This document describes a real-time radiosity architecture called Enlighten that was integrated into the Frostbite game engine. Enlighten uses a separate lighting pipeline that precomputes light transport with a single bounce and feedback to generate lightmaps and lightprobes. At runtime, it asynchronously generates radiosity on the CPU and combines direct and indirect lighting on the GPU. This allows Frostbite to have dynamic global illumination while maintaining visual quality and performance on consoles and PCs.