SlideShare a Scribd company logo
Smartphones and apps
                1bn people using it 3 hours a day.
                    Do you have a strategy?




Szabolcs Budahazy, CEO   Linked in: http://hu.linkedin.com/pub/szabolcs-budahazy/12/688/744/   www.arworks.com
Smartphones
Content
1.   World of smartphones
2.   Apps
3.   Corporate apps
4.   Augmented Reality
5.   App development
6.   Marketing your app
7.   Apps as salestools
8.   The future
Status of the Mobile market, Apps and Augmented Reality
Market
• Newly sold devices 2012:
  – 1.8 bn phones: 40% smartphones/60% feature phones
  – 2011 to 2012 38% increase in smartphone sales


• All used devices
  – 6.2bn subscription – 4.2 bn actual user
  – 1bn smartphones


• 2017: 3bn Smartphones
Manufacturers


                        Samsung




                           Nokia



                Apple
Most popular Android phones




http://www.appbrain.com/stats/number-of-android-apps
Operating systems
Op system changes 2007-2012




Guardian 2012/05
Feb 2012 vs Feb 2013




Kantar Worldpanel ComTech
Usage
Replacing everything

                Carkey


     Airplane
                         Bankcard
      ticket


                Phone

      Flower
                          Health
       care


                 TV
TV or Smartphone
TV vs Smartphone
Status of the Mobile market, Apps and Augmented Reality
Time spent with Mobile apps
From 100 users – how many
searched for a specified content?
Shopping
Smartphone user and FB
Application
 outlook
Status of the Mobile market, Apps and Augmented Reality
App stores (March 2013)
•   800,000 - Apple App Store
•   664.000 – Google Play (Android)
•   100.000 – Blackberry World
•   50,000 – Windows Store



      New apps by week in the Windows Store
Status of the Mobile market, Apps and Augmented Reality
TOP 12 all time apps
Status of the Mobile market, Apps and Augmented Reality
Google App Downloads
How do you use the mobile?
Non–game usage increasing
Applications
in corporate
     life
Apps
• For Profit apps
  – Apps for sell (short/long term)
• Corporate apps
  – Marketing
  – CRM, sales process
  – Manual
  – Processes
  – Other
Marketing apps
•   Catalogue (Car, Furniture, etc)
•   Game with product (FMCG)
•   Game theme connected the brand
•   Functional (Nike, Adidas, Knorr)

• Shareable content, Interactivity
Examples
Nike apps
Toyota apps
Coca-Cola apps
Axe/Unilever
Branded Apps in Marketing
What we see:
• Games with products
• Catalogues/Mobile Brochures
• Simple branded “fun games”

What brands need:
• Branded, useful or real fun addictive apps ensuring
  repeated usage, building up brand loyalty and
  increase sales
Feel the need
“Unilever, the world's second-largest
advertiser, brought more than 30 marketing
executives to the Consumer Electronics Show in Las
Vegas to meet with tech partners and immerse
themselves in the technologies shaping the way
people interact with content and one another.”
January, 2012
More…
Marketers problems
• No personal smartphone experience
• Failing to understand importance of changes
• Concentrating on own product, not on user’s
  interests and motivation
• Limited knowledge of technology
Let’s go deep
A special smartphone technology
Augmented Reality
Augmented Reality
(AR): superimposing
  additional digital
information on a live
    camera image
  of a smartphone
AR types
Panoramic         Markerprint




               GPS
Augmented Reality gives you

  Talking print    Interactive           Video        Screens on
       ads            prints           newspaper       products


   Unlimited         3D brand         Holographic    Immersive 3D
   test drives      sculptures       product demo      TV spots


          Pop up stores
                             Time travel     Space travel
           anywhere

                    …. and many many more
Markerprint AR
• Novartis     • Deutsche Telekom Angry Bird




               • Aquarium
• F1 Car
Panoramic AR
• Audi           • Ericsson City




• KH HQ          • Angry birds
GPS AR - Navigators
• Olympic   • Telekom Festival




• Mecca     • Wine
Eyewear



                            Contact
…
                            Lenses
              Future


     3D
                          Car
    movie –
                        Window
     PS3
App development
Smartphone content alternatives

