This document summarizes an inter-process audio talk given at CocoaHeads Stockholm 2016. It introduces inter-process audio and discusses options for implementing real-time and offline audio processing between apps on iOS. Real-time options include Core MIDI, Audiobus, Inter-App Audio, and Audio Units. Offline options include using the pasteboard, AudioCopy/Paste, and file sharing. Challenges of implementation include thin documentation, cryptic errors, platform bugs, and functionality breaking with OS updates.