Unleashing Your Power Dr Christopher J. Parker
Topics
• The key skills you need to stand out in UX Design
• Avoiding common error running usability tests
• Driving design change from your usability testing
Junior UX Crunch: How To Avoid UX Usability Mistakes and Unleash Your Power
–Huawei
“We want a lightweight, simple usability test to give all of our
design departments. What is it?”
Common Usability Testing
What Do UX Designer’s Care About?
Junior UX Crunch: How To Avoid UX Usability Mistakes and Unleash Your Power
“Choose up to 5 tasks/ descriptions (from the list below) that
are the MOST IMPORTANT to you when running usability
tests.”
45 UX Designers
Junior UX Crunch: How To Avoid UX Usability Mistakes and Unleash Your Power
Employability Skills
• Essential Skills (31%)
• Think Aloud

• Interview

• Task Success

• Competence (the next 20%)
• Observation

• A/B Testing

• Task Time
Expert
49%
Competance
20%
Essential
31%
How Does The UX Field Design ‘Good’ Usability?
Designs are good* when
users:
• Say it is good
• Think Aloud and Interview

• Achieve their task ‘better’ than previous
design
• Task Success and A/B Testing

• They act in a clear way
• Observation

• Complete their task fast
• Task Time
*based on 51% of all important tasks
What Are We Missing?
Think Aloud Protocol
11%
Interviews
10%
Task Success
10%
Observation
7%
A/B Testing
7%
Task Time
6%
Screen Recording
6%
Errors (number of errors)
6%
Google Analytics
3%
USE Questionnaire (Usefulness
Satisfaction and Ease of Use
Questionnaire)
3%
Neilsen's Heuristics
3%
Eye Tracking
3%
SUS
3%
Web Guidelines (following website
best practice)
3%
Simplicity
2%
Lostness
2%
Learnability (Repeat testing over
time)
2%
Expectation Measure
2%
Environment simulation (stimulus
simulation)
2%
ASQ: After-Scenario Questionnaire
2%
WCAG 2.1
1%
Forum answers (asking forums)
1%
TAM Satisfaction Questionnaire
1%
Fun Questionnaire (Afke Donker)
1%
Diary/ Camera Studies
1%
EEG
0%
PUTQ: Purdue Usability Testing
Questionnaire
0%
Heart Rate
0%
Galvanic Skin Conductance
0%
GAQ: Geneva Appraisal Questionnaire
0%
WEBLEI Scale IV: Information
structure and design activities
0%
Superpowers
Competence Skills
Essential Skills
Example: Accessibility
• 1% of respondents value Accessibility
• WCAG 2.1

• Poor Accessibility = Disabled and elderly
users cannot use product
General tests describe general usability
You need specific tests to describe specific problems (E.g. SUS)
Avoiding Common Errors
Is your focus ease of use?
Is your focus performance?
Qualitative Quantitative
Yes
No
No Yes
Qualitative
Qualitative: You Only Need 5 Users?
Nielsen, J. (2000), “Why You Only Need to Test with 5 Users”, Neilsen Norman Group, available at: https://measuringu.com/five-users/ (accessed 1 April 2019).
International Users are
Dissimilar
• Functional shopping
motivations influence Western
consumers more than Chinese
consumers.
• Parker, C.J. and Wenyu, L.
(2019), “What influences Chinese
fashion retail? Shopping
motivations, demographics and
spending”, Journal of Fashion
Marketing and Management: An
International Journal, Vol. 23 No.
2, pp. 158–175.
You must investigate each user group to find unique problems
Quantitative
51% of UX Designer Focus on Statistics
Think Aloud Protocol
11%
Interviews
10%
Task Success
10%
Observation
7%
A/B Testing
7%
Task Time
6%
Screen Recording
6%
Errors (number of errors)
6%
Google Analytics
3%
USE Questionnaire (Usefulness
Satisfaction and Ease of Use
Questionnaire)
3%
Neilsen's Heuristics
3%
Eye Tracking
3%
SUS
3%
Web Guidelines (following website
best practice)
3%
Simplicity
2%
Lostness
2%
Learnability (Repeat testing over
time)
2%
Expectation Measure
2%
Environment simulation (stimulus
simulation)
2%
ASQ: After-Scenario Questionnaire
2%
WCAG 2.1
1%
Forum answers (asking forums)
1%
TAM Satisfaction Questionnaire
1%
Fun Questionnaire (Afke Donker)
1%
Diary/ Camera Studies
1%
EEG
0%
PUTQ: Purdue Usability Testing
Questionnaire
0%
Heart Rate
0%
Galvanic Skin Conductance
0%
GAQ: Geneva Appraisal Questionnaire
0%
WEBLEI Scale IV: Information
structure and design activities
0%
Common Junior UX Interpretations
https://ux.stackexchange.com/questions/125597/what-to-do-if-sus-scores-contradict-qualitative-feedback
Example SUS results
A paired samples t-test was conducted on the
difference between students' SUS scores for
the Yale Art School (W1) and University of the
Arts London (W2) websites.
There was a statistically significant increase in
SUS scores between W1 (M= 37.5, SD=
19.3) to W2 (M= 74.5, SD= 14.7),t(20) =
6.23, p= <.000 (two tailed). The mean
difference in SUS scores was -37.02. The
eta squared statistic (.660) indicated a large
effect size. A power of .98 was achieved.
0
10
20
30
40
50
60
70
80
90
100
Group 1 Group 2
SUS Test Results
Series1 Series2
Boxplots Tell Truths, Means Lie
Sample Size and Errors
• T-test (two independent groups)
• Minimum 210 users (total)
• effect size = medium, alpha = .05, power = 80%
• Do multiple tests?
• Chance of a Type II Error (fast positive) increases
• 20 tests = 64% chance of an error
Why is Power Important?
• Prevents Type II errors
• (believing a difference exists, when no
difference really exists)

