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3/29/11	
  




                                                                                        Copyright Conscires 2011
                 INTRO TO AGILE
                 Presenters:
                 Bachan Anand
                 Dave Cornelius, MBA, PMP                1




AGENDA
  SCRUM   Framework
  SCRUM   Roles
                                                             Copyright Conscires 2011




  Planning & Estimation

  Team Engagement

  SCRUM Simulations

  SCRUM Myths

  Class Retrospective




                                                         2




AGILE MANIFESTO
  Individuals
             and interactions over processes and tools
  Working software/product over comprehensive
                                                             Copyright Conscires 2011




   documentation
  Customer collaboration over contract negotiation

  Responding to change over following a plan




                                                         3




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AGILE 12 PRINCIPLES
  Highest   priority is to satisfy the customer
     through early and continuous delivery




                                                                                Copyright Conscires 2011
     of valuable software
  Welcome     changing requirements
  Deliver   working software (Product) frequently
  Business    people and developers must work
     together daily throughout the project
  Build   projects around motivated individuals
  Most   efficient and effective method of
     conveying information is face-to-face conversation                     4




AGILE 12 PRINCIPLES
    Working software (product) is the primary measure of
     progress
  Agile processes promote sustainable development (maintain a
                                                                                Copyright Conscires 2011




   constant pace indefinitely)
  Continuous attention to technical excellence
   and good design enhances agility
  Simplicity (art of maximizing amount
   of work not done) is essential
  Best architectures, requirements, and designs
   emerge from self-organizing teams
  At regular intervals, team reflects on how
   to become more effective, then tunes and adjusts

                                http://agilemanifesto.org/principles.html   5




AGILE LEAN ROOTS
  Eliminate   Waste – Anything that does not add value
  Build   Quality In – Quality if a primary focus
                                                                                Copyright Conscires 2011




  Deliver   fast – Just as it’s defined
  Defer   Commitment – Learning before commitment
  Respect   People – Give space for others to grow
  Improve    the System – The system is the entire process
  Create   Knowledge – Sharable and Usable
  Focus    on the customer - Needs
  Continuous    improvement - Daily
                                                                            6
  Kaizen    - Change for better processes, led by the people




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SCRUM FOUNDATION VALUES
  Empiricism
       Detailed up-front planning and defined processes are replaced by
        just-in-time Inspect and Adapt cycles




                                                                               Copyright Conscires 2011
  Self-Organization
       Small teams manage their own workload and organize themselves
        around clear goals and constraints
  Prioritization
       Do the next right thing
  Rhythm
       Allows teams to avoid daily noise and focus on delivery
  Collaboration
       Leaders and customers work with the Team, rather than directing
        them
                                                                           7




SCRUM VALUES
  Transparency
       Everything about a project is visible to everyone
                                                                               Copyright Conscires 2011




  Commitment
       Be willing to commit to a goal
  Courage
       Have the courage to commit, to act, to be open and to expect
        respect
  Focus
       Focus all of your efforts and skills on doing the work that you
        have committed to doing
  Respect
       Respect and trust the different people who comprise a team         8




SCRUM FRAMEWORK
                                                                               Copyright Conscires 2011




                                                                           9




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SCRUM AND WATERFALL DIFFERENCES
SCRUM                                  Traditional (Waterfall)
Plan what you expect to happen with    Plan what you expect to happen
detail appropriate to the horizon




                                                                              Copyright Conscires 2011
Control happens through inspection     Enforce what happens is the same as
and adaption                           what is planned
     • Reviews and Retrospectives          • Directive management
     • Self-organizing Teams               • Control
Use Agile Practices to manage change   Use change control to manage change
    • Continuous feedback loop             • Change Control Board
    • Iterative and incremental            • Defect Management
    development
    • Prioritized backlogs


                                                                             10




SCRUM ROLES DETAILS
  Product    Owner
       Maximize the value of the work done by prioritizing the features
        by market value
                                                                              Copyright Conscires 2011




  SCRUM        Master
       Manages the SCRUM framework
  Team
       Self-organizing empowered individuals motivated by business
        goals
  Other    Stakeholders
       Anyone who needs something from the team or the team
        something from

