SlideShare a Scribd company logo
6
Most read
7
Most read
8
Most read
ACADEMY OF TECHNOLOGY
PRESENTATION ON SPATIAL
AUDIO
PAPER CODE : EC-681
Submitted by:- Arnab
Banerjee(19)
Atrija Singh(24)
Guided by:
Prof. NUPUR
CHHAULE
SOUND AN IMPORTANT PART OF HUMAN
LIFE
• Communication
• Sense Making
• Perception
• Pleasure
• etc……
HUMAN AUDITORY PROCESSING
• Captures
• Analyze
• Process
In Spatial Audio , sound is usually created by relative
compact sources that occupy a small region.
DISCRETE TIME SIGNAL
PROCESSING
• Location
• Direction
• Ambience
Effective Method:
• Microphone Array
• Head Related Transfer Function (HRTF)
WHAT IS SPATIAL
AUDIO ?
SPATIAL AUDIO HISTORY
• Stereo Recordings -- able to pan a phantom source
between two speakers
• 5.1 audio -- horizontally pan a source
• 7.1 audio -- provides more elevation
• Virtual Reality (VR) era – ambisonics, provides
true audio immersion . Simulate real world acoustics in VR.
SPATIAL AUDIO ROLE IN VR
Examples :
• If someone calls us, we immediately know where to look
• If a train passes by we can feel from which direction it passes
Reason :
• Directional perception
THEORY
• How Spatial Audio Works in VR
In VR user is put into the middle of the action and he might not even know where to look.
Spatial Audio provides a powerful tool to control user attention by providing spatial audio queues from the
direction of interest that a user can be guided through Virtual Reality
• What will Happen if Spatial Audio is not provided in VR
The illusion of being in a different world immediately breaks as soon as there is a mismatch between our senses.
Particularly the lack of spatial audio immediately breaks in the VR immersion
SPATIAL AUDIO IN REAL WORLD
• Time Difference
https://developers.google.com/vr/concepts/spatial-audio
• At higher frequencies , λ< d
SOUND FROM DIFFERENT
LOCATIONS
https://developers.google.com/vr/concepts/spatial-audio
SPATIALIZING SOUND IN VR
https://developers.google.com/vr/concepts/spatial-audio
APPLICATIONS
• Virtual and Augmented Reality Games
• Recording of Live Concert to give the viewers the
virtual feeling of being present at the concert
• Hearing devices for patients , to make them feel the
current situation where they are present.
ADVANTAGES
• Virtual and Augmented Reality Games
• 360o videos
• Movies
• Animations
• Recording of Live Concert to give the viewers the
virtual feeling of being present at the concert
• Hearing devices for patients, to make them feel
the current situation where they are present.
DISADVANTAGE
• Costly and complex to design
• Needs precise algorithms and calculations
• complex structure of microphone array
FUTURE SCOPES
• Spatial Audio is an emerging trend
• Many researches are being carried out
• VR and AR have most of its applications
• This can be further implemented in medical devices
• Spatial Audio can also be used as a tool for Medical
Students
• Most of Future Games will have this
• This will further provide more and more immersion in
sound technology with the user
CONCLUSION
• Spatial Audio is a very emerging technology in the
current era.
• Applying spatial audio in many day to day life devices
will change the scenario of viewing the world.
• The addition of Spatial Audio in AR and VR in most
devices will have a great positive impact in human life.
Spatial Audio
REFERENCES
• https://en.wikipedia.org/wiki/Ambisonics
• https://www.microsoft.com/en-us/research/project/spatial-audio/
• https://en.wikipedia.org/wiki/Head-related_transfer_function
• http://www.spatialaudio.us/
• https://en.wikipedia.org/wiki/Virtual_reality
• https://en.wikipedia.org/wiki/Microphone_array
• https://www.youtube.com/watch?v=Na4DYI-WjlI&t=755s
• https://developers.google.com/vr/concepts/spatial-audio

