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Charles Kime & Thomas Kaminski
© 2004 Pearson Education, Inc.
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ECE/CS 352: Digital Systems Fundamentals
Lecture 25 – Algorithmic
State Machines
Chapter 8 2
Overview
 Datapath and Control
 Algorithmic State Machines (ASM)
• ASM chart
• Timing considerations
 ASM chart example
• Binary multiplier
Chapter 8 3
Datapath and Control
 Datapath - performs data transfer and processing
operations
 Control Unit - Determines the enabling and sequencing
of the operations
 The control unit receives:
• External control inputs
• Status signals
 The control unit sends:
• Control signals
• Control outputs
Control
inputs
Data
inputs
Data
outputs
Datapath
Control
outputs
Control signals
Status signals
Control
unit
Describe properties of
the state of the datapath
Chapter 8 4
Control Unit Types
 Two distinct classes:
• Programmable
• Non-programmable (hard-wired)
 A programmable control unit has:
• A program counter (PC) or other sequencing register with
contents that points to the next instruction to be executed
• An external ROM or RAM array for storing instructions and
control information
• Decision logic for determining the sequence of operations and
logic to interpret the instructions
 A non-programmable control unit does not fetch or
sequence instructions from a memory
• We’ll focus on hard-wired control in this lecture
Chapter 8 5
Algorithmic State Machines
 A flowchart is a way of showing
actions and control flow in an
algorithm.
 An Algorithmic State Machine
(ASM) is simply a flowchart-like
way to specify state diagrams for
sequential logic and, optionally,
actions performed in a datapath.
 While flowcharts typically do not
specify “time”, an ASM explicitly
specifies a sequence of actions and
their timing relationships.
IDLE
AVAIL
START
R← R + 1 R ← 0
Q0
0 1
MUL0 MUL1
ASM BLOCK
Entry
Exit
Exit Exit
Chapter 8 6
 A rectangle with:
• The symbolic name for
the state marked
outside the upper left
top
• Containing register
transfer operations and
outputs activated
within or while leaving
the state
• An optional state code,
if assigned, outside the
upper right top
(Symbolic Name)
IDLE
(Register transfers
or outputs)
R ← 0
RUN
(Optional state code)
0000
State Box
Chapter 8 7
 A diamond with:
• One input path
(entry point).
• One input condition, placed
in the center of the box, that
is tested.
• A TRUE exit path taken if
the condition is true
(logic 1).
• A FALSE exit path taken if
the condition is false
(logic 0).
(Input)
START
(True Condition)
(False Condition)
0 1
Scalar Decision Box
Chapter 8 8
Vector Decision Box
 A hexagon with:
• One Input Path (entry
point).
• A vector of input
conditions, placed in the
center of the box, that is
tested.
• Up to 2n
output paths. The
path taken has a binary
vector value that matches
the vector input condition
(Vector of Input
Conditions)
(Binary Vector Values)
00
01
(Binary Vector Values)
10
Z, Q0
Chapter 8 9
Conditional Output Box
 An oval with:
• One input path from a decision box or
decision boxes.
• One output path
• Register transfers or outputs that occur
only if the conditional path to the box is
taken.
 Transfers and outputs in a state box
are Moore type - dependent only on
state
 Transfers and outputs in a
conditional output box are Mealy
type - dependent on both state and
inputs
(Register transfers
or outputs)
R ← 0
RUN
From Decision Box(es)
Chapter 8 10
 By connecting boxes together, we begin to see
the power of expression.
 What are the:
• Inputs?
• Outputs?
• Conditional Outputs?
• Transfers?
• Conditional Transfers?
Connecting Boxes Together
IDLE
R← 0
START
0 1
PC ← 0
AVAIL
INIT
Chapter 8 11
ASM Blocks
 One state box along
with all decision and
conditional output
boxes connected
to it is called an ASM
Block.
 The ASM Block
includes all items on the
path from the current
state to the same or other
states.
IDLE
AVAIL
START
R← R + 1 R ← 0
Q0
0 1
MUL0 MUL1
ASM BLOCK
Entry
Exit
Exit Exit
Chapter 8 12
ASM Timing
 Outputs appear while in the state
 Register transfers occur at the clock while exiting the
state - New values occur in the next state!
Clock cycle 1 Clock cycle 2 Clock cycle 3
Clock
START
Q1
AVAIL
IDLE MUL 1
0034 0000
State
A
Q0
Chapter 8 13
Multiplier Example
 Example: (101 x 011) Base 2
 Note that the partial product
summation for n digits, base
2 numbers requires adding
up to n digits (with carries) in
a column.