                                                                             11




SCRUM ROLES DETAILS – PRODUCT OWNER
  Thought         Leader and Visionary
  Drivesthe Product Vision (for example,
                                                                              Copyright Conscires 2011




  with Story Mapping)
  Prioritizes        the User Stories
  Maintains         the Product Backlog with the
  team
  Acceptsthe Working Product (on behalf of
  the customer)
                                                                             12




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SCRUM ROLES DETAILS – SCRUM MASTER
  Servant   Leader
  Facilitates   the Process




                                            Copyright Conscires 2011
  Supports   the Team
  Removes    Organizational Impediments
  Socializes   Scrum to Management
 Enable  close collaboration across all
  roles and functions
                                           13




SCRUM ROLES DETAILS – SCRUM TEAM
  Cross-Functional

  5-8   Members
                                            Copyright Conscires 2011




  Self-Organizing

  Focused   on meeting Commitments




                                           14




ROLES RELATIONSHIP
                                            Copyright Conscires 2011




                                           15




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MANAGEMENT ROLES (SERVANT LEADERSHIP)
    Is a servant first and ensures other people – i.e. followers or
     stakeholders – highest priority needs are being served
     Empowers others and supports an environment of trust




                                                                                 Copyright Conscires 2011
 

    Has empathy and sensitivity to the needs and interest of all
     stakeholders
    Is open to the voice of others by supporting discussions that includes
     those without a voice
    Accept risks; takes the risk of failure along with the chance of
     success, while trusting others
    My cup is always full – my focus is now; I’ve learned from
     yesterday and I’m planning for tomorrow

                                                                                16




PRE-SCRUM PLANNING
    Pre-SCRUM is where projects are approved, budgets and
     resources assigned
  Project     Portfolio’s are expensive
                                                                                 Copyright Conscires 2011




  They      are risky
         Do we have the right people with the right experience and
          skills?
         Can we afford the project?
         What are the objectives of the project? Clear goals.
         Lack of commitment
         Can we verify the promise was met?
  The     business want value and a return on investment
                                                                                17




PRE-SCRUM PLANNING
                                     Reject
                                                                                 Copyright Conscires 2011




                                           Active
                    Pre-Portfolio                          Post-Portfolio
                                          Portfolio



                                                      Success
                                                        or
                                                      Failure


                   Projects                   Projects             Projects
                    Being formulated          Approved            Executed
                    Evaluated                                                  18
                                               Pending Kick-off    M & E
                    Pending approval          Executing




                                                                                                                    6	
  
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PRODUCT VISION & ROLE ENGAGEMENT
    A goal to aspire to
    Can be summarized in a short statement of intent




                                                                          Copyright Conscires 2011
    Communicate it to the team
    Common format:
         For: (Our Target Customer)
         Who: (Statement of need)
         The: (Product/Product name) is a (Product/Product category)
         That: (Product/Product key benefit, compelling reason to buy
          and/or use)
         Unlike: (Primary competitive alternative)
         Our Product: (Final statement of primary differentiation)      19




RELATIVE ESTIMATION
  Humans are better at relative estimates than absolute
   estimates
  Many heads are better than one
                                                                          Copyright Conscires 2011




  Estimates are made by those who perform the work

  Estimate size/complexity – Derive duration

  The goal is to get useful estimates with minimal effort

  Estimates are not commitments

    Planning Poker is the common method for estimation



                                                                         20




RELATIVE ESTIMATION
    Story Points:
         Commonly used in Agile estimation
                                                                          Copyright Conscires 2011




         No real-world dimensions
         Compare one story to another
         Based on effort, complexity, risk
         Precision is not critical




                                                                         21




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PRODUCT BACKLOG
    A living list of requirements captured in the form of User
     Stories
     Represents the WHAT of the system




                                                                     Copyright Conscires 2011
 

    Prioritization with respect to business value is essential!
    Each story has estimated Story Points, which represent
     relative size, and is determined by those actually doing the
     work
    Higher priority items are decomposed and lower priority
     items are left as larger stories (epics)




                                                                    22




USER STORIES
  Product    requirements formulated as one or more
     sentences in the everyday or business language
     of the user
                                                                     Copyright Conscires 2011




         As a <user>, I would like <function> so that I get
          <value>
  Each    User Story has an associated Acceptance
     Criteria that is used to determine if the Story is
     completed