More Related Content

PPTX
Hable John Uncharted2 Hdr Lighting
PPTX
Five Rendering Ideas from Battlefield 3 & Need For Speed: The Run
PDF
Lighting of Killzone: Shadow Fall
PDF
Lighting Shading by John Hable
PDF
[데브루키] Color space gamma correction
PPT
모바일 게임 최적화
PPT
Light prepass
PDF
Spatial Audio for Augmented Reality
Hable John Uncharted2 Hdr Lighting
Five Rendering Ideas from Battlefield 3 & Need For Speed: The Run
Lighting of Killzone: Shadow Fall
Lighting Shading by John Hable
[데브루키] Color space gamma correction
모바일 게임 최적화
Light prepass
Spatial Audio for Augmented Reality

What's hot (20)

PPTX
Augmented Reality
PPTX
[Ndc11 박민근] deferred shading
PPT
Shadow mapping 정리
PDF
Mixed Reality in the Workspace
PDF
【Unite Tokyo 2018】『崩壊3rd』開発者が語るアニメ風レンダリングの極意
PDF
PPTX
PDF
OIT to Volumetric Shadow Mapping, 101 Uses for Raster-Ordered Views using Dir...
PDF
Rendering Tech of Space Marine
PDF
Unity Introduction
PPTX
김동건, 할머니가 들려주신 마비노기 개발 전설, NDC2019
PPTX
Augmented reality ppt
PDF
Checkerboard Rendering in Dark Souls: Remastered by QLOC
PPTX
You only look once (YOLO) : unified real time object detection
PPTX
4K Checkerboard in Battlefield 1 and Mass Effect Andromeda
PPT
Stable SSAO in Battlefield 3 with Selective Temporal Filtering
PPTX
Physically Based and Unified Volumetric Rendering in Frostbite
PPTX
Beyond porting
PPTX
Past, Present and Future Challenges of Global Illumination in Games
PPTX
Hierachical z Map Occlusion Culling
Augmented Reality
[Ndc11 박민근] deferred shading
Shadow mapping 정리
Mixed Reality in the Workspace
【Unite Tokyo 2018】『崩壊3rd』開発者が語るアニメ風レンダリングの極意
OIT to Volumetric Shadow Mapping, 101 Uses for Raster-Ordered Views using Dir...
Rendering Tech of Space Marine
Unity Introduction
김동건, 할머니가 들려주신 마비노기 개발 전설, NDC2019
Augmented reality ppt
Checkerboard Rendering in Dark Souls: Remastered by QLOC
You only look once (YOLO) : unified real time object detection
4K Checkerboard in Battlefield 1 and Mass Effect Andromeda
Stable SSAO in Battlefield 3 with Selective Temporal Filtering
Physically Based and Unified Volumetric Rendering in Frostbite
Beyond porting
Past, Present and Future Challenges of Global Illumination in Games
Hierachical z Map Occlusion Culling
Ad

Similar to Spatial Audio (20)