 Note also n x m digit multiply
generates up to an m + n digit
result (same as decimal).
1 0 1
x 0 1 1
1 0 1
1 0 1
0 0 0
0 0 1 1 1 1
 Partial products are:
101 x 0, 101 x 1, and 101 x 1
Chapter 8 14
Example (1 0 1) x (0 1 1) Again
 Reorganizing example to follow hardware algorithm:
1 0 1
x 0 1 1
0 0 0 0
+ 1 0 1
0 1 0 1
0 0 1 0 1
+ 1 0 1
0 1 1 1 1
0 0 1 1 1 1
0 0 0 1 1 1 1
Clear C || A
Multipler0 = 1 => Add B
Addition
Shift Right (Zero-fill C)
Multipler1 = 1 => Add B
Addition
Shift Right
Multipler2 = 0 => No Add,
Shift Right
Chapter 8 15
Multiplier Example: Block Diagram
C
out
n
n
n21
Counter P
Zero detect
Control
unit
G (Go)
log2n
Qo
Z
Parallel adder
Multiplicand
Register B
Shift register A
0 C Shift register Q
Multiplier
Product
OUT
IN
Control signals
n
n n
4
Chapter 8 16
Multiplier Example: Operation
1. The multiplicand (top operand) is loaded into register B.
2. The multiplier (bottom operand) is loaded into register Q.
3. Register C||A is initialized to 0 when G becomes 1.
4. The partial products are summed iteratively in register C||A||Q.
5. Each multiplier bit, beginning with the LSB, is processed (if bit is
1, use adder to add B to partial product; if bit is 0, do nothing)
6. C||A||Q is shifted right using the shift register
• Partial product bits fill vacant locations in Q as multiplier is shifted
out
• If overflow during addition, the outgoing carry is recovered from C
during the right shift
7. Steps 5 and 6 are repeated until Counter P = 0 as detected by Zero
detect.
• Counter P is initialized in step 4 to n – 1, n = number of bits in
multiplier
Chapter 8 17
Multiplier Example: ASM Chart
0 1
G
IDLE
MUL0
0 1
Z
MUL1
0 1
0
C ← 0, A ←
P ←n – 1
A ← A + B,
C ← Cout
P ← P – 1
C ← 0, C || A || Q ← sr C || A || Q,
Q0
Chapter 8 18
Multiplier Example: ASM Chart
(continued)
 Three states are employed using a combined
Mealy - Moore output model:
• IDLE - state in which:
 input G is used as the condition for starting the
multiplication, and
 C, A, and P are initialized
• MUL0 - state in which conditional addition is
performed based on the value of Q0.
• MUL1 - state in which:
 right shift is performed to capture the partial product and
position the next bit of the multiplier in Q0
 the terminal count of 0 for down counter P is used to sense
completion or continuation of the multiply.
Chapter 8 19
Multiplier Example: Control Signal Table
Control Signals for BinaryMultiplier
Block Diagram
Module Microope ration
Control
Sign al Name
Control
Expression
Register A: A ← 0 Initialize G
A ← A + B Load MUL0 · Q
C || A || Q sr C || A || Q Shift_dec MUL1
Register B: B ← IN Load_B LOADB
Flip-Flop C: C ← 0 Clear_C IDLE · G + MUL1
C ← Cout Load —
Register Q: Q ← IN Load_Q LOADQ
C || A || Q ← sr C || A || Q Shift_dec —
Counter P: P ← n – 1 Initialize —
P ← P – 1 Shift_dec —
IDLE ·
←
Chapter 8 20
 Signals are defined on a register basis
 LOADQ and LOADB are external signals controlled
from the system using the multiplier and will not be
considered a part of this design
 Note that many of the control signals are “reused” for
different registers.
 These control signals are the “outputs” of the control
unit
 With the outputs represented by the table, they can be
removed from the ASM giving an ASM that represents
only the sequencing (next state) behavior
Multiplier Example: Control Table
(continued)
Chapter 8 21
Multiplier Example - Sequencing Part of
ASM
0 1
IDLE
MUL0
0 1
01
MUL1 10
00
G
Z
Chapter 8 22
 This method uses one flip-flop per state and a simple set
of transformation rules to implement the circuit.
 The design starts with the ASM chart, and replaces
1. State Boxes with flip-flops,
2. Scalar Decision Boxes with a demultiplexer with 2 outputs,
3. Vector Decision Boxes with a (partial) demultiplexer
4. Junctions with an OR gate, and
5. Conditional Outputs with AND gates.
 Each is discussed detail below.
