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2 
OBJECTIVE 
INTRODUCTION 
WHAT IS BRAIN-COMPUTER INTERFACE? 
WHAT IS ELECTROOCULOGRAPHY? 
COMBINED INTERFACE 
EXPERIMENTAL RESULTS 
ADVANTAGES AND DISADVANTAGES 
APPLICATIONS 
 CONCLUSION AND FUTURESCOPE 
 REFERENCES
This paper describes a basic understanding of BCI 
and EOG and multimodal interface that combines 
both of these. 
3 
To illustrate an experiment to move a dot in a 
graphic user interface in support of the avove 
concept.
4 
Ø Nowadays there are numerous assistive technologies for 
physically impaired users. 
Ø In this sense there are great a number of interfaces that 
enhance the quality of life of disabled people, increasing their 
interdependence and granting greater social inclusion. 
Ø. Brain-computer interface (BCI) technology is now being 
incorporated into their treatment, offering the promise of a 
greatly enhanced quality of life
5 
ØSome patients still have voluntary control of the 
muscles controlling eye movement, the monitoring of 
eye movement can help these patients communicate 
with their environment and control devices. 
ØThere is a huge opportunity for advancement in this 
field by combining EEG and EOG data.
6 
ØBrain-computer interface (BCI) is a fast-growing 
emergent technology, in which researchers aim to 
build a direct channel between the human brain and 
the computer 
ØA Brain Computer Interface (BCI) is a collaboration 
in which a brain accepts and controls a mechanical 
device as a natural part of its representation of the 
body. 
ØIn this experiment the users wer asked to imagine small circular movements of their right 
snd left arm and then their bioelectrical activity will be measured.
7 
ØMain principle behind this is the bio-electrical 
activity of the nerves and muscles 
ØBrain is composed of millions of neurons, and 
when these neurons fires there is a voltage 
change across the cells generating signals across 
the surface of the brain. 
ØBy monitoring and analysing these signals by externally placed electrodes when can 
understand the working of the brain. 
ØEEG(ElectroEncephalography)is a non -ivasive method to 
record this brain activity directly from the scalp. 
ØNo EEG pattern is duplicated for any 2 distinct actions. 
ØIt is recorded by placing small electrodes on the scalp in 
certain positions
8
9 
The common structure of BCI is the following: 
ØSignal Acquisition: The EEG are obtained from the brain through 
invasive or non invasive techniques. 
ØSignal Preprocessing: Once the signals are acquired it is necessary to 
clean them. 
ØSignal Classification: Once they are cleaned they will be processed and 
classified to find out which kind of mental task the subject is 
performing. 
ØComputer Interaction :;Once they are classified they will be used for 
the development of certain application.
10 
ØElectrooculography (EOG) is a technology of placing electrodes on 
user's forehead around the eyes to record eye movements . 
ØThis technology is based on the principle of recording the corneal-retinal 
potential (CRP), which is the resting potential between the cornea 
and the retina commonl y known as electrooculogram. 
Ø.(EOG) is a very small electrical potential that can be detected using 
electrodes and islinearly proportional to eye displacement 
ØBasically EOG is a bio-electrical skin potential measured around the 
eyes
11 
. 
ØIn the process of detection, the electrodes act as a transducer 
converting the ion current obtained at the skin to electrode current 
Ø. For detection of horizontal motion there is generally one 
electrode in the outer edge of each. Eye 
ØFor detection of vertical motion electrodes are kept above and 
below the eyes
12
ØTo detect the eyes movement an algorithm has been developed which is able to detect 
the gaze direction of the eyes (right, left, up and down) as well as the blink of the users. 
Øthe user must perform fast movements of their eyes in the desired direction and then 
returning to their centre positions. 
ØTo obtain the output, i.e. the direction of the gaze or the blink of the user, the output is 
analyzed. In every 0.5 seconds .First, a moving average filter is applied to get a clearer 
signal. 
ØNext, the derivative is done to detect the abrupt changes of the signal when the user 
performs a fast movement of his/her eyes. 
