.
Themes and Team Formation
Keeping Things Moving Along
 Have table captains or advisors roam and make sure people aren’t stuck or
have questions.
 Keep everybody well hydrated and caffeinated.
 Don’t break for lunch. Announce that lunch is available, and either ask teams
to go up one by one or pace themselves so that the line doesn’t get too long.
 Have a hard stop when development should be completed, and make sure
people know that it’s coming. Nothing provides motivation like a deadline.
Presentations and Judging
 Get your judges ready, call everybody back into the main room, and get ready for teams to show
off their work.
 Each team should receive between three and five minutes to describe their theme (problem),
how they intended to solve it, and demo what they came up with. Make sure teams know that
it’s a hard limit, and don’t be afraid to cut off teams that go long.
 It’s up to you whether or not to allow Q&A, which tends to consume a lot of time. For larger
events, it’s often better to ask people to save questions for later, or only allow the judges to ask
questions.
 Keep things moving. Part of the competition is being able to concisely describe what you did.
 After the demos, move all the judges into another room and have them discuss each team and
rank them. It’s okay to be a little subjective – it’s hard to judge based on scores alone. Once the
judges are done, gather everybody together again and announce your winners!
Post-Event & Follow Up
 After the event, follow up with an email to all attendees thanking them for
their attendance. Make sure you provide information about any shared ideas,
pictures of demo posters, and other information from your hackathon.
 You can use Google Docs, Etherpad or a wiki. Make sure that all attendees
have write access and can concurrently edit. Plan for the hack listing to stay
around as a historical record.
Some Pointers
 The most successful company hackathons take place when there’s a diverse
perspective from different company functions and teams.
 If you have budget - make sure everyone who shows up gets some swag. Free
T-shirts, coffee mugs or stickers help make those involved feel their
participation was worthwhile.
 Freedom should be given to explore any idea imaginable, whether it relates
to the business or not.
The Other Stuff
(Appendix)
Intellectual property
 The intellectual property rights of hacks produced at the event should belong
to the attendees, and not to the organisers, sponsors, or partners, with the
obvious exception of (a) hack days based around the further development of
an open source project, or (b) commercially run hacks.
 Intellectual property can be a big issue; it is best to make expectations clear
in advance, both to developers and to sponsors or data providers.
More Rules
Our hackathon is dedicated to providing a harassment-free experience for everyone, regardless of the following.
 gender
 gender identity and expression
 age
 sexual orientation
 disability
 physical appearance
 body size
 race
 ethnicity
 nationality
 religion
 previous hackathon attendance or lack of
Links and Inputs
 http://hackdaymanifesto.com/
 https://socrata.com/
How to Run a Learning Hackathon
Onboarding hackathon
Disrupting how we onboard new hires
Get to Know your Table Colleagues
 Who are they?
 What is their role and where do they work?
 What’s their level of experience?
 Is there a life or work hack you’ve successfully implemented in your own life?
 Expectation?
Thank you to our sponsors
Thank you to our Hosts
Call for volunteers: sharing today’s
learning
 Let us know if you’d like to help collate results
 Publishing a report and sharing with participants
 Biz card/index card with your contact information for follow-up
agenda
 7:45 – 8:30 Check-in & Networking
 8:30 – 8:45 Getting to know your tables & Instructions
 8:45 – 9:30 Act 1
 9:30 – 10:15 Act 2
 10:15 – 10:45 Prep for Presentations
 10:45 – 11:15 Gallery Walk & Leaders Meet
 11:15 – 11:45 Team Presentations
 11:45 – 12:00 Wrap Up
Housekeeping
 Take breaks as you need them
 Snacks & Beverages
 Restrooms
 Notetaking, Research, & Questions encouraged
 FUN! encouraged
WHAT IS A HACKATHON?
EXPECTATIONS
Photo Credit: Tomasz
The Themes
 Cost, technology, & resource deficits
 Consistency with onboarding across teams and geography
 Compliance vs. culture
 Employee, team, manager assimilation
How to Run a Learning Hackathon
How to Run a Learning Hackathon
WRAP-UP
 What did you learn?
 What did you accomplish?
