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Practical Scrum

Day II
Ilan Kirschenbaum
Agile coach
co-founder @ practical-agile
twitter: @_kirschi
email: ilan@practical-agile.com
blog: http://fostnope.com/
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Exercise
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• Our Specially Crafted Feedback Forms
• Agile Practitioners IL
• Lifetime Guarantee
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Agenda
• Product owner
• Product backlog
• Planning
• Estimating
• Sprint planning
• Sprint backlog
• Burndown charts
• Daily scrum
• Sprint review
• Sprint retrospective
• Scrum simulation
• Scaling Scrum
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Product Owner
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Exercise: The
painters game
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Round 1
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Round 2
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Round 3
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QIt’s possible to transfer information
effectively on written documents
without much of human contact.
Essential knowledge is lost in every
handover and human interaction is needed
to overcome it.
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The Product Owner
• The person that represents the customer.
• Should have business knowledge or at least have
access to it.
• Has almost no authority over the team in technical
aspects.
• Exceptions are non-functional constraints and
requirements And the definition of Done.
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Role of the PO
• Defines the features of the product
• Defines release dates and content
• Responsible for ROI.
• Prioritizes feature according to value.
• Can change features and priority 

once every predefined interval.
• Decides what will be worked on in each iteration
• Accepts or rejects results.
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Concept Change
• Traditionally throws content “over the fence”– no
more!
• Takes an active role throughout the development
lifespan.
• Needs to make decisions regarding ROI every sprint.
• The single wringable neck.
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Product Backlog
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The Product Backlog
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The Product Backlog
• List of features, Technology, issues.
• Items should deliver value for customer.
• Constantly prioritized & Estimated.
• Anyone can contribute.
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The Product Backlog
• Visible to all.
• Derived from business plan, may be created
together, with the customer.
• Can be changed every sprint!!!
• Customer is not “programmed” to think of
everything in advance.
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The Product Backlog - Example
Description Estimate Acc. test sprint
As a user I would like to register 3 1
As a user I would like to login 5
Show successful
login &

Show failing login
1
As a buyer I would like to make a
bid
3 1
As a buyer I would like to pay with
a credit card
8 2
As a seller I would like to start an
auction
8 2
…
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The Product Backlog - Example
Description Value Estimate Acc. test sprint Wiki link
As a user I would
like to register
1200 3 1 www…..
As a user I would
like to login
1100 5
Show successful
login &

Show failing login
1
As a buyer I
would like to
make a bid
1000 3 1
As a buyer I
would like to pay
with a credit card
700 8 2
As a seller I
would like to
start an auction
10 8 2
... …
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The Product Backlog
• Can be defined in any way that serves best the PO.
• User stories are recommended for functional requirements.
• Usually contains the fields: ID, area, description, value,
estimate, test criteria.
• Common other fields: dependency details, source of item.
• Remember to “KISS” - Keep it simple, stupid sweetheart!
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User Stories
• Are not use cases!
• Describe requirements from the user’s POV
• A defined format:

As a …. I would like to…. [so that….]
• Should not include too many details.
• Modeled for discussion, to overcome the communication gap.
• Guidelines for a good story are: Independent, Valuable, Properly sized,
Testable.
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User Stories - Example
• As a customer I want to be able to check my current balance.
• As a manager I would like to be able to see the overall
balance of the customers.
• As a manager I would like to see trends in sales.
• As a sales person I would like to have a report of past activity
for specific customers.
• As a customer I would like to reprint receipts of past purchases.
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Exercise


As a <WHO> I want to <WHAT> so that <WHY>
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QIt is possible to “collect” or even
“know” all the requirements up-
front
Requirements evolve as customers and
our knowledge increases – based on
experience
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Backlog Items Size
• The product backlog items (PBI) become more
granular the higher they are in the backlog.
• Usually the PBI starts as very big items (Epics) and are
split into smaller sized items.
• It is common that the PBIs for the next 2-3 sprints are
split so that:
• 3-5 PBIs fit within a single sprint.
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Splitting User Stories
• Different scenarios
• Stubbingmocking external dependencies
• Splitting across the data model. 

E.g Support only a subset of attributes
• Splitting across operations

E.g CRUD  parts of a protocol
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Splitting User Stories
• Splitting on results

E.g Success and failure scenarios.
• Splitting cross-cutting concerns

E.g Logging  Security.
• Splitting functional & non-functional requirements
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Exercise


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Backlog Grooming
• Also called backlog refactoring.
• Done by the team and the PO.
• The goal is to have the backlog ready for the sprint
planning.
• Grooming = Splitting, clarifying & estimating.
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Backlog Grooming
• Usually grooming just enough for 2-3 sprints ahead.
• Recommended to allocate ~5% of sprint time for this
task.
• NEVER allow the PO to reach a sprint planning
meeting with a backlog not in good shape.
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Agile Planning with
Scrum
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The “Planning Onion”
Daily
Iteration
Release
Product
Portfolio
Strategy
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Why Plan?
• Reduce risk.
• Reduce uncertainty.
• Gather data to assist in decision making.
• Provide external stake holders with data.
• Establish expectation to measure progress against.
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Estimating
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–John Maynard Keynes
“It’s better to be roughly right than precisely
wrong.”
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Persistance of Time
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Exercise: Relative
Estimations
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34.4
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Why Relative?
• We are not good in measuring absolute values.
• We are good in comparing things.
• We have the basic math skills (or a calculator).
• High accuracy has a high toll.
• Estimates become commitments
• Time is not persistent.
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Story Points
• Name is derived from user stories.
• They reflect the “bigness” of a user story.
• How hard it is ?