• “time-reversing” well-established
psychological effects so that the individual's
responses are obtained before the
putatively causal stimulus events occur
• Future Events Influence Our Past

• Statistics abuse leads to errors
• View more: https://youtu.be/
xfFpqtGBRhc
Junior UX Crunch: How To Avoid UX Usability Mistakes and Unleash Your Power
Statistics is performance’s language.
Speaking it will allow deeper meaning into specific design issues and
unique problems
Driving Design Change With
Outcomes
Business Cares About Five Things:
• Increase profits
• Reducing costs
• Increasing number of new users
• Increasing existing users’ expenditure
• Increasing stakeholder value
Businesses don’t care about your report
They care about the five business objectives
Interpret your results into business objectives to drive design change
Key Points
• You must be competent at just six skills
• General tests describe general usability
• You need specific tests to describe
specific problems (E.g. SUS)
• You must investigate each user group to find
unique problems
• Businesses don’t care about your report
• They care about the five business
objectives
• Interpret your results into business
objectives to drive design change
Connect With Me
• YouTube
• Design eLearning Tutorials

• Podcast
• The UX Usability Podcast

• Twitter
• @UserGenDesign
Junior UX Crunch: How To Avoid UX Usability Mistakes and Unleash Your Power

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Junior UX Crunch: How To Avoid UX Usability Mistakes and Unleash Your Power

