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Welcome, introduction and discussion
Jasminko Novak
Univ. of Applied Sciences Stralsund /
European Institute for Participatory Media, Berlin

Martha Larson
TU Delft, Multimedia Information Retrieval Lab


http://www.eipcm.org/sohuman2012
j.novak@eipcm.org

SoHuman2012 @IEEE Social Computing,Amsterdam, Sept 3, 2012
Goals of the workshop

Explore challenges and opportunities of applying social media
  to designing human computation systems and applications
 Discuss practical challenges and experiences with applications of
  social media to human computation
    Can we identify specific problem classes / use cases particularly
     suited for new kinds of applications?

 Enrich the technology-driven perspective strongly present in AI
  and multimedia retrieval with a user-centered view
 Stimulate the discussion on best-practices in this still young and
  quickly growing field
Theme

Human Computation
 Human users as task-solvers within
  computational systems
 Solving complex tasks that are easy for
  humans but difficult for purely
  computational approaches
 Requires large numbers of participants 
  financial rewards, fun…


Social Media
 Support online social interaction,
  information exchange, coordination and
  collective action
 Can provide enabling methods and
  technologies for human computation
Theme
Human Computation vs. Crowdsourcing
 “Whereas human computation replaces
  computers with humans, crowdsourcing
  replaces traditional human workers with
  members of the public.”
   (Quinn & Bederson, 2011)




Human Computation vs. Social Media
 “…social computing facilitates relatively
  natural human behavior that happens to be
  mediated by technology, whereas participation
  in a human computation is directed primarily    Quinn, A.J. & Bederson, B.B. (2011).
                                                  Human Computation: A Survey and
  by the human computation system.”               Taxonomy of a Growing Field, Proc. of
   (ibid)                                        CHI 2011
Approach

The need to interrelate social media research and human
  computation is reflected in questions such as:
 How can we design effective incentive systems for large-scale
  participation?
 How do we design tasks at different levels of complexity that can
  still be solved reliably by individual contributions?
 How can we use social media techniques for new models of
  coordination (e.g. social network analysis for task-routing)?
 How can lessons from distributed problem-solving in social
  networks and collaborative systems lead to novel classes of
  human computation tasks and applications?
Program
Acknowledgements
Organizers                              Prog. Commitee
 Jasminko Novak, Univ. of Applied       Apostolos Axenopoulos, CERTH
  Sciences Stralsund / European          Klemens Boehm, Karlsruhe Institute of
  Institute for Participatory Media       Technology
                                         Marco Brambilla, Politecnico di Milano
 Martha Larson, Delft University of
                                         Fausto Giunchiglia, University of Trento
  Technology, Multimedia Information
  Retrieval Lab                          Ido Guy, IBM Research
                                         Gareth Jones, Dublin City University
 Piero Fraternali, Politecnico di       Gabriella Kazai, Microsoft Research
  Milano, Dipartimento di Elettronica
                                         Ville Miettinen, Microtask
  ed Informazione
                                         Wolfgang Prinz, Fraunhofer FIT/RWTH Aachen
 Petros Daras, CERTH, Institute of      Alexander J. Quinn, Univ. of Maryland Coll. Park
  Informatics and Telematics             Naeem Ramzan, Queen Mary University London
 Otto Chrons, Microtask Oy              Marcello Sarini, University of Milano-Bicocca
                                         Mohammad Soleymani, Geneva University
                                         Maja Vukovic, IBM T.J. Watson Research
Panel Discussion

Panel Members (The SoHuman 2012 Speakers)
Jiyin He, Centrum Wiskunde & Informatica (CWI), Netherlands

Irene Celino, Politecnico di Milano, Italy

Chris Harris, University of Iowa, USA

Luca Galli, Politecnico di Milano, Italy
Theme

Human Computation
 Human users as task-solvers within
  computational systems
 Solving complex tasks that are easy for
  humans but difficult for purely
  computational approaches
 Requires large numbers of participants 
  financial rewards, fun…


Social Media
 Support online social interaction,
  information exchange, coordination and
  collective action
 Can provide enabling methods and
  technologies for human computation
What is Social Media?
Theme
Human Computation vs. Crowdsourcing
 “Whereas human computation replaces
  computers with humans, crowdsourcing
  replaces traditional human workers with
  members of the public.”
   (Quinn & Bederson, 2011)