PPTX
Spatial audio(19,24)
PDF
COMP 4010 Lecture5 VR Audio and Tracking
PPTX
Build Your Own VR Display Course - SIGGRAPH 2017: Part 4
PPTX
VR Technical Session: Spatialized Audio Design
PPTX
Vrto 3 d-spatialized-audio-for-vr_by_keram_malicki-sanchez
PDF
Bringing Dynamic Spatial Sound Into Your VR,AR Experiences At Scale
PDF
Shruti Badhwar
PDF
Making Audio Engineering Learning & Practice Accessible in Virtual Reality
PDF
How Works 360 sound for VR ?
PPTX
UX and Interaction in Virtual Reality
PDF
GAUDIO at AES conference 2016_published ver
PDF
Measuring the Behavioral Response to Spatial Audio within a Multi-Modal Virtu...
PDF
Sound As A Tool For Making Your VR Experience More Immersive
PPTX
Unlock the Future of Sound with Emotion Systems Next Gen Audio
PDF
가상현실을 위한 오디오 기술
PDF
GS-4093, "AstoundSound for Gaming – The next dimension in the evolution of Au...
PDF
Hearing Voices: An Overview of Augmented Reality Audio
PDF
Akoustic Arts
PPTX
HEARING IN NUMBERS: VIRTUAL SOUND AS NEXT NATURE
PDF
COMP 4010 - Lecture 2: VR Technology
Spatial audio(19,24)
COMP 4010 Lecture5 VR Audio and Tracking
Build Your Own VR Display Course - SIGGRAPH 2017: Part 4
VR Technical Session: Spatialized Audio Design
Vrto 3 d-spatialized-audio-for-vr_by_keram_malicki-sanchez
Bringing Dynamic Spatial Sound Into Your VR,AR Experiences At Scale
Shruti Badhwar
Making Audio Engineering Learning & Practice Accessible in Virtual Reality
How Works 360 sound for VR ?
UX and Interaction in Virtual Reality
GAUDIO at AES conference 2016_published ver
Measuring the Behavioral Response to Spatial Audio within a Multi-Modal Virtu...
Sound As A Tool For Making Your VR Experience More Immersive
Unlock the Future of Sound with Emotion Systems Next Gen Audio
가상현실을 위한 오디오 기술
GS-4093, "AstoundSound for Gaming – The next dimension in the evolution of Au...
Hearing Voices: An Overview of Augmented Reality Audio
Akoustic Arts
HEARING IN NUMBERS: VIRTUAL SOUND AS NEXT NATURE
COMP 4010 - Lecture 2: VR Technology
Ad

Recently uploaded (20)

PDF
Artificial Superintelligence (ASI) Alliance Vision Paper.pdf
PDF
86236642-Electric-Loco-Shed.pdf jfkduklg
PDF
Abrasive, erosive and cavitation wear.pdf
PDF
UNIT no 1 INTRODUCTION TO DBMS NOTES.pdf
PDF
PREDICTION OF DIABETES FROM ELECTRONIC HEALTH RECORDS
PPTX
Safety Seminar civil to be ensured for safe working.
PDF
III.4.1.2_The_Space_Environment.p pdffdf
PPTX
UNIT - 3 Total quality Management .pptx
PDF
BIO-INSPIRED HORMONAL MODULATION AND ADAPTIVE ORCHESTRATION IN S-AI-GPT
PPTX
Current and future trends in Computer Vision.pptx
PDF
PPT on Performance Review to get promotions
PDF
Visual Aids for Exploratory Data Analysis.pdf
PDF
Categorization of Factors Affecting Classification Algorithms Selection
PPTX
Information Storage and Retrieval Techniques Unit III
PDF
Exploratory_Data_Analysis_Fundamentals.pdf
PDF
Mitigating Risks through Effective Management for Enhancing Organizational Pe...
PPTX
CURRICULAM DESIGN engineering FOR CSE 2025.pptx
PPTX
Artificial Intelligence
PDF
COURSE DESCRIPTOR OF SURVEYING R24 SYLLABUS
PPTX
Fundamentals of Mechanical Engineering.pptx
Artificial Superintelligence (ASI) Alliance Vision Paper.pdf
86236642-Electric-Loco-Shed.pdf jfkduklg
Abrasive, erosive and cavitation wear.pdf
UNIT no 1 INTRODUCTION TO DBMS NOTES.pdf
PREDICTION OF DIABETES FROM ELECTRONIC HEALTH RECORDS
Safety Seminar civil to be ensured for safe working.
III.4.1.2_The_Space_Environment.p pdffdf
UNIT - 3 Total quality Management .pptx
BIO-INSPIRED HORMONAL MODULATION AND ADAPTIVE ORCHESTRATION IN S-AI-GPT
Current and future trends in Computer Vision.pptx
PPT on Performance Review to get promotions
Visual Aids for Exploratory Data Analysis.pdf
Categorization of Factors Affecting Classification Algorithms Selection
Information Storage and Retrieval Techniques Unit III
Exploratory_Data_Analysis_Fundamentals.pdf
Mitigating Risks through Effective Management for Enhancing Organizational Pe...
CURRICULAM DESIGN engineering FOR CSE 2025.pptx
Artificial Intelligence
COURSE DESCRIPTOR OF SURVEYING R24 SYLLABUS
Fundamentals of Mechanical Engineering.pptx

