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Create and Validate
Products Swiftly
RAPID PROTOTYPING WORKSHOP
March 2018
Misael
Sandra
Power Up your
Product through
Research and Design
March 2018
UX TEAM BY NEARSOFT
Hello!
Who are you?
● Intro: Why validation matters
● Rapid Prototyping
B R E A K
● Usability Testing
● Planning Iteration
B R E A K
● First Iteration
● Showcase & Wrap Up
Our Time Together
RAPID PROTOTYPING WORKSHOP
● We want to build the right product
● Validate your assumptions
● Understand users’ behavior
Why this workshop?
RAPID PROTOTYPING WORKSHOP
We are not the users...
Let's not forget...
We act upon hunches
based on our experience
RAPID PROTOTYPING WORKSHOP
Rapid Prototyping is a methodology to obtain early and
valuable feedback of your product at any stage.
Rapid Prototyping
RAPID PROTOTYPING WORKSHOP
* Three steps of Rapid Prototyping
Rapid Prototyping
RAPID PROTOTYPING WORKSHOP
Build a low cost
prototype
Test the prototype
with real users
Collaboratively
interpret feedback
* Validate your ideas before development
Validation
RAPID PROTOTYPING WORKSHOP
* Validate your ideas before development
Validation
RAPID PROTOTYPING WORKSHOP
Validation
RAPID PROTOTYPING WORKSHOP
* Validate your ideas before development
Validation
RAPID PROTOTYPING WORKSHOP
* Validate your ideas before development
Validation
RAPID PROTOTYPING WORKSHOP
* Validate your ideas before development
of users abandon an app after having
just one or two bad experiences.24%
March 2018
Most User Experience issues in an
app are identified after its release.
March 2018
44%
How can we translate User Feedback into
functional Products?? ?
?
March 2018
Detect and fix
critical issues
Usability Test
RAPID PROTOTYPING WORKSHOP
What people say
and do
Save time and
money
How many users to test?
RAPID PROTOTYPING WORKSHOP
Usually 5 users are enough to spot the major issues at the
interface level.
Norman Nielsen Group:
“This lets you find almost as many usability problems as
you'd find using many more test participants.”
Source Article
Time to work!
RAPID PROTOTYPING WORKSHOP
Create and validate a
proof of concept of an app
EXERCISE #1 A
Read the
Problem to
Solve
5 MINS
EXERCISE # 1 B
Define the
Sections of
your App
→ Individually read the problem
definition worksheet
→ As a team think what kind of app
would solve the problem
→ Together list the amount of
sections you’ll prototype on this
workshop
10 MINS
How would it work?
EXERCISE # 2
Draw Paper
Prototypes of
Your App
30 MINUTOS
→ As a team draw the sections of
your app
→ At least 3 sections
→ Don’t forget the intro screen with
a quick fictional logo
→ Plus a splash screen with any
logo
Rapid Prototyping
Before the Test
RAPID PROTOTYPING WORKSHOP
1. Make them feel comfortable
2. Explain why are we doing this test
3. We are evaluating the product, not the user
4. “Ask me any questions but I won’t respond just yet”
5. Ask them to think out loud
During the Test
RAPID PROTOTYPING WORKSHOP
1. Let the user describe each screen you show. Let them talk.
2. Ask the user to describe what he expects to happen after a
particular interaction.
“What do you think will happen after you hit this button?”
3. Ask for explanations about their reasons. Ask why.
4. Don’t answer their questions… right away.
VIDEO [ Link ]
VIDEO [ Link ]Marvel Pop App [ Get it here]
EXERCISE # 3
Define Tasks
to Test
5 MINUTES
→ Identify what goals you want
users to achieve on each
sections
→ Assign a moderator and note
takers
→ Get familiar with the workflow
Rapid PrototypingTasks to Test
EXERCISE # 4
Run the
Usability Test
25 MINUTES
→ Welcome your users
→ Introduce yourself and the
team
→ Briefly explain the activity
→ Don’t sell the app
→ Tell them you can’t answer
questions for now
Usability Testing
EXERCISE # 5
Interpret
Results and
Plan Iteration
→ As a team improve your app
by correcting the issues found
→ You can add, remove, correct,
pivote
→ Use a sticky note per
improvement
5 MINUTES
Rapid PrototypingIteration
● How does your app work?
● What issues did you find?
