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Design Toolkit Analysis
SERV753 / Service, Innovation & Enterprises




Rich Ekelman, Lou Fink, Lauren Peters, Lindsay Vetell / Professor Robert Bau - Winter 2013
Review and analyze ten toolkits for design
thinkers & service designers:


TOOLKITS


   Blue Ocean Strategy (BO)      Business Model Generation (BMG)

   Human Centered Design (HCD)   This Is Service Design Thinking (TSD)

   Gamestorming (GS)             Design For Growth (DG)

   Design For Intent (DI)        ServiceDesignTools.Org (SDT)

   101 Design Methods (DM)       Double Diamond (DD)
Initial Group Discussion

•	   Who uses these toolkits?

•	   What are the factors of a successful toolkit?

•	   What was the author’s intended use for each?
Toolkit Bi-Polar Opposites
   BO         HCD   GS   DI   DM       BMG        SDT   DG       TSD       DD




Intended Use                                            Toolkit Outcome



Simple                                    Complex       Optimization                Transformation
Convergent                                Divergent




Creating                                Collecting      Innovation              Incremental change




Linear Thinking                    Lateral Thinking     Business Context        Community Context




Novice User                            Expert User




Passive                                      Active
Segmentation Grid v1.0


How does each tool influence the entirety of its Toolkit?
Rating System 0-3 / 0 - No influence, 1 - Minimal Influence, 2 - Medium Influence, 3 - High Influence
Spider Diagrams v1.0
     BO        HCD             GS         DI              DM   BMG                  SDT   DG               TSD        DD




WHO IS THE TOOLKIT’S INTENDED AUDIENCE?


Researchers          Laymen                    Researchers       Laymen                   Researchers            Laymen                 Researchers    Laymen



Business                  Creative             Business                 Creative          Business                    Creative          Business            Creative
Corps                     Consultancies        Corps                    Consultancies     Corps                       Consultancies     Corps               Consultancies



  Government         Non-Profit                  Government      Non-Profit                 Government           Non-Profit               Government   Non-Profit
  Agencies           Organization                Agencies        Organization               Agencies             Organization             Agencies     Organization




Researchers          Laymen                    Researchers       Laymen                   Researchers            Laymen                 Researchers    Laymen



Business                  Creative             Business                 Creative          Business                    Creative          Business            Creative
Corps                     Consultancies        Corps                    Consultancies     Corps                       Consultancies     Corps               Consultancies



  Government         Non-Profit                  Government      Non-Profit                 Government           Non-Profit               Government   Non-Profit
  Agencies           Organization                Agencies        Organization               Agencies             Organization             Agencies     Organization




                                           Researchers         Laymen                       Researchers            Laymen



                                           Business                 Creative                Business                    Creative
                                           Corps                    Consultancies           Corps                       Consultancies



                                               Government      Non-Profit                     Government           Non-Profit
                                               Agencies        Organization                   Agencies             Organization
2x2 Positioning Maps
    BO        HCD    GS      DI       DM   BMG           SDT   DG      TSD       DD




              What to expect beforehand:                                     What to expect while using:

                            Facilitated                                                      Flexible
                            process                                                          use




Intuitive                                    Learned           Passive                                          Active
easy to use                                needs prior         engagement                                  engagement
                                           knowledge




                            Unbound                                                          Rigid
                            process                                                          use
Spider Diagrams v2.0
   BO         HCD   GS         DI     DM      BMG    SDT        DG         TSD   DD




CREATIVE                 BUSINESS                                                     CREATIVE      BUSINESS
 AGENCY                  CLIENT                                                        AGENCY       CLIENT


 Strategist                                           PROJECT                          Strategist   Analyst
                         Analyst
                                                       tools


  Project                                                                               Project     Project
                         Project
 Manager                                                                               Manager      Manager
                         Manager


   Design                                                                                Design     Operations
                         Operations
    Lead                                                                                  Lead      Manager
                         Manager           MAPPING
                                            tools                    RESEARCH
                                                                       tools
 Strategist              Analyst                                                       Strategist   Analyst



  Project                Project                                                        Project     Project
 Manager                 Manager                                                       Manager      Manager


   Design                Operations                                                      Design     Operations
    Lead                 Manager                                                          Lead      Manager
Segmentation Grid v2.0
     BO          HCD               GS              DI            DM             BMG              SDT            DG            TSD                 DD




