This document provides guidance for a student to describe how their digital technology skills contributed to their creative decision making in various productions. It outlines the structure the student should follow in their response, including: introducing the projects, discussing research and planning skills progression from Year 12 to 13, comparing the hardware and software used and creativity gained in their main Year 12 and 13 productions, briefly discussing ancillary tasks, how technology aided the evaluation process, and concluding with how technology allowed them to be creative overall.