How to Run a Learning Hackathon

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How to Run a Learning Hackathon

  • 1. Run a Learning Hackathon in Less than a Day! Darren Nerland Erin Peterschick
  • 2. Darren Nerland Head Mucker dnerland Erin Peterschick Senior Mucker ejpeterschick
  • 3. To Hack or Not to Hack…
  • 9. What is a hackathon?  Hacking is creative problem solving. (It does not have to be about technology.)  A hackathon is any event of any duration where people come together to solve problems.  Participants form groups of about 5-10 individuals dive into problems. This Photo by Unknown Author is licensed under CC BY
  • 10. “The strongest solutions happen through the process, not in a moment at the end of the process” This Photo by Unknown Author is licensed under CC BY-NC-SA
  • 14. Pick a Date & Location This Photo by Unknown Author is licensed under CC BY-NC-SA
  • 15. Set-Up & Logistics This Photo by Unknown Author is licensed under CC BY-SA
  • 16. Themes and Team Formation This Photo by Unknown Author is licensed under CC BY-SA
  • 17. Time & Agenda (Sample)  8:30 AM Doors open, check-in begins, breakfast is served  9:00-9:30 AM Event kickoff  9:30-10:00 AM Themes (problems) and group formation  10:00 AM Hacking begins!  12:00-1:00PM Lunch is served  4:00 PM 30 minute warning!  4:30-5:00 PM Project demos  5:00-5:15 PM Judges confer on their top picks  5:15-5:30 PM Prizes awarded, closing statements This Photo by Unknown Author is licensed under CC BY-SA
  • 18. Gallery Walk This Photo by Unknown Author is licensed under CC BY-SA
  • 19. The Rules This Photo by Unknown Author is licensed under CC BY
  • 20. Darren Nerland Head Mucker dnerland Erin Peterschick Senior Mucker ejpeterschick
  • 22. Time & Agenda (Sample)  8:30 AM Doors open, check-in begins, breakfast is served  9:00-9:30 AM Event kickoff  9:30-10:00 AM Themes (problems) and group formation  10:00 AM Hacking begins!  12:00-1:00PM Lunch is served  4:00 PM 30 minute warning!  4:30-5:00 PM Project demos  5:00-5:15 PM Judges confer on their top picks  5:15-5:30 PM Prizes awarded, closing statements
  • 23. Kick off the event The kickoff sets the tone for the whole event.  Introduce yourself and the other event organizers.  Review the schedule, goals, and rules for the event.  If you have a team(s) or community representatives there who have come with problems they need help solving, give them a chance to present their case.  (Optional) Give everyone a chance to introduce themselves.
  • 24. Themes and Team Formation
  • 25. Keeping Things Moving Along  Have table captains or advisors roam and make sure people aren’t stuck or have questions.  Keep everybody well hydrated and caffeinated.  Don’t break for lunch. Announce that lunch is available, and either ask teams to go up one by one or pace themselves so that the line doesn’t get too long.  Have a hard stop when development should be completed, and make sure people know that it’s coming. Nothing provides motivation like a deadline.
  • 26. Presentations and Judging  Get your judges ready, call everybody back into the main room, and get ready for teams to show off their work.  Each team should receive between three and five minutes to describe their theme (problem), how they intended to solve it, and demo what they came up with. Make sure teams know that it’s a hard limit, and don’t be afraid to cut off teams that go long.  It’s up to you whether or not to allow Q&A, which tends to consume a lot of time. For larger events, it’s often better to ask people to save questions for later, or only allow the judges to ask questions.  Keep things moving. Part of the competition is being able to concisely describe what you did.  After the demos, move all the judges into another room and have them discuss each team and rank them. It’s okay to be a little subjective – it’s hard to judge based on scores alone. Once the judges are done, gather everybody together again and announce your winners!
  • 27. Post-Event & Follow Up  After the event, follow up with an email to all attendees thanking them for their attendance. Make sure you provide information about any shared ideas, pictures of demo posters, and other information from your hackathon.  You can use Google Docs, Etherpad or a wiki. Make sure that all attendees have write access and can concurrently edit. Plan for the hack listing to stay around as a historical record.
  • 28. Some Pointers  The most successful company hackathons take place when there’s a diverse perspective from different company functions and teams.  If you have budget - make sure everyone who shows up gets some swag. Free T-shirts, coffee mugs or stickers help make those involved feel their participation was worthwhile.  Freedom should be given to explore any idea imaginable, whether it relates to the business or not.
  • 30. Intellectual property  The intellectual property rights of hacks produced at the event should belong to the attendees, and not to the organisers, sponsors, or partners, with the obvious exception of (a) hack days based around the further development of an open source project, or (b) commercially run hacks.  Intellectual property can be a big issue; it is best to make expectations clear in advance, both to developers and to sponsors or data providers.
