This document provides instructions for a computer graphics assignment involving the development of a solar system simulation using OpenGL. Students are asked to create a dynamic data structure to store planetary body objects and implement a physics simulation to model gravitational forces. The simulation should allow for random generation of bodies, collision detection, and user interaction. Assessment will be based on the design of the data structure, implementation of the simulation, rendering quality, and user interface. The goal is for students to demonstrate skills in C/C++ programming, OpenGL, and graphics principles.