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Understanding the role
of Digital Commons:
The making of HTML5
3/9/2016
Dr. Raúl Tabarés
#4SEASST2016
Barcelona
Index
Introduction &
Methodology
HTML5 as a new
digital commons
A growing interest
in digital
commons
Has HTML5 put an end
to the browser wars or
is just a ceasefire?
2 ▌
The making of
HTML5
Metadata and its
darkside
Discussion &
Prognosis
• Digital commons is a prominent element in the knowledge and digital economies. The
predominance of FLOSS (Free Libre Open Source Software) in different platforms and
ecosystems has paved the way for new digital business models that have stimulated new
forms of value in society.
HTML5 is a new digital commons that was finally concluded in 2014 (W3C, 2014) and has
added significant technological capabilities to the structure of the World Wide Web
towards a much-more embedded, flexible and ubiquitous techno-social platform.
In this contribution we describe the making of HTML5 and we reflect about the collective
and cooperative innovation processes that have made it possible. We face this analysis
with some lead users of this technology (17 semi-structured interviews with 21 HTML5
experts).
3 ▌
Introduction &
Methodology
Understanding the role of Digital Commons: The making of HTML5
• Commons interest has risen in recent decades due to different causes. New structures of work
pushed by knowledge economies demand a more flexible and agile structures that can create
value through the personalization of goods and services.
Commons refers to a variety of solutions, resources and knowledge that are shared by a
community of commoners (Benkler, 2006; Fuster-Morell, 2010; Ostrom, 1990).
Commons always consists of three elements (Wittel, 2014):
People that share the commons
Resources that are being produced/shared/consumed
A normative framework that establishes the rules of how commons are
producing/sharing/maintaining and developing further
Digital technologies have spoiled the emergence of different digital resources created
throughout a commons basis. These digital commons refer to the immaterial world and the
realm of culture (Wittel, 2014) and are the product of social production (Benkler, 2006)
processes that are necessary for social interaction and further production.
5 ▌
A growing interest
in digital commons
• Mayo Fuster Morell enounces digital commons as “information and knowledge resources that
are collectively created and owned or shared between or among a community and that tend to
be non-exclusivedible, that is, be (generally freely) available to third parties. Thus, they are
oriented to favor use and reuse, rather than to exchange as a commodity. Additionally, the
community of people building them can intervene in the governing of their interaction
processes and of their shared resources” (p5 Fuster-Morell, 2010)
FLOSS (Free/Libre/Open Source Software) is one of the most popular examples of digital
commons but other examples likewise IETF and W3C standards, Internet protocols, Wikipedia
encyclopedia and Mozilla Firefox browser are also famous.
Most recently, open hardware (C. Anderson, 2012; Johar, Lipparini, & Addarii, 2015; Lindtner,
2014; Morozov, 2014; Smith, Hielscher, Dickel, Söderberg, & Oost, 2013) is contributing to the
popularization of digital commons in society too.
6 ▌
A growing interest
in digital commons
• In June 2004, at a workshop on Web Applications and Compound Documents hosted by the
W3C , several developers from Opera Software and the Mozilla Foundation formed the Web
Hypertext Application Technology Working Group (WhatWG) independently of the W3C
(Franganillo, 2010).
At the event, Opera and Mozilla professionals presented the vision they had at the time of the
future of the Web, which could be summed up as follows: “To transform HTML4 into a
standard capable of including new features for modern web application developers” (Pilgrim,
2010).
They also stressed the importance of the 7 principles that informed their proposal (The
Mozzilla Foundation & Opera Software, 2004):
Backwards Compatibility, clear migration path
Well-defined error handling
Users should not be exposed to authoring errors
Practical use
Scripting is here to stay
Device-specific profiling should be avoided
Open process
7 ▌
The making of
HTML5
• The reason for setting up the group was the disagreement regarding the W3C’s vision of
standards. In the eyes of the WhatWG, the W3C’s approach was too academic.
However, the W3C appeared to be seeking a replacement for HTML from among various
technologies, particularly XHTML 2.0 (O´Mara, 2012). Two years after the workshop, XHTML2
was languishing while the new features of HTML raised high expectations. This fact was
combined with criticism of the W3C’s slow progress and little concrete results (Castro, 2007).
That´s why Tim Berners-Lee and the W3C announced in October 2006 that they would be
working together with the WhatWG to develop HTML further (Berners-Lee, 2006). In October
2009, the W3C dismantled the XHTML2 working group (Le Hegaret, 2009) and abandoned
activities in this language in order to concentrate its efforts on developing HTML5.
In the following years, browsers began to support HTML5 (Mozilla Firefox was the first to take
the plunge) and a phase of raising awareness about this technology started.
8 ▌
The making of
HTML5
Understanding the role of Digital Commons: The making of HTML5
• The rising of HTML5 mirrors a crisis concerning the future of the Web. The proliferation of
proprietary software to support multimedia elements (especially Flash), the emergence of
mobile devices and the excessively academic approach to XHTML2 all combined to call into
question the viability of the “Web as platform”.
HTML5 represents a new digital commons that has emerged to strengthen the technological
structure of the Web. The Web does not belong to anyone but at the same time it belongs to all
its users.
