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LEARNING OBJECTIVE 
TO UNDERSTAND 
INFORMATION PROCESSING 
AND LINK TO A SPORTS 
CONTEXT Lesson Outcomes 
By the end of this lesson you should 
be able to: 
Outline the basic stages of 
recognised information processing 
models 
Explain the stages involved in the 
memory process 
Apply information processing models 
and memory storage to a sports 
context 
Do now task 
1 Minute challenge. Label 
yourself 1 and 2. 1 go first of a 
minute without hesitation about 
information storage and 
memory linking to sport. 
Number 2’s follow with 1 
minute with no repetition.
Questions ?/8 
1. What are the characteristics and functions of 
‘short-term memory’? (3) 
2. Name the 2 information processing models? 
(2) 
3. Name 3 ways a performer can improve shot 
term memory and move information to the 
long term memory? (3)
Processing information 
Information processing occurs in 3 different stages. 
1. Stimulus identification: 
The performer will pick out important cues from the 
environment. i.e. pick out the flight of the ball.
Processing information 
2. Response Selection: 
This is the decision making phase. The performer must 
decide what to do with the stimulus identified. 
i.e. The performer 
will have to decide 
whether to move 
their feet into 
position.
Processing information 
3. Response Programming: 
Finally, the performer must instruct his muscles to move 
accordingly so the catch can be executed. This is done via 
the brain and the nervous system communicating.
Information Processing Models 
There are various models that represent the information 
processing process. The 2 main models for study are: 
The Welford Model 
Display 
(Environment) 
Environmental 
information 
detected and 
identified 
Selective 
Attention 
Effector 
mechanisms 
and muscular 
execution. 
Response 
Intrinsic and 
Extrinsic 
FEEDBACK
Information Processing Models 
Whiting identifies three stages: 
• Perceptual mechanisms 
(sensory input) 
• Translator mechanisms 
(decision process) 
• Effector mechanisms (action) 
The Whiting Model
Task1: Read the following list as quickly as possible. Use a stopwatch 
to time yourself. 
PURPLE 
RED 
GREY 
GREEN 
BLUE 
PINK 
ORANGE 
BROWN 
YELLOW 
GREY 
RED 
BLACK 
BLUE 
GREEN 
PURPLE 
BROWN 
YELLOW 
PINK 
ORANGE 
BLACK
LIST 2 
Task 2: Time how long it takes for you to say the colours that you see. 
BLUE 
GREEN 
PURPLE 
BLACK 
ORANGE 
BROWN 
RED 
YELLOW 
BROWN 
PINK 
GREY 
BLUE 
PURPLE 
BROWN 
RED 
GREEN 
BLACK 
ORANGE 
GREY
LIST 3 
Task 3: Time yourself reading the words on the following list as quickly as you can. 
PURPLE 
BLACK 
ORANGE 
BLUE 
PURPLE 
BROWN 
RED 
GREEN 
BLACK 
ORANGE 
GREY 
BLUE 
GREEN 
BROWN 
RED 
YELLOW 
BROWN 
PINK 
GREY 
BLUE 
Task 4: Compare your results. Use the theory of information processing to 
explain why the time increased when reading list 2 and list 3.
Senses and Kinaesthesis 
All senses are used in sport. 
Vision: this is used to track the flight of the ball. 
Hearing: Transmitted and 
interpreted in similar way to 
visual images.
Senses and Kinaesthesis 
Proprioception: This is how we know how our body is 
orientated in space. It allows us to feel racket or ball and 
react accordingly. 
3 Components of Proprioception: 
Touch: Weight of a tennis shot. 
Equilibrium/Balance: Maintain stability in order to perform 
a skill. 
Kinaesthesis: A sense that tells the performer what 
position their body is in.
Memory 
Once information is processed it can be stored and used in 
similar situations. The information is filtered using 
SELECTIVE ATTENTION. This is necessary to avoid 
information overload. 
Short-term sensory store; 
This area of the brain which 
receives information and holds it 
for a short time (less than 1 
second) prior to processing. 
If the information deemed 
unimportant is lost and forgotten 
and replaced by new 
information.
Selective Attention 
This is the process of sorting our relevant bits of information 
that we receive. Attention passes the information to the 
short-term memory which gives time for conscious analysis. 
A good performer can 
focus totally on an 
important aspect of 
their skill. 
Irrelevant information 
will be disregarded.
Memory 
The information is filtered using SELECTIVE ATTENTION. 
This is necessary to avoid information overload. 