                                                                    23




SPRINT BACKLOG
    List of stories, broken down into tasks, that is committed
     for any particular Sprint
     Owned and managed by the Team
                                                                     Copyright Conscires 2011




 

    Any team member can add, delete or change the sprint
     backlog with additional tasks




                                                                    24




                                                                                                        8	
  
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USER STORIES
    Independent
         Not overlap in concept and be able to schedule and implement them in any
          order




                                                                                          Copyright Conscires 2011
    Negotiable
         Not an explicit contract for features; rather, details will be co-created by
          Product Owner and Team

    Valuable
         Add business value

    Estimated
         Just enough to help the Product Owner rank and schedule the story's
          implementation
    Sized Appropriately
         Need to be small, such as a few person-days

    Testable                                                                            25
         A characteristic of good requirements




SPRINT PLANNING
    Sprint Planning meeting held at beginning of each Sprint
    Time and Resources are fixed in any given Sprint
                                                                                          Copyright Conscires 2011




    Goal is to have prioritized Sprint Backlog, broken down
     into tasks, that the Team can commit to
    During planning, Team commits to scope that can be
     completed in the Sprint, taking into account the definition
     of Done
    Story points may be refined




                                                                                         26




TASK BOARD
  Active visual indicator of
   flow of work
  Should be visible to team
                                                                                          Copyright Conscires 2011




   members at all times
  Should be kept current

  Encourages self-
   organization, and
   collaboration



                                                                                         27




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DOD - (DEFINITION OF DONE)
  Team  creates its own definition of Done in the
   interest of creating quality software
  Definition can evolve over sprints




                                                      Copyright Conscires 2011
  Example checklist (not exhaustive):
      Unit tests pass (ideally automated)
      Customer Acceptance tests pass
      User docs written
      UI design approved by PO
      Integrated into existing system
      Regression test/s pass (ideally automated)
      Deployed on staging server
      Performance tests pass
                                                     28




SPRINT BURN-DOWN
  Shows  daily
   progress in the
   Sprint
                                                      Copyright Conscires 2011




  X-axis is the
   number of days
   in the Sprint
  Y-axis is the
   number of
   remaining stories


                                                     29




RELEASE BURN-DOWN
  Shows  progress
   across Sprints
  X-axis is the
                                                      Copyright Conscires 2011




   number of
   Sprints
  Y-axis is the total
   number of stories




                                                     30




                                                                                        10	
  
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DAILY STANDUP MEETINGS
  Meetings  held in same location, same time, every
   day




                                                                    Copyright Conscires 2011
  Time-boxed at 15 minutes

  Encourages self-organization, rhythm, and
   collaboration
  Not a status meeting

  Each Team member speaks to:
         What did I accomplish in the last 24 hours
         What do I plan to accomplish in the next 24 hours
         Any impediments getting in the way of my work
                                                                   31




SPRINT REVIEW
    Occurs at the end of each Sprint
    Inspect and Adapt the product (Empiricism)
                                                                    Copyright Conscires 2011




    The team meets with the Product Owner (and
     Stakeholders) to demonstrate the working software from
     the Sprint
    This is a hands-on software demo (not a PowerPoint) that
     usually requires some prep beforehand




                                                                   32




RETROSPECTIVES
    Occurs at the end of each Sprint
    Inspect and Adapt the process (Empiricism)
                                                                    Copyright Conscires 2011




    Team and ScrumMaster meet to reflect on what went well
     and what can be improved
    Tone of the meeting is that everyone did their best and now
     look to how can we improve
    Retrospectives must conclude with team commitments to
     action




                                                                   33




                                                                                                      11	
  
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SCRUM RELEASE - VELOCITY
    Total number of story points completed by a team in a
     Sprint
     Can be used by the team as a reference during Sprint




                                                              Copyright Conscires 2011
 
     Planning
    Used by Product Owner to plan out the releases




                                                             34




SCRUM RELEASE PLANNING
  Product    Owner, in conjunction with the team,
     formulates Release Plans by applying the team
     Velocity to the Product Backlog
                                                              Copyright Conscires 2011




  Release      Plans are revisited after every Sprint
  Two      ways to approach
         Fix scope and determine how many sprints are
          needed
         Fix time and determine how much scope can be
          completed

