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Maya Dynamics Basics
Lab 6: Particle Materials
Author: Khieu Van Bang
Email: tribang.nd@gmail.com
CONTENTS
 Basics:
 Shaders/Materials.
 Working with color particle : color, expression, expression shader, ...
 Texture :
 Which type Particle, we can use texture ?
 Create textures on Adobe Photoshop.
 Apply textures to particles.
 Examples:
 Create a spacecraft flying in the sky stars.
Particle Materials
1) COLOR
Particle Materials
1) COLOR
1.1) Shaders/Materials.
1.2) Working with color Particle.
1.1.1) Shaders/Materials.
1.1) Shaders/Materials
 Define an object’s substance.
 Surface textures .
o How light is reflected.
 Surrounding environment.
1.1.2) Basic attributes of materials.
1.1) Shaders/Materials
 Color
o Change basic color.
o Apply a texture as a color map.
 Transparency
o Change basic transparency.
o Apply a texture as a transparency map.
 Shine
o Change the intensity and size of the specular highlights of an
object.
o Apply a texture as a specularity map.
1.1.2) Materials Types
Anisotropic: This material has elliptical specula highlights.
Blinn: Provides soft circular highlights and is good for metallic surfaces.
Lambert: This material has no highlights and is useful for cloth and non-reflective
surfaces.
Layered Shader: Combines several shaders into one single shading object.
Phong: Provides hard circular highlight and is good for glass surfaces.
Phong E: Similar to Phong, but optimised to render faster.
Shading Map: This material allows for colour changes to the rendering which
provides cartoon shading.
Surface Shader: Provides a connection to a surface material attributes.
Used Background: Allows for adjustment and control of an objects shadows and
reflections.
1.1) Menterial particle templates
Particle Materials
1) COLOR
1.1) Shaders/Materials.
1.2) Working with color Particle.
1.1) How to add color to Particle ?
1.2) Working with color Particle
1
2
3
4
1.2) Add Attributes
1.2) Working with color Particle
Step 1: Select component “ Add Dynamic Atributes”.
Step 2: Add attributes.
Step 3: Change attributes.
1.3) Color Expression
1.2) Working with color Particle
Step 1: Select component “ Add Dynamic Atributes”.
Step 2: Select attribute(Right click).
Step 3: Wite code.
RampMap
1.2) Working with color Particle
1.3) Color Expression
Step 1: Create Ramp.
Step 2: Edit Ramp.
Particle Materials
2) TEXTURE
2.1) Which type particle, we can use texture ?
2) TEXTURE
 Type of Particle: Sprites
2.1) Create texture in Photoshop
2) TEXTURE
 Step 1: Create text.  Step 2: Slect text content.
 Step 3: Create Alpha Channels.
 Step 4: Save as “.TIF” file.
2.2) Apply textures to particles.
2) TEXTURE
1
2
3
2.2) Control textures with expression.
2) TEXTURE
1
2
3
4
2.2) Control textures with expression.
2) TEXTURE
2) TEXTURE
How to create it ?
Particle Materials
3) EXAMPLES
3) EXAMPLES
3.1) Create a Emitter with explosion shader.
3) EXAMPLES
3.2) Slow motion rain drops.
Thanks!

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Session 06 – particle materials

  • 1. Maya Dynamics Basics Lab 6: Particle Materials Author: Khieu Van Bang Email: tribang.nd@gmail.com
  • 2. CONTENTS  Basics:  Shaders/Materials.  Working with color particle : color, expression, expression shader, ...  Texture :  Which type Particle, we can use texture ?  Create textures on Adobe Photoshop.  Apply textures to particles.  Examples:  Create a spacecraft flying in the sky stars.
  • 4. Particle Materials 1) COLOR 1.1) Shaders/Materials. 1.2) Working with color Particle.
  • 5. 1.1.1) Shaders/Materials. 1.1) Shaders/Materials  Define an object’s substance.  Surface textures . o How light is reflected.  Surrounding environment.
  • 6. 1.1.2) Basic attributes of materials. 1.1) Shaders/Materials  Color o Change basic color. o Apply a texture as a color map.  Transparency o Change basic transparency. o Apply a texture as a transparency map.  Shine o Change the intensity and size of the specular highlights of an object. o Apply a texture as a specularity map.
  • 7. 1.1.2) Materials Types Anisotropic: This material has elliptical specula highlights. Blinn: Provides soft circular highlights and is good for metallic surfaces. Lambert: This material has no highlights and is useful for cloth and non-reflective surfaces. Layered Shader: Combines several shaders into one single shading object. Phong: Provides hard circular highlight and is good for glass surfaces. Phong E: Similar to Phong, but optimised to render faster. Shading Map: This material allows for colour changes to the rendering which provides cartoon shading. Surface Shader: Provides a connection to a surface material attributes. Used Background: Allows for adjustment and control of an objects shadows and reflections. 1.1) Menterial particle templates
  • 8. Particle Materials 1) COLOR 1.1) Shaders/Materials. 1.2) Working with color Particle.
  • 9. 1.1) How to add color to Particle ? 1.2) Working with color Particle 1 2 3 4
  • 10. 1.2) Add Attributes 1.2) Working with color Particle Step 1: Select component “ Add Dynamic Atributes”. Step 2: Add attributes. Step 3: Change attributes.
  • 11. 1.3) Color Expression 1.2) Working with color Particle Step 1: Select component “ Add Dynamic Atributes”. Step 2: Select attribute(Right click). Step 3: Wite code.
  • 12. RampMap 1.2) Working with color Particle 1.3) Color Expression Step 1: Create Ramp. Step 2: Edit Ramp.
  • 14. 2.1) Which type particle, we can use texture ? 2) TEXTURE  Type of Particle: Sprites
  • 15. 2.1) Create texture in Photoshop 2) TEXTURE  Step 1: Create text.  Step 2: Slect text content.  Step 3: Create Alpha Channels.  Step 4: Save as “.TIF” file.
  • 16. 2.2) Apply textures to particles. 2) TEXTURE 1 2 3
  • 17. 2.2) Control textures with expression. 2) TEXTURE 1 2 3 4
  • 18. 2.2) Control textures with expression. 2) TEXTURE
  • 19. 2) TEXTURE How to create it ?
  • 21. 3) EXAMPLES 3.1) Create a Emitter with explosion shader.
  • 22. 3) EXAMPLES 3.2) Slow motion rain drops.