● What’s your Aha! Moment
Show how good you did
● Include other members of your team
● Iterate but don’t take all feedback literally
● Don’t attempt to fix all problems at once, focus on
critical errors first
● Test again, again, and again!
What would be next?
RAPID PROTOTYPING WORKSHOP
● Test before you design and code
● Test any idea you may have
● Watch users in action
● Look for patterns and common issues
Key Takeaways
RAPID PROTOTYPING WORKSHOP
Design is all
about people!
March 2018
UXPin To make digital wireframes
Pop App To make paper “apps”
InVision To create visual prototypes
Moqups To create rapid wireframes
Balsamiq To create rapid wireframes
Unbounce To create landing pages
Proto.io To create rapid wireframes
Comp CC To create rapid wireframes
Sketch For hi-fi prototypes
Fluid UI For mobile prototypes
Atomic.io To create visual prototypes
Macaw For responsive prototypes
Prototypr.io Comparison of tools
Prototyping Tools
RAPID PROTOTYPING WORKSHOP
Download Download
Mobile Printable Layouts
RAPID PROTOTYPING WORKSHOP
Useful Literature
RAPID PROTOTYPING WORKSHOP
1. Usability Testing Script by Misael
2. UX Without User Research
3. Usability Testing
4. How to Conduct a Usability Testing
5. Paper Prototyping as a Usability Testing Technique
6. 10 Usability Heuristics
7. Universal Methods of Design Book
8. UX Week 2015 Conferences Videos
9. List of Cognitive Bias
10. 10 Usability Heuristics for User Interface Design
11. The Era of Living Services by Fjord
12. Universal Methods of Design (Book)
13. The State of UX 2015/2016
14. UX Checklist Project
15. UX Service Design Tools & Techniques
16. My Best Advice for Conducting User Interviews
17. Guerrilla Research Tactics and Tools
18. The Psychologist’s View of UX Design
19. A collection of tools, links, events, methods and
deliverables from the UX Design universe
“Design is all
about people.”
Misael Leon
Product Designer
mleon@nearsoft.com
misaello
misaelleon
Thanks!March 2018
Sandra Vazquez
Business Developer
svazquez@nearsoft.com
sandra_daniela
sandradanielav

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Rapid Prototyping Nearsoft Workshop

  • 1. Create and Validate Products Swiftly RAPID PROTOTYPING WORKSHOP March 2018
  • 3. Power Up your Product through Research and Design March 2018 UX TEAM BY NEARSOFT
  • 5. ● Intro: Why validation matters ● Rapid Prototyping B R E A K ● Usability Testing ● Planning Iteration B R E A K ● First Iteration ● Showcase & Wrap Up Our Time Together RAPID PROTOTYPING WORKSHOP
  • 6. ● We want to build the right product ● Validate your assumptions ● Understand users’ behavior Why this workshop? RAPID PROTOTYPING WORKSHOP
  • 7. We are not the users... Let's not forget... We act upon hunches based on our experience RAPID PROTOTYPING WORKSHOP
  • 8. Rapid Prototyping is a methodology to obtain early and valuable feedback of your product at any stage. Rapid Prototyping RAPID PROTOTYPING WORKSHOP
  • 9. * Three steps of Rapid Prototyping Rapid Prototyping RAPID PROTOTYPING WORKSHOP Build a low cost prototype Test the prototype with real users Collaboratively interpret feedback
  • 10. * Validate your ideas before development Validation RAPID PROTOTYPING WORKSHOP
  • 11. * Validate your ideas before development Validation RAPID PROTOTYPING WORKSHOP
  • 12. Validation RAPID PROTOTYPING WORKSHOP * Validate your ideas before development
  • 13. Validation RAPID PROTOTYPING WORKSHOP * Validate your ideas before development
  • 14. Validation RAPID PROTOTYPING WORKSHOP * Validate your ideas before development
  • 15. of users abandon an app after having just one or two bad experiences.24% March 2018
  • 16. Most User Experience issues in an app are identified after its release. March 2018 44%
  • 17. How can we translate User Feedback into functional Products?? ? ? March 2018
  • 18. Detect and fix critical issues Usability Test RAPID PROTOTYPING WORKSHOP What people say and do Save time and money
  • 19. How many users to test? RAPID PROTOTYPING WORKSHOP Usually 5 users are enough to spot the major issues at the interface level. Norman Nielsen Group: “This lets you find almost as many usability problems as you'd find using many more test participants.” Source Article
  • 21. RAPID PROTOTYPING WORKSHOP Create and validate a proof of concept of an app
  • 22. EXERCISE #1 A Read the Problem to Solve 5 MINS
  • 23. EXERCISE # 1 B Define the Sections of your App → Individually read the problem definition worksheet → As a team think what kind of app would solve the problem → Together list the amount of sections you’ll prototype on this workshop 10 MINS
  • 24. How would it work?