Short-term memory; 
This part of the brain 
keeps information for a 
short period (20 - 30 
seconds). 
It can hold between 5 
and 9 separate items of 
information at any one 
time.
Information processing. l2
Information processing. l2
Short Term Memory 
If not used the information it is lost or passed on to the long 
term memory for permanent storage. 
Once the information has been logged into the long-term 
memory. 
It remains there for a long time. The long-term memory has 
an unlimited capacity and can store a lifetime of 
information.
Long Term Memory 
The Memory System diagram 
Learning to ride a bike will have 
been stored in your LTM, you will 
not have forgotten how to years 
later. 
The information is stored in the 
long-term memory in the form of 
a motor programme. 
There is a two-way relationship 
between the short-term memory 
and the long-term memory. 
Information can be moved from 
one to the other when needed. 
Display 
Short Term 
Sensory Store 
Selective Attention 
Short term 
memory 
Long Term 
Memory
Coding information in the long term memory 
Movement patterns can be stored in the long term memory 
and used by the performer when needed. 
The coach can enhance this process by making the player 
practise the task repeatedly. 
During such practices 
the coach should offer 
praise and 
reinforcement, 
because we tend to 
remember pleasant 
experiences.
Coding information in the long term memory 
Skills are more likely to be remembered if they are 
associated with other items already stored in the memory. 
i.e. Learnt tennis skills are 
similar to other racquet sports 
and can be used to help 
develop new skills.
Information processing. l2
Improve STM – Move to LTM 
Mental Rehearsal 
Mental rehearsal involves going over the task in your mind. It 
stimulates the brain and the associated muscles and so 
helps to store information in the long-term memory. 
Demonstrations and 
explanations should be 
clear so performers do 
not recall inaccurate 
information.
Information processing. l2
Chunking 
Information can be stored in the memory more easily if it is 
broken down into small pieces, so that the relevant 
information can be focused on. 
When giving 
feedback to a 
performer, the coach 
should present the 
information in small, 
relevant parts, rather 
than giving all the 
information at once.
01278892300
Chaining 
A coach should link the information given to the performer. 
The first part of the task should be presented before going 
on to subsequent movement elements. 
This process of 
chaining will help 
to preserve the 
task in the 
memory in the 
correct order.
Information processing. l2
1. What are the characteristics and functions of 
‘short-term memory’? 3 marks 
 A. Information enters from STSS 
 B. Only selective attended items enter 
 C. Limited capacity 
 D. Retrieves information from LTM 
 E. Memory trace/schema/motor programme 
 F. If not practised/reinforced then lost 
 G. Limited duration/seconds 
 H. Working memory/decision making 
 I. Transfers to LTM 
 J. Effector system from STM
2. Name the 2 information processing models? 
(2) 
A. Welford 
B. Whiting
3. Name 3 ways a performer can improve 
shot term memory and move information to 
the long term memory? 3 
A. Chaining 
B. Chunking 
C. Mental rehersal
LEARNING OBJECTIVE 
TO UNDERSTAND INFORMATION 
PROCESSING AND LINK TO A 
SPORTS CONTEXT 
Lesson Outcomes 
By the end of this lesson you should 
be able to: 
Outline the basic stages of 
recognised information processing 
models 
Explain the stages involved in the 
memory process 
Apply information processing models 
and memory storage to a sports 
context 
Do now task 
1 Minute challenge. Label yourself 
1 and 2. 1 go first of a minute 
without hesitation about 
information storage and memory 
linking to sport. Number 2’s follow 
with 1 minute with no repetition.
Motor Programme Theory 
What is a motor programme? 
Motor programme: 
A set of movements, stored in the long-term memory, 
that specify the components of a task or skill. 
As a skill is practised, images are 
built up in the long-term memory 
and stored. Internal and external 
feedback help to check errors 
and amend performance. 
The result is the storage of a 
perfect image that can be called 
upon for future use.
Motor Programmes 
Motor programmes can be developed from an early age 
by practice. 
Such basic motor programmes become the foundation 
for more complex motor programmes at a later stage. 
The problem with motor programmes is that they cannot 
be used for open skills because of the continual changes 
in the environment.
Reaction, Movement and Response Time 
Information processing takes only a fraction of a second. 
If the mechanisms could be sped up this would then allow 
for a fraction of a second more time to assess the situation 
and select appropriate actions.
Reaction, Movement and Response Time 
Reaction Time: It is the time taken from the presentation of 
the stimulus to the onset of the movement. 
Movement Time: is the 
time it takes to complete 
the task from start to 
finish. 