ØThe maximums and minimums of the waveform are searched as well as the time 
when they are produced ,and the values Iower than the noise threshold are removed 
and the rest of maximums and minimums values are added to detect the eye 
movement. 
13
14 
ØFinally, this is evaluated in order to obtain the gaze direction or the 
blink. 
ØTo detect a blink it is checked if the value of the vector is higher than 
the blink threshold. 
ØOtherwise, if a sequence of two values of the vector (maximum-minimum 
or mini mum-maximum) was produced with a difference 
lower than 0.6 seconds, a right/up or left/down movement has been 
produced.
15
ØThe BCI and the EOG interface have been combined in order to be 
able to perform more complex tasks. 
Ø Once the EEG and EOG signals are processed, the mental task 
that the user is performing and the gaze direction are obtained each 
0.5 seconds. 
ØThe combination of both commands has been used to interact, in 
this case with a GUI. 
16 
ØThe commands of the EOG interface (up, down, right and left) 
have been used to move a dot in a plane while the commands of 
the BCI will control the height of the dot.
17 
ØIn this first approach the control has been simplified using a 
non simultaneous control. When the user performs an eye 
movement in the desired direction, the dot starts moving in this 
direction. 
ØWhen the user wants to stop it, he/she must perform an eye 
movement on the opposite direction. 
ØWhile the dot is moving, it is not allowed to change the 
direction of movement without stopping the dot first. This has 
been done to force the user to return to a rest state.
ØWhen the dot is stopped, the BCI starts working, changing 
the height of the dot. 
ØIf the user thinks of the mental task corresponding to right, 
the dot increases its height, and if the user thinks of the left 
mental task the dot decreases its height. 
18 
ØTo give time to the user to start thinking in the correct 
mental task, when the dot stops, the height of the dot does 
not change until 1.5 seconds later
ØThree male healthy volunteers with ages between 25 and 35 participate on 
the experiments. and learned to control both interfaces independently. 
19 
ØFirst, the thresholds of the EOG interface were searched for each user and 
then the users could train performing several movements. 
ØAfter that, the users started their training with the BCI. 
ØThe users trained with several graphic interfaces that shows them a visual 
feedback of BCI output, so the users knows if they are doing well or not. 
ØOnce both interfaces are controlled properly, the user starts working with 
the multi modal interface.
20 
ØThe GUI shows a workspace where a dot can be moved in X, Y and Z. Two targets 
with a specific position have been placed on the GUI. 
ØThe objective of the user is to perform several eyes movements using the EOG 
interface to get closer to them in the X and Y plane, and then, with the assistance of the 
BCI, to think of the corresponding mental task in order to change the height of the dot 
to match it with the target. 
ØThe dot starts in the position X=0, Y=0 and Z=0. First, the user will go to the target 1 
(placed in X=-200, Y=120 and Z=150) and next to the target 2 (placed in X=280, Y=- 
210 and Z=50). 
ØTime used to arrive from the stating position to the first target, and to go from the 
first to the second target are measured. 
ØThe dot is moved in a each time a command is received (each 0.5 seconds).
21 
ØThe EOG algorithm was tested obtaining satisfactory results and the 
users obtained a success percentage around 94% (the rest 
corresponded to no detections). 
ØThe BCI was tested in where the users obtained a initial good enough 
results (success rate of around a 60% with a 10% of uncertainty) that 
improved during the tests 
ØThe BCI requires thinking constantly in the corresponding mental 
task to increase or decrease the height of the dot, while with the EOG 
interface only a movement must be performed to start moving the dot 
or to stop it. The time used by the users to arrive to the targets is quite 
low.
22
23 
Ø allow paralyzed people to control prosthetic limbs with their mind 
Ø Transmit visual images to the mind of a blind person, allowing them to 
see 
ØTransmit auditory data to the mind of a def person, allowing them to 
hear 
Øallow gamers to control video games with their minds 
Øallow a mute person to have their thoughts displayed and spoken by a 
computer
24 
DISADVANTAGES 
ØResearch is still in beginning stages 
ØThe current technology is crude 
ØEthical issues may prevent its development 
ØElectrodes outside of the skull can detect very few electric 
signals from the brain
25
26 
. 