  • 31. More Rules Our hackathon is dedicated to providing a harassment-free experience for everyone, regardless of the following.  gender  gender identity and expression  age  sexual orientation  disability  physical appearance  body size  race  ethnicity  nationality  religion  previous hackathon attendance or lack of
  • 32. Links and Inputs  http://hackdaymanifesto.com/  https://socrata.com/
  • 34. Onboarding hackathon Disrupting how we onboard new hires
  • 35. Get to Know your Table Colleagues  Who are they?  What is their role and where do they work?  What’s their level of experience?  Is there a life or work hack you’ve successfully implemented in your own life?  Expectation?
  • 36. Thank you to our sponsors
  • 37. Thank you to our Hosts
  • 38. Call for volunteers: sharing today’s learning  Let us know if you’d like to help collate results  Publishing a report and sharing with participants  Biz card/index card with your contact information for follow-up
  • 39. agenda  7:45 – 8:30 Check-in & Networking  8:30 – 8:45 Getting to know your tables & Instructions  8:45 – 9:30 Act 1  9:30 – 10:15 Act 2  10:15 – 10:45 Prep for Presentations  10:45 – 11:15 Gallery Walk & Leaders Meet  11:15 – 11:45 Team Presentations  11:45 – 12:00 Wrap Up
  • 40. Housekeeping  Take breaks as you need them  Snacks & Beverages  Restrooms  Notetaking, Research, & Questions encouraged  FUN! encouraged
  • 41. WHAT IS A HACKATHON?
  • 43. The Themes  Cost, technology, & resource deficits  Consistency with onboarding across teams and geography  Compliance vs. culture  Employee, team, manager assimilation
  • 46. WRAP-UP  What did you learn?  What did you accomplish?

Editor's Notes

  • #6: Participants form groups of about 5-10 individuals dive into problems. Today that’s YOU! Hackathon guidelines • Don’t limit crazy ideas • Lets create a space where participants can work uninterrupted • Let participants work the way they want. Don’t tell them how. • Empower people and make their ideas heard • Set the expectation: Ideas may not end up being major breakthroughs Improvements will be incremental
  • #10: So, to sum up…
  • #11: By Nevit Dilmen - Own work, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=1375796 Wherever there is a problem, there are already people acting on the problem in some fashion. Understanding those actions is the starting point for developing effective strategies to resolve the problem, so we focus on the solutions, not the problems. Quote: https://www.alliedmedia.org/about/network-principles from the Allied Media Projects website We begin by listening Every year we face new challenges and opportunities. Our work changes constantly, and there is no perfect formula for how we do this work. Embedded throughout our organizing is a set of principles which we have distilled from listening to our network. We are making an honest attempt to solve the most significant problems of our day. We are building a network of people and organizations that are developing long-term solutions based on the immediate confrontation of our most pressing problems. Wherever there is a problem, there are already people acting on the problem in some fashion. Understanding those actions is the starting point for developing effective strategies to resolve the problem, so we focus on the solutions, not the problems. We emphasize our own power and legitimacy. We presume our power, not our powerlessness. We spend more time building than attacking. We focus on strategies rather than issues. The strongest solutions happen through the process, not in a moment at the end of the process. The most effective strategies for us are the ones that work in situations of scarce resources and intersecting systems of oppression because those solutions tend to be the most holistic and sustainable. Place is important. For the AMC, Detroit is important as a source of innovative, collaborative, low-resource solutions. Detroit gives the conference a sense of place, just as each of the conference participants bring their own sense of place with them to the conference. We encourage people to engage with their whole selves, not just with one part of their identity. We begin by listening. Allied Media Projects also strives to work in alignment with the principles of the Detroit Digital Justice Coalition.
  • #13: Companies that run Hackathons - Netflix, Facebook, IBM, Google, Shopify. Cycles of innovation, new opportunities, exploring new areas, de-risking big hairy problems, marginal improvements, are all good reasons for business to have hackdays.
  • #16: Best Hackathons are at least a day long. You can run them shorter, but it will take planning and discipline to get some good stuff out of a shorter time frame. You’ll want a good mix of spaces. You’ll need a big common room with seating and a projector for the event kickoff, demos, and awards. It’s also great to have break-out rooms for teams to work together or where people who like a quiet place to work can put their heads down and focus. Make sure your choice of venue has sufficient power and Internet bandwidth for your event. One of the most frustrating things for attendees to see is two similar events on the same day in the same area. To avoid this, check places like Eventbrite, Meetup.
