SlideShare a Scribd company logo
textual looting:  modding as a popular cultural practice  julian r. kücklich university of ulster
overview what is modding? a brief history of modding modding and popular culture modding and new media
overview what is modding? a brief history of modding modding and popular culture modding and new media
what is modding? modification of digital games on the representational or gameplay level ranges from subtle changes (torch in  doom 3 ) to total conversions ( counterstrike ) modding can also be used for political purposes ( escape from woomera )
doom 3  duct tape mod
counterstrike half-life
counterstrike counterstrike
escape from woomera
overview what is modding? a brief history of modding modding and popular culture modding and new media
a brief history of modding castle smurfenstein  (1983) doom  (1993) – 10,000 wads created from 1994 to present half-life  (1998) – hundreds of mods listed on moddb.com games such as  the sims  (2000),  gta3  (2001),  halo  (2001), and  morrowind  (2002) also have sizable modding communities
castle smurfenstein
doom  mods 1994 - 2003 aliens tc batman doom goldeneye tc sin city 2002: a doom odyssey doom raider ...
half-life  mods moddb.com dragonball: break the limit
the sims 2  mods modthesims2.com
overview what is modding? a brief history of modding modding and popular culture modding and new media
modding and popular culture modding tools are often used to inscribe popular cultural texts into digital games this can be seen as similar to henry jenkins‘ concept of textual poaching – however, it de-stabilizes game texts to a much greater degree (‘textual looting’)
modding thus emerges as a practice that fluidifies game  texts and blurs the boundaries between games and other popular cultural texts this allows us to regard games and mods as ‘intertextual commodities’ (marshall 2002) modding and popular culture continued
overview what is modding? a brief history of modding modding and popular culture modding and new media
modding and new media modding thus draws attention to games‘ new media aspects fluid rather than fixed texts multiplicity of authorship distribution more important than production convergence of different media forms innovation from the margins
questions? ? ? ?

More Related Content

PPT
Presentatie Willem I College Weblectures project
PDF
Julian Kücklich's re:publica09 talk on Newsgaming
PPTX
A New Media Strategy for correspondents.org
PPT
Presentation on Weblectures at the Onderwijsdagen
PDF
Semana de la pyme being
PPT
Inleiding Praktische Zaken
PPT
Presentatie Biologie over Weblectures
PDF
Mastering Bio Grid
Presentatie Willem I College Weblectures project
Julian Kücklich's re:publica09 talk on Newsgaming
A New Media Strategy for correspondents.org
Presentation on Weblectures at the Onderwijsdagen
Semana de la pyme being
Inleiding Praktische Zaken
Presentatie Biologie over Weblectures
Mastering Bio Grid

Viewers also liked (10)

PPT
PA Newsgames 2009
PPT
Weblectures presentation for University Board
PPS
Parisblog
PPT
Presentatie Weblectures voor Surfnet
PPT
Massively Multiplayer Online Games as Utopian Spaces
PPTX
SuRf – Tapping Into The Web Of Data
PDF
DIE conference
PPT
Futurecasting storytelling
PDF
Digital security Workshop pt. 2
PPT
Anger Management
PA Newsgames 2009
Weblectures presentation for University Board
Parisblog
Presentatie Weblectures voor Surfnet
Massively Multiplayer Online Games as Utopian Spaces
SuRf – Tapping Into The Web Of Data
DIE conference
Futurecasting storytelling
Digital security Workshop pt. 2
Anger Management
Ad

Similar to Textual Looters (20)

PDF
Virtual Worlds Preso For Bates 130807
PPT
1 lecture (game history, genere and culture) 12 1-2021
PPTX
8 consumption
PDF
Ssrn id799468
PPT
Video games: And introduction and overview
PDF
A People's History of the First Person Shooter
PDF
Ms4
PPT
Sasken kenquiz finals July 2011
PPT
MAC129 What Is Cyberculture?
PPT
Virtual World Japan Keynote 2007
PDF
GDCV / GDSS1845 class05 (2019A)
PPTX
Introduction lesson to videogames industry module
DOCX
How concept art and better graphics cards made concept art more popular and i...
PDF
Bluffers Guide to FPS
PDF
Cinema in the Digital Age - Thesis
PPTX
C1 sb assassins creed iii liberation
Virtual Worlds Preso For Bates 130807
1 lecture (game history, genere and culture) 12 1-2021
8 consumption
Ssrn id799468
Video games: And introduction and overview
A People's History of the First Person Shooter
Ms4
Sasken kenquiz finals July 2011
MAC129 What Is Cyberculture?
Virtual World Japan Keynote 2007
GDCV / GDSS1845 class05 (2019A)
Introduction lesson to videogames industry module
How concept art and better graphics cards made concept art more popular and i...
Bluffers Guide to FPS
Cinema in the Digital Age - Thesis
C1 sb assassins creed iii liberation
Ad

More from Julian Kücklich (20)