• Figure 8-11 is the end result.
One Flip-Flop per State
Chapter 8 23
State Box Transformation Rules
 Each state box transforms to a D Flip-Flop
 Entry point is connected to the input.
 Exit point is connected to the Q output.
STATE
Entry
Exit
D Q
Entry
Exit
STATE
Chapter 8 24
Scalar Decision Box Transformation
Rules
 Each Decision box transforms to a Demultiplexer
 Entry points are "Enable" inputs.
 The Condition is the "Select" input.
 Decoded Outputs are the Exit points.
X
0 1
Entry
Exit 0 Exit 1
X
Entry
Exit 0 Exit 1
Chapter 8 25
Vector Decision Box Transformation
Rules
 Each Decision box transforms to a Demultiplexer
 Entry point is Enable inputs.
 The Conditions are the Select inputs.
 Demultiplexer Outputs are the Exit points.
(Vector of Input
Conditions)
(Binary Vector Values)
00
01
(Binary Vector Values)
10
X1, X0
X1
Entry Exit 0
Exit 1
X0
DEMUX
EN
A1
A0
D0
D2
D1
D3
Exit2
Exit 3
Chapter 8 26
Junction Transformation Rules
Entry 1
Exit
Entry 2 Entry 1
Exit
Entry 2
 Where two or more entry points join, connect
the entry variables to an OR gate
 The Exit is the output of the OR gate
Chapter 8 27
Conditional Output Box Rules
X 1
Entry
Exit 1
OUTPUT
X
Entry
Exit 1
OUTPUT
 Entry point is Enable input.
 The Condition is the "Select" input.
 Demultiplexer Outputs are the Exit points.
 The Control OUTPUT is the same signal as the exit
value.
Chapter 8 28
Multiplier Example: Flip-flop per State
Design Logic Diagram
D
C
IDLE
D
C
MUL0
D
C
MUL1
Initialize
Clear _C
Load
Shift_dec
Clock
Z
Q0
4
1
G
2
5
4
5
1
1 5
DEMUX
D0
D1
A0
EN
2
DEMUX
D1
D0
A0
EN
START
Chapter 8 29
Summary
 Datapath and Control
 Algorithmic State Machines (ASM)
• ASM chart
• Timing considerations
 ASM chart examples
• Binary multiplier
Chapter 8 30
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 The following terms of use apply in addition to the standard Pearson
Education Legal Notice.
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presentations and handouts only to instructors adopting Logic and
Computer Design Fundamentals as the course text.
 Permission is granted to the instructors adopting the book to post these
materials on a protected website or protected ftp site in original or
modified form. All other website or ftp postings, including those
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lec25_algorithmic_state_machines1233.ppt

  • 1. Charles Kime & Thomas Kaminski © 2004 Pearson Education, Inc. Terms of Use (Hyperlinks are active in View Show mode) ECE/CS 352: Digital Systems Fundamentals Lecture 25 – Algorithmic State Machines
  • 2. Chapter 8 2 Overview  Datapath and Control  Algorithmic State Machines (ASM) • ASM chart • Timing considerations  ASM chart example • Binary multiplier
  • 3. Chapter 8 3 Datapath and Control  Datapath - performs data transfer and processing operations  Control Unit - Determines the enabling and sequencing of the operations  The control unit receives: • External control inputs • Status signals  The control unit sends: • Control signals • Control outputs Control inputs Data inputs Data outputs Datapath Control outputs Control signals Status signals Control unit Describe properties of the state of the datapath
  • 4. Chapter 8 4 Control Unit Types  Two distinct classes: • Programmable • Non-programmable (hard-wired)  A programmable control unit has: • A program counter (PC) or other sequencing register with contents that points to the next instruction to be executed • An external ROM or RAM array for storing instructions and control information • Decision logic for determining the sequence of operations and logic to interpret the instructions  A non-programmable control unit does not fetch or sequence instructions from a memory • We’ll focus on hard-wired control in this lecture
  • 5. Chapter 8 5 Algorithmic State Machines  A flowchart is a way of showing actions and control flow in an algorithm.  An Algorithmic State Machine (ASM) is simply a flowchart-like way to specify state diagrams for sequential logic and, optionally, actions performed in a datapath.  While flowcharts typically do not specify “time”, an ASM explicitly specifies a sequence of actions and their timing relationships. IDLE AVAIL START R← R + 1 R ← 0 Q0 0 1 MUL0 MUL1 ASM BLOCK Entry Exit Exit Exit
  • 6. Chapter 8 6  A rectangle with: • The symbolic name for the state marked outside the upper left top • Containing register transfer operations and outputs activated within or while leaving the state • An optional state code, if assigned, outside the upper right top (Symbolic Name) IDLE (Register transfers or outputs) R ← 0 RUN (Optional state code) 0000 State Box
