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CUSTOMER	
  DEVELOPMENT	
  


             Lean	
  UX	
  Intensive	
  (LUXi)	
  
             Pivotal	
  Labs	
  NYC	
  
             July	
  9-­‐10,	
  2011	
  
GeHng	
  out	
  of	
  the	
  building	
  


“Customer	
  Development	
  is	
  the	
  process	
  of	
  how	
  you	
  get	
  
out	
  of	
  the	
  building	
  and	
  search	
  for	
  the	
  model.	
  Customer	
  
Development	
  is	
  designed	
  so	
  that	
  you	
  the	
  founder(s)	
  
gather	
  first	
  hand	
  experience	
  about	
  customer	
  and	
  
market	
  needs.”	
  

SteveBlank.com,	
  5/13/2010	
  




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In	
  other	
  words…	
  


“Go	
  speak	
  (in	
  person	
  if	
  possible)	
  with	
  living,	
  breathing	
  
customers	
  to	
  determine	
  the	
  validity	
  of	
  your	
  
assumpons.”	
  

“The	
  Entrepreneurs	
  Guide	
  to	
  Customer	
  Development,”	
  Cooper	
  &	
  Vlaskovits	
  




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  States	
  
What	
  assumpons	
  are	
  we	
  making?	
  


            Who	
  is	
  the	
  user?	
  Who	
  is	
  the	
  customer?	
  
            Where	
  does	
  our	
  product	
  fit	
  in	
  their	
  work	
  or	
  life?	
  
            What	
  problems	
  does	
  our	
  product	
  solve?	
  
            When	
  and	
  how	
  is	
  our	
  product	
  used?	
  
            What	
  features	
  are	
  important?	
  
            How	
  should	
  our	
  product	
  look	
  and	
  behave?	
  


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  Commons	
  A^ribuon-­‐Share	
  Alike	
  
www.luxr.co	
                                    4	
                                                   3.0	
  United	
  States	
  
What’s	
  a	
  user?	
  


“There	
  are	
  only	
  two	
  industries	
  that	
  refer	
  to	
  their	
  
customers	
  as	
  ‘users’:	
  computer	
  design	
  and	
  drug	
  
dealing.”	
  

	
  Edward	
  Tuhe	
  




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                                                 3.0	
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  States	
  
What’s	
  a	
  user?	
  


User	
  =	
  “person	
  who	
  uses	
  the	
  product”	
  

            Consumer	
  products,	
  customer	
  =	
  user	
  
            Enterprise	
  products,	
  customer	
  ≠	
  user	
  




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www.luxr.co	
                              6	
                                                  3.0	
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  States	
  
Why	
  don’t	
  we	
  talk	
  to	
  users?	
  


            We’re	
  users	
  
            We	
  know	
  a	
  lot	
  of	
  users	
  	
  
            We’re	
  smarter	
  than	
  our	
  users	
  
            We’ve	
  got	
  a	
  lot	
  of	
  other	
  important	
  things	
  to	
  do	
  
            Users	
  don’t	
  want	
  to	
  be	
  bothered	
  
            We	
  don’t	
  know	
  how	
  to	
  talk	
  to	
  users	
  
            We	
  fear	
  rejecon	
  ;(	
  


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  Creave	
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  Alike	
  
www.luxr.co	
                                    7	
                                                    3.0	
  United	
  States	
  
Remember,	
  it	
  starts	
  with	
  you!	
  

People	
  who	
  are	
  good	
  at	
  Customer	
  Discovery	
  know	
  how	
  to:	
  

       • Put	
  themselves	
  in	
  the	
  customers’	
  shoes	
  
       • Understand	
  the	
  problems	
  they	
  have	
  
       • Listen	
  well	
  (less	
  talking!)	
  