Response Time: is the time taken from the presentation of 
the stimulus to the completion of the task. (reaction time + 
movement time).
Reaction time and its influences 
Reaction time is influenced by a number of factors. 
Discuss with a partner for 2 minutes? List the factors 
you come up with.
Reaction time and its influences 
1. Number of STIMULI 
The more choices available, the slower the reaction will be. 
A simple reaction time can be very fast because it involves 
only one choice to one stimulus. 
The relationship 
between reaction time 
and the number of 
choices is not linear. 
The rate of increase in 
reaction time decreases 
with increasing choice. 
Hicks's law 
No of choices 
Reaction time
Hicks's law states that, although having more choices 
makes performance slower, the rate of increase in reaction 
time decreases as the number of choices increases. 
e.g. a goalkeeper faced with two attackers might rush out and pressure 
the player with the ball. This increases the players choices; he has to go 
around the goalkeeper, pass to his team-mate or shoot. The decision 
making could cause him to hesitate.
Reaction time and its influences 
2. Experience 
A player's experience will affect the reaction time. 
Experienced players can anticipate the bounce of a ball and 
get there first. 
Anticipation, or the 
ability to pre-judge a 
stimulus, is a major 
influence on 
reaction time.
Effector Anticipation: 
Guessing what your opponent is going to do is easier if 
you can get a feel for the way the pitch or court is playing. 
Tennis grass courts are very different to clay courts.
Perceptual Anticipation: 
Anticipation can also be improved by gaining prior 
knowledge of the opponents from your coach, or by 
watching the opponents before you play them. 
Receptor Anticipation: 
Players can also gain information on their opponents 
during the game by looking at the way they play and the 
stance or the grip on the ball.
Reaction time and its influences 
3. Gender & Age: 
Men tend to react faster than women but women retain their 
ability to react quickly until much later in life. Ageing slows 
the reactions of both men and women. 
4. Performance enhancing drugs: 
Performance-enhancing drugs can affect reaction time. 
There are many cases of athletes using drugs to enhance 
reaction time.
Improving reaction time 
There are two theories that explain reaction time: 
Single-Channel Hypothesis 
The single-channel 
hypothesis suggests that a 
stimulus is processed 
along a single nerve track 
and that the brain can only 
process one stimulus at a 
time. 
The single- channel hypothesis implies that any other 
stimulus must wait for the one before it to be processed.
Improving reaction time 
There are two theories that explain reaction time: 
The psychological refractory period 
It suggests that only 
one stimulus can be 
processed at a time, 
and if a second 
stimulus is presented to 
the performer before 
the original one is 
processed, then an 
unavoidable delay will 
occur. 
S1 S2 R1 R2 
This delay is known as the psychological refractory 
period.
Plenary 
1. Reaction time may be an important factor in the 
effectiveness of skill performance. 
(i) What is meant by the terms reaction time, movement 
time and response time? (3) 
(ii) Give three important factors which affect response time. 
Use practical examples to illustrate your answer. 
(6) 
Exam Style Question.

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Information processing. l2

  • 1. LEARNING OBJECTIVE TO UNDERSTAND INFORMATION PROCESSING AND LINK TO A SPORTS CONTEXT Lesson Outcomes By the end of this lesson you should be able to: Outline the basic stages of recognised information processing models Explain the stages involved in the memory process Apply information processing models and memory storage to a sports context Do now task 1 Minute challenge. Label yourself 1 and 2. 1 go first of a minute without hesitation about information storage and memory linking to sport. Number 2’s follow with 1 minute with no repetition.
  • 2. Questions ?/8 1. What are the characteristics and functions of ‘short-term memory’? (3) 2. Name the 2 information processing models? (2) 3. Name 3 ways a performer can improve shot term memory and move information to the long term memory? (3)
  • 3. Processing information Information processing occurs in 3 different stages. 1. Stimulus identification: The performer will pick out important cues from the environment. i.e. pick out the flight of the ball.
  • 4. Processing information 2. Response Selection: This is the decision making phase. The performer must decide what to do with the stimulus identified. i.e. The performer will have to decide whether to move their feet into position.
  • 5. Processing information 3. Response Programming: Finally, the performer must instruct his muscles to move accordingly so the catch can be executed. This is done via the brain and the nervous system communicating.
