The document summarizes the stages of a student's video game concept project over 14 weeks. It began with research on game ideas and genres. Planning involved designing characters and a backstory. Research on games like Skyrim and Baldur's Gate helped determine the fantasy genre and audience. Production involved creating 2D background art and 3D assets in Unity to demonstrate the concept. Evaluation reflected on each project stage and how further time could improve the concept presentation. The student is pleased with the new skills learned and personal connection to the project.