NEUROSKY 
In a hospital you have to 
lie still, away from all 
sources of electrical 
interference, to have your 
brainwaves read.,Ttis chip 
captures your very 
weak brainwave as you go 
about normal life.”
The sensor, which is implanted into 
the brain, monitors brain activity in 
the patient and converts the 
intention of the user into computer 
commands. 
27 
BRAIN GATE
Researchers have 
developed an interface 
for Honda's Asimo 
robot that allows 
individuals to control it 
simply by thinking. 
28 
HONDA ASIMO
29 
BIONIC EYE 
A visual prosthesis, often referred 
to as a bionic eye, is an 
experimental visual device 
intended to restore functional 
vision in those suffering from 
partial or total blindness
GAME CONTROL 
Gaming control using a 
wearable and wireless EEG 
and EOG interface device with 
novel dry foam-based sensors. 
30 
And many more....!!!
31 
CONCLUSION AND 
FUTURESCOPE 
ØA multimodal interface composed by a BCI and an EOG interface has been 
designed. This interface allows increasing the number of commands that can be 
generated to interact with a device. 
ØIt has been tested in a graphic user interface where several trajectories have been 
performed by three users to get closer to some targets. 
ØThe results have shown that the users were able to use the multimodal interface to 
control the 3D movement of the dot. 
ØUltimately, multimodal interfaces are just one part of the larger movement to 
establish richer communications interfaces, ones that can expand existing 
computational functionality and also improve support for human cognition and 
performance.
32 
ØIn conclusion, multimodal interfaces are just beginning to model 
human-like sensory perception and communication patterns. 
ØThey are recognizing and identifying actions, language and people that 
have been seen, heard, or in other ways experienced in the past. 
ØThey literally reflect and acknowledge the existence of human users, 
empower them in many new ways. 
Ø.In all of these ways novel multimodal interfaces, as primitive as their 
early stages, represent a new multidisciplinary science, a new art form, 
and a socio-political statement about our collective desire to humanize 
the technology we create.
Øbiodegradable electrode, - dissolve away safely. - -longer lasting 
versions --better signal quality 
Ødirect control over the activities of all individual nerrons n anobrobots 
ØMemory Upload/Download and have memories that they themselves had not 
had. 
33 
Ø Dream Capture 
Ø Brain as a Computer 
Ø Google Search” through brain
34 
. 
E3 2009- Project Natal Milo 
EyePet – PlayStation 
Xbox 360- Kinect - E3 2010 
All Up Montage -
Ø. Chen and W.S. Newman, "A Human-robot Interface Based on El elecctrooculography" , 
IEEE International Conference on Robotics and Automation, vol. 1, pp. 243-248, 2004. 
ØE. lanez, J. M. Azorin, E. Fernandez and A. ubeda "Interface Based on Electrooculograhy 
for Velocity Control of a Robot Arm". Applied Bionics and Biomechanics, vol. 7, no 3, pp. 
199-207, 2010 
ØG. Dornhege, J.R. Milian, T. Hinterberger, D. McFarland and K. Muller. "Towa-ds Brain- 
Computer Interfacing". MIT Press. Cambridge, Massachusetts, 2007. 
ØE. IMez, M. C. Furi6, J. M. Azorin, J. A. Huizzi and E. Fernandez, "Bran-Robot Interface for 
Controlling a Remote Robot Arm", Lecture Notes on Computer Sciences. Ill International 
Vbrk-Conference on the Interplay between Natural and Artificial Corruption (IVNANAC), 
vol. 5602, pp. 353-361. 2009 
35
36 
ØR. Leeb, H. Sagha. R. Chaariaga and J.R. Milln, "Multi modal Fusion of Muscle and 
Bran Signals for a Hybrid-BCI", In Proceedings of the 32nd Annual International 
Conference of the IEEE Engineering in Medicine and Biology Society, pp 4343- 
4346. 2010. 