Spatial Audio

  • 1. ACADEMY OF TECHNOLOGY PRESENTATION ON SPATIAL AUDIO PAPER CODE : EC-681 Submitted by:- Arnab Banerjee(19) Atrija Singh(24) Guided by: Prof. NUPUR CHHAULE
  • 2. SOUND AN IMPORTANT PART OF HUMAN LIFE • Communication • Sense Making • Perception • Pleasure • etc……
  • 3. HUMAN AUDITORY PROCESSING • Captures • Analyze • Process In Spatial Audio , sound is usually created by relative compact sources that occupy a small region.
  • 4. DISCRETE TIME SIGNAL PROCESSING • Location • Direction • Ambience Effective Method: • Microphone Array • Head Related Transfer Function (HRTF)
  • 6. SPATIAL AUDIO HISTORY • Stereo Recordings -- able to pan a phantom source between two speakers • 5.1 audio -- horizontally pan a source • 7.1 audio -- provides more elevation • Virtual Reality (VR) era – ambisonics, provides true audio immersion . Simulate real world acoustics in VR.
  • 7. SPATIAL AUDIO ROLE IN VR Examples : • If someone calls us, we immediately know where to look • If a train passes by we can feel from which direction it passes Reason : • Directional perception
  • 8. THEORY • How Spatial Audio Works in VR In VR user is put into the middle of the action and he might not even know where to look. Spatial Audio provides a powerful tool to control user attention by providing spatial audio queues from the direction of interest that a user can be guided through Virtual Reality • What will Happen if Spatial Audio is not provided in VR The illusion of being in a different world immediately breaks as soon as there is a mismatch between our senses. Particularly the lack of spatial audio immediately breaks in the VR immersion
  • 9. SPATIAL AUDIO IN REAL WORLD • Time Difference https://developers.google.com/vr/concepts/spatial-audio • At higher frequencies , λ< d
  • 11. SPATIALIZING SOUND IN VR https://developers.google.com/vr/concepts/spatial-audio
  • 12. APPLICATIONS • Virtual and Augmented Reality Games • Recording of Live Concert to give the viewers the virtual feeling of being present at the concert • Hearing devices for patients , to make them feel the current situation where they are present.
  • 13. ADVANTAGES • Virtual and Augmented Reality Games • 360o videos • Movies • Animations • Recording of Live Concert to give the viewers the virtual feeling of being present at the concert • Hearing devices for patients, to make them feel the current situation where they are present.
  • 14. DISADVANTAGE • Costly and complex to design • Needs precise algorithms and calculations • complex structure of microphone array
  • 15. FUTURE SCOPES • Spatial Audio is an emerging trend • Many researches are being carried out • VR and AR have most of its applications • This can be further implemented in medical devices • Spatial Audio can also be used as a tool for Medical Students • Most of Future Games will have this • This will further provide more and more immersion in sound technology with the user
  • 16. CONCLUSION • Spatial Audio is a very emerging technology in the current era. • Applying spatial audio in many day to day life devices will change the scenario of viewing the world. • The addition of Spatial Audio in AR and VR in most devices will have a great positive impact in human life.
  • 18. REFERENCES • https://en.wikipedia.org/wiki/Ambisonics • https://www.microsoft.com/en-us/research/project/spatial-audio/ • https://en.wikipedia.org/wiki/Head-related_transfer_function • http://www.spatialaudio.us/ • https://en.wikipedia.org/wiki/Virtual_reality • https://en.wikipedia.org/wiki/Microphone_array • https://www.youtube.com/watch?v=Na4DYI-WjlI&t=755s • https://developers.google.com/vr/concepts/spatial-audio