Game design elements could be used to improve policy outcomes related to health, environment, and civic participation. However, using games for policy-making promises both opportunities and challenges. It promises to design rule systems that holistically address behaviors and experiences rather than just outcomes. But it also risks unintended consequences from how participation is structured and power distributed, as well as gaming the system to resist unrealistic targets. Overall, game design applied to policy holds promise if issues around legitimacy, transparency, and system gaming are adequately addressed.
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