  • #17: Make sure you’ve got lots of power outlets. Make sure you have spare cables and USB drives available. Wifi: Details on how to get on the wireless network. Include the network name along with any temporary username and password or registration details needed. Timeline: The event schedule needs to be easy to find. It’s critical to keep everybody on task. Set up any audio or PA equipment that you need. Provide name tags stickers and markers. It helps if organizers and volunteers have nametags that distinguish them from attendees, so they’re more easily identifiable.
  • #21: Since you will be judging winners for your event, and especially if you’re going to be giving out prizes, it’s important to clearly document and share your rules so that everyone can review them before the event. You’ll want three to five judges, and it’s best if they not be the same as the core organizers of the event.
  • #39: And in particular to our host and table captain, Stacey Gardner
  • #40: And in particular to our host and table captain, Stacey Gardner and to the ever great Darren Nerland – both of Microsoft
  • #43: (Darren) - Welcoming & AGENDA ·   Mention the code of conduct ·       Ask who has not been to a hackathon before, or to your particular event before; give applause ·       Encourage people to take and share session notes and to record progress on projects (NOTE: we’ll provide notepads – encourage rotating table scribe to capture notes for each table in addition to the flipchart for capturing ideas) Acts 1 through 3 = (target questions/challenges for the team to uncover and to hack)
  • #44: Hacking is creative problem solving. (It does not have to be about technology.)
  • #46: Participants form groups of about 5-10 individuals dive into problems. Today that’s YOU! Hackathon guidelines • Don’t limit crazy ideas • Lets create a space where participants can work uninterrupted • Let participants work the way they want. Don’t tell them how. • Empower people and make their ideas heard • Set the expectation: Ideas may not end up being major breakthroughs Improvements will be incremental
  • #47: So, to sum up…
  • #48: By Nevit Dilmen - Own work, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=1375796 Wherever there is a problem, there are already people acting on the problem in some fashion. Understanding those actions is the starting point for developing effective strategies to resolve the problem, so we focus on the solutions, not the problems. Quote: https://www.alliedmedia.org/about/network-principles from the Allied Media Projects website We begin by listening Every year we face new challenges and opportunities. Our work changes constantly, and there is no perfect formula for how we do this work. Embedded throughout our organizing is a set of principles which we have distilled from listening to our network. We are making an honest attempt to solve the most significant problems of our day. We are building a network of people and organizations that are developing long-term solutions based on the immediate confrontation of our most pressing problems. Wherever there is a problem, there are already people acting on the problem in some fashion. Understanding those actions is the starting point for developing effective strategies to resolve the problem, so we focus on the solutions, not the problems. We emphasize our own power and legitimacy. We presume our power, not our powerlessness. We spend more time building than attacking. We focus on strategies rather than issues. The strongest solutions happen through the process, not in a moment at the end of the process. The most effective strategies for us are the ones that work in situations of scarce resources and intersecting systems of oppression because those solutions tend to be the most holistic and sustainable. Place is important. For the AMC, Detroit is important as a source of innovative, collaborative, low-resource solutions. Detroit gives the conference a sense of place, just as each of the conference participants bring their own sense of place with them to the conference. We encourage people to engage with their whole selves, not just with one part of their identity. We begin by listening. Allied Media Projects also strives to work in alignment with the principles of the Detroit Digital Justice Coalition.
  • #49: Strengthening the community that the hackathon is for Being welcoming to new ideas Providing an opportunity for participants to learn something new Providing a space and time for you (the participants) to make headway on problems you’re interested in
  • #50: Don’t expect to actually solve a problem by the end of the hackathon. Real life problems are hard! Think of the hackathon as a pit-stop on a long journey to solve problems or as a training session to prepare yourselves for solving problems. Since you’re not going to solve a problem, don’t put unrealistic (and unhealthy) pressure on yourselves. (Participants should come energized and be greeted with positive energy.)
  • #52: Gallery walk
  • #53: Pitch Presentations
  • #54: Wrap-up ·        The wrap-up session gives everyone a chance to hear what everyone else worked on during the day. For a small group, ask volunteers to report what they accomplished or what they learned (especially for workshop participants).
  • #55: (NEED FOTO CREDIT) Thank sponsors again Emailing participants link to session evaluation – we welcome your feedback! Let us know if you can help with writing up the results of today’s hackathon