The document summarizes key learnings from usability testing conducted on prototypes of a web-based training program for new managers at a bank. Three main prototypes were tested to improve the design's ease of use and ease of learning. Testing revealed that the first design interfered with learning objectives and the second was unintuitive, distracting users from the intended learning sequence. The third prototype improved direction, focus, and pace of learning through clearer navigation and emphasis on the problem-solving methodology. Usability testing was found to be valuable for bridging the gap between designers and users and improving the visibility and learnability of the design.