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Serious Games Presentation Seoul National University for Technology David Wortley Director Serious Games Institute
Serious Games for Health
Games for Health Applications Training and simulation Teamwork and collaboration Awareness raising Behaviour changing Health risk profiling Brainwave games Games and pain relief
Triage Trainer Trains Paramedics to deal with casualties of explosions using realistic simulations
MRSA Training Game Trains hospital workers on correct procedures to avoid infections such as MRSA
Forterra Olive Virtual World environment used for multi-agency training in emergency situations
AIDS Awareness Global Kids used Virtual Worlds to discuss AIDS UN sponsored serious games for Africa
Behaviour Changing The OBS game designed to educate children on good habits to avoid obesity
Health Risk profiling American Military use a game to identify soldiers at risk from Alcohol abuse
Brainwave Games Devices like Neurosky can help treat conditions such as ADHD through gameplay
Games and Pain Relief Research indicates that playing a video game can be more effective than drugs for pain relief
Serious Games and Science Museums
Technology Enhanced Museums Games related technologies can engage visitors and create a more sustainable future
Interactive Creativity Installations which offer a personalised creative experience attract visitors
Immersive Environments Virtual Reality can offer international collaboration
Science Games Serious games can stimulate an interest in science and support social networking
My Computer Loves Me !! Converging technologies aim to develop individual relationships and build communities
Smart Buildings Treat me as an individual Easy to get on with Remember everything about me Every day brings new discoveries Help me to understand Encourage & challenge me Help me to express myself
Museums of the Future Museums of the future will be physical and virtual hubs of global communities of interest working across the past, present and future
Key Take Away Questions Are video games technologies changing :- our capabilities and preferences who we learn from the way we teach/train  what we need to teach What are the implications for  Society, Business and Education ?
Most Influential Technologies Games Virtual Worlds Social Networks
Why are they Influential ? Treat me as an individual Easy to get on with Remember everything about me Every day brings new discoveries Help me to understand Encourage & challenge me Help me to express myself
Serious Games Presentation Seoul National University for Technology David Wortley Director Serious Games Institute

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Serious Games For Health And Science

  • 1. Serious Games Presentation Seoul National University for Technology David Wortley Director Serious Games Institute
  • 3. Games for Health Applications Training and simulation Teamwork and collaboration Awareness raising Behaviour changing Health risk profiling Brainwave games Games and pain relief
  • 4. Triage Trainer Trains Paramedics to deal with casualties of explosions using realistic simulations
  • 5. MRSA Training Game Trains hospital workers on correct procedures to avoid infections such as MRSA
  • 6. Forterra Olive Virtual World environment used for multi-agency training in emergency situations
  • 7. AIDS Awareness Global Kids used Virtual Worlds to discuss AIDS UN sponsored serious games for Africa
  • 8. Behaviour Changing The OBS game designed to educate children on good habits to avoid obesity
  • 9. Health Risk profiling American Military use a game to identify soldiers at risk from Alcohol abuse
  • 10. Brainwave Games Devices like Neurosky can help treat conditions such as ADHD through gameplay
  • 11. Games and Pain Relief Research indicates that playing a video game can be more effective than drugs for pain relief
  • 12. Serious Games and Science Museums
  • 13. Technology Enhanced Museums Games related technologies can engage visitors and create a more sustainable future
  • 14. Interactive Creativity Installations which offer a personalised creative experience attract visitors
  • 15. Immersive Environments Virtual Reality can offer international collaboration
  • 16. Science Games Serious games can stimulate an interest in science and support social networking
  • 17. My Computer Loves Me !! Converging technologies aim to develop individual relationships and build communities
  • 18. Smart Buildings Treat me as an individual Easy to get on with Remember everything about me Every day brings new discoveries Help me to understand Encourage & challenge me Help me to express myself
  • 19. Museums of the Future Museums of the future will be physical and virtual hubs of global communities of interest working across the past, present and future
  • 20. Key Take Away Questions Are video games technologies changing :- our capabilities and preferences who we learn from the way we teach/train what we need to teach What are the implications for Society, Business and Education ?
  • 21. Most Influential Technologies Games Virtual Worlds Social Networks
  • 22. Why are they Influential ? Treat me as an individual Easy to get on with Remember everything about me Every day brings new discoveries Help me to understand Encourage & challenge me Help me to express myself
  • 23. Serious Games Presentation Seoul National University for Technology David Wortley Director Serious Games Institute