The document summarizes the analysis of sound elements in a video game soundtrack. It identifies production techniques used to create specific sounds through three paragraphs:
1) Field recordings or MIDI boards were used for ocean waves and footsteps, while Foley artistry created rainfall sounds.
2) An acoustic orchestra produced the varying sinister and calm background music.
3) Field recordings or MIDI boards created ambient wind sounds. Dialogue was likely recorded in a studio to be clear and high quality.