• Responsive web site
• Web apps
  – HTML5 – Look like an App
• Standalone apps
  – Installed, works off-line,
  – Operating system upgrades
  – Device optimalisation
  – One app vs Many apps
Responsive
PC           Mobile
Web App
App design - hints
•   Name of the app
•   Platform design standards
•   GUI, UI – 2013 Simplicity
•   Apple versions (iPhone 3GS, 4, 5, iPad2, iPad3, iPad Mini)
•   Android versions (4000 devices – S/M/L screens)
•   App Store size – 50 MB
•   Integrating videos – native or youtube
MarCom Apps :Timing/process
•   T-day:Brief
•   T+1 week: Offer
•   T+2 week: Order
•   T+3 week: Final specification
•   T+6 week: Programming/design/testing
•   T+9 week: Public app
Specification
Making it downloadable
iOS - Apple
• Developer status
  – Public developer (App Store apps)
  – Enterprise developer (Internal apps)
     • Process – application, approval, fee
• Approval time
• Approval process

Android – Google Play
• Easy – 1 day
App Marketing
App marketing steps
• Let them know so they download
  – Link in a: Web site, Banner, eDM, QR code,
Find the link to Apps!
Status of the Mobile market, Apps and Augmented Reality
Status of the Mobile market, Apps and Augmented Reality
Status of the Mobile market, Apps and Augmented Reality
Status of the Mobile market, Apps and Augmented Reality
Status of the Mobile market, Apps and Augmented Reality
Status of the Mobile market, Apps and Augmented Reality
App marketing steps
• Let them know so they download
   – Link in a: Web site, Banner, eDM, QR code,
• First launch
   – Reward, hook element
   – Exclusive content
• Regular use
   – Functional value/solving a problem (product related)
   – Gamification
   – Push notification
• Monetize
• Recommend/share to others
Monetizing successful apps
•   Special product/brand experience
•   Special offers
•   Motivating to visit sales points, stores
•   Local based marketing
•   Brand ambassadors:
    – Sharing experience – reaching other potential customers
App Statistics
Content
1.   World of smartphones
2.   Apps
3.   Corporate apps
4.   Augmented Reality
5.   App development
6.   Marketing your app
7.   Making profit
8.   The future
The world is going mobile

        Are you?
END
             or the beginning of a
              beautiful future :)

Szabolcs Budahazy, CEO   Linked in: http://hu.linkedin.com/pub/szabolcs-budahazy/12/688/744/   www.arworks.com

More Related Content

PPTX
Mobile marketing in europe
PPTX
Mobile app development: The global facts and truths
PPTX
Mobile commerce
PDF
Clear Reasons Why Android App Development is Preferable for Developing On-dem...
PPTX
Enterprise App Development
PDF
Marketing Your Mobile Apps
PPTX
Introduction to Augmented Reality - Please Share !
PPT
Branded Utility
Mobile marketing in europe
Mobile app development: The global facts and truths
Mobile commerce
Clear Reasons Why Android App Development is Preferable for Developing On-dem...
Enterprise App Development
Marketing Your Mobile Apps
Introduction to Augmented Reality - Please Share !
Branded Utility

What's hot (20)

PDF
Mobile App Stores Guide
PDF
Fortumo droidcon 2012
DOCX
Iphone 6
PPT
Mobile Application Development
PDF
Mobile_Portfolio_new
PDF
Stores and Shoppable Media
PPTX
Dgm final (3)
PPT
Mobile App Development Challenges
PPTX
So You Want a Mobile App? What Now?
PPT
Mobile for Business: Opportunity is Knocking
DOC
Mobile Platform Report
PDF
The great debate iPhone vs Android
KEY
Why you need a mobile site
PDF
Microsoft's acquisition of Nokia: Will it help to beat Android and iOS?
PPTX
Android vs ios
PPTX
Interpod powerpoint (1)
PDF
Distimo report full year 2010
PDF
Challenges of a mobile application developer
PPT
Tablet gift item
Mobile App Stores Guide
Fortumo droidcon 2012
Iphone 6
Mobile Application Development
Mobile_Portfolio_new
Stores and Shoppable Media
Dgm final (3)
Mobile App Development Challenges
So You Want a Mobile App? What Now?
Mobile for Business: Opportunity is Knocking
Mobile Platform Report
The great debate iPhone vs Android
Why you need a mobile site
Microsoft's acquisition of Nokia: Will it help to beat Android and iOS?
Android vs ios
Interpod powerpoint (1)
Distimo report full year 2010
Challenges of a mobile application developer
Tablet gift item
Ad