                                                             35




LET’S DO SCRUM
                                                              Copyright Conscires 2011




                                                             36




                                                                                                12	
  
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SCRUM MYTHS
  SCRUM      Myths:
      No quality/no testing




                                                                       Copyright Conscires 2011
      People burnout because of short and frequent delivery cycles
       (sprints)
      No culture change is needed
      Will make a better team
      SCRUM is the only Agile method
      Solution to all




                                                                      37




SCRUM MYTHS
  SCRUM      Myths:
      A silver bullet
                                                                       Copyright Conscires 2011




      Management believes it will solve all problems
      Easy to implement
      Will replace waterfall method
      Cowboy coding
      No documentation
      Simple but not easy




                                                                      38




SCRUM MYTHS
  SCRUM:
      Exposes issues sooner
                                                                       Copyright Conscires 2011




      Increases visibility, leading to faster issue resolution
      Facilitates complete feedback & continuous improvements
      Allows people to fail and learn from failure
      Moves away from the blame culture
      Embraces small incremental changes




                                                                      39




                                                                                                         13	
  
3/29/11	
  




CLASS WRAP-UP




                                                                   Copyright Conscires 2011
                                                                  40




TAKE AWAY
    Scrum is a lightweight framework with a simple set of
     rules, built on foundations and values
                                                                   Copyright Conscires 2011




    Scrum enables teams to discover their true potential and
     deliver quality software that adds business value




                                                                  41




APPENDIX - ROLES
  Product      Owner
         Thought Leader and Visionary, who drives the
          Product Vision, maintains the Product Backlog,
                                                                   Copyright Conscires 2011




          prioritizes the User Stories, and accepts the Working
          Software (on behalf of the customer)
  ScrumMaster

         Servant Leader, who facilitates the process, supports
          the Team, removes organizational impediments, and
          socializes Scrum to Management
  Team

         Cross-Functional group of 5-8 Members that is self-
          organizing and focused on meeting Commitments
                                                                  42




                                                                                                     14	
  
3/29/11	
  




APPENDIX – ARTIFACTS
    Product Backlog
         A living list of requirements captured in the form of User
          Stories, prioritized according to business value




                                                                        Copyright Conscires 2011
    Sprint Backlog
         List of stories, broken down into tasks, that is committed
          for any particular Sprint; owned and managed by the Team
    Taskboard
         Active visual indicator of flow of work
    Sprint Burndown Chart
         Shows daily progress in the Sprint
    Release Burndown Chart
         Shows progress across Sprints
                                                                       43




APPENDIX - CEREMONIES
  Sprint       Planning
         Held at beginning of each Sprint, with the goal to have
          prioritized Sprint Backlog, broken down into tasks, that
                                                                        Copyright Conscires 2011




          the Team can commit to
  Daily      Standup
         Meetings held in same location, same time, every day,
          with the goal of ensuring that team members are in
          synch (not a status meeting)
  Sprint       Review
         Occurs at the end of each Sprint, with the goal of
          inspecting and adapting the Product
  Retrospective
         Occurs at the end of each Sprint, with the goal of           44
          inspecting and adapting the process




                           KEEP SHARING
                                                                        Copyright Conscires 2011




                                                                       45




                                                                                                          15	
  

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Intro 2 Agile & Scrum march 30th