How risky it is ?

How much of it there is ?
• Relative values matters.
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Planning Poker
1. Each person gets a deck of cards (Fibonacci).
2. The item to be estimated is read to all.
3. Attendants ask clarifications for the item.
4. Each person selects a card and puts it on the table facing down.
5. When everyone is done, cards are exposed.
6. If the estimations do not match a short discussion is done – Highest & Lowest
estimators speak first. -> Goto 4.
7. Handle next item.
12 3 5 8
132040
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Why Use Planning-Poker?
• Those who do the work estimate it.
• Emphasizes relative estimation
• Estimates are within one order of magnitude.
• Reduces anchoring - Everyone's opinion is heard.
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Specification Length
•One page spec
•Group A
•7 Pages spec
•Group B
173 hours
117 hours
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Irrelevant Information
•Group A
•added irrelevant details:
•End user desktop apps
•Usernames & passwords
•Etc.
•Group B
39 hours
20 hours
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Extra Requirements
•Requirements 1-4
•Group A
•Requirements 1-5
•Group B
4 hours
4 hours
•Requirements 1-5 but told 

to estimate 1-4 only
•Group C
8 hours
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Anchoring
•Group A
•Customer thinks 500
•customer has no technical knowledge
•Don’t let the customer influence you
•Group B
555 hours
456 hours
•Same as B 

customer thinks 50
•Group C
99 hours
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Why Use Planning-Poker?
• Those who do the work estimate it.
• Emphasizes relative estimation
• Estimates are within one order of magnitude.
• Reduces anchoring - Everyone's opinion is heard.
• Modelled for open discussion – forces thinking.
• It’s quick & fun !
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Exercise
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Velocity
• How many points can the team complete in one iteration.
• Easy to measure.
• Fixes estimation errors.
• Easily reflects the project status.
• Primary parameter in planning.
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Iteration Planning
Description Estimate
As a user I would
like to register
3
As a user I would
like to login
5
As a buyer I would
like to make a bid
3
As a buyer I would
like to pay with a
credit card
8
As a seller I would
like to start an
auction
8
…
This Iteration
3 5 3
Next Iteration
8 8
Average Velocity = ~14
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Release Planning
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Calculating Release Time
S
T
V
http://artparty4u.wix.com/xtremeaverage/apps/blog/wtc-ceo-andrew-messick-on-ironman-swim :‫מקור‬
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Release Planning
• Given that:
– the items for the release are estimated.
– The velocity is known (or predicted)
– We know the scope or deadline.
• We can estimate one of the two:
– how much can we do until the deadline.
– How many sprints it will take to complete the
content.
• The more data we will have, the more accurate will
be our estimate.
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Sprint Planning &
Sprint Backlog
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Sprint Planning
• The first meeting of the sprint.
• Divided into two parts
• Part I
• Part II
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Sprint Planning
• Lasts between 2-8 hours.
• Participants: PO, Team, Scrum Master.
• Product backlog should be in good shape.
• PO should have good understanding of the top
backlog items.
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Sprint Planning Part I
• Goal: Decide what the team takes to part II in order
to commit for sprint content.
• PO Explains the top items from the backlog.
• Team and PO selects the sprint goal.
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Sprint Planning Part II
• Goal: Generate the sprint backlog & commit on the
sprint’s content.
• The team splits each of the stories into smaller tasks
and estimates each task.
• Some design decisions are done.
• Verify that the goal is achievable.
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The Sprint Backlog
• An artefact that belongs to the team.
• Assists the team in tracking the sprint’s progress.
• Maximum task length should not exceed 16h for a 4
week sprint.
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The Sprint Backlog
• Updated throughout the sprint
• Every team member can add, remove or change
the sprint backlog.
• Status of tasks & remaining work is updated daily.
• Sprint content emerges.
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The Sprint Backlog - Example
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The Sprint Backlog - Example
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More Task Board Examples
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Exercise
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Task Board
To do In progress Done
PBI # 1
PBI # 2
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Task Board
To do In progress Done
PBI # 1
PBI # 2
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Task Board
To do In progress Done
PBI # 1
PBI # 2
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Task Board
To do In progress Done
PBI # 1
PBI # 2
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Task Board
To do In progress Done
PBI # 1
PBI # 2
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Sprint Planning
• Part I
• Velocity based planning.
• Commitment based planning.
• Part II
• Trust velocity
• Hours & capacity based.
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QMultiple parallel programs speed up
the development
Multiple programs create big management
overhead and risk of overloading the
pipeline, R&D works most efficiently in
continuous mode
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Burndown Charts
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Burndown Charts
• A simple way of tracking progress.
• Used in different levels:
• Sprint.
• Release.
• Product.
• Shows the amount of work left to reach target.
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Release Burndown ChartEffortremaining
0
25
50
75
100
Sprint
1 2 3 4 5 6 7 8
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Sprint Burndown Chart
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Sprint Burndown Chart
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Daily Scrum
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Daily Scrum
• Daily
• No longer than 15 minutes
• Same place  same time.
• Stand up.
• All the team must attend.
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Daily Scrum
• 3 Questions:
• What have we accomplished since the last daily
• What will we complete until the next daily
• What are my/our impediments.
• Only team members are allowed to speak.
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Daily Scrum
• Keep asking
• Is this meeting
useful ?
• If not, find out why?
• Is the team reporting to the SM ?
• Does the team share their work ?
• Are impediments removed ?
• Are the reports unclear ?
• Does it take longer than 15
minutes ?
• Etc.
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Exercise


