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Track 7. Mobile Apps and computational systems as learning tools 
CHAIRS: 
Dra. Ana Iglesias and Dra. Blanca García Riaza 
University of Salamanca, 1st October 2014
Introduction 
•Relevant role of mobile devices in our society 
•Communication possibilities expanded thanks to their popularization 
•Former communicative function  wide variety of purposes: playful, organizational, informative, pedagogical…
•Mobile devices (tablets, smart phones…) = tools to access information  tools to LEARN 
• Any time and any place learning: at home/classroom, autonomous/teacher-led, self-learning process/assist class contents-boost practice of competences  ubiquity.
•M-learning: "learning across multiple contexts, through social and content interactions, using personal electronic devices.”Crompton, H. (2013) 
•App: piece of software, 
enables interaction between 
humans and devices. 
Introduction
Topics 
•Ubiquitous learning 
•Learning and Teaching Methodologies 
•Learning Tools 
•Hardware / software interfaces 
•Theory, methods and models 
•Computer-supported cooperative work 
•Collaborative computing 
•Web-based interaction 
•Collaborative learning 
•Computers and education 
•Mobile devices as educational resources
Presentations 
•11.00 – 11.15 Presentation. Mobile Apps and computational systems as learning tolos. Ana Iglesias Rodríguez and Blanca García Riaza. 
•11.15 – 11.30 The effect of a multimedia application in the oxidation- reduction reactions learning processes. María Del Mar López Guerrero and Gema López Guerrero. 
•11.30 – 11.45 Mobile Phones for Teaching Physics: Using Applications and Sensors. Manuel A. González, Miguel Á. González Rebollo, César Llamas, Esther Martin, Jesús Vegas, Oscar Martínez, Carmen Hernández and Mar Herguedas. 
University of Valladolid 
•11.45 – 12.00 Developing a framework to evaluate usability in m- learning systems: Mapping Study and proposal. Christian Xavier Navarro Cota, Ana Isabel Molina Díaz and Miguel ángel Redondo Duque. 
Autonomous University of Baja California, University of Castilla-La Mancha
•12.00 – 12.15 Semantic Reasoning for Enabling Mobility and Context- Awareness: Application to an OSGi Based Intelligent Tutoring System. Khemaja Maha and Taoufik Mastour. 
ISSAT Sousse Tunisia, Kairouan University Tunisia. 
•12.15 – 12.30 Designing and eXperiencing Smart Objects based Learning Scenarios: an approach combining IMS LD, XAPI and IoT. Aroua Taamallah and Khemaja Maha. 
University of Sousse, Tunisia 
•12.30 – 12.45 Foreign language learning using a gamificated APP to support peer-assessment. Manuel Palomo Duarte, Anke Berns, Juan Manuel Dodero and Alberto Cejas. 
University of Cadiz 
•12.45 – 13.00 Attitude towards the use of mobile devices for the practice of oral skills in English. Blanca García Riaza and Ana Iglesias Rodríguez. 
University of Salamanca 
Presentations
Track 7. Mobile Apps and computational systems as learning tools 
CHAIRS: 
Dra. Ana Iglesias and Dra. Blanca García Riaza 
University of Salamanca, 1st October 2014

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Presentation. Mobile Apps and computational systems as learning tools

  • 1. Track 7. Mobile Apps and computational systems as learning tools CHAIRS: Dra. Ana Iglesias and Dra. Blanca García Riaza University of Salamanca, 1st October 2014
  • 2. Introduction •Relevant role of mobile devices in our society •Communication possibilities expanded thanks to their popularization •Former communicative function  wide variety of purposes: playful, organizational, informative, pedagogical…
  • 3. •Mobile devices (tablets, smart phones…) = tools to access information  tools to LEARN • Any time and any place learning: at home/classroom, autonomous/teacher-led, self-learning process/assist class contents-boost practice of competences  ubiquity.
  • 4. •M-learning: "learning across multiple contexts, through social and content interactions, using personal electronic devices.”Crompton, H. (2013) •App: piece of software, enables interaction between humans and devices. Introduction
  • 5. Topics •Ubiquitous learning •Learning and Teaching Methodologies •Learning Tools •Hardware / software interfaces •Theory, methods and models •Computer-supported cooperative work •Collaborative computing •Web-based interaction •Collaborative learning •Computers and education •Mobile devices as educational resources
  • 6. Presentations •11.00 – 11.15 Presentation. Mobile Apps and computational systems as learning tolos. Ana Iglesias Rodríguez and Blanca García Riaza. •11.15 – 11.30 The effect of a multimedia application in the oxidation- reduction reactions learning processes. María Del Mar López Guerrero and Gema López Guerrero. •11.30 – 11.45 Mobile Phones for Teaching Physics: Using Applications and Sensors. Manuel A. González, Miguel Á. González Rebollo, César Llamas, Esther Martin, Jesús Vegas, Oscar Martínez, Carmen Hernández and Mar Herguedas. University of Valladolid •11.45 – 12.00 Developing a framework to evaluate usability in m- learning systems: Mapping Study and proposal. Christian Xavier Navarro Cota, Ana Isabel Molina Díaz and Miguel ángel Redondo Duque. Autonomous University of Baja California, University of Castilla-La Mancha
  • 7. •12.00 – 12.15 Semantic Reasoning for Enabling Mobility and Context- Awareness: Application to an OSGi Based Intelligent Tutoring System. Khemaja Maha and Taoufik Mastour. ISSAT Sousse Tunisia, Kairouan University Tunisia. •12.15 – 12.30 Designing and eXperiencing Smart Objects based Learning Scenarios: an approach combining IMS LD, XAPI and IoT. Aroua Taamallah and Khemaja Maha. University of Sousse, Tunisia •12.30 – 12.45 Foreign language learning using a gamificated APP to support peer-assessment. Manuel Palomo Duarte, Anke Berns, Juan Manuel Dodero and Alberto Cejas. University of Cadiz •12.45 – 13.00 Attitude towards the use of mobile devices for the practice of oral skills in English. Blanca García Riaza and Ana Iglesias Rodríguez. University of Salamanca Presentations
  • 8. Track 7. Mobile Apps and computational systems as learning tools CHAIRS: Dra. Ana Iglesias and Dra. Blanca García Riaza University of Salamanca, 1st October 2014