This document discusses using RingLibSDL to create games with the SDL, SDL_image, SDL_ttf and SDL_mixer libraries in Ring. It provides examples of creating a window, displaying images, switching between images, drawing rectangles, displaying PNG images, using TTF fonts, displaying transparent images, handling the close window event, and handling mouse events. RingLibSDL allows Ring programmers to create 2D games using the popular SDL libraries for graphics, audio, input, and more.