  • 7. Chapter 8 7  A diamond with: • One input path (entry point). • One input condition, placed in the center of the box, that is tested. • A TRUE exit path taken if the condition is true (logic 1). • A FALSE exit path taken if the condition is false (logic 0). (Input) START (True Condition) (False Condition) 0 1 Scalar Decision Box
  • 8. Chapter 8 8 Vector Decision Box  A hexagon with: • One Input Path (entry point). • A vector of input conditions, placed in the center of the box, that is tested. • Up to 2n output paths. The path taken has a binary vector value that matches the vector input condition (Vector of Input Conditions) (Binary Vector Values) 00 01 (Binary Vector Values) 10 Z, Q0
  • 9. Chapter 8 9 Conditional Output Box  An oval with: • One input path from a decision box or decision boxes. • One output path • Register transfers or outputs that occur only if the conditional path to the box is taken.  Transfers and outputs in a state box are Moore type - dependent only on state  Transfers and outputs in a conditional output box are Mealy type - dependent on both state and inputs (Register transfers or outputs) R ← 0 RUN From Decision Box(es)
  • 10. Chapter 8 10  By connecting boxes together, we begin to see the power of expression.  What are the: • Inputs? • Outputs? • Conditional Outputs? • Transfers? • Conditional Transfers? Connecting Boxes Together IDLE R← 0 START 0 1 PC ← 0 AVAIL INIT
  • 11. Chapter 8 11 ASM Blocks  One state box along with all decision and conditional output boxes connected to it is called an ASM Block.  The ASM Block includes all items on the path from the current state to the same or other states. IDLE AVAIL START R← R + 1 R ← 0 Q0 0 1 MUL0 MUL1 ASM BLOCK Entry Exit Exit Exit
  • 12. Chapter 8 12 ASM Timing  Outputs appear while in the state  Register transfers occur at the clock while exiting the state - New values occur in the next state! Clock cycle 1 Clock cycle 2 Clock cycle 3 Clock START Q1 AVAIL IDLE MUL 1 0034 0000 State A Q0
  • 13. Chapter 8 13 Multiplier Example  Example: (101 x 011) Base 2  Note that the partial product summation for n digits, base 2 numbers requires adding up to n digits (with carries) in a column.  Note also n x m digit multiply generates up to an m + n digit result (same as decimal). 1 0 1 x 0 1 1 1 0 1 1 0 1 0 0 0 0 0 1 1 1 1  Partial products are: 101 x 0, 101 x 1, and 101 x 1
  • 14. Chapter 8 14 Example (1 0 1) x (0 1 1) Again  Reorganizing example to follow hardware algorithm: 1 0 1 x 0 1 1 0 0 0 0 + 1 0 1 0 1 0 1 0 0 1 0 1 + 1 0 1 0 1 1 1 1 0 0 1 1 1 1 0 0 0 1 1 1 1 Clear C || A Multipler0 = 1 => Add B Addition Shift Right (Zero-fill C) Multipler1 = 1 => Add B Addition Shift Right Multipler2 = 0 => No Add, Shift Right
  • 15. Chapter 8 15 Multiplier Example: Block Diagram C out n n n21 Counter P Zero detect Control unit G (Go) log2n Qo Z Parallel adder Multiplicand Register B Shift register A 0 C Shift register Q Multiplier Product OUT IN Control signals n n n 4
  • 16. Chapter 8 16 Multiplier Example: Operation 1. The multiplicand (top operand) is loaded into register B. 2. The multiplier (bottom operand) is loaded into register Q. 3. Register C||A is initialized to 0 when G becomes 1. 4. The partial products are summed iteratively in register C||A||Q. 5. Each multiplier bit, beginning with the LSB, is processed (if bit is 1, use adder to add B to partial product; if bit is 0, do nothing) 6. C||A||Q is shifted right using the shift register • Partial product bits fill vacant locations in Q as multiplier is shifted out • If overflow during addition, the outgoing carry is recovered from C during the right shift 7. Steps 5 and 6 are repeated until Counter P = 0 as detected by Zero detect. • Counter P is initialized in step 4 to n – 1, n = number of bits in multiplier
  • 17. Chapter 8 17 Multiplier Example: ASM Chart 0 1 G IDLE MUL0 0 1 Z MUL1 0 1 0 C ← 0, A ← P ←n – 1 A ← A + B, C ← Cout P ← P – 1 C ← 0, C || A || Q ← sr C || A || Q, Q0
  • 18. Chapter 8 18 Multiplier Example: ASM Chart (continued)  Three states are employed using a combined Mealy - Moore output model: • IDLE - state in which:  input G is used as the condition for starting the multiplication, and  C, A, and P are initialized • MUL0 - state in which conditional addition is performed based on the value of Q0. • MUL1 - state in which:  right shift is performed to capture the partial product and position the next bit of the multiplier in Q0  the terminal count of 0 for down counter P is used to sense completion or continuation of the multiply.