       • Understand	
  what	
  you	
  hear	
  (not	
  what	
  you	
  want	
  to	
  hear)	
  
       • Deal	
  with	
  constant	
  change	
  	
  

Paraphrased	
  from	
  “ The	
  Four	
  Steps	
  to	
  the	
  Epiphany”	
  



www.slideshare.com/lanehalley	
                                           License:	
  Creave	
  Commons	
  A^ribuon-­‐Share	
  Alike	
  
www.luxr.co	
                                          8	
                                                       3.0	
  United	
  States	
  
The	
  eight	
  steps	
  to	
  Customer	
  Discovery	
  

                        	
  Document	
  Customer-­‐Problem-­‐Soluon	
  Hypothesis	
  
          	
  	
  	
  	
   Brainstorm	
  Business	
  Model	
  Hypothesis	
  
                       

Find	
  Prospects	
  to	
  talk	
  to	
  
                        	
  Reach	
  out	
  to	
  prospects	
  
              

Engage	
  prospects	
  

          	
   	
  Phase	
  Gate	
  I	
  Compile	
  |	
  Measure	
  |	
  Test	
  
          	
  	
  	
  	
   Problem-­‐Soluon	
  Fit/MVP	
  
          	
  	
  	
  	
   Phase	
  Gate	
  II	
  Compile	
  |	
  Measure	
  |	
  Test	
  
“The	
  Entrepreneurs	
  Guide	
  to	
  Customer	
  Development,”	
  Cooper	
  &	
  Vlaskovits	
  


www.slideshare.com/lanehalley	
                                       License:	
  Creave	
  Commons	
  A^ribuon-­‐Share	
  Alike	
  
www.luxr.co	
                                       9	
                                                      3.0	
  United	
  States	
  
Lean	
  UX	
  supports	
  the	
  middle	
  four	
  steps	
  

          	
  	
  	
  	
   Document	
  Customer-­‐Problem-­‐Soluon	
  Hypothesis	
  
          	
  	
  	
  	
   Brainstorm	
  Business	
  Model	
  Hypothesis	
  
          ✓ 

Find	
  Prospects	
  to	
  talk	
  to	
  
          ✓ 

Reach	
  out	
  to	
  prospects	
  
          ✓ 

Engage	
  prospects	
  
          ✓	
  	
  Phase	
  Gate	
  I	
  Compile	
  |	
  Measure	
  |	
  Test	
  
          	
  	
  	
  	
   Problem-­‐Soluon	
  Fit/MVP	
  
          	
  	
  	
  	
   Phase	
  Gate	
  II	
  Compile	
  |	
  Measure	
  |	
  Test	
  
“The	
  Entrepreneurs	
  Guide	
  to	
  Customer	
  Development,”	
  Cooper	
  &	
  Vlaskovits	
  


www.slideshare.com/lanehalley	
                                       License:	
  Creave	
  Commons	
  A^ribuon-­‐Share	
  Alike	
  
www.luxr.co	
                                      10	
                                                      3.0	
  United	
  States	
  

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LUXi NYC Intro to Customer Development