 MOST TOOLKITS CONTAINED 12 TYPES OF TOOLS

              OBSERVATIONAL   GENERATIVE    ATTITUDINAL    STORYTELLING   VIZUALIZATION   REFRAMING    METRIC &     TEAM BUILDING   PROTOTYPING   FUTURE         SYNTHESIS/    IMPLEMENTATION
              RESEARCH        RESEARCH      RESEARCH                      & MAPPING                    EVALUATION   & PROJECT       & TESTING     ENVISIONING/   CONVERGENCE
                                                                                                                    MANAGEMENT                    TREND




   Double                                                                                                                                                                                       16 Total Tools
  Diamond              6%             6%             6%            0%             13%            6%           19%            6%            19%              0%           19%            0%

    This is
   Service
                                                                                                                                                                                                34 Total Tools
    Design            21%             8%             12%            8%            21%             9%           0%            6%             9%              6%           0%              0%

     Design                                                                                                                                                                                     23 Total Tools
For Growth            13%             13%            4%            13%            13%             9%           4%            13%            4%              0%           4%              9%

   Service
    Design
                                                                                                                                                                                                56 Total Tools
     Tools             7%             7%             4%            27%            20%             2%           0%            0%             21%             4%           5%            36%
  Business
    Model                                                                                                                                                                                       44 Total Tools
Generation             2%             11%            9%            16%             7%            14%           0%            11%            12%             9%           0%              9%

 101 design                                                                                                                                                                                     98 Total Tools
   methods             7%             5%             9%             5%            22%             4%           6%            3%             7%              6%           14%           12%

 Design For                                                                                                                                                                                     102 Total Tools
     Intent           25%             2%             3%             3%             1%             0%           5%            0%            60%              3%           0%              0%

      Game                                                                                                                                                                                      88 Total Tools
  storming             0%             11%            2%             2%            16%            17%           4%            27%            2%              6%           5%             8%
    Human
  Centered                                                                                                                                                                                      54 Total Tools
    Design             5%             2%            21%             7%            13%             9%           4%            0%             7%              2%           6%            24%

      Blue
     Ocean
                                                                                                                                                                                                15 Total Tools
                       0%            27%             0%            0%              2%            27%           7%            13%            0%              7%           0%              0%
Toolkit Pros vs Cons


       HUMAN CENTERED                                                          SERVICE DESIGN
                                        DESIGN FOR INTENT                                                    BLUE OCEAN STRATEGY                     DESIGN FOR GROWTH
           DESIGN                                                                  TOOLS.ORG

Pros             Cons              Pros               Cons              Pros              Cons             Pros                  Cons             Pros                  Cons
Good tools for   Lacks project     Vast amounts       Lacks a larger    Many              No               Excellent for         Does not offer   Builds                Lacks a
building         management        of conditional     structure from    accessible        overarching      discovering           a means to       understanding         means of
empathy,         tools             test methods.      which to build    ways to tell      structure.       new business          prototype and    and context           recognizing
context and                                           off of            visual stories.                    opportunities         test concepts.   that informs          and analyzing
understanding.   Does not offer    Accounts for       observations &                      Lacks the        and reframing                          the design            trends.
                 a means of        ways to            conditional       Great             ability to       existing              Lacks a          process.
Easy to          measuring         discreetly test    tests.            visualization     manage a         businesses,           means to                               Is a very linear
understand       trends that       which factors                        tools for all     process.         products, and         implement a      Provides many         process that
visualization    could effect      make the           Many tools are    levels of                          processes.            radical new      ways to to            requires step
tools.           their design in   greatest           too open to       design.           Does not offer                         innovation.      visualize             by step
                 the future.       impact in a        interpretation.                     metrics for      Good project                           iterative             developments.
Focused                            user's                               Offers many       evaluation.      management                             concepts.
implementing     Lacks the         experience.                          tools for Hi to                    tools.
a design.        ability to be                                          Lo-Fi                                                                     Provides
                 generative in                                          Prototyping.                                                              Project
                 it's research.                                                                                                                   Management
                                                                                                                                                  tools.



                                                                                                                                                         BUSINESS MODEL
   101 DESIGN METHODS                     GAMESTORMING                         DOUBLE DIAMOND                                TISDT
                                                                                                                                                            GENERATION

