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MAKE MEANINGFUL PROGRESS
VIA REMOTE DESIGN SPRINTS
Make Meaningful Progress Via Remote Design Sprints
What’s a Design Sprint?
Forming the team
Scheduling the Sprint
Logistics:
● A good webcam
● A good microphone
● A dual monitor setup
● A quiet place to work from
● A good internet connection
● Some table or wall space to
work with, for the sketching
portions
● Some natural light
Remote design sprint checklist
Tools:
● A screen sharing tool
● A shared space to keep
everything
● A collaboration tool
● A communication tool
Day 1: Map out the problem and pick our focus
Day 2: Sketch competing ideas and solutions
Day 3: Turn ideas and solutions into a hypothesis
Day 4: Build a high fidelity prototype
Day 5: Test prototype with real users
Quick Q&A
● Slightly easier to sell to stakeholders
● Voting / Heat Mapping
● Idea reviews/critiques
● Sketching
○ Lightning demos
○ Storyboarding
● Prototyping
● Collaboration (in some ways)
What worked well
● Collaboration (in other ways)
● Sketching
● Prototyping
● Facilitation and note taking
● User testing
What was challenging
● Focus is harder to maintain
● Dual screens is a must
● Screenshare capabilities are really important
● Physical workspace accommodations are still important
● Limiting access to email was revolutionary (for me)
Other observations
A quick demo
Thank you!

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Make Meaningful Progress Via Remote Design Sprints

  • 1. MAKE MEANINGFUL PROGRESS VIA REMOTE DESIGN SPRINTS
  • 6. Logistics: ● A good webcam ● A good microphone ● A dual monitor setup ● A quiet place to work from ● A good internet connection ● Some table or wall space to work with, for the sketching portions ● Some natural light Remote design sprint checklist Tools: ● A screen sharing tool ● A shared space to keep everything ● A collaboration tool ● A communication tool
  • 7. Day 1: Map out the problem and pick our focus
  • 8. Day 2: Sketch competing ideas and solutions
  • 9. Day 3: Turn ideas and solutions into a hypothesis
  • 10. Day 4: Build a high fidelity prototype
  • 11. Day 5: Test prototype with real users
  • 13. ● Slightly easier to sell to stakeholders ● Voting / Heat Mapping ● Idea reviews/critiques ● Sketching ○ Lightning demos ○ Storyboarding ● Prototyping ● Collaboration (in some ways) What worked well
  • 14. ● Collaboration (in other ways) ● Sketching ● Prototyping ● Facilitation and note taking ● User testing What was challenging
  • 15. ● Focus is harder to maintain ● Dual screens is a must ● Screenshare capabilities are really important ● Physical workspace accommodations are still important ● Limiting access to email was revolutionary (for me) Other observations