Francesco Chiossi, Uwe Gruenefeld, Baosheng James Hou, Joshua Newn, Changkun
Ou, Rulu Liao, Robin Welsch and Sven Mayer
Mobile HCI ’24, Melbourne
Understanding the Impact of the Reality-Virtuality
Continuum on Visual Search Using Fixation-Related
Potentials and Eye Tracking Features
2
Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on Visual Search
Mixed Reality (MR) systems are increasingly integrated into daily activities,
enhancing fields such as productivity, entertainment, and healthcare.
The success of MR interactions depends on how well users can perceive,
process, and understand visual information in these complex environments.
Mixed Reality
3
Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on Visual Search
Although MR systems offer significant potential, the cognitive load induced by these
environments varies. We need to understand how different MR manifestations (AR,
AV, VR) affect our visual and perceptual processing.
Understanding Information Processing in Mixed Reality (I)
Van den Oever, 2022
4
Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on Visual Search
Kim, 2022
Understanding Information Processing in Mixed Reality (II)
Although MR systems offer significant potential, the cognitive load induced by these
environments varies. We need to understand how different MR manifestations (AR,
AV, VR) affect our visual and perceptual processing.
5
Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on Visual Search
David-John, 2021
Understanding Information Processing in Mixed Reality (III)
Although MR systems offer significant potential, the cognitive load induced by these
environments varies. We need to understand how different MR manifestations (AR,
AV, VR) affect our visual and perceptual processing.
6
Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on Visual Search
We identify a lack of research that systematically compares different
actualities, such as AR, AV, and VR, when searching for relevant information
7
Do different MR manifestations impact performance
and perceived workload differently?
Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on Visual
RQ1
How does cognitive resource allocation in a visual search
task vary across the continuum, as indexed by FRP?
RQ2
RQ3 Does the MR continuum impact eye tracking correlates
of visual search efficiency and workload?
8
Do different MR manifestations impact performance
and perceived workload differently?
Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on Visual
RQ1
How does cognitive resource allocation in a visual search
task vary across the continuum, as indexed by FRP?
RQ2
RQ3 Does the MR continuum impact eye tracking correlates
of visual search efficiency and workload?
9
Do different MR manifestations impact performance
and perceived workload differently?
Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on Visual
RQ1
How does cognitive resource allocation in a visual search
task vary across the continuum, as indexed by FRP?
RQ2
RQ3 Does the MR continuum impact eye tracking correlates
of visual search efficiency and workload?
10
Do different MR manifestations impact performance
and perceived workload differently?
Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on Visual
RQ1
How does cognitive resource allocation in a visual search
task vary across the continuum, as indexed by FRP?
RQ2
RQ3 Does the MR continuum impact eye tracking correlates
of visual search efficiency ?
11
Do different MR manifestations impact performance
and perceived workload differently?
Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on Visual
RQ1
How does cognitive resource allocation in a visual search
task vary across the continuum, as indexed by FRP?
RQ2
RQ3 Does the MR continuum impact eye tracking correlates
of visual search efficiency and workload?
12
Experiment Design
Within – Subjects Study Design (N=24)
Manifestation (AR vs. AV. vs. VR) X Perceptual Load (Low vs. High)
Task Visual Search
Measures EEG (Fixation Related P3 amplitude), Eye Tracking Features, Accuracy, NASA-TLX
Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on
13
Trial Structure
Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on
14
Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on
Augmented Reality
Low Perceptual Load
15
Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on
Augmented Reality
High Perceptual Load
16
Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on
Augmented Virtuality
Low Perceptual Load
17
Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on
Augmented Virtuality
High Perceptual Load
18
Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on
Virtual Reality
Low Perceptual Load
19
Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on
Virtual Reality
High Perceptual Load
21
• Behavioral Data
• Eye Tracking Features
• Fixation Related Potentials
• Subjective Scores
Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on
Results
22
Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on
Behavioral Results
Accuracy & Reaction Times
Accuracy was higher under low perceptual load conditions across all MR environments, with no
significant differences between AR, AV, and VR. Reaction times were significantly faster in AV and VR
compared to AR, showing overall improvement under low perceptual load conditions.