PDF
Digital security workshop (Tactical Tech)
PDF
WAN IFRA ideathon
PPTX
The Trust Network
PDF
Steueroasen / Tax Havens
PDF
Media&Makers: Juba
PDF
Media&Makers Juba 2012
PDF
Mediamakers 01112012
PDF
Fome conference 30102012
PDF
Mediamakers juba 18102012
PDF
Quarterly infographic
PDF
Mediamakers juba 16102012
PDF
Correspondents 16102012
PDF
Mediamakers juba 10102012 ext
PDF
PDF
Mediamakers juba 09102012
PDF
Correspondents 09102012
PPT
MMOGs als soziale Utopieräume
PPT
Virtual Worlds
PPT
Von Death Race bis Grand Theft Auto
PDF
All Your Base Are Belong to Us - Kulturelle Aspekte von Computerspielen
Digital security workshop (Tactical Tech)
WAN IFRA ideathon
The Trust Network
Steueroasen / Tax Havens
Media&Makers: Juba
Media&Makers Juba 2012
Mediamakers 01112012
Fome conference 30102012
Mediamakers juba 18102012
Quarterly infographic
Mediamakers juba 16102012
Correspondents 16102012
Mediamakers juba 10102012 ext
Mediamakers juba 09102012
Correspondents 09102012
MMOGs als soziale Utopieräume
Virtual Worlds
Von Death Race bis Grand Theft Auto
All Your Base Are Belong to Us - Kulturelle Aspekte von Computerspielen

Recently uploaded (20)

PDF
Rakshabandhan – Celebrating the Bond of Siblings - by Meenakshi Khakat
PDF
Keanu Reeves Beyond the Legendary Hollywood Movie Star.pdf
PDF
Download GTA 5 Free Full PC Game+Latest Version 2025
PDF
A New Kind of Director for a New Kind of World Why Enzo Zelocchi Matters More...
PDF
Download FL Studio Crack Latest version 2025
PPTX
the Honda_ASIMO_Presentation_Updated.pptx
PPTX
Other Dance Forms - G10 MAPEH Reporting.pptx
PDF
WKA #29: "FALLING FOR CUPID" TRANSCRIPT.pdf
PPTX
continuous_steps_relay.pptx. Another activity
PDF
WKA #29: "FALLING FOR CUPID" TRANSCRIPT.pdf
PPTX
Hacking Movie – Best Films on Cybercrime & Digital Intrigue
PDF
Western Pop Music: From Classics to Chart-Toppers
PDF
Between the Reels and the Revolution Enzo Zelocchi’s Unscripted Path Through ...
PPTX
PRECISION AGRICULTURE- 1.pptx for agriculture
PDF
Songlyrics.net-website for lyrics song download
PPT
business model and some other things that
PDF
What is Rotoscoping Best Software for Rotoscoping in 2025.pdf
PPTX
just letters randomized coz i need to up
PDF
High-Quality PDF Backlinking for Better Rankings
PPTX
Safety_Pharmacology_Tier2_Edibbbbbbbbbbbbbbbable.pptx
Rakshabandhan – Celebrating the Bond of Siblings - by Meenakshi Khakat
Keanu Reeves Beyond the Legendary Hollywood Movie Star.pdf
Download GTA 5 Free Full PC Game+Latest Version 2025
A New Kind of Director for a New Kind of World Why Enzo Zelocchi Matters More...
Download FL Studio Crack Latest version 2025
the Honda_ASIMO_Presentation_Updated.pptx
Other Dance Forms - G10 MAPEH Reporting.pptx
WKA #29: "FALLING FOR CUPID" TRANSCRIPT.pdf
continuous_steps_relay.pptx. Another activity
WKA #29: "FALLING FOR CUPID" TRANSCRIPT.pdf
Hacking Movie – Best Films on Cybercrime & Digital Intrigue
Western Pop Music: From Classics to Chart-Toppers
Between the Reels and the Revolution Enzo Zelocchi’s Unscripted Path Through ...
PRECISION AGRICULTURE- 1.pptx for agriculture
Songlyrics.net-website for lyrics song download
business model and some other things that
What is Rotoscoping Best Software for Rotoscoping in 2025.pdf
just letters randomized coz i need to up
High-Quality PDF Backlinking for Better Rankings
Safety_Pharmacology_Tier2_Edibbbbbbbbbbbbbbbable.pptx

Textual Looters

  • 1. textual looting: modding as a popular cultural practice julian r. kücklich university of ulster
  • 2. overview what is modding? a brief history of modding modding and popular culture modding and new media
  • 3. overview what is modding? a brief history of modding modding and popular culture modding and new media
  • 4. what is modding? modification of digital games on the representational or gameplay level ranges from subtle changes (torch in doom 3 ) to total conversions ( counterstrike ) modding can also be used for political purposes ( escape from woomera )
  • 5. doom 3 duct tape mod
  • 9. overview what is modding? a brief history of modding modding and popular culture modding and new media
  • 10. a brief history of modding castle smurfenstein (1983) doom (1993) – 10,000 wads created from 1994 to present half-life (1998) – hundreds of mods listed on moddb.com games such as the sims (2000), gta3 (2001), halo (2001), and morrowind (2002) also have sizable modding communities
  • 12. doom mods 1994 - 2003 aliens tc batman doom goldeneye tc sin city 2002: a doom odyssey doom raider ...
  • 13. half-life mods moddb.com dragonball: break the limit
  • 14. the sims 2 mods modthesims2.com
  • 15. overview what is modding? a brief history of modding modding and popular culture modding and new media
  • 16. modding and popular culture modding tools are often used to inscribe popular cultural texts into digital games this can be seen as similar to henry jenkins‘ concept of textual poaching – however, it de-stabilizes game texts to a much greater degree (‘textual looting’)
  • 17. modding thus emerges as a practice that fluidifies game texts and blurs the boundaries between games and other popular cultural texts this allows us to regard games and mods as ‘intertextual commodities’ (marshall 2002) modding and popular culture continued
  • 18. overview what is modding? a brief history of modding modding and popular culture modding and new media
  • 19. modding and new media modding thus draws attention to games‘ new media aspects fluid rather than fixed texts multiplicity of authorship distribution more important than production convergence of different media forms innovation from the margins