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Sprint Review
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Sprint Review
• Held At the end of each sprint.
• This is —-NOT—- a Sprint Demo
• During this meeting the team presents to the managementcustomers
usersproduct owner, what work has been DONE and what was not.
• The only form of “automated” presentations allowed is working
software, Slideware is banned.
• The things that were not accomplished will be returned to the product
backlog.
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Retrospective
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Sprint Retrospective
• Key feature of inspect & adapt
• Periodically take a look at what is and is not working
• Typically 1-2 hours
• Done after every sprint (for sprint retrospective)
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Sprint Retrospective
• Who participates ?
• Scrum Master - facilitates
• Product owner
• Team – all of the team.
• Possibly customers and others
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Sprint Retrospective
• The goal of the meeting is to generate action items
(Experiments) to execute next sprint
• Things to stop doing.
• Things to keep doing.
• Things to start doing.
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Retrospective Model Example
• Opening (2-5 minutes)
• Data collection (15-25 minutes)
• Generate insights (15-25 minutes)
• Create experiments (15-25 minutes)
• Closing (2-5 minutes)
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Opening
• 1 word
• SAD  MAD  GLAD
• Score the sprint.
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Data collection
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To keep  To change
• List the things in two columns.
• Prioritize each column.
• Take top 3 from each column.
• Prioritize again.
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Timeline
• Draw a chart on the board.
• Have each team member write meaningful events.
• Put sticky notes on the board at the relevant time.
• Group items based on timetopicelse.
• 1 is also a group.
• Prioritize.
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Spider web
• Draw a spider web on the board.
• Write attributes that are important to you on each edge.
• Have each team member rate each attribute.
• Discuss the most painful one.
• Repeat until the time is over.
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Generate insights
• Silent grouping.
• 5 why’s.
• Spin dating.
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Create Experiments
• Not many experiments.
• Experiment should be:
• S.M.A.R.T

Specific, Measurable, Attainable, Relevant, Timely
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Closing
• Action items owners.
• And:
• Rate the retrospective.
• SAD  MAD  GLAD.
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QProduct development process can
be defined as a predictable and
repeatable process
Product development is an evolving and
adaptive process
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Scrum Simulation
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Exercise
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Exercise






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Exercise




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Exercise
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Exercise


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Exercise
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Exercise
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Exercise


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Scaling Scrum
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• Do it only if you must!
• Scrum can be implemented without scaling for ~100 people.
• Sometimes it is better to have less people working on a project.
• Focus on synchronization & communication.
• CI at the top level
• Scrum of scrums.
• Multiple team sprint planning.
• COP – communities of practice.
• The right organizational structure
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Scaling Sprint Planning
Planning part I
Product owner
Representative of each team
backlog
Planning part II
Team 1
Planning part II
Team 2
Planning part II
Team 3
Select backlog
item
s
Select items
Selectbacklog
item
s
sprint

backlog
sprint

backlog
sprint

backlog
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– Every team sends one representative (Not the Scrum master!!!)
Daily Scrum
10:00 am
Team 1
Daily Scrum
10:15 am
Team 2
Daily Scrum
10:30 am
Team 3
Daily Scrum
11:00
Scrum of scrums