Human Computation vs. Social Media
 “…social computing facilitates relatively
  natural human behavior that happens to be
  mediated by technology, whereas participation
  in a human computation is directed primarily    Quinn, A.J. & Bederson, B.B. (2011).
                                                  Human Computation: A Survey and
  by the human computation system.”               Taxonomy of a Growing Field, Proc. of
   (ibid)                                        CHI 2011
Panel Discussion



  Do we really need
  social media for
  crowdsourcing?
Questions

• Do we really need social media for crowdsourcing?
• Do we understand all dimensions: Motivation,
  Quality control, Aggregation, Human Skill (expert,
  not expert), Process order (how to hybidize?)
• How do we enrich the technology-driven
  perspective with a user-centered view?
• How do we move beyond the “mechanical” aspect
  of crowdsourcing to make use of a full range of
  human perspectives and abilities?
• How do we "invent" new applications for
  crowdsourcing?
• What are the major risks moving forward?
Acknowledgements
Organizers                              Prog. Commitee
 Jasminko Novak, Univ. of Applied       Apostolos Axenopoulos, CERTH
  Sciences Stralsund / European          Klemens Boehm, Karlsruhe Institute of
  Institute for Participatory Media       Technology
                                         Marco Brambilla, Politecnico di Milano
 Martha Larson, Delft University of
                                         Fausto Giunchiglia, University of Trento
  Technology, Multimedia Information
  Retrieval Lab                          Ido Guy, IBM Research
                                         Gareth Jones, Dublin City University
 Piero Fraternali, Politecnico di       Gabriella Kazai, Microsoft Research
  Milano, Dipartimento di Elettronica
                                         Ville Miettinen, Microtask
  ed Informazione
                                         Wolfgang Prinz, Fraunhofer FIT/RWTH Aachen
 Petros Daras, CERTH, Institute of      Alexander J. Quinn, Univ. of Maryland Coll. Park
  Informatics and Telematics             Naeem Ramzan, Queen Mary University London
 Otto Chrons, Microtask Oy              Marcello Sarini, University of Milano-Bicocca
                                         Mohammad Soleymani, Geneva University
                                         Maja Vukovic, IBM T.J. Watson Research

