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Jowen Roche 2D game workflow 
1. Creating a sprite 
To create a sprite I had to think of what game I was going to make, I decided on making a game 
that would be based on the moon with aliens to fight so I made a spaceman as the person you 
would play as. I made a few different sprites but I decided on this one as I thought it looked the 
best. Above is a screenshot of the sprite. 
2. Modifying my sprite
Jowen Roche 2D game workflow 
What I did to modify my spite is I added a collision mask on it and picked the rectangular 
collision mask as it fit on the sprite very nicely so I used it. I had to decide which out of 
precise, rectangle, circle and diamond I chose to use rectangle. 
3. Creating objects 
What I did is I made my sprite visible and solid I also added a step into the events meaning 
that my sprite could move around the screen, then I added a movement in the actions menu 
which I would have to code in to get my character to be able to move around the screen. 
4. Coding my sprite
Jowen Roche 2D game workflow 
To code my sprite I clicked on the action movement then this menu came up I had to add the 
commands that you see on the photo to make the sprite move left, right, up and down. After 
this I tested to see if my sprite worked and to fix it if it didn’t. 
5. Creating a level and testing controls
Jowen Roche 2D game workflow 
I made a level that would be behind my sprite that would scroll past as the level goes on. 
6. Setting limits for my sprites movement 
To make boundaries for my sprite I went on the action movement and I typed in the 
commands you can see on the top left and then tested it out making sure that it worked.
Jowen Roche 2D game workflow 
7. Making a background for my game 
To make background for my game I went into the background option and made a new 
background then I created this background to scroll behind in my game then I added it to the 
level. 
8. Particle effect
Jowen Roche 2D game workflow 
As you can see my sprite now has a particle effect behind it to do this I went onto objects and 
made a new action called jet particle system to add the particle effect on the back of my sprite 
9. Player projectile and sound 
As you can see my sprite can know shoot projectiles at the enemies and it has a sound for firing 
the projectiles these will hit the enemies and make them explode. 
10. creating an enemy sprite
Jowen Roche 2D game workflow 
As you can see I have created an enemy sprite that will come at my sprite and my spite would 
have to kill them. 
11. Enemy movement and spawner 
As you can see the enemies spawn in to the level now as well as move across the screen
Jowen Roche 2D game workflow 
This is what spawns the waves of enemy’s into the level for you to shoot . 
12. Enemy destroyed by laser 
As you can see when my laser hits the enemy the enemy is destroyed by the laser.
Jowen Roche 2D game workflow 
13.Enemy projectiles 
As you can see the enemies are firing at me meaning that they can kill me. 
14.Shield variable 
As you can see in the top left the health bar is going down whenever I get hit by an enemy 
shot. 
15.Player destroyed
Jowen Roche 2D game workflow 
On the photo above you can see that my player has died and waiting to respawn. 
16.Score system 
As you can see on the top left there are numbers that is a score system which goes up by one 
each time you kill an enemy. 
17. Second enemy
Jowen Roche 2D game workflow 
As you can see on the bottom of the image there are a second enemy which will shoot at you.

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Jowen roche 2 d game workflow

  • 1. Jowen Roche 2D game workflow 1. Creating a sprite To create a sprite I had to think of what game I was going to make, I decided on making a game that would be based on the moon with aliens to fight so I made a spaceman as the person you would play as. I made a few different sprites but I decided on this one as I thought it looked the best. Above is a screenshot of the sprite. 2. Modifying my sprite
  • 2. Jowen Roche 2D game workflow What I did to modify my spite is I added a collision mask on it and picked the rectangular collision mask as it fit on the sprite very nicely so I used it. I had to decide which out of precise, rectangle, circle and diamond I chose to use rectangle. 3. Creating objects What I did is I made my sprite visible and solid I also added a step into the events meaning that my sprite could move around the screen, then I added a movement in the actions menu which I would have to code in to get my character to be able to move around the screen. 4. Coding my sprite
  • 3. Jowen Roche 2D game workflow To code my sprite I clicked on the action movement then this menu came up I had to add the commands that you see on the photo to make the sprite move left, right, up and down. After this I tested to see if my sprite worked and to fix it if it didn’t. 5. Creating a level and testing controls
  • 4. Jowen Roche 2D game workflow I made a level that would be behind my sprite that would scroll past as the level goes on. 6. Setting limits for my sprites movement To make boundaries for my sprite I went on the action movement and I typed in the commands you can see on the top left and then tested it out making sure that it worked.
  • 5. Jowen Roche 2D game workflow 7. Making a background for my game To make background for my game I went into the background option and made a new background then I created this background to scroll behind in my game then I added it to the level. 8. Particle effect
  • 6. Jowen Roche 2D game workflow As you can see my sprite now has a particle effect behind it to do this I went onto objects and made a new action called jet particle system to add the particle effect on the back of my sprite 9. Player projectile and sound As you can see my sprite can know shoot projectiles at the enemies and it has a sound for firing the projectiles these will hit the enemies and make them explode. 10. creating an enemy sprite
  • 7. Jowen Roche 2D game workflow As you can see I have created an enemy sprite that will come at my sprite and my spite would have to kill them. 11. Enemy movement and spawner As you can see the enemies spawn in to the level now as well as move across the screen
  • 8. Jowen Roche 2D game workflow This is what spawns the waves of enemy’s into the level for you to shoot . 12. Enemy destroyed by laser As you can see when my laser hits the enemy the enemy is destroyed by the laser.
  • 9. Jowen Roche 2D game workflow 13.Enemy projectiles As you can see the enemies are firing at me meaning that they can kill me. 14.Shield variable As you can see in the top left the health bar is going down whenever I get hit by an enemy shot. 15.Player destroyed
  • 10. Jowen Roche 2D game workflow On the photo above you can see that my player has died and waiting to respawn. 16.Score system As you can see on the top left there are numbers that is a score system which goes up by one each time you kill an enemy. 17. Second enemy
  • 11. Jowen Roche 2D game workflow As you can see on the bottom of the image there are a second enemy which will shoot at you.