23
Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on
Eye Tracking Results
Fixation & Saccades & Pupil Size
Fixation Duration was lower in AV & VR.
Saccade frequency decreased under low perceptual load, indicating fewer saccades in less demanding
tasks, while average pupil size was largest in AR and decreased in VR, with the most significant
decrease observed under high perceptual load conditions
24
Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on
Fixation Related Potential
FRP - P3 Amplitude
Fixation
Onset
Fixation Related- P3 amplitude is significantly higher in AV and VR environments than in AR, indicating
that these settings require fewer processing resources.
No effect were found for the Perceptual Load conditions.
25
Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on
Subjective Results (I)
Likert Scales & NASA TLX
Subjective reports reveal that AR was perceived as significantly more difficult, distracting, and
overwhelming compared to AV and VR, particularly under high perceptual load .
NASA TLX scores replicate results from Likert Scales.
28
Discussion
RQ1 : Impact of Manifestation on User Performance
Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on
Accuracy: No significant differences between AR, AV, and VR, likely due to task duration (5 seconds) causing a
Ceiling effect.
Reaction Times: Participants were significantly faster in AV and VR compared to AR.
Perceived Workload: AR was rated as more distracting and overwhelming, with a higher workload than AV and VR.
Key Findings
Implications for AR
AR environments may introduce challenges in time-sensitive tasks, where delayed responses could have
serious consequences.
Designers should carefully balance virtual content to enhance performance without overwhelming users'
cognitive resources.
Context-Specific
Recommendations
In critical scenarios, prioritize user safety by minimizing distractions in AR.
In less critical or remote tasks, blending more virtual elements to create an AV environment may improve
performance.
29
Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on
Discussion
RQ2 : Cognitive Resource Allocation per Manifestation
P3 Amplitude
Increased P3 amplitude in AV and VR compared to AR, indicating more efficient attentional processing in these environments.
The richer textures and visual noise in AR increased cognitive demands, leading to delayed and diminished ERPs compared to AV
and VR.
Key Findings
Cognitive resource allocation is significantly affected by the visual complexity of the environment.
To optimize attentional resources, designers should reduce complexity in AR or introduce features like directional cues or
contextual filtering to aid in information processing.
Implications for MR
Design
30
Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on
Discussion
RQ3 : Eye Tracking Correlates of Visual Search Efficiency
Fixation Durations: VR led to shorter fixation durations than AV and AR, i.e. more efficient visual processing in VR.
Transparency Effect: AR with more transparent or see-through objects, increased attentional load due to decreased
visual salience.
Key Findings
Perceptual Load did not significantly impact pupil size.
Low perceptual load condition consistently led to faster visual processing, as evidenced by shorter fixation durations
and reduced fixation counts and saccade frequency.
Visual Search
Efficiency
31
Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on
Our controlled setup focused on virtual elements.
Future studies should incorporate more realistic simulations with both virtual and physical clutter to better
represent MR environments.
Simplistic MR
Representation
Limitations & Future Work
Investigate how ambient lighting affects transparency and saliency in optical see-through AR systems to improve
visibility and coherence, i.e. virtual objects appear more naturally integrated into the real world.
Explore the impact of varying luminance levels in AR on pupil size, with implications for adaptive system design
based on environmental conditions.
Optical See-
Through AR
32
Contribution
 AR, AV, and VR environments differentially influence attentional load and
visual search performance.
 AR imposes higher cognitive demands while VR supports more efficient
processing.
 AR environments lead to increased P3 amplitudes, indicating higher
cognitive load, while AV and VR require fewer attentional resources during
visual tasks.
 We provide insights into the role of transparency and visual
salience in AR and AV, which elevates attentional load, influencing
eye-tracking metrics such as fixation durations and saccade
frequency.