  • 1. Unleashing Your Power Dr Christopher J. Parker
  • 2. Topics • The key skills you need to stand out in UX Design • Avoiding common error running usability tests • Driving design change from your usability testing
  • 4. –Huawei “We want a lightweight, simple usability test to give all of our design departments. What is it?”
  • 6. What Do UX Designer’s Care About?
  • 8. “Choose up to 5 tasks/ descriptions (from the list below) that are the MOST IMPORTANT to you when running usability tests.”
  • 11. Employability Skills • Essential Skills (31%) • Think Aloud • Interview • Task Success • Competence (the next 20%) • Observation • A/B Testing • Task Time Expert 49% Competance 20% Essential 31%
  • 12. How Does The UX Field Design ‘Good’ Usability?
  • 13. Designs are good* when users: • Say it is good • Think Aloud and Interview • Achieve their task ‘better’ than previous design • Task Success and A/B Testing • They act in a clear way • Observation • Complete their task fast • Task Time *based on 51% of all important tasks
  • 14. What Are We Missing?
  • 15. Think Aloud Protocol 11% Interviews 10% Task Success 10% Observation 7% A/B Testing 7% Task Time 6% Screen Recording 6% Errors (number of errors) 6% Google Analytics 3% USE Questionnaire (Usefulness Satisfaction and Ease of Use Questionnaire) 3% Neilsen's Heuristics 3% Eye Tracking 3% SUS 3% Web Guidelines (following website best practice) 3% Simplicity 2% Lostness 2% Learnability (Repeat testing over time) 2% Expectation Measure 2% Environment simulation (stimulus simulation) 2% ASQ: After-Scenario Questionnaire 2% WCAG 2.1 1% Forum answers (asking forums) 1% TAM Satisfaction Questionnaire 1% Fun Questionnaire (Afke Donker) 1% Diary/ Camera Studies 1% EEG 0% PUTQ: Purdue Usability Testing Questionnaire 0% Heart Rate 0% Galvanic Skin Conductance 0% GAQ: Geneva Appraisal Questionnaire 0% WEBLEI Scale IV: Information structure and design activities 0% Superpowers Competence Skills Essential Skills
  • 16. Example: Accessibility • 1% of respondents value Accessibility • WCAG 2.1 • Poor Accessibility = Disabled and elderly users cannot use product
  • 17. General tests describe general usability You need specific tests to describe specific problems (E.g. SUS)
  • 19. Is your focus ease of use? Is your focus performance? Qualitative Quantitative Yes No No Yes
  • 21. Qualitative: You Only Need 5 Users? Nielsen, J. (2000), “Why You Only Need to Test with 5 Users”, Neilsen Norman Group, available at: https://measuringu.com/five-users/ (accessed 1 April 2019).
  • 22. International Users are Dissimilar • Functional shopping motivations influence Western consumers more than Chinese consumers. • Parker, C.J. and Wenyu, L. (2019), “What influences Chinese fashion retail? Shopping motivations, demographics and spending”, Journal of Fashion Marketing and Management: An International Journal, Vol. 23 No. 2, pp. 158–175.
  • 23. You must investigate each user group to find unique problems
  • 25. 51% of UX Designer Focus on Statistics Think Aloud Protocol 11% Interviews 10% Task Success 10% Observation 7% A/B Testing 7% Task Time 6% Screen Recording 6% Errors (number of errors) 6% Google Analytics 3% USE Questionnaire (Usefulness Satisfaction and Ease of Use Questionnaire) 3% Neilsen's Heuristics 3% Eye Tracking 3% SUS 3% Web Guidelines (following website best practice) 3% Simplicity 2% Lostness 2% Learnability (Repeat testing over time) 2% Expectation Measure 2% Environment simulation (stimulus simulation) 2% ASQ: After-Scenario Questionnaire 2% WCAG 2.1 1% Forum answers (asking forums) 1% TAM Satisfaction Questionnaire 1% Fun Questionnaire (Afke Donker) 1% Diary/ Camera Studies 1% EEG 0% PUTQ: Purdue Usability Testing Questionnaire 0% Heart Rate 0% Galvanic Skin Conductance 0% GAQ: Geneva Appraisal Questionnaire 0% WEBLEI Scale IV: Information structure and design activities 0%
  • 26. Common Junior UX Interpretations https://ux.stackexchange.com/questions/125597/what-to-do-if-sus-scores-contradict-qualitative-feedback
  • 27. Example SUS results A paired samples t-test was conducted on the difference between students' SUS scores for the Yale Art School (W1) and University of the Arts London (W2) websites. There was a statistically significant increase in SUS scores between W1 (M= 37.5, SD= 19.3) to W2 (M= 74.5, SD= 14.7),t(20) = 6.23, p= <.000 (two tailed). The mean difference in SUS scores was -37.02. The eta squared statistic (.660) indicated a large effect size. A power of .98 was achieved. 0 10 20 30 40 50 60 70 80 90 100 Group 1 Group 2 SUS Test Results Series1 Series2
  • 29. Sample Size and Errors • T-test (two independent groups) • Minimum 210 users (total) • effect size = medium, alpha = .05, power = 80% • Do multiple tests? • Chance of a Type II Error (fast positive) increases • 20 tests = 64% chance of an error
  • 30. Why is Power Important? • Prevents Type II errors • (believing a difference exists, when no difference really exists) • “time-reversing” well-established psychological effects so that the individual's responses are obtained before the putatively causal stimulus events occur • Future Events Influence Our Past • Statistics abuse leads to errors • View more: https://youtu.be/ xfFpqtGBRhc
  • 32. Statistics is performance’s language. Speaking it will allow deeper meaning into specific design issues and unique problems
  • 33. Driving Design Change With Outcomes
  • 34. Business Cares About Five Things: • Increase profits • Reducing costs • Increasing number of new users • Increasing existing users’ expenditure • Increasing stakeholder value
  • 35. Businesses don’t care about your report They care about the five business objectives Interpret your results into business objectives to drive design change
  • 36. Key Points • You must be competent at just six skills • General tests describe general usability • You need specific tests to describe specific problems (E.g. SUS) • You must investigate each user group to find unique problems • Businesses don’t care about your report • They care about the five business objectives • Interpret your results into business objectives to drive design change
  • 37. Connect With Me • YouTube • Design eLearning Tutorials • Podcast • The UX Usability Podcast • Twitter • @UserGenDesign