  • 19. Chapter 8 19 Multiplier Example: Control Signal Table Control Signals for BinaryMultiplier Block Diagram Module Microope ration Control Sign al Name Control Expression Register A: A ← 0 Initialize G A ← A + B Load MUL0 · Q C || A || Q sr C || A || Q Shift_dec MUL1 Register B: B ← IN Load_B LOADB Flip-Flop C: C ← 0 Clear_C IDLE · G + MUL1 C ← Cout Load — Register Q: Q ← IN Load_Q LOADQ C || A || Q ← sr C || A || Q Shift_dec — Counter P: P ← n – 1 Initialize — P ← P – 1 Shift_dec — IDLE · ←
  • 20. Chapter 8 20  Signals are defined on a register basis  LOADQ and LOADB are external signals controlled from the system using the multiplier and will not be considered a part of this design  Note that many of the control signals are “reused” for different registers.  These control signals are the “outputs” of the control unit  With the outputs represented by the table, they can be removed from the ASM giving an ASM that represents only the sequencing (next state) behavior Multiplier Example: Control Table (continued)
  • 21. Chapter 8 21 Multiplier Example - Sequencing Part of ASM 0 1 IDLE MUL0 0 1 01 MUL1 10 00 G Z
  • 22. Chapter 8 22  This method uses one flip-flop per state and a simple set of transformation rules to implement the circuit.  The design starts with the ASM chart, and replaces 1. State Boxes with flip-flops, 2. Scalar Decision Boxes with a demultiplexer with 2 outputs, 3. Vector Decision Boxes with a (partial) demultiplexer 4. Junctions with an OR gate, and 5. Conditional Outputs with AND gates.  Each is discussed detail below. • Figure 8-11 is the end result. One Flip-Flop per State
  • 23. Chapter 8 23 State Box Transformation Rules  Each state box transforms to a D Flip-Flop  Entry point is connected to the input.  Exit point is connected to the Q output. STATE Entry Exit D Q Entry Exit STATE
  • 24. Chapter 8 24 Scalar Decision Box Transformation Rules  Each Decision box transforms to a Demultiplexer  Entry points are "Enable" inputs.  The Condition is the "Select" input.  Decoded Outputs are the Exit points. X 0 1 Entry Exit 0 Exit 1 X Entry Exit 0 Exit 1
  • 25. Chapter 8 25 Vector Decision Box Transformation Rules  Each Decision box transforms to a Demultiplexer  Entry point is Enable inputs.  The Conditions are the Select inputs.  Demultiplexer Outputs are the Exit points. (Vector of Input Conditions) (Binary Vector Values) 00 01 (Binary Vector Values) 10 X1, X0 X1 Entry Exit 0 Exit 1 X0 DEMUX EN A1 A0 D0 D2 D1 D3 Exit2 Exit 3
  • 26. Chapter 8 26 Junction Transformation Rules Entry 1 Exit Entry 2 Entry 1 Exit Entry 2  Where two or more entry points join, connect the entry variables to an OR gate  The Exit is the output of the OR gate
  • 27. Chapter 8 27 Conditional Output Box Rules X 1 Entry Exit 1 OUTPUT X Entry Exit 1 OUTPUT  Entry point is Enable input.  The Condition is the "Select" input.  Demultiplexer Outputs are the Exit points.  The Control OUTPUT is the same signal as the exit value.
  • 28. Chapter 8 28 Multiplier Example: Flip-flop per State Design Logic Diagram D C IDLE D C MUL0 D C MUL1 Initialize Clear _C Load Shift_dec Clock Z Q0 4 1 G 2 5 4 5 1 1 5 DEMUX D0 D1 A0 EN 2 DEMUX D1 D0 A0 EN START
  • 29. Chapter 8 29 Summary  Datapath and Control  Algorithmic State Machines (ASM) • ASM chart • Timing considerations  ASM chart examples • Binary multiplier
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