This document discusses navigation meshes (NavMeshes), which are a technique for pathfinding and movement in 3D virtual environments. A NavMesh is a simplified 3D geometry that represents the walkable space of a virtual world. It is composed of convex polygons connected at edges. This geometry is converted into a graph that serves as the input for pathfinding algorithms. Pathfinding algorithms like A* are run on the graph to determine a path between locations. The resulting path is then used to control an agent's movement through the virtual environment by interpolating its position between nodes representing polygons in the NavMesh.