2. What is design thinking?
-is a progressive teaching strategy
that allows the students to look for
real-world problems and finding
creative solutions.
https://www.scribd.com/document/514406654/Math-Module-3-Lesson-2
3. Kelley and
Kelley (2013)
• Design Thinking (DT)
as a methodology that
utilizes the mindset and
creative tools of the
user to meet all kinds of
life challenges.
https://digitalcommons.csp.edu/cgi/viewcontent.cgi?article=1191&context=cup_commons_grad_edd
4. • DT as a mindset and approach to learning,
collaboration, and problem-solving, and a
structured framework to identify challenges,
collect information, generate potential solutions,
develop ideas, and test the solutions.
(Harvard University, The Teaching
and Learning Lab)
https://www.researchgate.net/publication/357825757_Design_Thinking_in_Mathematics_
Education_The_Minecraft_Case
5. Design Thinking
• The goal of design thinking is
for the students to respond to
a particular need (a real-
world problem).
https://www.studocu.com/ph/n/27087014?sid=01737464200
6. 5 Stages of Design Thinking
Adapted from the Institute of Design at
Stanford University.
Empathize
Define
Ideate
Prototype
Test
https://www.studocu.com/ph/n/27087014?sid=0173746420
7. EMPATHIZE
•Understand the audience and have
compassion for whom you are
designing.
•Empathy — understanding others'
needs.
•Teacher's Role: Guide students to "put
themselves in others' shoes."
https://www.studocu.com/ph/n/27087014?sid=01737464200
8. EMPATHIZE
According to the developmental
stages,
•Intermediate-grade students may struggle
with empathy.
•Children at this level often don't realize
their actions impact others.
https://www.studocu.com/ph/n/27087014?sid=01737464200
10. DEFINE
•Clearly articulate the issue or
problem you need to solve.
•Synthesizing the collected data into
needs and insights to define the
problem statement: Point of View
https://www.studocu.com/ph/n/27087014?sid=01737464200
https://www.researchgate.net/publication/357825757_Design_Thinking_in_Mat
hematics_Education_The_Minecraft_Case
11. IDEATE
•Generate ideas, conduct research
and brainstorm possible solutions.
Develop your solution.
•Think outside the box; encourage
radical ideas.
https://www.studocu.com/ph/n/27087014?sid=01737464200
12. IDEATE
•All ideas must be written or illustrated.
•Use sticky notes to record ideas and
organize them into a mind map.
•At this stage the students will be able to
apply their mathematical knowledge and
skills.
https://www.studocu.com/ph/n/27087014?sid=01737464200
13. PROTOTYPE
•Design a prototype to test your
solution.
•Turning ideas into physical forms
by making prototypes.
https://www.studocu.com/ph/n/27087014?sid=01737464200
14. PROTOTYPE
•A prototype is anything that a user
can interact with in order to, later on,
provide feedback about it.
https://www.studocu.com/ph/n/27087014?sid=01737464200
15. TEST
•Engage in an iterative continuous
improvement process for your
innovation.
•Getting feedback from the users
about the solution and developing
them to reach better solutions.
https://www.studocu.com/ph/n/27087014?sid=01737464200
16. TEST
•Failure is part of the process—
encourage trial-and-error.
•Learning happens through testing
and refining the design.
https://www.studocu.com/ph/n/27087014?sid=01737464200
17. Why is Design Thinking important?
Design Thinking is one of the best tools we
can give our students to ensure they:
• Have creative confidence in their abilities
to adapt and respond to new challenges.
• Are able to identify and develop innovative,
creative solutions to problems they and
others encounter.
https://www.makersempire.com/what-is-design-thinking-a-handy-guide-for-classroom-teachers/
18. Why is Design Thinking important?
• Develop as optimistic, empathetic and
active members of society who can
contribute to solving the complex
challenges the world faces.
https://www.makersempire.com/what-is-design-thinking-a-handy-guide-for-classroom-teachers/
19. Benefits of Design Thinking in
Math Education
•Creativity
•Collaboration
•Critical Thinking
•Problem-Solving
•Engagement
•Deeper Understanding
https://www.linkedin.com/pulse/how-design-thinking-used-mathematics-karthik-v-ein7c
20. Applications in Mathematics
Education
• Problem-Based Learning: Design thinking
can be integrated into problem-based
learning, where students are given real-
world problems to solve using mathematical
concepts.
https://www.linkedin.com/pulse/design-thinking-mathematics-dr-g-nandini-gnanasekaran-s2j8c
21. Applications in Mathematics
Education
• Curriculum Design: Teachers can use design
thinking to create curriculum and lesson
plans that are more aligned with students'
needs and learning styles, making
mathematical concepts more accessible and
understandable.
https://www.linkedin.com/pulse/design-thinking-mathematics-dr-g-nandini-gnanasekaran-s2j8c
22. Applications in Mathematics
Education
• Assessment and Feedback: In designing
assessments, educators can use design
thinking to create tests and quizzes that not
only evaluate students' understanding but
also provide constructive feedback, helping
them to improve.
https://www.linkedin.com/pulse/design-thinking-mathematics-dr-g-nandini-gnanasekaran-s2j8c