Contact
Francesco Chiossi
francesco-chiossi-hci.com
francesco.chiossi@ifi.lmu.de
osf.io/
fncj4
Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on
Francesco Chiossi, Uwe Gruenefeld, Baosheng James Hou, Joshua Newn, Changkun
Ou, Rulu Liao, Robin Welsch and Sven Mayer
Understanding the Impact of the Reality-Virtuality
Continuum on Visual Search Using Fixation-Related
Potentials and Eye Tracking Features

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Understanding the Impact of the Reality-Virtuality Continuum on Visual Search using Physiological Measures

  • 1. Francesco Chiossi, Uwe Gruenefeld, Baosheng James Hou, Joshua Newn, Changkun Ou, Rulu Liao, Robin Welsch and Sven Mayer Mobile HCI ’24, Melbourne Understanding the Impact of the Reality-Virtuality Continuum on Visual Search Using Fixation-Related Potentials and Eye Tracking Features
  • 2. 2 Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on Visual Search Mixed Reality (MR) systems are increasingly integrated into daily activities, enhancing fields such as productivity, entertainment, and healthcare. The success of MR interactions depends on how well users can perceive, process, and understand visual information in these complex environments. Mixed Reality
  • 3. 3 Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on Visual Search Although MR systems offer significant potential, the cognitive load induced by these environments varies. We need to understand how different MR manifestations (AR, AV, VR) affect our visual and perceptual processing. Understanding Information Processing in Mixed Reality (I) Van den Oever, 2022
  • 4. 4 Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on Visual Search Kim, 2022 Understanding Information Processing in Mixed Reality (II) Although MR systems offer significant potential, the cognitive load induced by these environments varies. We need to understand how different MR manifestations (AR, AV, VR) affect our visual and perceptual processing.
  • 5. 5 Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on Visual Search David-John, 2021 Understanding Information Processing in Mixed Reality (III) Although MR systems offer significant potential, the cognitive load induced by these environments varies. We need to understand how different MR manifestations (AR, AV, VR) affect our visual and perceptual processing.
  • 6. 6 Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on Visual Search We identify a lack of research that systematically compares different actualities, such as AR, AV, and VR, when searching for relevant information
  • 7. 7 Do different MR manifestations impact performance and perceived workload differently? Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on Visual RQ1 How does cognitive resource allocation in a visual search task vary across the continuum, as indexed by FRP? RQ2 RQ3 Does the MR continuum impact eye tracking correlates of visual search efficiency and workload?
  • 8. 8 Do different MR manifestations impact performance and perceived workload differently? Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on Visual RQ1 How does cognitive resource allocation in a visual search task vary across the continuum, as indexed by FRP? RQ2 RQ3 Does the MR continuum impact eye tracking correlates of visual search efficiency and workload?
  • 9. 9 Do different MR manifestations impact performance and perceived workload differently? Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on Visual RQ1 How does cognitive resource allocation in a visual search task vary across the continuum, as indexed by FRP? RQ2 RQ3 Does the MR continuum impact eye tracking correlates of visual search efficiency and workload?
  • 10. 10 Do different MR manifestations impact performance and perceived workload differently? Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on Visual RQ1 How does cognitive resource allocation in a visual search task vary across the continuum, as indexed by FRP? RQ2 RQ3 Does the MR continuum impact eye tracking correlates of visual search efficiency ?
  • 11. 11 Do different MR manifestations impact performance and perceived workload differently? Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on Visual RQ1 How does cognitive resource allocation in a visual search task vary across the continuum, as indexed by FRP? RQ2 RQ3 Does the MR continuum impact eye tracking correlates of visual search efficiency and workload?
  • 12. 12 Experiment Design Within – Subjects Study Design (N=24) Manifestation (AR vs. AV. vs. VR) X Perceptual Load (Low vs. High) Task Visual Search Measures EEG (Fixation Related P3 amplitude), Eye Tracking Features, Accuracy, NASA-TLX Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on
  • 13. 13 Trial Structure Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on
  • 14. 14 Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on Augmented Reality Low Perceptual Load
  • 15. 15 Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on Augmented Reality High Perceptual Load
  • 16. 16 Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on Augmented Virtuality Low Perceptual Load
  • 17. 17 Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on Augmented Virtuality High Perceptual Load
  • 18. 18 Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on Virtual Reality Low Perceptual Load
  • 19. 19 Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on Virtual Reality High Perceptual Load
  • 20. 21 • Behavioral Data • Eye Tracking Features • Fixation Related Potentials • Subjective Scores Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on Results
  • 21. 22 Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on Behavioral Results Accuracy & Reaction Times Accuracy was higher under low perceptual load conditions across all MR environments, with no significant differences between AR, AV, and VR. Reaction times were significantly faster in AV and VR compared to AR, showing overall improvement under low perceptual load conditions.