Team
representatives
Extra question:
Do we intend to
create a problem
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Organization
Structure
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The Traditional Way - Component Teams
Component A
Component B
Component C
Component D
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The Traditional Way - Bottleneck
Component A
Component B
Component C
Component D
Release feature list:
•Feature 1 – A(20%) B(30%) C(50%)
•Feature 2 – A(40%) B(20%) D(40%)
•Feature 3 – B(80%) C(20%)
•Feature 4 – A(50%) C(50%)
•Feature 5 – A(20%) C(70%) D(10%)
Total Effort needed:
A – 210
B – 130
C – 190
D – 50
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The Traditional Solutions
• Move people from team to team to match requirements A(5) , B(3), C(5), D(2).
• Decreases job satisfaction, hurts performance.
• What will happen next release ?
• Leave team formation as is:
• Some teams will be “unemployed” – What will they do ?
• Need to “invent” work for them.
• Other teams will have too much pressure.
• Change the scope of the release to equalize efforts:
• Still bottlenecks exists on feature level.
• The problem will be worst next release.
Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Feature Teams
Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Sources of Requirements
Component A
Component B
Component C
Component D
Security
related
Features
User
admin
related
features
Item
CRUD
related
features
Reporting
related
features
Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Feature Teams
• All teams have cross component ability.
• This might take some time.
• All team produce E2E functionality.
• Immediately reduces bottlenecks, reduces waste.
• Long term, eliminate this bottleneck.
• Increases flexibility – allows development by business value.
• Requires increased communication between teams (this is a good thing!)
• Increases business understanding inside teams.
• Requires commitment and effort to implement.
Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Component A
Component B
Component C
Component D
Release feature list:
•Feature 1 – A(20%) B(30%) C(50%)
•Feature 2 – A(40%) B(20%) D(40%)
•Feature 3 – B(80%) C(20%)
•Feature 4 – A(50%) C(50%)
•Feature 5 – A(20%) C(70%) D(10%)
Feature 1
Feature 2
Feature 3
Feature 4
Total Effort needed:
A – 210
B – 130
C – 190
D – 50
Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Scaling the PO Role
• Easy when feature teams exists.
• Instead of a PO have a PO team.
• Each team member is an APO – Area product owner.
• Area product owner focuses on one or more requirement areas.
• Team decides together how the general prioritization of the back log is.
• Each APO has the responsibility to support, follow and prioritize within his areas.
• APOs report back to the team for adaptations.
• Usually an APO deals with the same teams for a long period of time.
Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Appendix
Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Recommended Links
• Scrum alliance – www.scrumalliance.org
• Scrum development group on yahoo – 

groups.yahoo.comgroupscrumdevelopment
• Agile alliance – www.agilealliance.org
• infoQ – www.infoq.com
• Agile Practitioners IL Discussion Group 

http://www.linkedin.com/groups/Agile-Practitioners-IL-81807
• My blog – http://fostnope.com
• Practical Agile website - 

http://www.practical-agile.com/
Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Recommended Books
• Ken Schwaber & Mike beedle – Agile software
development with Scrum
• Ken Schwaber – Agile project management with
Scrum.
• Ken Schwaber – Enterprise Scrum.
• Bass Vodde & Craig larman - Scaling Lean & Agile
Development (2 books)
Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Other Recommended Books
• Tom DeMarco & Timothy lister – Peopleware.
• Frederick P. Brooks - The Mythical Man-Month
• Craig Larman – Agile & Iterative software development.
• Mary Lynn Manns and Linda Rising - Fearless change
• Diana Larsen & Esther Derbey – Agile retrospectives
• Mike Cohn – Agile estimation and planning.
• Mike Cohn – User stories applied.
• Test Driven (java) – Lasse koskalle
• Clean code – Robert C. Martin.
• And many more…
Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
References and Additional Sources
• 1970 - Managing the development of large software systems (aka Waterfall
Model, Winston Royce) http://leadinganswers.typepad.com/leading_answers/
files/original_waterfall_paper_winston_royce.pdf
• 1986 – The new, new software development game (Takeuchi & Nonaka) http://
files.meetup.com/1671339/The%20New%20New%20Product%20Development
%20Game.pdf
• LikerHoseus 2008 – The Toyota Way http://www.amazon.com/The-Toyota-
Way-Management-Manufacturer/dp/0071392319
• 2001 - Agile Manifesto http://agilemanifesto.org
• 1991-2013 - The Scrum Guide (Schwabber, Sutherland) https://www.scrum.org/
Portals/0/Documents/Scrum%20Guides/2013/Scrum-Guide.pdf
Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
References and Additional Sources
• 1971 - The Psychology of Computer Programming (G. Weinberg) http://
www.amazon.com/The-Psychology-Computer-Programming-Anniversary/dp/
0932633420
• 1987 - Peopleware, Productive Projects and Teams (T. De-Marco) http://
www.amazon.com/Peopleware-Productive-Projects-Teams-3rd/dp/0321934113
• 2003 - Lean Software Development: An Agile Toolkit (M&T Poppendieck)
http://www.amazon.com/Lean-Software-Development-Agile-Toolkit/dp/
0321150783
• 1999 - Extreme Programming Explained (K. Beck & C. Andres) http://
www.amazon.com/Extreme-Programming-Explained-Embrace-Change/dp/
0321278658
Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
References and Additional Sources
• 2004 - Working Effectively with Legacy Code (M.
Feathers) http://www.amazon.com/Working-
Effectively-Legacy-Michael-Feathers/dp/0131177052
• 1975 - The Mythical Man-Month (F. P. Brooks) http://
www.amazon.com/Mythical-Man-Month-Software-
Engineering-Anniversary/dp/0201835959
• This is Water video https://www.youtube.com/
watch?v=DKYJVV7HuZw
Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
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Practical Scrum course day 2

