The document discusses 2D transformations in computer graphics, including translation, scaling, rotation, and shearing. It provides details on how each transformation is represented by a matrix and how they can be combined by multiplying the matrices. Transformations allow repositioning, resizing, and changing the orientation of 2D objects. The key matrix for each transformation is:
- Translation: Adds translation offsets tx and ty
- Scaling: Scales by factors sx and sy
- Rotation: Rotates by an angle θ using cosine and sine functions
- Shearing: Shears the x-coordinates by a factor sh or y-coordinates by hs
Transformations can be combined by multiplying the matrices in sequence. The order