ØE.C. Lee, J C. OADob, J.H Kim, M. Whaig and K.R. Pak, "A Bran-Computer Interface 
Method Combined with Eye Tracking for 3D Interaction", Journal of Neuroscience 
Methods. vol. 190, pp 289-298, 2010 
Ø E. lariez, J. M. Azorin. A Ubecla J. M. Fernandez and E Fernandez, " Mental Tasks- 
Based Bran—Robot Interface" , Robotics and Autonomous Sisters, vol 58, no 12, 
pp. 1238-1245, 2010
37 
Thank You!!!

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UNIT-1 - COAL BASED THERMAL POWER PLANTS

MULTIMODAL INTERFACE OF BRAQIN COMPUTER INTERFACE AND ELECTOOCULOGRAPHY

  • 1. 1
  • 2. 2 OBJECTIVE INTRODUCTION WHAT IS BRAIN-COMPUTER INTERFACE? WHAT IS ELECTROOCULOGRAPHY? COMBINED INTERFACE EXPERIMENTAL RESULTS ADVANTAGES AND DISADVANTAGES APPLICATIONS  CONCLUSION AND FUTURESCOPE  REFERENCES
  • 3. This paper describes a basic understanding of BCI and EOG and multimodal interface that combines both of these. 3 To illustrate an experiment to move a dot in a graphic user interface in support of the avove concept.
  • 4. 4 Ø Nowadays there are numerous assistive technologies for physically impaired users. Ø In this sense there are great a number of interfaces that enhance the quality of life of disabled people, increasing their interdependence and granting greater social inclusion. Ø. Brain-computer interface (BCI) technology is now being incorporated into their treatment, offering the promise of a greatly enhanced quality of life
  • 5. 5 ØSome patients still have voluntary control of the muscles controlling eye movement, the monitoring of eye movement can help these patients communicate with their environment and control devices. ØThere is a huge opportunity for advancement in this field by combining EEG and EOG data.
  • 6. 6 ØBrain-computer interface (BCI) is a fast-growing emergent technology, in which researchers aim to build a direct channel between the human brain and the computer ØA Brain Computer Interface (BCI) is a collaboration in which a brain accepts and controls a mechanical device as a natural part of its representation of the body. ØIn this experiment the users wer asked to imagine small circular movements of their right snd left arm and then their bioelectrical activity will be measured.
  • 7. 7 ØMain principle behind this is the bio-electrical activity of the nerves and muscles ØBrain is composed of millions of neurons, and when these neurons fires there is a voltage change across the cells generating signals across the surface of the brain. ØBy monitoring and analysing these signals by externally placed electrodes when can understand the working of the brain. ØEEG(ElectroEncephalography)is a non -ivasive method to record this brain activity directly from the scalp. ØNo EEG pattern is duplicated for any 2 distinct actions. ØIt is recorded by placing small electrodes on the scalp in certain positions
  • 8. 8
  • 9. 9 The common structure of BCI is the following: ØSignal Acquisition: The EEG are obtained from the brain through invasive or non invasive techniques. ØSignal Preprocessing: Once the signals are acquired it is necessary to clean them. ØSignal Classification: Once they are cleaned they will be processed and classified to find out which kind of mental task the subject is performing. ØComputer Interaction :;Once they are classified they will be used for the development of certain application.