  • 1. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Practical Scrum
 Day II Ilan Kirschenbaum Agile coach co-founder @ practical-agile twitter: @_kirschi email: ilan@practical-agile.com blog: http://fostnope.com/
  • 2. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Exercise
  • 3. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. • Our Specially Crafted Feedback Forms • Agile Practitioners IL • Lifetime Guarantee
  • 4. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
  • 5. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Agenda • Product owner • Product backlog • Planning • Estimating • Sprint planning • Sprint backlog • Burndown charts • Daily scrum • Sprint review • Sprint retrospective • Scrum simulation • Scaling Scrum
  • 6. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Product Owner
  • 7. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Exercise: The painters game
  • 8. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Round 1
  • 9. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
  • 10. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Round 2
  • 11. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
  • 12. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Round 3
  • 13. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
  • 14. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. QIt’s possible to transfer information effectively on written documents without much of human contact. Essential knowledge is lost in every handover and human interaction is needed to overcome it.
  • 15. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. The Product Owner • The person that represents the customer. • Should have business knowledge or at least have access to it. • Has almost no authority over the team in technical aspects. • Exceptions are non-functional constraints and requirements And the definition of Done.
  • 16. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Role of the PO • Defines the features of the product • Defines release dates and content • Responsible for ROI. • Prioritizes feature according to value. • Can change features and priority 
 once every predefined interval. • Decides what will be worked on in each iteration • Accepts or rejects results.
  • 17. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Concept Change • Traditionally throws content “over the fence”– no more! • Takes an active role throughout the development lifespan. • Needs to make decisions regarding ROI every sprint. • The single wringable neck.
  • 18. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Product Backlog
  • 19. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. The Product Backlog
  • 20. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. The Product Backlog • List of features, Technology, issues. • Items should deliver value for customer. • Constantly prioritized & Estimated. • Anyone can contribute.
  • 21. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. The Product Backlog • Visible to all. • Derived from business plan, may be created together, with the customer. • Can be changed every sprint!!! • Customer is not “programmed” to think of everything in advance.
  • 22. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. The Product Backlog - Example Description Estimate Acc. test sprint As a user I would like to register 3 1 As a user I would like to login 5 Show successful login &
 Show failing login 1 As a buyer I would like to make a bid 3 1 As a buyer I would like to pay with a credit card 8 2 As a seller I would like to start an auction 8 2 …
  • 23. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. The Product Backlog - Example Description Value Estimate Acc. test sprint Wiki link As a user I would like to register 1200 3 1 www….. As a user I would like to login 1100 5 Show successful login &
 Show failing login 1 As a buyer I would like to make a bid 1000 3 1 As a buyer I would like to pay with a credit card 700 8 2 As a seller I would like to start an auction 10 8 2 ... …
  • 24. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. The Product Backlog • Can be defined in any way that serves best the PO. • User stories are recommended for functional requirements. • Usually contains the fields: ID, area, description, value, estimate, test criteria. • Common other fields: dependency details, source of item. • Remember to “KISS” - Keep it simple, stupid sweetheart!
  • 25. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. User Stories • Are not use cases! • Describe requirements from the user’s POV • A defined format:
 As a …. I would like to…. [so that….] • Should not include too many details. • Modeled for discussion, to overcome the communication gap. • Guidelines for a good story are: Independent, Valuable, Properly sized, Testable.
  • 26. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. User Stories - Example • As a customer I want to be able to check my current balance. • As a manager I would like to be able to see the overall balance of the customers. • As a manager I would like to see trends in sales. • As a sales person I would like to have a report of past activity for specific customers. • As a customer I would like to reprint receipts of past purchases.
  • 27. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Exercise 
 As a <WHO> I want to <WHAT> so that <WHY>
  • 28. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. QIt is possible to “collect” or even “know” all the requirements up- front Requirements evolve as customers and our knowledge increases – based on experience
  • 29. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Backlog Items Size • The product backlog items (PBI) become more granular the higher they are in the backlog. • Usually the PBI starts as very big items (Epics) and are split into smaller sized items. • It is common that the PBIs for the next 2-3 sprints are split so that: • 3-5 PBIs fit within a single sprint.
  • 30. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Splitting User Stories • Different scenarios • Stubbingmocking external dependencies • Splitting across the data model. 
 E.g Support only a subset of attributes • Splitting across operations
 E.g CRUD parts of a protocol
  • 31. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Splitting User Stories • Splitting on results
 E.g Success and failure scenarios. • Splitting cross-cutting concerns
 E.g Logging Security. • Splitting functional & non-functional requirements
  • 32. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Exercise 