  • 1. CUSTOMER  DEVELOPMENT   Lean  UX  Intensive  (LUXi)   Pivotal  Labs  NYC   July  9-­‐10,  2011  
  • 2. GeHng  out  of  the  building   “Customer  Development  is  the  process  of  how  you  get   out  of  the  building  and  search  for  the  model.  Customer   Development  is  designed  so  that  you  the  founder(s)   gather  first  hand  experience  about  customer  and   market  needs.”   SteveBlank.com,  5/13/2010   www.slideshare.com/lanehalley   License:  Creave  Commons  A^ribuon-­‐Share  Alike   www.luxr.co   2   3.0  United  States  
  • 3. In  other  words…   “Go  speak  (in  person  if  possible)  with  living,  breathing   customers  to  determine  the  validity  of  your   assumpons.”   “The  Entrepreneurs  Guide  to  Customer  Development,”  Cooper  &  Vlaskovits   www.slideshare.com/lanehalley   License:  Creave  Commons  A^ribuon-­‐Share  Alike   www.luxr.co   3   3.0  United  States  
  • 4. What  assumpons  are  we  making?     Who  is  the  user?  Who  is  the  customer?     Where  does  our  product  fit  in  their  work  or  life?     What  problems  does  our  product  solve?     When  and  how  is  our  product  used?     What  features  are  important?     How  should  our  product  look  and  behave?   www.slideshare.com/lanehalley   License:  Creave  Commons  A^ribuon-­‐Share  Alike   www.luxr.co   4   3.0  United  States  
  • 5. What’s  a  user?   “There  are  only  two  industries  that  refer  to  their   customers  as  ‘users’:  computer  design  and  drug   dealing.”    Edward  Tuhe   www.slideshare.com/lanehalley   License:  Creave  Commons  A^ribuon-­‐Share  Alike   www.luxr.co   5   3.0  United  States  
  • 6. What’s  a  user?   User  =  “person  who  uses  the  product”     Consumer  products,  customer  =  user     Enterprise  products,  customer  ≠  user   www.slideshare.com/lanehalley   License:  Creave  Commons  A^ribuon-­‐Share  Alike   www.luxr.co   6   3.0  United  States  
  • 7. Why  don’t  we  talk  to  users?     We’re  users     We  know  a  lot  of  users       We’re  smarter  than  our  users     We’ve  got  a  lot  of  other  important  things  to  do     Users  don’t  want  to  be  bothered     We  don’t  know  how  to  talk  to  users     We  fear  rejecon  ;(   www.slideshare.com/lanehalley   License:  Creave  Commons  A^ribuon-­‐Share  Alike   www.luxr.co   7   3.0  United  States  
  • 8. Remember,  it  starts  with  you!   People  who  are  good  at  Customer  Discovery  know  how  to:   • Put  themselves  in  the  customers’  shoes   • Understand  the  problems  they  have   • Listen  well  (less  talking!)   • Understand  what  you  hear  (not  what  you  want  to  hear)   • Deal  with  constant  change     Paraphrased  from  “ The  Four  Steps  to  the  Epiphany”   www.slideshare.com/lanehalley   License:  Creave  Commons  A^ribuon-­‐Share  Alike   www.luxr.co   8   3.0  United  States  
  • 9. The  eight  steps  to  Customer  Discovery    Document  Customer-­‐Problem-­‐Soluon  Hypothesis           Brainstorm  Business  Model  Hypothesis   Find  Prospects  to  talk  to    Reach  out  to  prospects     Engage  prospects      Phase  Gate  I  Compile  |  Measure  |  Test           Problem-­‐Soluon  Fit/MVP           Phase  Gate  II  Compile  |  Measure  |  Test   “The  Entrepreneurs  Guide  to  Customer  Development,”  Cooper  &  Vlaskovits   www.slideshare.com/lanehalley   License:  Creave  Commons  A^ribuon-­‐Share  Alike   www.luxr.co   9   3.0  United  States  
  • 10. Lean  UX  supports  the  middle  four  steps           Document  Customer-­‐Problem-­‐Soluon  Hypothesis           Brainstorm  Business  Model  Hypothesis   ✓ Find  Prospects  to  talk  to   ✓ Reach  out  to  prospects   ✓ Engage  prospects   ✓    Phase  Gate  I  Compile  |  Measure  |  Test           Problem-­‐Soluon  Fit/MVP           Phase  Gate  II  Compile  |  Measure  |  Test   “The  Entrepreneurs  Guide  to  Customer  Development,”  Cooper  &  Vlaskovits   www.slideshare.com/lanehalley   License:  Creave  Commons  A^ribuon-­‐Share  Alike   www.luxr.co   10   3.0  United  States  

Editor's Notes

  • #8: We’re userssometimes, but even if you are, you’re biasedWe know a lot of users iis your information current? do you interact with experts and influencers?We’re smarter than the userwe can’t expect users to lead us to a breakthrough ideaWe’ve got a lot of other important things to dowe have to hit our shipping milestonesUsers don’t want to be botheredit depends on how you ask them, and what you offer in returnWe don’t know how to talk to usersIt’s something you can learn!