  • 1. 3/29/11   Copyright Conscires 2011 INTRO TO AGILE Presenters: Bachan Anand Dave Cornelius, MBA, PMP 1 AGENDA   SCRUM Framework   SCRUM Roles Copyright Conscires 2011   Planning & Estimation   Team Engagement   SCRUM Simulations   SCRUM Myths   Class Retrospective 2 AGILE MANIFESTO   Individuals and interactions over processes and tools   Working software/product over comprehensive Copyright Conscires 2011 documentation   Customer collaboration over contract negotiation   Responding to change over following a plan 3 1  
  • 2. 3/29/11   AGILE 12 PRINCIPLES   Highest priority is to satisfy the customer through early and continuous delivery Copyright Conscires 2011 of valuable software   Welcome changing requirements   Deliver working software (Product) frequently   Business people and developers must work together daily throughout the project   Build projects around motivated individuals   Most efficient and effective method of conveying information is face-to-face conversation 4 AGILE 12 PRINCIPLES   Working software (product) is the primary measure of progress   Agile processes promote sustainable development (maintain a Copyright Conscires 2011 constant pace indefinitely)   Continuous attention to technical excellence and good design enhances agility   Simplicity (art of maximizing amount of work not done) is essential   Best architectures, requirements, and designs emerge from self-organizing teams   At regular intervals, team reflects on how to become more effective, then tunes and adjusts http://agilemanifesto.org/principles.html 5 AGILE LEAN ROOTS   Eliminate Waste – Anything that does not add value   Build Quality In – Quality if a primary focus Copyright Conscires 2011   Deliver fast – Just as it’s defined   Defer Commitment – Learning before commitment   Respect People – Give space for others to grow   Improve the System – The system is the entire process   Create Knowledge – Sharable and Usable   Focus on the customer - Needs   Continuous improvement - Daily 6   Kaizen - Change for better processes, led by the people 2  
  • 3. 3/29/11   SCRUM FOUNDATION VALUES   Empiricism   Detailed up-front planning and defined processes are replaced by just-in-time Inspect and Adapt cycles Copyright Conscires 2011   Self-Organization   Small teams manage their own workload and organize themselves around clear goals and constraints   Prioritization   Do the next right thing   Rhythm   Allows teams to avoid daily noise and focus on delivery   Collaboration   Leaders and customers work with the Team, rather than directing them 7 SCRUM VALUES   Transparency   Everything about a project is visible to everyone Copyright Conscires 2011   Commitment   Be willing to commit to a goal   Courage   Have the courage to commit, to act, to be open and to expect respect   Focus   Focus all of your efforts and skills on doing the work that you have committed to doing   Respect   Respect and trust the different people who comprise a team 8 SCRUM FRAMEWORK Copyright Conscires 2011 9 3  
  • 4. 3/29/11   SCRUM AND WATERFALL DIFFERENCES SCRUM Traditional (Waterfall) Plan what you expect to happen with Plan what you expect to happen detail appropriate to the horizon Copyright Conscires 2011 Control happens through inspection Enforce what happens is the same as and adaption what is planned • Reviews and Retrospectives • Directive management • Self-organizing Teams • Control Use Agile Practices to manage change Use change control to manage change • Continuous feedback loop • Change Control Board • Iterative and incremental • Defect Management development • Prioritized backlogs 10 SCRUM ROLES DETAILS   Product Owner   Maximize the value of the work done by prioritizing the features by market value Copyright Conscires 2011   SCRUM Master   Manages the SCRUM framework   Team   Self-organizing empowered individuals motivated by business goals   Other Stakeholders   Anyone who needs something from the team or the team something from 11 SCRUM ROLES DETAILS – PRODUCT OWNER   Thought Leader and Visionary   Drivesthe Product Vision (for example, Copyright Conscires 2011 with Story Mapping)   Prioritizes the User Stories   Maintains the Product Backlog with the team   Acceptsthe Working Product (on behalf of the customer) 12 4  
  • 5. 3/29/11   SCRUM ROLES DETAILS – SCRUM MASTER   Servant Leader   Facilitates the Process Copyright Conscires 2011   Supports the Team   Removes Organizational Impediments   Socializes Scrum to Management  Enable close collaboration across all roles and functions 13 SCRUM ROLES DETAILS – SCRUM TEAM   Cross-Functional   5-8 Members Copyright Conscires 2011   Self-Organizing   Focused on meeting Commitments 14 ROLES RELATIONSHIP Copyright Conscires 2011 15 5  