Similar to Status of the Mobile market, Apps and Augmented Reality (20)

PPT
Tim Duggan Brainfood Store Presentation 240210
PPT
Mobile Marketing
PPTX
The state of mobile marketing in 2013 and the power of context
PPTX
Mobile Marketing
PDF
10 reasons why now is the perfect time to get serious about the mobile web
PDF
Ten reasons why now is the perfect time to get serious about the mobile web
PDF
Kunskapsbaren 2011 Linköping - Mobila trender & strategier
PDF
Gaming is on-the-go
PDF
10 reasons why now is the perfect time to get started with the mobile web
PPT
The Future of Mobile
PDF
MediaCampNottingham3 presentation
PDF
Mobile augmented reality for marketing
PDF
Marketing AR (English)
PDF
PDF
The new web is mobile
PDF
Rohith murthy -_bosro
KEY
Mobile Roadie - CB Web Presentation
PPTX
The new web: mobile New technologies, new applications (new ways of connectin...
PDF
Bruce / The Seminar: In the Pocket
PDF
2015-1-GlorAR SIMSIM Presentation
Tim Duggan Brainfood Store Presentation 240210
Mobile Marketing
The state of mobile marketing in 2013 and the power of context
Mobile Marketing
10 reasons why now is the perfect time to get serious about the mobile web
Ten reasons why now is the perfect time to get serious about the mobile web
Kunskapsbaren 2011 Linköping - Mobila trender & strategier
Gaming is on-the-go
10 reasons why now is the perfect time to get started with the mobile web
The Future of Mobile
MediaCampNottingham3 presentation
Mobile augmented reality for marketing
Marketing AR (English)
The new web is mobile
Rohith murthy -_bosro
Mobile Roadie - CB Web Presentation
The new web: mobile New technologies, new applications (new ways of connectin...
Bruce / The Seminar: In the Pocket
2015-1-GlorAR SIMSIM Presentation
Ad

More from szabolcs budahazy (20)

PPTX
VR/AR és mobil megoldások a egészségügyben
PDF
Immersive sales using VR/AR/XR in the new normal
PDF
Immerziv Értékesítés a VR/AR/3D segítségével - New
PPTX
VR (virtuális valóság) training gyorstalpaló
PPTX
VR and AR solutions for Industry 4.0 by ARworks
PPTX
VR bevezető - az alapok
PDF
ARworks credentials 2016
PPTX
Hogyan kössünk app tartalmat termékeinkhez vonalkód segítségével
PPTX
13 steps of a Sales Promotion managed by a sole mobile app
PPTX
Mobile App Ideas for the Olympics by ARworks 2
PPTX
Mobile apps for pharma and healthcare by ARworks
PPTX
Indoor Positioning Systems (IPS) for Mobile Apps
PPTX
Brain summary
PPTX
Digital Medical Workshop by ARworks
PPTX
Education apps by ARworks
PPTX
Pharma apps by ARworks
PPTX
Mobile Apps For Marketing by ARworks
PPTX
Augmented Reality alapú okostelefonos alkalmazások
PPTX
Augmented Reality Deck by ARworks - v2
PPTX
Augmented Reality presentation of ARworks
VR/AR és mobil megoldások a egészségügyben
Immersive sales using VR/AR/XR in the new normal
Immerziv Értékesítés a VR/AR/3D segítségével - New
VR (virtuális valóság) training gyorstalpaló
VR and AR solutions for Industry 4.0 by ARworks
VR bevezető - az alapok
ARworks credentials 2016
Hogyan kössünk app tartalmat termékeinkhez vonalkód segítségével
13 steps of a Sales Promotion managed by a sole mobile app
Mobile App Ideas for the Olympics by ARworks 2
Mobile apps for pharma and healthcare by ARworks
Indoor Positioning Systems (IPS) for Mobile Apps
Brain summary
Digital Medical Workshop by ARworks
Education apps by ARworks
Pharma apps by ARworks
Mobile Apps For Marketing by ARworks
Augmented Reality alapú okostelefonos alkalmazások
Augmented Reality Deck by ARworks - v2
Augmented Reality presentation of ARworks

