This document discusses experience design and tools for creative thinking and collaboration. It introduces Adrian Franks, a design director with over 20 years of experience, and defines design as planning and projecting ideas and experiences through visual and textual content. It discusses tangible action and a creative formula for transformative experiences. The document then compares older design tools that were not connected to networks with contemporary collaborative tools like Sketch, Marvel, Invision, and communities. It concludes by encouraging creating beautiful experiences and getting social on Twitter and Instagram.