  • 25. EXERCISE # 2 Draw Paper Prototypes of Your App 30 MINUTOS → As a team draw the sections of your app → At least 3 sections → Don’t forget the intro screen with a quick fictional logo → Plus a splash screen with any logo
  • 27. Before the Test RAPID PROTOTYPING WORKSHOP 1. Make them feel comfortable 2. Explain why are we doing this test 3. We are evaluating the product, not the user 4. “Ask me any questions but I won’t respond just yet” 5. Ask them to think out loud
  • 28. During the Test RAPID PROTOTYPING WORKSHOP 1. Let the user describe each screen you show. Let them talk. 2. Ask the user to describe what he expects to happen after a particular interaction. “What do you think will happen after you hit this button?” 3. Ask for explanations about their reasons. Ask why. 4. Don’t answer their questions… right away.
  • 30. VIDEO [ Link ]Marvel Pop App [ Get it here]
  • 31. EXERCISE # 3 Define Tasks to Test 5 MINUTES → Identify what goals you want users to achieve on each sections → Assign a moderator and note takers → Get familiar with the workflow
  • 33. EXERCISE # 4 Run the Usability Test 25 MINUTES → Welcome your users → Introduce yourself and the team → Briefly explain the activity → Don’t sell the app → Tell them you can’t answer questions for now
  • 35. EXERCISE # 5 Interpret Results and Plan Iteration → As a team improve your app by correcting the issues found → You can add, remove, correct, pivote → Use a sticky note per improvement 5 MINUTES
  • 37. ● How does your app work? ● What issues did you find? ● What’s your Aha! Moment Show how good you did
  • 38. ● Include other members of your team ● Iterate but don’t take all feedback literally ● Don’t attempt to fix all problems at once, focus on critical errors first ● Test again, again, and again! What would be next? RAPID PROTOTYPING WORKSHOP
  • 39. ● Test before you design and code ● Test any idea you may have ● Watch users in action ● Look for patterns and common issues Key Takeaways RAPID PROTOTYPING WORKSHOP
  • 40. Design is all about people! March 2018
  • 41. UXPin To make digital wireframes Pop App To make paper “apps” InVision To create visual prototypes Moqups To create rapid wireframes Balsamiq To create rapid wireframes Unbounce To create landing pages Proto.io To create rapid wireframes Comp CC To create rapid wireframes Sketch For hi-fi prototypes Fluid UI For mobile prototypes Atomic.io To create visual prototypes Macaw For responsive prototypes Prototypr.io Comparison of tools Prototyping Tools RAPID PROTOTYPING WORKSHOP
  • 42. Download Download Mobile Printable Layouts RAPID PROTOTYPING WORKSHOP
  • 43. Useful Literature RAPID PROTOTYPING WORKSHOP 1. Usability Testing Script by Misael 2. UX Without User Research 3. Usability Testing 4. How to Conduct a Usability Testing 5. Paper Prototyping as a Usability Testing Technique 6. 10 Usability Heuristics 7. Universal Methods of Design Book 8. UX Week 2015 Conferences Videos 9. List of Cognitive Bias 10. 10 Usability Heuristics for User Interface Design 11. The Era of Living Services by Fjord 12. Universal Methods of Design (Book) 13. The State of UX 2015/2016 14. UX Checklist Project 15. UX Service Design Tools & Techniques 16. My Best Advice for Conducting User Interviews 17. Guerrilla Research Tactics and Tools 18. The Psychologist’s View of UX Design 19. A collection of tools, links, events, methods and deliverables from the UX Design universe
  • 44. “Design is all about people.” Misael Leon Product Designer mleon@nearsoft.com misaello misaelleon Thanks!March 2018 Sandra Vazquez Business Developer svazquez@nearsoft.com sandra_daniela sandradanielav