Recently uploaded (20)

PDF
Approach and Philosophy of On baking technology
PPTX
20250228 LYD VKU AI Blended-Learning.pptx
PPTX
Big Data Technologies - Introduction.pptx
PPTX
sap open course for s4hana steps from ECC to s4
PPTX
MYSQL Presentation for SQL database connectivity
PDF
How UI/UX Design Impacts User Retention in Mobile Apps.pdf
PDF
7 ChatGPT Prompts to Help You Define Your Ideal Customer Profile.pdf
PDF
Advanced methodologies resolving dimensionality complications for autism neur...
PDF
Reach Out and Touch Someone: Haptics and Empathic Computing
PPTX
Effective Security Operations Center (SOC) A Modern, Strategic, and Threat-In...
PDF
Review of recent advances in non-invasive hemoglobin estimation
PDF
Architecting across the Boundaries of two Complex Domains - Healthcare & Tech...
PDF
Optimiser vos workloads AI/ML sur Amazon EC2 et AWS Graviton
PDF
Network Security Unit 5.pdf for BCA BBA.
PDF
Per capita expenditure prediction using model stacking based on satellite ima...
PDF
MIND Revenue Release Quarter 2 2025 Press Release
PDF
TokAI - TikTok AI Agent : The First AI Application That Analyzes 10,000+ Vira...
PDF
NewMind AI Weekly Chronicles - August'25 Week I
PPT
“AI and Expert System Decision Support & Business Intelligence Systems”
PDF
Diabetes mellitus diagnosis method based random forest with bat algorithm
Approach and Philosophy of On baking technology
20250228 LYD VKU AI Blended-Learning.pptx
Big Data Technologies - Introduction.pptx
sap open course for s4hana steps from ECC to s4
MYSQL Presentation for SQL database connectivity
How UI/UX Design Impacts User Retention in Mobile Apps.pdf
7 ChatGPT Prompts to Help You Define Your Ideal Customer Profile.pdf
Advanced methodologies resolving dimensionality complications for autism neur...
Reach Out and Touch Someone: Haptics and Empathic Computing
Effective Security Operations Center (SOC) A Modern, Strategic, and Threat-In...
Review of recent advances in non-invasive hemoglobin estimation
Architecting across the Boundaries of two Complex Domains - Healthcare & Tech...
Optimiser vos workloads AI/ML sur Amazon EC2 et AWS Graviton
Network Security Unit 5.pdf for BCA BBA.
Per capita expenditure prediction using model stacking based on satellite ima...
MIND Revenue Release Quarter 2 2025 Press Release
TokAI - TikTok AI Agent : The First AI Application That Analyzes 10,000+ Vira...
NewMind AI Weekly Chronicles - August'25 Week I
“AI and Expert System Decision Support & Business Intelligence Systems”
Diabetes mellitus diagnosis method based random forest with bat algorithm