  • 6. Information Processing Models There are various models that represent the information processing process. The 2 main models for study are: The Welford Model Display (Environment) Environmental information detected and identified Selective Attention Effector mechanisms and muscular execution. Response Intrinsic and Extrinsic FEEDBACK
  • 7. Information Processing Models Whiting identifies three stages: • Perceptual mechanisms (sensory input) • Translator mechanisms (decision process) • Effector mechanisms (action) The Whiting Model
  • 8. Task1: Read the following list as quickly as possible. Use a stopwatch to time yourself. PURPLE RED GREY GREEN BLUE PINK ORANGE BROWN YELLOW GREY RED BLACK BLUE GREEN PURPLE BROWN YELLOW PINK ORANGE BLACK
  • 9. LIST 2 Task 2: Time how long it takes for you to say the colours that you see. BLUE GREEN PURPLE BLACK ORANGE BROWN RED YELLOW BROWN PINK GREY BLUE PURPLE BROWN RED GREEN BLACK ORANGE GREY
  • 10. LIST 3 Task 3: Time yourself reading the words on the following list as quickly as you can. PURPLE BLACK ORANGE BLUE PURPLE BROWN RED GREEN BLACK ORANGE GREY BLUE GREEN BROWN RED YELLOW BROWN PINK GREY BLUE Task 4: Compare your results. Use the theory of information processing to explain why the time increased when reading list 2 and list 3.
  • 11. Senses and Kinaesthesis All senses are used in sport. Vision: this is used to track the flight of the ball. Hearing: Transmitted and interpreted in similar way to visual images.
  • 12. Senses and Kinaesthesis Proprioception: This is how we know how our body is orientated in space. It allows us to feel racket or ball and react accordingly. 3 Components of Proprioception: Touch: Weight of a tennis shot. Equilibrium/Balance: Maintain stability in order to perform a skill. Kinaesthesis: A sense that tells the performer what position their body is in.
  • 13. Memory Once information is processed it can be stored and used in similar situations. The information is filtered using SELECTIVE ATTENTION. This is necessary to avoid information overload. Short-term sensory store; This area of the brain which receives information and holds it for a short time (less than 1 second) prior to processing. If the information deemed unimportant is lost and forgotten and replaced by new information.
  • 14. Selective Attention This is the process of sorting our relevant bits of information that we receive. Attention passes the information to the short-term memory which gives time for conscious analysis. A good performer can focus totally on an important aspect of their skill. Irrelevant information will be disregarded.
  • 15. Memory The information is filtered using SELECTIVE ATTENTION. This is necessary to avoid information overload. Short-term memory; This part of the brain keeps information for a short period (20 - 30 seconds). It can hold between 5 and 9 separate items of information at any one time.
  • 18. Short Term Memory If not used the information it is lost or passed on to the long term memory for permanent storage. Once the information has been logged into the long-term memory. It remains there for a long time. The long-term memory has an unlimited capacity and can store a lifetime of information.
  • 19. Long Term Memory The Memory System diagram Learning to ride a bike will have been stored in your LTM, you will not have forgotten how to years later. The information is stored in the long-term memory in the form of a motor programme. There is a two-way relationship between the short-term memory and the long-term memory. Information can be moved from one to the other when needed. Display Short Term Sensory Store Selective Attention Short term memory Long Term Memory
  • 20. Coding information in the long term memory Movement patterns can be stored in the long term memory and used by the performer when needed. The coach can enhance this process by making the player practise the task repeatedly. During such practices the coach should offer praise and reinforcement, because we tend to remember pleasant experiences.
  • 21. Coding information in the long term memory Skills are more likely to be remembered if they are associated with other items already stored in the memory. i.e. Learnt tennis skills are similar to other racquet sports and can be used to help develop new skills.
  • 23. Improve STM – Move to LTM Mental Rehearsal Mental rehearsal involves going over the task in your mind. It stimulates the brain and the associated muscles and so helps to store information in the long-term memory. Demonstrations and explanations should be clear so performers do not recall inaccurate information.
  • 25. Chunking Information can be stored in the memory more easily if it is broken down into small pieces, so that the relevant information can be focused on. When giving feedback to a performer, the coach should present the information in small, relevant parts, rather than giving all the information at once.
  • 27. Chaining A coach should link the information given to the performer. The first part of the task should be presented before going on to subsequent movement elements. This process of chaining will help to preserve the task in the memory in the correct order.