  • 6. 3/29/11   MANAGEMENT ROLES (SERVANT LEADERSHIP)   Is a servant first and ensures other people – i.e. followers or stakeholders – highest priority needs are being served Empowers others and supports an environment of trust Copyright Conscires 2011     Has empathy and sensitivity to the needs and interest of all stakeholders   Is open to the voice of others by supporting discussions that includes those without a voice   Accept risks; takes the risk of failure along with the chance of success, while trusting others   My cup is always full – my focus is now; I’ve learned from yesterday and I’m planning for tomorrow 16 PRE-SCRUM PLANNING   Pre-SCRUM is where projects are approved, budgets and resources assigned   Project Portfolio’s are expensive Copyright Conscires 2011   They are risky   Do we have the right people with the right experience and skills?   Can we afford the project?   What are the objectives of the project? Clear goals.   Lack of commitment   Can we verify the promise was met?   The business want value and a return on investment 17 PRE-SCRUM PLANNING Reject Copyright Conscires 2011 Active Pre-Portfolio Post-Portfolio Portfolio Success or Failure Projects Projects Projects  Being formulated  Approved  Executed  Evaluated 18  Pending Kick-off  M & E  Pending approval  Executing 6  
  • 7. 3/29/11   PRODUCT VISION & ROLE ENGAGEMENT   A goal to aspire to   Can be summarized in a short statement of intent Copyright Conscires 2011   Communicate it to the team   Common format:   For: (Our Target Customer)   Who: (Statement of need)   The: (Product/Product name) is a (Product/Product category)   That: (Product/Product key benefit, compelling reason to buy and/or use)   Unlike: (Primary competitive alternative)   Our Product: (Final statement of primary differentiation) 19 RELATIVE ESTIMATION   Humans are better at relative estimates than absolute estimates   Many heads are better than one Copyright Conscires 2011   Estimates are made by those who perform the work   Estimate size/complexity – Derive duration   The goal is to get useful estimates with minimal effort   Estimates are not commitments   Planning Poker is the common method for estimation 20 RELATIVE ESTIMATION   Story Points:   Commonly used in Agile estimation Copyright Conscires 2011   No real-world dimensions   Compare one story to another   Based on effort, complexity, risk   Precision is not critical 21 7  
  • 8. 3/29/11   PRODUCT BACKLOG   A living list of requirements captured in the form of User Stories Represents the WHAT of the system Copyright Conscires 2011     Prioritization with respect to business value is essential!   Each story has estimated Story Points, which represent relative size, and is determined by those actually doing the work   Higher priority items are decomposed and lower priority items are left as larger stories (epics) 22 USER STORIES   Product requirements formulated as one or more sentences in the everyday or business language of the user Copyright Conscires 2011   As a <user>, I would like <function> so that I get <value>   Each User Story has an associated Acceptance Criteria that is used to determine if the Story is completed 23 SPRINT BACKLOG   List of stories, broken down into tasks, that is committed for any particular Sprint Owned and managed by the Team Copyright Conscires 2011     Any team member can add, delete or change the sprint backlog with additional tasks 24 8  
  • 9. 3/29/11   USER STORIES   Independent   Not overlap in concept and be able to schedule and implement them in any order Copyright Conscires 2011   Negotiable   Not an explicit contract for features; rather, details will be co-created by Product Owner and Team   Valuable   Add business value   Estimated   Just enough to help the Product Owner rank and schedule the story's implementation   Sized Appropriately   Need to be small, such as a few person-days   Testable 25   A characteristic of good requirements SPRINT PLANNING   Sprint Planning meeting held at beginning of each Sprint   Time and Resources are fixed in any given Sprint Copyright Conscires 2011   Goal is to have prioritized Sprint Backlog, broken down into tasks, that the Team can commit to   During planning, Team commits to scope that can be completed in the Sprint, taking into account the definition of Done   Story points may be refined 26 TASK BOARD   Active visual indicator of flow of work   Should be visible to team Copyright Conscires 2011 members at all times   Should be kept current   Encourages self- organization, and collaboration 27 9  
  • 10. 3/29/11   DOD - (DEFINITION OF DONE)   Team creates its own definition of Done in the interest of creating quality software   Definition can evolve over sprints Copyright Conscires 2011   Example checklist (not exhaustive):   Unit tests pass (ideally automated)   Customer Acceptance tests pass   User docs written   UI design approved by PO   Integrated into existing system   Regression test/s pass (ideally automated)   Deployed on staging server   Performance tests pass 28 SPRINT BURN-DOWN   Shows daily progress in the Sprint Copyright Conscires 2011   X-axis is the number of days in the Sprint   Y-axis is the number of remaining stories 29 RELEASE BURN-DOWN   Shows progress across Sprints   X-axis is the Copyright Conscires 2011 number of Sprints   Y-axis is the total number of stories 30 10  