Status of the Mobile market, Apps and Augmented Reality

  • 1. Smartphones and apps 1bn people using it 3 hours a day. Do you have a strategy? Szabolcs Budahazy, CEO Linked in: http://hu.linkedin.com/pub/szabolcs-budahazy/12/688/744/ www.arworks.com
  • 3. Content 1. World of smartphones 2. Apps 3. Corporate apps 4. Augmented Reality 5. App development 6. Marketing your app 7. Apps as salestools 8. The future
  • 5. Market • Newly sold devices 2012: – 1.8 bn phones: 40% smartphones/60% feature phones – 2011 to 2012 38% increase in smartphone sales • All used devices – 6.2bn subscription – 4.2 bn actual user – 1bn smartphones • 2017: 3bn Smartphones
  • 6. Manufacturers Samsung Nokia Apple
  • 7. Most popular Android phones http://www.appbrain.com/stats/number-of-android-apps
  • 9. Op system changes 2007-2012 Guardian 2012/05
  • 10. Feb 2012 vs Feb 2013 Kantar Worldpanel ComTech
  • 11. Usage
  • 12. Replacing everything Carkey Airplane Bankcard ticket Phone Flower Health care TV
  • 16. Time spent with Mobile apps
  • 17. From 100 users – how many searched for a specified content?
  • 22. App stores (March 2013) • 800,000 - Apple App Store • 664.000 – Google Play (Android) • 100.000 – Blackberry World • 50,000 – Windows Store New apps by week in the Windows Store
  • 24. TOP 12 all time apps
  • 27. How do you use the mobile?
  • 30. Apps • For Profit apps – Apps for sell (short/long term) • Corporate apps – Marketing – CRM, sales process – Manual – Processes – Other
  • 31. Marketing apps • Catalogue (Car, Furniture, etc) • Game with product (FMCG) • Game theme connected the brand • Functional (Nike, Adidas, Knorr) • Shareable content, Interactivity
  • 37. Branded Apps in Marketing What we see: • Games with products • Catalogues/Mobile Brochures • Simple branded “fun games” What brands need: • Branded, useful or real fun addictive apps ensuring repeated usage, building up brand loyalty and increase sales
  • 38. Feel the need “Unilever, the world's second-largest advertiser, brought more than 30 marketing executives to the Consumer Electronics Show in Las Vegas to meet with tech partners and immerse themselves in the technologies shaping the way people interact with content and one another.” January, 2012 More…
  • 39. Marketers problems • No personal smartphone experience • Failing to understand importance of changes • Concentrating on own product, not on user’s interests and motivation • Limited knowledge of technology
  • 41. A special smartphone technology
  • 43. Augmented Reality (AR): superimposing additional digital information on a live camera image of a smartphone
  • 44. AR types Panoramic Markerprint GPS
  • 45. Augmented Reality gives you Talking print Interactive Video Screens on ads prints newspaper products Unlimited 3D brand Holographic Immersive 3D test drives sculptures product demo TV spots Pop up stores Time travel Space travel anywhere …. and many many more
  • 46. Markerprint AR • Novartis • Deutsche Telekom Angry Bird • Aquarium • F1 Car
  • 47. Panoramic AR • Audi • Ericsson City • KH HQ • Angry birds
  • 48. GPS AR - Navigators • Olympic • Telekom Festival • Mecca • Wine
  • 49. Eyewear Contact … Lenses Future 3D Car movie – Window PS3
  • 51. Smartphone content alternatives • Responsive web site • Web apps – HTML5 – Look like an App • Standalone apps – Installed, works off-line, – Operating system upgrades – Device optimalisation – One app vs Many apps
  • 52. Responsive PC Mobile
  • 54. App design - hints • Name of the app • Platform design standards • GUI, UI – 2013 Simplicity • Apple versions (iPhone 3GS, 4, 5, iPad2, iPad3, iPad Mini) • Android versions (4000 devices – S/M/L screens) • App Store size – 50 MB • Integrating videos – native or youtube
  • 55. MarCom Apps :Timing/process • T-day:Brief • T+1 week: Offer • T+2 week: Order • T+3 week: Final specification • T+6 week: Programming/design/testing • T+9 week: Public app
  • 57. Making it downloadable iOS - Apple • Developer status – Public developer (App Store apps) – Enterprise developer (Internal apps) • Process – application, approval, fee • Approval time • Approval process Android – Google Play • Easy – 1 day
  • 59. App marketing steps • Let them know so they download – Link in a: Web site, Banner, eDM, QR code,
  • 60. Find the link to Apps!
  • 67. App marketing steps • Let them know so they download – Link in a: Web site, Banner, eDM, QR code, • First launch – Reward, hook element – Exclusive content • Regular use – Functional value/solving a problem (product related) – Gamification – Push notification • Monetize • Recommend/share to others
  • 68. Monetizing successful apps • Special product/brand experience • Special offers • Motivating to visit sales points, stores • Local based marketing • Brand ambassadors: – Sharing experience – reaching other potential customers
  • 70. Content 1. World of smartphones 2. Apps 3. Corporate apps 4. Augmented Reality 5. App development 6. Marketing your app 7. Making profit 8. The future
  • 71. The world is going mobile Are you?
  • 72. END or the beginning of a beautiful future :) Szabolcs Budahazy, CEO Linked in: http://hu.linkedin.com/pub/szabolcs-budahazy/12/688/744/ www.arworks.com

Editor's Notes

  • #23: 03/26 – 820new/day -12,000 photo – 2300 SuDoKu – 400 calorie counters
  • #45: SPARMERCEDESAUDI Q3