  • 33. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Backlog Grooming • Also called backlog refactoring. • Done by the team and the PO. • The goal is to have the backlog ready for the sprint planning. • Grooming = Splitting, clarifying & estimating.
  • 34. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Backlog Grooming • Usually grooming just enough for 2-3 sprints ahead. • Recommended to allocate ~5% of sprint time for this task. • NEVER allow the PO to reach a sprint planning meeting with a backlog not in good shape.
  • 35. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
  • 36. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Agile Planning with Scrum
  • 37. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. The “Planning Onion” Daily Iteration Release Product Portfolio Strategy
  • 38. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Why Plan? • Reduce risk. • Reduce uncertainty. • Gather data to assist in decision making. • Provide external stake holders with data. • Establish expectation to measure progress against.
  • 39. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Estimating
  • 40. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. –John Maynard Keynes “It’s better to be roughly right than precisely wrong.”
  • 41. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Persistance of Time
  • 42. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Exercise: Relative Estimations
  • 43. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. 34.4
  • 44. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Why Relative? • We are not good in measuring absolute values. • We are good in comparing things. • We have the basic math skills (or a calculator). • High accuracy has a high toll. • Estimates become commitments • Time is not persistent.
  • 45. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Story Points • Name is derived from user stories. • They reflect the “bigness” of a user story. • How hard it is ?
 How risky it is ?
 How much of it there is ? • Relative values matters.
  • 46. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Planning Poker 1. Each person gets a deck of cards (Fibonacci). 2. The item to be estimated is read to all. 3. Attendants ask clarifications for the item. 4. Each person selects a card and puts it on the table facing down. 5. When everyone is done, cards are exposed. 6. If the estimations do not match a short discussion is done – Highest & Lowest estimators speak first. -> Goto 4. 7. Handle next item. 12 3 5 8 132040
  • 47. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Why Use Planning-Poker? • Those who do the work estimate it. • Emphasizes relative estimation • Estimates are within one order of magnitude. • Reduces anchoring - Everyone's opinion is heard.
  • 48. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Specification Length •One page spec •Group A •7 Pages spec •Group B 173 hours 117 hours
  • 49. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Irrelevant Information •Group A •added irrelevant details: •End user desktop apps •Usernames & passwords •Etc. •Group B 39 hours 20 hours
  • 50. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Extra Requirements •Requirements 1-4 •Group A •Requirements 1-5 •Group B 4 hours 4 hours •Requirements 1-5 but told 
 to estimate 1-4 only •Group C 8 hours
  • 51. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Anchoring •Group A •Customer thinks 500 •customer has no technical knowledge •Don’t let the customer influence you •Group B 555 hours 456 hours •Same as B 
 customer thinks 50 •Group C 99 hours
  • 52. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Why Use Planning-Poker? • Those who do the work estimate it. • Emphasizes relative estimation • Estimates are within one order of magnitude. • Reduces anchoring - Everyone's opinion is heard. • Modelled for open discussion – forces thinking. • It’s quick & fun !
  • 53. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Exercise
  • 54. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Velocity • How many points can the team complete in one iteration. • Easy to measure. • Fixes estimation errors. • Easily reflects the project status. • Primary parameter in planning.
  • 55. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Iteration Planning Description Estimate As a user I would like to register 3 As a user I would like to login 5 As a buyer I would like to make a bid 3 As a buyer I would like to pay with a credit card 8 As a seller I would like to start an auction 8 … This Iteration 3 5 3 Next Iteration 8 8 Average Velocity = ~14
  • 56. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Release Planning
  • 57. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Calculating Release Time S T V
  • 59. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Release Planning • Given that: – the items for the release are estimated. – The velocity is known (or predicted) – We know the scope or deadline. • We can estimate one of the two: – how much can we do until the deadline. – How many sprints it will take to complete the content. • The more data we will have, the more accurate will be our estimate.
  • 60. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Sprint Planning & Sprint Backlog
  • 61. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Sprint Planning • The first meeting of the sprint. • Divided into two parts • Part I • Part II
  • 62. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Sprint Planning • Lasts between 2-8 hours. • Participants: PO, Team, Scrum Master. • Product backlog should be in good shape. • PO should have good understanding of the top backlog items.
  • 63. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Sprint Planning Part I • Goal: Decide what the team takes to part II in order to commit for sprint content. • PO Explains the top items from the backlog. • Team and PO selects the sprint goal.
  • 64. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Sprint Planning Part II • Goal: Generate the sprint backlog & commit on the sprint’s content. • The team splits each of the stories into smaller tasks and estimates each task. • Some design decisions are done. • Verify that the goal is achievable.
  • 65. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. The Sprint Backlog • An artefact that belongs to the team. • Assists the team in tracking the sprint’s progress. • Maximum task length should not exceed 16h for a 4 week sprint.
  • 66. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. The Sprint Backlog • Updated throughout the sprint • Every team member can add, remove or change the sprint backlog. • Status of tasks & remaining work is updated daily. • Sprint content emerges.
  • 67. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. The Sprint Backlog - Example
  • 68. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. The Sprint Backlog - Example
  • 69. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. More Task Board Examples
  • 70. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Exercise
  • 71. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Task Board To do In progress Done PBI # 1 PBI # 2
  • 72. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Task Board To do In progress Done PBI # 1 PBI # 2
  • 73. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Task Board To do In progress Done PBI # 1 PBI # 2
  • 74. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Task Board To do In progress Done PBI # 1 PBI # 2
  • 75. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Task Board To do In progress Done PBI # 1 PBI # 2
  • 76. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Sprint Planning • Part I • Velocity based planning. • Commitment based planning. • Part II • Trust velocity • Hours & capacity based.
  • 77. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. QMultiple parallel programs speed up the development Multiple programs create big management overhead and risk of overloading the pipeline, R&D works most efficiently in continuous mode
  • 78. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Burndown Charts
  • 79. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Burndown Charts • A simple way of tracking progress. • Used in different levels: • Sprint. • Release. • Product. • Shows the amount of work left to reach target.
  • 80. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Release Burndown ChartEffortremaining 0 25 50 75 100 Sprint 1 2 3 4 5 6 7 8
  • 81. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Sprint Burndown Chart
  • 82. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Sprint Burndown Chart
  • 83. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Daily Scrum
  • 84. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Daily Scrum • Daily • No longer than 15 minutes • Same place same time. • Stand up. • All the team must attend.
  • 85. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Daily Scrum • 3 Questions: • What have we accomplished since the last daily • What will we complete until the next daily • What are my/our impediments. • Only team members are allowed to speak.
  • 86. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Daily Scrum • Keep asking • Is this meeting useful ? • If not, find out why? • Is the team reporting to the SM ? • Does the team share their work ? • Are impediments removed ? • Are the reports unclear ? • Does it take longer than 15 minutes ? • Etc.
  • 87. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Exercise 