  • 10. 10 ØElectrooculography (EOG) is a technology of placing electrodes on user's forehead around the eyes to record eye movements . ØThis technology is based on the principle of recording the corneal-retinal potential (CRP), which is the resting potential between the cornea and the retina commonl y known as electrooculogram. Ø.(EOG) is a very small electrical potential that can be detected using electrodes and islinearly proportional to eye displacement ØBasically EOG is a bio-electrical skin potential measured around the eyes
  • 11. 11 . ØIn the process of detection, the electrodes act as a transducer converting the ion current obtained at the skin to electrode current Ø. For detection of horizontal motion there is generally one electrode in the outer edge of each. Eye ØFor detection of vertical motion electrodes are kept above and below the eyes
  • 12. 12
  • 13. ØTo detect the eyes movement an algorithm has been developed which is able to detect the gaze direction of the eyes (right, left, up and down) as well as the blink of the users. Øthe user must perform fast movements of their eyes in the desired direction and then returning to their centre positions. ØTo obtain the output, i.e. the direction of the gaze or the blink of the user, the output is analyzed. In every 0.5 seconds .First, a moving average filter is applied to get a clearer signal. ØNext, the derivative is done to detect the abrupt changes of the signal when the user performs a fast movement of his/her eyes. ØThe maximums and minimums of the waveform are searched as well as the time when they are produced ,and the values Iower than the noise threshold are removed and the rest of maximums and minimums values are added to detect the eye movement. 13
  • 14. 14 ØFinally, this is evaluated in order to obtain the gaze direction or the blink. ØTo detect a blink it is checked if the value of the vector is higher than the blink threshold. ØOtherwise, if a sequence of two values of the vector (maximum-minimum or mini mum-maximum) was produced with a difference lower than 0.6 seconds, a right/up or left/down movement has been produced.
  • 15. 15
  • 16. ØThe BCI and the EOG interface have been combined in order to be able to perform more complex tasks. Ø Once the EEG and EOG signals are processed, the mental task that the user is performing and the gaze direction are obtained each 0.5 seconds. ØThe combination of both commands has been used to interact, in this case with a GUI. 16 ØThe commands of the EOG interface (up, down, right and left) have been used to move a dot in a plane while the commands of the BCI will control the height of the dot.
  • 17. 17 ØIn this first approach the control has been simplified using a non simultaneous control. When the user performs an eye movement in the desired direction, the dot starts moving in this direction. ØWhen the user wants to stop it, he/she must perform an eye movement on the opposite direction. ØWhile the dot is moving, it is not allowed to change the direction of movement without stopping the dot first. This has been done to force the user to return to a rest state.
  • 18. ØWhen the dot is stopped, the BCI starts working, changing the height of the dot. ØIf the user thinks of the mental task corresponding to right, the dot increases its height, and if the user thinks of the left mental task the dot decreases its height. 18 ØTo give time to the user to start thinking in the correct mental task, when the dot stops, the height of the dot does not change until 1.5 seconds later
  • 19. ØThree male healthy volunteers with ages between 25 and 35 participate on the experiments. and learned to control both interfaces independently. 19 ØFirst, the thresholds of the EOG interface were searched for each user and then the users could train performing several movements. ØAfter that, the users started their training with the BCI. ØThe users trained with several graphic interfaces that shows them a visual feedback of BCI output, so the users knows if they are doing well or not. ØOnce both interfaces are controlled properly, the user starts working with the multi modal interface.
  • 20. 20 ØThe GUI shows a workspace where a dot can be moved in X, Y and Z. Two targets with a specific position have been placed on the GUI. ØThe objective of the user is to perform several eyes movements using the EOG interface to get closer to them in the X and Y plane, and then, with the assistance of the BCI, to think of the corresponding mental task in order to change the height of the dot to match it with the target. ØThe dot starts in the position X=0, Y=0 and Z=0. First, the user will go to the target 1 (placed in X=-200, Y=120 and Z=150) and next to the target 2 (placed in X=280, Y=- 210 and Z=50). ØTime used to arrive from the stating position to the first target, and to go from the first to the second target are measured. ØThe dot is moved in a each time a command is received (each 0.5 seconds).