Pros             Cons              Pros               Cons              Pros              Cons             Pros                  Cons             Pros                  Cons
Provides easy    Lacks a           Strong             Lacks             Strong project    Lacks the        Offers a wide         Does not offer   Very adaptive         Completely
to understand    method for        methods for        contextual        management        ability to       array of tools.       an over          toolkit that offers   lacks a metric
tools for        transformative    teambuilding       research tools.   abilities.        account for                            arching          many ways to          for concept
visualization    reframing.                                                               trends.          Great as a            methodology.     innovate from         evaluation.
and mapping                        Offers many        Prototyping       Creates very                       reference                              trends,
process and      Offers a great    tools that allow   and testing       defined stages    Does not         book.                 Lacks metrics    generative
insights.        deal of tools,    a business         methods are       with ability to   demonstrate a                          for process      research, and
                 but does not      audience to        minimal.          remove the        means for        Provides many         evaluation.      reframing a
Offers many      suggest an        work                                 "Fuzzy" front     implementatio    techniques for                         problem.
tools for        overarching       differently as a                     end of design.    n or             observational         Does not
synthesizing     system in         creative team.                                         storytelling.    research.             criticize or     Able to
solutions via    which to use                                           Accessible.                                              praise any       breakdown a
analyzing        them.                                                                                                           tools offered.   very complex
research                                                                                                                                          organization.
insights.
Reflection
•	 By trial and error, we were able to determine the best methods of analyzing the toolkits.

•	 Understanding the toolkit in context changed the meaning and values of each.

•	 Surprisingly, several toolkits were not created for a designer audience.

•	 We are now able to view each toolkit objectively and realize the macro to micro uses.
Thank you!
SERV753 / Service, Innovation & Enterprises




Rich Ekelman, Lou Fink, Lauren Peters, Lindsay Vetell / Professor Robert Bau - Winter 2013

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Toolkit analysis serv753wint13

