This document discusses how digital technologies like simulations, games, and social networking can be leveraged in classrooms to enhance learning. It begins by describing how students already engage with these technologies outside of school in ways that mirror good learning practices like collaboration and problem-solving. The document then provides examples of digital games and simulations that have been used successfully for learning, both inside and outside educational contexts. It argues that these technologies allow new concepts to be taught in new interactive ways. Educators are encouraged to thoughtfully integrate these technologies into classrooms to better align school with how students already learn and keep pace with a changing world.