  • 22. 23 Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on Eye Tracking Results Fixation & Saccades & Pupil Size Fixation Duration was lower in AV & VR. Saccade frequency decreased under low perceptual load, indicating fewer saccades in less demanding tasks, while average pupil size was largest in AR and decreased in VR, with the most significant decrease observed under high perceptual load conditions
  • 23. 24 Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on Fixation Related Potential FRP - P3 Amplitude Fixation Onset Fixation Related- P3 amplitude is significantly higher in AV and VR environments than in AR, indicating that these settings require fewer processing resources. No effect were found for the Perceptual Load conditions.
  • 24. 25 Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on Subjective Results (I) Likert Scales & NASA TLX Subjective reports reveal that AR was perceived as significantly more difficult, distracting, and overwhelming compared to AV and VR, particularly under high perceptual load . NASA TLX scores replicate results from Likert Scales.
  • 25. 28 Discussion RQ1 : Impact of Manifestation on User Performance Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on Accuracy: No significant differences between AR, AV, and VR, likely due to task duration (5 seconds) causing a Ceiling effect. Reaction Times: Participants were significantly faster in AV and VR compared to AR. Perceived Workload: AR was rated as more distracting and overwhelming, with a higher workload than AV and VR. Key Findings Implications for AR AR environments may introduce challenges in time-sensitive tasks, where delayed responses could have serious consequences. Designers should carefully balance virtual content to enhance performance without overwhelming users' cognitive resources. Context-Specific Recommendations In critical scenarios, prioritize user safety by minimizing distractions in AR. In less critical or remote tasks, blending more virtual elements to create an AV environment may improve performance.
  • 26. 29 Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on Discussion RQ2 : Cognitive Resource Allocation per Manifestation P3 Amplitude Increased P3 amplitude in AV and VR compared to AR, indicating more efficient attentional processing in these environments. The richer textures and visual noise in AR increased cognitive demands, leading to delayed and diminished ERPs compared to AV and VR. Key Findings Cognitive resource allocation is significantly affected by the visual complexity of the environment. To optimize attentional resources, designers should reduce complexity in AR or introduce features like directional cues or contextual filtering to aid in information processing. Implications for MR Design
  • 27. 30 Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on Discussion RQ3 : Eye Tracking Correlates of Visual Search Efficiency Fixation Durations: VR led to shorter fixation durations than AV and AR, i.e. more efficient visual processing in VR. Transparency Effect: AR with more transparent or see-through objects, increased attentional load due to decreased visual salience. Key Findings Perceptual Load did not significantly impact pupil size. Low perceptual load condition consistently led to faster visual processing, as evidenced by shorter fixation durations and reduced fixation counts and saccade frequency. Visual Search Efficiency
  • 28. 31 Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on Our controlled setup focused on virtual elements. Future studies should incorporate more realistic simulations with both virtual and physical clutter to better represent MR environments. Simplistic MR Representation Limitations & Future Work Investigate how ambient lighting affects transparency and saliency in optical see-through AR systems to improve visibility and coherence, i.e. virtual objects appear more naturally integrated into the real world. Explore the impact of varying luminance levels in AR on pupil size, with implications for adaptive system design based on environmental conditions. Optical See- Through AR
  • 29. 32 Contribution  AR, AV, and VR environments differentially influence attentional load and visual search performance.  AR imposes higher cognitive demands while VR supports more efficient processing.  AR environments lead to increased P3 amplitudes, indicating higher cognitive load, while AV and VR require fewer attentional resources during visual tasks.  We provide insights into the role of transparency and visual salience in AR and AV, which elevates attentional load, influencing eye-tracking metrics such as fixation durations and saccade frequency. Contact Francesco Chiossi francesco-chiossi-hci.com francesco.chiossi@ifi.lmu.de osf.io/ fncj4 Chiossi et al. | Understanding the Impact of the Reality-Virtuality Continuum on
  • 30. Francesco Chiossi, Uwe Gruenefeld, Baosheng James Hou, Joshua Newn, Changkun Ou, Rulu Liao, Robin Welsch and Sven Mayer Understanding the Impact of the Reality-Virtuality Continuum on Visual Search Using Fixation-Related Potentials and Eye Tracking Features

Editor's Notes

  • #1: Hi everyone I am Francesco and today I am very happy to engage with you in my presentation where we will come through how users can identify relevant information across the MR continuum. This work is a joint effort between LMU Munich, Duisburg Essen University, Lancastar and Alto and I would not be here presenting without the support of my coauthors Uwe, James, Joshua, Changkun, Rulu, Robin and Sven.