  • 1. Design Toolkit Analysis SERV753 / Service, Innovation & Enterprises Rich Ekelman, Lou Fink, Lauren Peters, Lindsay Vetell / Professor Robert Bau - Winter 2013
  • 2. Review and analyze ten toolkits for design thinkers & service designers: TOOLKITS Blue Ocean Strategy (BO) Business Model Generation (BMG) Human Centered Design (HCD) This Is Service Design Thinking (TSD) Gamestorming (GS) Design For Growth (DG) Design For Intent (DI) ServiceDesignTools.Org (SDT) 101 Design Methods (DM) Double Diamond (DD)
  • 3. Initial Group Discussion • Who uses these toolkits? • What are the factors of a successful toolkit? • What was the author’s intended use for each?
  • 4. Toolkit Bi-Polar Opposites BO HCD GS DI DM BMG SDT DG TSD DD Intended Use Toolkit Outcome Simple Complex Optimization Transformation Convergent Divergent Creating Collecting Innovation Incremental change Linear Thinking Lateral Thinking Business Context Community Context Novice User Expert User Passive Active
  • 5. Segmentation Grid v1.0 How does each tool influence the entirety of its Toolkit? Rating System 0-3 / 0 - No influence, 1 - Minimal Influence, 2 - Medium Influence, 3 - High Influence
  • 6. Spider Diagrams v1.0 BO HCD GS DI DM BMG SDT DG TSD DD WHO IS THE TOOLKIT’S INTENDED AUDIENCE? Researchers Laymen Researchers Laymen Researchers Laymen Researchers Laymen Business Creative Business Creative Business Creative Business Creative Corps Consultancies Corps Consultancies Corps Consultancies Corps Consultancies Government Non-Profit Government Non-Profit Government Non-Profit Government Non-Profit Agencies Organization Agencies Organization Agencies Organization Agencies Organization Researchers Laymen Researchers Laymen Researchers Laymen Researchers Laymen Business Creative Business Creative Business Creative Business Creative Corps Consultancies Corps Consultancies Corps Consultancies Corps Consultancies Government Non-Profit Government Non-Profit Government Non-Profit Government Non-Profit Agencies Organization Agencies Organization Agencies Organization Agencies Organization Researchers Laymen Researchers Laymen Business Creative Business Creative Corps Consultancies Corps Consultancies Government Non-Profit Government Non-Profit Agencies Organization Agencies Organization
  • 7. 2x2 Positioning Maps BO HCD GS DI DM BMG SDT DG TSD DD What to expect beforehand: What to expect while using: Facilitated Flexible process use Intuitive Learned Passive Active easy to use needs prior engagement engagement knowledge Unbound Rigid process use
  • 8. Spider Diagrams v2.0 BO HCD GS DI DM BMG SDT DG TSD DD CREATIVE BUSINESS CREATIVE BUSINESS AGENCY CLIENT AGENCY CLIENT Strategist PROJECT Strategist Analyst Analyst tools Project Project Project Project Manager Manager Manager Manager Design Design Operations Operations Lead Lead Manager Manager MAPPING tools RESEARCH tools Strategist Analyst Strategist Analyst Project Project Project Project Manager Manager Manager Manager Design Operations Design Operations Lead Manager Lead Manager
  • 9. Segmentation Grid v2.0 BO HCD GS DI DM BMG SDT DG TSD DD MOST TOOLKITS CONTAINED 12 TYPES OF TOOLS OBSERVATIONAL GENERATIVE ATTITUDINAL STORYTELLING VIZUALIZATION REFRAMING METRIC & TEAM BUILDING PROTOTYPING FUTURE SYNTHESIS/ IMPLEMENTATION RESEARCH RESEARCH RESEARCH & MAPPING EVALUATION & PROJECT & TESTING ENVISIONING/ CONVERGENCE MANAGEMENT TREND Double 16 Total Tools Diamond 6% 6% 6% 0% 13% 6% 19% 6% 19% 0% 19% 0% This is Service 34 Total Tools Design 21% 8% 12% 8% 21% 9% 0% 6% 9% 6% 0% 0% Design 23 Total Tools For Growth 13% 13% 4% 13% 13% 9% 4% 13% 4% 0% 4% 9% Service Design 56 Total Tools Tools 7% 7% 4% 27% 20% 2% 0% 0% 21% 4% 5% 36% Business Model 44 Total Tools Generation 2% 11% 9% 16% 7% 14% 0% 11% 12% 9% 0% 9% 101 design 98 Total Tools methods 7% 5% 9% 5% 22% 4% 6% 3% 7% 6% 14% 12% Design For 102 Total Tools Intent 25% 2% 3% 3% 1% 0% 5% 0% 60% 3% 0% 0% Game 88 Total Tools storming 0% 11% 2% 2% 16% 17% 4% 27% 2% 6% 5% 8% Human Centered 54 Total Tools Design 5% 2% 21% 7% 13% 9% 4% 0% 7% 2% 6% 24% Blue Ocean 15 Total Tools 0% 27% 0% 0% 2% 27% 7% 13% 0% 7% 0% 0%
  • 10. Toolkit Pros vs Cons HUMAN CENTERED SERVICE DESIGN DESIGN FOR INTENT BLUE OCEAN STRATEGY DESIGN FOR GROWTH DESIGN TOOLS.ORG Pros Cons Pros Cons Pros Cons Pros Cons Pros Cons Good tools for Lacks project Vast amounts Lacks a larger Many No Excellent for Does not offer Builds Lacks a building management of conditional structure from accessible overarching discovering a means to understanding means of empathy, tools test methods. which to build ways to tell structure. new business prototype and and context recognizing context and off of visual stories. opportunities test concepts. that informs and analyzing understanding. Does not offer Accounts for observations & Lacks the and reframing the design trends. a means of ways to conditional Great ability to existing Lacks a process. Easy to measuring discreetly test tests. visualization manage a businesses, means to Is a very linear understand trends that which factors tools for all process. products, and implement a Provides many process that visualization could effect make the Many tools are levels of processes. radical new ways to to requires step tools. their design in greatest too open to design. Does not offer innovation. visualize by step the future. impact in a interpretation. metrics for Good project iterative developments. Focused user's Offers many evaluation. management concepts. implementing Lacks the experience. tools for Hi to tools. a design. ability to be Lo-Fi Provides generative in Prototyping. Project it's research. Management tools. BUSINESS MODEL 101 DESIGN METHODS GAMESTORMING DOUBLE DIAMOND TISDT GENERATION Pros Cons Pros Cons Pros Cons Pros Cons Pros Cons Provides easy Lacks a Strong Lacks Strong project Lacks the Offers a wide Does not offer Very adaptive Completely to understand method for methods for contextual management ability to array of tools. an over toolkit that offers lacks a metric tools for transformative teambuilding research tools. abilities. account for arching many ways to for concept visualization reframing. trends. Great as a methodology. innovate from evaluation. and mapping Offers many Prototyping Creates very reference trends, process and Offers a great tools that allow and testing defined stages Does not book. Lacks metrics generative insights. deal of tools, a business methods are with ability to demonstrate a for process research, and but does not audience to minimal. remove the means for Provides many evaluation. reframing a Offers many suggest an work "Fuzzy" front implementatio techniques for problem. tools for overarching differently as a end of design. n or observational Does not synthesizing system in creative team. storytelling. research. criticize or Able to solutions via which to use Accessible. praise any breakdown a analyzing them. tools offered. very complex research organization. insights.
  • 11. Reflection • By trial and error, we were able to determine the best methods of analyzing the toolkits. • Understanding the toolkit in context changed the meaning and values of each. • Surprisingly, several toolkits were not created for a designer audience. • We are now able to view each toolkit objectively and realize the macro to micro uses.
  • 12. Thank you! SERV753 / Service, Innovation & Enterprises Rich Ekelman, Lou Fink, Lauren Peters, Lindsay Vetell / Professor Robert Bau - Winter 2013