  • 88. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Sprint Review
  • 89. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Sprint Review • Held At the end of each sprint. • This is —-NOT—- a Sprint Demo • During this meeting the team presents to the managementcustomers usersproduct owner, what work has been DONE and what was not. • The only form of “automated” presentations allowed is working software, Slideware is banned. • The things that were not accomplished will be returned to the product backlog.
  • 90. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
  • 91. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Retrospective
  • 92. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Sprint Retrospective • Key feature of inspect & adapt • Periodically take a look at what is and is not working • Typically 1-2 hours • Done after every sprint (for sprint retrospective)
  • 93. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Sprint Retrospective • Who participates ? • Scrum Master - facilitates • Product owner • Team – all of the team. • Possibly customers and others
  • 94. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Sprint Retrospective • The goal of the meeting is to generate action items (Experiments) to execute next sprint • Things to stop doing. • Things to keep doing. • Things to start doing.
  • 95. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Retrospective Model Example • Opening (2-5 minutes) • Data collection (15-25 minutes) • Generate insights (15-25 minutes) • Create experiments (15-25 minutes) • Closing (2-5 minutes)
  • 96. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Opening • 1 word • SAD MAD GLAD • Score the sprint.
  • 97. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Data collection
  • 98. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. To keep To change • List the things in two columns. • Prioritize each column. • Take top 3 from each column. • Prioritize again.
  • 99. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Timeline • Draw a chart on the board. • Have each team member write meaningful events. • Put sticky notes on the board at the relevant time. • Group items based on timetopicelse. • 1 is also a group. • Prioritize.
  • 100. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Spider web • Draw a spider web on the board. • Write attributes that are important to you on each edge. • Have each team member rate each attribute. • Discuss the most painful one. • Repeat until the time is over.
  • 101. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Generate insights • Silent grouping. • 5 why’s. • Spin dating.
  • 102. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Create Experiments • Not many experiments. • Experiment should be: • S.M.A.R.T
 Specific, Measurable, Attainable, Relevant, Timely
  • 103. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Closing • Action items owners. • And: • Rate the retrospective. • SAD MAD GLAD.
  • 104. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. QProduct development process can be defined as a predictable and repeatable process Product development is an evolving and adaptive process
  • 105. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Scrum Simulation
  • 106. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Exercise
  • 107. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Exercise 
 
 

  • 108. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Exercise 
 

  • 109. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Exercise
  • 110. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Exercise 

  • 111. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Exercise
  • 112. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Exercise
  • 113. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Exercise 