  • #2: I guess many of you are familiar with Mixed Reality, a term used to describe a spectrum of environments where we interact with everything that falls between reality and virtuality. Following this definition, every MR experience contains physical and virtual components. Here, environments we are presented with a gradient of information that can be progressively virtual. No matter what the nature of such information is, the success of MR interactions depends on how well users can perceive, process, and understand visual information in these complex environments.
  • #3: So here is relevant to have a look how previous work investigated information processing in MR. Van Den Oever studied visual search between VR and a Real Environment and found that users were slower in VR, while showing similar accuracy but reporting increased workload.
  • #4: In AR only, there are instead contradictory results. Kim et al. (2022) explored visual search tasks in outdoor AR environments. Their work demonstrates that virtual objects are more salient and easier to identify than physical ones, especially in low-light conditions.
  • #5: David-John (2021) were able to predict user interaction such as exploratory of target focused visual search using gaze behavior features in VR.
  • #7: Here the research questions we want to address in our studies.
  • #8: Specifically we first focus on visual search performance and workload.
  • #9: Then we focus on the amount of cognitive resources that users need to allocate across the continuum to identify relevant information.
  • #10: And lastly, we investigate if the gaze behaviors of users vary across MR conditions.
  • #12: We investigate how users identify relevant information and suppress distracting ones across different manifestations of the MR continuum under varying levels of task difficulty. To achieve this, we chose an established paradigm, i.e., visual search task, transferable to different ecological settings situated in MR, such as cognitive training, information retrieval .
  • #13: The visual search trial was structured into three phases: Initially, participants were shown a fixation cross for a baseline duration of 1000 ms, followed by an additional, randomly assigned jitter duration of either 250 ms, 750 ms, or 1250 ms. Then, participants had 5000 ms to identify the target among distractors, followed by a 1000 ms interstimulus interval (ISI). Each condition involved 50 trials per participant.
  • #14: In the AR conditions, participants execute a visual search task in a real-life 360-video scenario, like if where they are asked to look for virtual objects on a shelf. Virtual objects have typical AR features. Thus, they are see-through, while the surrounding physical environment maintains its natural color and transparency.
  • #15: In the AR conditions, participants execute a visual search task in a real-life 360-video scenario, like if where they are asked to look for virtual objects on a shelf. Virtual objects have typical AR features. Thus, they are see-through, while the surrounding physical environment maintains its natural color and transparency.
  • #16: In the AV condition, participants perform the visual search task in an AV environment, where there are shared features elements from both AR and VR scenarios, i.e., the floor is virtual and parts of the closet are virtual and physical
  • #17: In the AV condition, participants perform the visual search task in an AV environment, where there are shared features elements from both AR and VR scenarios, i.e., the floor is virtual and parts of the closet are virtual and physical
  • #18: In the AV condition, participants perform the visual search task in an AV environment, where there are shared features elements from both AR and VR scenarios, i.e., the floor is virtual and parts of the closet are virtual and physical
  • #19: In the AV condition, participants perform the visual search task in an AV environment, where there are shared features elements from both AR and VR scenarios, i.e., the floor is virtual and parts of the closet are virtual and physical
  • #21: We now gonna proceed presenting the results. We will first describe the results on behavioral results and proceed with our multimodal evaluation.
  • #22: accuracy was higher under low perceptual load across all environments, with no significant differences between AR, AV, and VR. However, reaction times were significantly faster in AV and VR compared to AR, particularly under low perceptual load, suggesting that virtual elements facilitate quicker responses in less complex tasks.