  • 21. 21 ØThe EOG algorithm was tested obtaining satisfactory results and the users obtained a success percentage around 94% (the rest corresponded to no detections). ØThe BCI was tested in where the users obtained a initial good enough results (success rate of around a 60% with a 10% of uncertainty) that improved during the tests ØThe BCI requires thinking constantly in the corresponding mental task to increase or decrease the height of the dot, while with the EOG interface only a movement must be performed to start moving the dot or to stop it. The time used by the users to arrive to the targets is quite low.
  • 22. 22
  • 23. 23 Ø allow paralyzed people to control prosthetic limbs with their mind Ø Transmit visual images to the mind of a blind person, allowing them to see ØTransmit auditory data to the mind of a def person, allowing them to hear Øallow gamers to control video games with their minds Øallow a mute person to have their thoughts displayed and spoken by a computer
  • 24. 24 DISADVANTAGES ØResearch is still in beginning stages ØThe current technology is crude ØEthical issues may prevent its development ØElectrodes outside of the skull can detect very few electric signals from the brain
  • 25. 25
  • 26. 26 . NEUROSKY In a hospital you have to lie still, away from all sources of electrical interference, to have your brainwaves read.,Ttis chip captures your very weak brainwave as you go about normal life.”
  • 27. The sensor, which is implanted into the brain, monitors brain activity in the patient and converts the intention of the user into computer commands. 27 BRAIN GATE
  • 28. Researchers have developed an interface for Honda's Asimo robot that allows individuals to control it simply by thinking. 28 HONDA ASIMO
  • 29. 29 BIONIC EYE A visual prosthesis, often referred to as a bionic eye, is an experimental visual device intended to restore functional vision in those suffering from partial or total blindness
  • 30. GAME CONTROL Gaming control using a wearable and wireless EEG and EOG interface device with novel dry foam-based sensors. 30 And many more....!!!
  • 31. 31 CONCLUSION AND FUTURESCOPE ØA multimodal interface composed by a BCI and an EOG interface has been designed. This interface allows increasing the number of commands that can be generated to interact with a device. ØIt has been tested in a graphic user interface where several trajectories have been performed by three users to get closer to some targets. ØThe results have shown that the users were able to use the multimodal interface to control the 3D movement of the dot. ØUltimately, multimodal interfaces are just one part of the larger movement to establish richer communications interfaces, ones that can expand existing computational functionality and also improve support for human cognition and performance.
  • 32. 32 ØIn conclusion, multimodal interfaces are just beginning to model human-like sensory perception and communication patterns. ØThey are recognizing and identifying actions, language and people that have been seen, heard, or in other ways experienced in the past. ØThey literally reflect and acknowledge the existence of human users, empower them in many new ways. Ø.In all of these ways novel multimodal interfaces, as primitive as their early stages, represent a new multidisciplinary science, a new art form, and a socio-political statement about our collective desire to humanize the technology we create.
  • 33. Øbiodegradable electrode, - dissolve away safely. - -longer lasting versions --better signal quality Ødirect control over the activities of all individual nerrons n anobrobots ØMemory Upload/Download and have memories that they themselves had not had. 33 Ø Dream Capture Ø Brain as a Computer Ø Google Search” through brain
  • 34. 34 . E3 2009- Project Natal Milo EyePet – PlayStation Xbox 360- Kinect - E3 2010 All Up Montage -
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  • 36. 36 ØR. Leeb, H. Sagha. R. Chaariaga and J.R. Milln, "Multi modal Fusion of Muscle and Bran Signals for a Hybrid-BCI", In Proceedings of the 32nd Annual International Conference of the IEEE Engineering in Medicine and Biology Society, pp 4343- 4346. 2010. ØE.C. Lee, J C. OADob, J.H Kim, M. Whaig and K.R. Pak, "A Bran-Computer Interface Method Combined with Eye Tracking for 3D Interaction", Journal of Neuroscience Methods. vol. 190, pp 289-298, 2010 Ø E. lariez, J. M. Azorin. A Ubecla J. M. Fernandez and E Fernandez, " Mental Tasks- Based Bran—Robot Interface" , Robotics and Autonomous Sisters, vol 58, no 12, pp. 1238-1245, 2010