  • 11. 3/29/11   DAILY STANDUP MEETINGS   Meetings held in same location, same time, every day Copyright Conscires 2011   Time-boxed at 15 minutes   Encourages self-organization, rhythm, and collaboration   Not a status meeting   Each Team member speaks to:   What did I accomplish in the last 24 hours   What do I plan to accomplish in the next 24 hours   Any impediments getting in the way of my work 31 SPRINT REVIEW   Occurs at the end of each Sprint   Inspect and Adapt the product (Empiricism) Copyright Conscires 2011   The team meets with the Product Owner (and Stakeholders) to demonstrate the working software from the Sprint   This is a hands-on software demo (not a PowerPoint) that usually requires some prep beforehand 32 RETROSPECTIVES   Occurs at the end of each Sprint   Inspect and Adapt the process (Empiricism) Copyright Conscires 2011   Team and ScrumMaster meet to reflect on what went well and what can be improved   Tone of the meeting is that everyone did their best and now look to how can we improve   Retrospectives must conclude with team commitments to action 33 11  
  • 12. 3/29/11   SCRUM RELEASE - VELOCITY   Total number of story points completed by a team in a Sprint Can be used by the team as a reference during Sprint Copyright Conscires 2011   Planning   Used by Product Owner to plan out the releases 34 SCRUM RELEASE PLANNING   Product Owner, in conjunction with the team, formulates Release Plans by applying the team Velocity to the Product Backlog Copyright Conscires 2011   Release Plans are revisited after every Sprint   Two ways to approach   Fix scope and determine how many sprints are needed   Fix time and determine how much scope can be completed 35 LET’S DO SCRUM Copyright Conscires 2011 36 12  
  • 13. 3/29/11   SCRUM MYTHS   SCRUM Myths:   No quality/no testing Copyright Conscires 2011   People burnout because of short and frequent delivery cycles (sprints)   No culture change is needed   Will make a better team   SCRUM is the only Agile method   Solution to all 37 SCRUM MYTHS   SCRUM Myths:   A silver bullet Copyright Conscires 2011   Management believes it will solve all problems   Easy to implement   Will replace waterfall method   Cowboy coding   No documentation   Simple but not easy 38 SCRUM MYTHS   SCRUM:   Exposes issues sooner Copyright Conscires 2011   Increases visibility, leading to faster issue resolution   Facilitates complete feedback & continuous improvements   Allows people to fail and learn from failure   Moves away from the blame culture   Embraces small incremental changes 39 13  
  • 14. 3/29/11   CLASS WRAP-UP Copyright Conscires 2011 40 TAKE AWAY   Scrum is a lightweight framework with a simple set of rules, built on foundations and values Copyright Conscires 2011   Scrum enables teams to discover their true potential and deliver quality software that adds business value 41 APPENDIX - ROLES   Product Owner   Thought Leader and Visionary, who drives the Product Vision, maintains the Product Backlog, Copyright Conscires 2011 prioritizes the User Stories, and accepts the Working Software (on behalf of the customer)   ScrumMaster   Servant Leader, who facilitates the process, supports the Team, removes organizational impediments, and socializes Scrum to Management   Team   Cross-Functional group of 5-8 Members that is self- organizing and focused on meeting Commitments 42 14  
  • 15. 3/29/11   APPENDIX – ARTIFACTS   Product Backlog   A living list of requirements captured in the form of User Stories, prioritized according to business value Copyright Conscires 2011   Sprint Backlog   List of stories, broken down into tasks, that is committed for any particular Sprint; owned and managed by the Team   Taskboard   Active visual indicator of flow of work   Sprint Burndown Chart   Shows daily progress in the Sprint   Release Burndown Chart   Shows progress across Sprints 43 APPENDIX - CEREMONIES   Sprint Planning   Held at beginning of each Sprint, with the goal to have prioritized Sprint Backlog, broken down into tasks, that Copyright Conscires 2011 the Team can commit to   Daily Standup   Meetings held in same location, same time, every day, with the goal of ensuring that team members are in synch (not a status meeting)   Sprint Review   Occurs at the end of each Sprint, with the goal of inspecting and adapting the Product   Retrospective   Occurs at the end of each Sprint, with the goal of 44 inspecting and adapting the process KEEP SHARING Copyright Conscires 2011 45 15