  • 114. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Scaling Scrum
  • 115. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. • Do it only if you must! • Scrum can be implemented without scaling for ~100 people. • Sometimes it is better to have less people working on a project. • Focus on synchronization & communication. • CI at the top level • Scrum of scrums. • Multiple team sprint planning. • COP – communities of practice. • The right organizational structure
  • 116. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Scaling Sprint Planning Planning part I Product owner Representative of each team backlog Planning part II Team 1 Planning part II Team 2 Planning part II Team 3 Select backlog item s Select items Selectbacklog item s sprint
 backlog sprint
 backlog sprint
 backlog
  • 117. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. – Every team sends one representative (Not the Scrum master!!!) Daily Scrum 10:00 am Team 1 Daily Scrum 10:15 am Team 2 Daily Scrum 10:30 am Team 3 Daily Scrum 11:00 Scrum of scrums
 Team representatives Extra question: Do we intend to create a problem
  • 118. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Organization Structure
  • 119. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. The Traditional Way - Component Teams Component A Component B Component C Component D
  • 120. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. The Traditional Way - Bottleneck Component A Component B Component C Component D Release feature list: •Feature 1 – A(20%) B(30%) C(50%) •Feature 2 – A(40%) B(20%) D(40%) •Feature 3 – B(80%) C(20%) •Feature 4 – A(50%) C(50%) •Feature 5 – A(20%) C(70%) D(10%) Total Effort needed: A – 210 B – 130 C – 190 D – 50
  • 121. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. The Traditional Solutions • Move people from team to team to match requirements A(5) , B(3), C(5), D(2). • Decreases job satisfaction, hurts performance. • What will happen next release ? • Leave team formation as is: • Some teams will be “unemployed” – What will they do ? • Need to “invent” work for them. • Other teams will have too much pressure. • Change the scope of the release to equalize efforts: • Still bottlenecks exists on feature level. • The problem will be worst next release.
  • 122. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Feature Teams
  • 123. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Sources of Requirements Component A Component B Component C Component D Security related Features User admin related features Item CRUD related features Reporting related features
  • 124. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Feature Teams • All teams have cross component ability. • This might take some time. • All team produce E2E functionality. • Immediately reduces bottlenecks, reduces waste. • Long term, eliminate this bottleneck. • Increases flexibility – allows development by business value. • Requires increased communication between teams (this is a good thing!) • Increases business understanding inside teams. • Requires commitment and effort to implement.
  • 125. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Component A Component B Component C Component D Release feature list: •Feature 1 – A(20%) B(30%) C(50%) •Feature 2 – A(40%) B(20%) D(40%) •Feature 3 – B(80%) C(20%) •Feature 4 – A(50%) C(50%) •Feature 5 – A(20%) C(70%) D(10%) Feature 1 Feature 2 Feature 3 Feature 4 Total Effort needed: A – 210 B – 130 C – 190 D – 50
  • 126. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Scaling the PO Role • Easy when feature teams exists. • Instead of a PO have a PO team. • Each team member is an APO – Area product owner. • Area product owner focuses on one or more requirement areas. • Team decides together how the general prioritization of the back log is. • Each APO has the responsibility to support, follow and prioritize within his areas. • APOs report back to the team for adaptations. • Usually an APO deals with the same teams for a long period of time.
  • 127. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Appendix
  • 128. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Recommended Links • Scrum alliance – www.scrumalliance.org • Scrum development group on yahoo – 
 groups.yahoo.comgroupscrumdevelopment • Agile alliance – www.agilealliance.org • infoQ – www.infoq.com • Agile Practitioners IL Discussion Group 
 http://www.linkedin.com/groups/Agile-Practitioners-IL-81807 • My blog – http://fostnope.com • Practical Agile website - 
 http://www.practical-agile.com/
  • 129. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Recommended Books • Ken Schwaber & Mike beedle – Agile software development with Scrum • Ken Schwaber – Agile project management with Scrum. • Ken Schwaber – Enterprise Scrum. • Bass Vodde & Craig larman - Scaling Lean & Agile Development (2 books)
  • 130. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Other Recommended Books • Tom DeMarco & Timothy lister – Peopleware. • Frederick P. Brooks - The Mythical Man-Month • Craig Larman – Agile & Iterative software development. • Mary Lynn Manns and Linda Rising - Fearless change • Diana Larsen & Esther Derbey – Agile retrospectives • Mike Cohn – Agile estimation and planning. • Mike Cohn – User stories applied. • Test Driven (java) – Lasse koskalle • Clean code – Robert C. Martin. • And many more…
  • 131. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. References and Additional Sources • 1970 - Managing the development of large software systems (aka Waterfall Model, Winston Royce) http://leadinganswers.typepad.com/leading_answers/ files/original_waterfall_paper_winston_royce.pdf • 1986 – The new, new software development game (Takeuchi & Nonaka) http:// files.meetup.com/1671339/The%20New%20New%20Product%20Development %20Game.pdf • LikerHoseus 2008 – The Toyota Way http://www.amazon.com/The-Toyota- Way-Management-Manufacturer/dp/0071392319 • 2001 - Agile Manifesto http://agilemanifesto.org • 1991-2013 - The Scrum Guide (Schwabber, Sutherland) https://www.scrum.org/ Portals/0/Documents/Scrum%20Guides/2013/Scrum-Guide.pdf
  • 132. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. References and Additional Sources • 1971 - The Psychology of Computer Programming (G. Weinberg) http:// www.amazon.com/The-Psychology-Computer-Programming-Anniversary/dp/ 0932633420 • 1987 - Peopleware, Productive Projects and Teams (T. De-Marco) http:// www.amazon.com/Peopleware-Productive-Projects-Teams-3rd/dp/0321934113 • 2003 - Lean Software Development: An Agile Toolkit (M&T Poppendieck) http://www.amazon.com/Lean-Software-Development-Agile-Toolkit/dp/ 0321150783 • 1999 - Extreme Programming Explained (K. Beck & C. Andres) http:// www.amazon.com/Extreme-Programming-Explained-Embrace-Change/dp/ 0321278658
  • 133. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. References and Additional Sources • 2004 - Working Effectively with Legacy Code (M. Feathers) http://www.amazon.com/Working- Effectively-Legacy-Michael-Feathers/dp/0131177052 • 1975 - The Mythical Man-Month (F. P. Brooks) http:// www.amazon.com/Mythical-Man-Month-Software- Engineering-Anniversary/dp/0201835959 • This is Water video https://www.youtube.com/ watch?v=DKYJVV7HuZw
  • 134. Scrum Workshop by Practical Agile is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. End of day 2