  • #23: time to last fixation was shorter under low perceptual load, indicating faster target detection. Saccade frequency also decreased, reflecting fewer, more efficient eye movements in when the perceptual load was lower. Lastly, pupil size was largest in AR and decreased from AR to VR, particularly under high perceptual load, signaling reduced cognitive load in virtual environments.
  • #24: The Fixation-Related P3 amplitude reflects how the brain allocates attentional resources during visual search, specifically following a fixation. A lower P3 amplitude typically indicates increased attention or cognitive effort required for processing visual stimuli. In this study, the P3 amplitude was significantly higher in AV and VR environments than in AR, suggesting that AV and VR require fewer cognitive processing resources. Notably, no significant differences were found for Perceptual Load conditions, indicating that the main driver of attentional resource allocation was the MR environment itself.
  • #25: Subjective results were pretty straightforward and coherent across measures. Subjective reports indicated that AR was perceived as significantly more difficult, distracting, and overwhelming compared to AV and VR, especially under high perceptual load conditions. These findings are mirrored in the NASA TLX scores, which further validate the increased workload perception in AR
  • #27: Short-form videos represent multimodal and emotional stimuli, that capture our attentional resources and limit our capacity to remember intentions . This is because such dynamic visual and auditory features require attention focus for effective information processing during video watching. Participants were vulnerable to the interruption and not ready to resume the task, as they were cognitively engaged with the interruption. DDM analysis showed that TikTok interruption slowed information processing efficiency and made harder for participants to make a decision, requiring more time Short-form videos increased the memory demand on participants, making it harder to process each alternative, leading to reduced evidence accumulation rates for making a decision.
  • #28: Our study found no significant differences in accuracy across MR environments, but reaction times were faster in AV and VR compared to AR, indicating quicker responses in those settings. From a subjective perspective, perceived workload was rated much higher in AR. The implications for AR are critical, especially in time-sensitive tasks such as healthcare or emergency response, where delayed reactions can have serious consequences. Therefore, it's important to balance virtual content in AR, ensuring we don’t overwhelm users with too much cognitive load. Finally, in critical scenarios, it’s essential to prioritize user safety by minimizing distractions in AR. In less critical tasks, introducing more virtual elements to create an AV-like environment could enhance performance."
  • #29: In our second research question, we examined how cognitive resource allocation differs across MR environments. We found that P3 amplitude was higher in AV and VR compared to AR, indicating more efficient attentional processing in these environments. The richer textures and visual noise in AR increased cognitive demands, leading to delayed and diminished ERP responses compared to AV and VR. This suggests that visual complexity in AR can overload cognitive resources. As a result, MR designers should consider reducing visual complexity in AR environments or introduce features like directional cues or contextual filtering to optimize user performance and aid in information processing."
  • #30: For RQ3, we focused on how different MR environments impacted visual search efficiency through eye-tracking measures. In VR, we observed shorter fixation durations compared to AV and AR, indicating more efficient visual processing. This suggests that VR helps streamline attention, while AR and AV, with their transparent and see-through objects, increase attentional load due to reduced visual salience. Although pupil size remained consistent across perceptual load conditions, it was largest in AR and progressively decreased from AR to VR, especially under high perceptual load, signaling reduced cognitive load in virtual environments. These findings suggest that in MR design, particularly for AR and AV, reducing visual complexity and enhancing the salience of virtual objects could help improve search efficiency and reduce cognitive load.
  • #31: "Our study focused on virtual elements in controlled settings, but future work should incorporate both virtual and physical clutter to better reflect real-world MR environments. In optical see-through AR, ambient lighting affects the visibility of virtual objects, so exploring lighting adjustments could improve coherence. Additionally, investigating how luminance levels impact pupil size can help develop adaptive AR systems that respond to environmental conditions for enhanced user experience.
  • #32: Our work contributes to understanding how AR, AV, and VR environments impact cognitive load and visual search performance, with VR showing more efficient processing and AR presenting higher attentional demands. You can access the dataset by scanning the QR code or visiting the link. For any questions or further discussions, feel free to contact me via the email provided. Thank you for your time and interest in our research!