This document provides an introduction and overview for a research report and thesis. It is authored by Nicolas Lindbäck, a 3D artist researching narration and graphics. The report is aimed at developers and artists to increase their competence and knowledge. The activities will focus 50% on finding references, 15% on testing assumptions, 15% on collecting evidence, and 20% on documentation and reflection. 85% of the activities will be relevant to Nicolas's future professional role. The activities will first involve gathering materials, then reflecting on the information, and lastly writing the report. The expected results are employment in the game industry as an artist or lead artist and recognition for competence in art. The target audiences are artists, game developers,
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