  • 29. 1. What are the characteristics and functions of ‘short-term memory’? 3 marks  A. Information enters from STSS  B. Only selective attended items enter  C. Limited capacity  D. Retrieves information from LTM  E. Memory trace/schema/motor programme  F. If not practised/reinforced then lost  G. Limited duration/seconds  H. Working memory/decision making  I. Transfers to LTM  J. Effector system from STM
  • 30. 2. Name the 2 information processing models? (2) A. Welford B. Whiting
  • 31. 3. Name 3 ways a performer can improve shot term memory and move information to the long term memory? 3 A. Chaining B. Chunking C. Mental rehersal
  • 32. LEARNING OBJECTIVE TO UNDERSTAND INFORMATION PROCESSING AND LINK TO A SPORTS CONTEXT Lesson Outcomes By the end of this lesson you should be able to: Outline the basic stages of recognised information processing models Explain the stages involved in the memory process Apply information processing models and memory storage to a sports context Do now task 1 Minute challenge. Label yourself 1 and 2. 1 go first of a minute without hesitation about information storage and memory linking to sport. Number 2’s follow with 1 minute with no repetition.
  • 33. Motor Programme Theory What is a motor programme? Motor programme: A set of movements, stored in the long-term memory, that specify the components of a task or skill. As a skill is practised, images are built up in the long-term memory and stored. Internal and external feedback help to check errors and amend performance. The result is the storage of a perfect image that can be called upon for future use.
  • 34. Motor Programmes Motor programmes can be developed from an early age by practice. Such basic motor programmes become the foundation for more complex motor programmes at a later stage. The problem with motor programmes is that they cannot be used for open skills because of the continual changes in the environment.
  • 35. Reaction, Movement and Response Time Information processing takes only a fraction of a second. If the mechanisms could be sped up this would then allow for a fraction of a second more time to assess the situation and select appropriate actions.
  • 36. Reaction, Movement and Response Time Reaction Time: It is the time taken from the presentation of the stimulus to the onset of the movement. Movement Time: is the time it takes to complete the task from start to finish. Response Time: is the time taken from the presentation of the stimulus to the completion of the task. (reaction time + movement time).
  • 37. Reaction time and its influences Reaction time is influenced by a number of factors. Discuss with a partner for 2 minutes? List the factors you come up with.
  • 38. Reaction time and its influences 1. Number of STIMULI The more choices available, the slower the reaction will be. A simple reaction time can be very fast because it involves only one choice to one stimulus. The relationship between reaction time and the number of choices is not linear. The rate of increase in reaction time decreases with increasing choice. Hicks's law No of choices Reaction time
  • 39. Hicks's law states that, although having more choices makes performance slower, the rate of increase in reaction time decreases as the number of choices increases. e.g. a goalkeeper faced with two attackers might rush out and pressure the player with the ball. This increases the players choices; he has to go around the goalkeeper, pass to his team-mate or shoot. The decision making could cause him to hesitate.
  • 40. Reaction time and its influences 2. Experience A player's experience will affect the reaction time. Experienced players can anticipate the bounce of a ball and get there first. Anticipation, or the ability to pre-judge a stimulus, is a major influence on reaction time.
  • 41. Effector Anticipation: Guessing what your opponent is going to do is easier if you can get a feel for the way the pitch or court is playing. Tennis grass courts are very different to clay courts.
  • 42. Perceptual Anticipation: Anticipation can also be improved by gaining prior knowledge of the opponents from your coach, or by watching the opponents before you play them. Receptor Anticipation: Players can also gain information on their opponents during the game by looking at the way they play and the stance or the grip on the ball.
  • 43. Reaction time and its influences 3. Gender & Age: Men tend to react faster than women but women retain their ability to react quickly until much later in life. Ageing slows the reactions of both men and women. 4. Performance enhancing drugs: Performance-enhancing drugs can affect reaction time. There are many cases of athletes using drugs to enhance reaction time.
  • 44. Improving reaction time There are two theories that explain reaction time: Single-Channel Hypothesis The single-channel hypothesis suggests that a stimulus is processed along a single nerve track and that the brain can only process one stimulus at a time. The single- channel hypothesis implies that any other stimulus must wait for the one before it to be processed.
  • 45. Improving reaction time There are two theories that explain reaction time: The psychological refractory period It suggests that only one stimulus can be processed at a time, and if a second stimulus is presented to the performer before the original one is processed, then an unavoidable delay will occur. S1 S2 R1 R2 This delay is known as the psychological refractory period.
  • 46. Plenary 1. Reaction time may be an important factor in the effectiveness of skill performance. (i) What is meant by the terms reaction time, movement time and response time? (3) (ii) Give three important factors which affect response time. Use practical examples to illustrate your answer. (6) Exam Style Question.