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Introduction to Sohuman2012

  • 1. Welcome, introduction and discussion Jasminko Novak Univ. of Applied Sciences Stralsund / European Institute for Participatory Media, Berlin Martha Larson TU Delft, Multimedia Information Retrieval Lab http://www.eipcm.org/sohuman2012 j.novak@eipcm.org SoHuman2012 @IEEE Social Computing,Amsterdam, Sept 3, 2012
  • 2. Goals of the workshop Explore challenges and opportunities of applying social media to designing human computation systems and applications  Discuss practical challenges and experiences with applications of social media to human computation  Can we identify specific problem classes / use cases particularly suited for new kinds of applications?  Enrich the technology-driven perspective strongly present in AI and multimedia retrieval with a user-centered view  Stimulate the discussion on best-practices in this still young and quickly growing field
  • 3. Theme Human Computation  Human users as task-solvers within computational systems  Solving complex tasks that are easy for humans but difficult for purely computational approaches  Requires large numbers of participants  financial rewards, fun… Social Media  Support online social interaction, information exchange, coordination and collective action  Can provide enabling methods and technologies for human computation
  • 4. Theme Human Computation vs. Crowdsourcing  “Whereas human computation replaces computers with humans, crowdsourcing replaces traditional human workers with members of the public.”  (Quinn & Bederson, 2011) Human Computation vs. Social Media  “…social computing facilitates relatively natural human behavior that happens to be mediated by technology, whereas participation in a human computation is directed primarily Quinn, A.J. & Bederson, B.B. (2011). Human Computation: A Survey and by the human computation system.” Taxonomy of a Growing Field, Proc. of  (ibid) CHI 2011
  • 5. Approach The need to interrelate social media research and human computation is reflected in questions such as:  How can we design effective incentive systems for large-scale participation?  How do we design tasks at different levels of complexity that can still be solved reliably by individual contributions?  How can we use social media techniques for new models of coordination (e.g. social network analysis for task-routing)?  How can lessons from distributed problem-solving in social networks and collaborative systems lead to novel classes of human computation tasks and applications?
  • 7. Acknowledgements Organizers Prog. Commitee  Jasminko Novak, Univ. of Applied  Apostolos Axenopoulos, CERTH Sciences Stralsund / European  Klemens Boehm, Karlsruhe Institute of Institute for Participatory Media Technology  Marco Brambilla, Politecnico di Milano  Martha Larson, Delft University of  Fausto Giunchiglia, University of Trento Technology, Multimedia Information Retrieval Lab  Ido Guy, IBM Research  Gareth Jones, Dublin City University  Piero Fraternali, Politecnico di  Gabriella Kazai, Microsoft Research Milano, Dipartimento di Elettronica  Ville Miettinen, Microtask ed Informazione  Wolfgang Prinz, Fraunhofer FIT/RWTH Aachen  Petros Daras, CERTH, Institute of  Alexander J. Quinn, Univ. of Maryland Coll. Park Informatics and Telematics  Naeem Ramzan, Queen Mary University London  Otto Chrons, Microtask Oy  Marcello Sarini, University of Milano-Bicocca  Mohammad Soleymani, Geneva University  Maja Vukovic, IBM T.J. Watson Research
  • 8. Panel Discussion Panel Members (The SoHuman 2012 Speakers) Jiyin He, Centrum Wiskunde & Informatica (CWI), Netherlands Irene Celino, Politecnico di Milano, Italy Chris Harris, University of Iowa, USA Luca Galli, Politecnico di Milano, Italy
  • 9. Theme Human Computation  Human users as task-solvers within computational systems  Solving complex tasks that are easy for humans but difficult for purely computational approaches  Requires large numbers of participants  financial rewards, fun… Social Media  Support online social interaction, information exchange, coordination and collective action  Can provide enabling methods and technologies for human computation
  • 10. What is Social Media?
  • 11. Theme Human Computation vs. Crowdsourcing  “Whereas human computation replaces computers with humans, crowdsourcing replaces traditional human workers with members of the public.”  (Quinn & Bederson, 2011) Human Computation vs. Social Media  “…social computing facilitates relatively natural human behavior that happens to be mediated by technology, whereas participation in a human computation is directed primarily Quinn, A.J. & Bederson, B.B. (2011). Human Computation: A Survey and by the human computation system.” Taxonomy of a Growing Field, Proc. of  (ibid) CHI 2011
  • 12. Panel Discussion Do we really need social media for crowdsourcing?
  • 13. Questions • Do we really need social media for crowdsourcing? • Do we understand all dimensions: Motivation, Quality control, Aggregation, Human Skill (expert, not expert), Process order (how to hybidize?) • How do we enrich the technology-driven perspective with a user-centered view? • How do we move beyond the “mechanical” aspect of crowdsourcing to make use of a full range of human perspectives and abilities? • How do we "invent" new applications for crowdsourcing? • What are the major risks moving forward?
  • 14. Acknowledgements Organizers Prog. Commitee  Jasminko Novak, Univ. of Applied  Apostolos Axenopoulos, CERTH Sciences Stralsund / European  Klemens Boehm, Karlsruhe Institute of Institute for Participatory Media Technology  Marco Brambilla, Politecnico di Milano  Martha Larson, Delft University of  Fausto Giunchiglia, University of Trento Technology, Multimedia Information Retrieval Lab  Ido Guy, IBM Research  Gareth Jones, Dublin City University  Piero Fraternali, Politecnico di  Gabriella Kazai, Microsoft Research Milano, Dipartimento di Elettronica  Ville Miettinen, Microtask ed Informazione  Wolfgang Prinz, Fraunhofer FIT/RWTH Aachen  Petros Daras, CERTH, Institute of  Alexander J. Quinn, Univ. of Maryland Coll. Park Informatics and Telematics  Naeem Ramzan, Queen Mary University London  Otto Chrons, Microtask Oy  Marcello Sarini, University of Milano-Bicocca  Mohammad Soleymani, Geneva University  Maja Vukovic, IBM T.J. Watson Research