A recurrent problem in the history of the Web has been the gap between specifications and
implementations. HTML5 has also stimulated a new way of creating standards conceptualized
as the “Living Standard” (Tabarés-Gutiérrez, 2015).
This “Living Standard” has also provided agile means to standardize useful elements without
having to become entangled in excessively long and tedious processes of deliberation and
consensus. This approach is a way to test functionalities demanded by users in experimental
environments that safeguard the stability of the web specifications.
10 ▌
HTML5 as a new
digital commons
Understanding the role of Digital Commons: The making of HTML5
• The main difference from past times lies in the robust technological capabilities that are at the
backbone of the standard. HTML5 is a stronger hypertext markup language and comprises a
large number of previously nonexistent technologies over which new “browser wars” are
being conducted.
The most significant change in the history of the development of web standards has been the
shift from prioritizing PCs in favor of mobile devices (Tabarés-Gutiérrez, 2015) which are
increasingly common as a gateway to the Web.
This multi-device approach has created new and different needs from the PC era and has
stress the importance of values such as ubiquity, mobility, and interoperability. Consequently,
the standard must be more robust in terms of technological capabilities and features.
12 ▌
Has HTML5 put an end
to the browser wars or
is just a ceasefire?
• As it was observed by several of our interviewees during our field work, the new version of
HTML is a turning point in the history of web technologies. It´s a quest for open, collective and
collaborative innovation.
In previous episodes in the history of the Web the innovation potential of browsers have
overruled many of the core values of the hypertext standard. The main difference with earlier
stages in the history of web development is that the majority of the big players involved by the
proliferation of proprietary software became actively aware of the problem.
The aim was to establish a kind of blank slate regarding web standards. Contrary to previous
periods in the history of the Web, technological values appreciated by users were prioritized
over commercial interests. This is the main contribution of the WhatWG group.
13 ▌
Has HTML5 put an end
to the browser wars or
is just a ceasefire?
Understanding the role of Digital Commons: The making of HTML5
• Another of the most innovative features of HTML5 is the semantic assets included in its syntax
that improve document presentation. Elements like article, header, hrgroup, nav, section,
aside, and footer.
The specification editor, Ian Hickson, used several data mining tools owned by Google in order
to extract information from around one billion web pages. The goal of this experiment was to
identify the most commonly used names for these generic div elements (Lawson & Mills,
2010). The new element names used in HTML5 reflects the twenty most commonly used types
in the pages analyzed in this study. Opera Software also conducted a similar study (known as
MAMA) with a sample of three and a half million URLs that included a higher number of
statistics and values.
These types of elements that provide all kinds of information about users and their browsing
patterns make it possible for many of the companies created during the Web 2.0 phenomenon
to monetize user-generated content.
15 ▌
Metadata and its
darkside
Result of the most popular names of DIV class founded in the Web.
Source: Google
Result of the most popular names of DIV class founded in the Web.
Source: Google
• The majority of the digital business models relies on the capture of value through the audiences
generated. The attention economy (Goldhaber, 1997) has make it possible several technological
ways for funneling targeted advertising through these digital platforms.
The generation of content by users has paved the way for a new understanding of consumption
and capitalism (Ritzer & Jurgenson, 2010). These companies create value by generating virtual
environments where users establish, maintain and develop social interactions with other users
of the same platform, while simultaneously generating a variety of digital traces (Schuster et al.,
2014).
Paradoxically, these users do not possess their own footprints which leads to a phenomenon of
hyper-capitalism (Boyd & Ellison, 2007; Fuchs, 2010; Morozov, 2014; Scholz, 2012).
The lack of transparency in these data collection, management and reusing processes has
given rise to various doubts in society since users lack informed knowledge about the
subsequent uses made of their data.
17 ▌
Metadata and its
darkside
• HTML5 as a new digital commons that has emerged to stop the proliferation of proprietary
software that occurs during the explosion of Web 2.0 platforms and the spread of multimedia
contents.
New approach to the process of standardization focused in pragmatism, backwards
compatibility, open processes, stakeholder involvement and agile methods.
Does the Living Standard means a loss in the authority of standardization of the W3C?
Does the big players of the digital economy have kidnapped standardization processes?
Commodification of every data? Commodification of everyday living?
Prosumers and Digital Business Models are the main forces of web standardization?
We have to rethink Web standards.
Digital commons have to be spread around data in order to prevent inequalities in the digital
sphere and to foster a much more inclusive digital space.
18 ▌
Discussion &
prognosis
Understanding the role of Digital Commons: The making of HTML5
• Boyd, D., & Ellison, N. (2007). Social network sites: Definition, history, and scholarship. Journal of Computer‐Mediated Communication, 13(1), 210–230.
Benkler, Y. (2006). The Wealth of Networks: How Social Production Transforms Markets and Freedom. New Haven and London: Yale University Press.
Castells, M. (2001). La Galaxia Internet. Barcelona: Areté.
Castro, E. (2007). HTML, XHTML y CSS. Anaya Multimedia.
Echeverría, J. (1994). Telépolis. Barcelona: Destino.
Echeverría, J. (1999). Los señores del aire: Telépolis y el tercer entorno. Barcelona: Destino.
Franganillo, J. (2010). Html5: el nuevo estándar básico de la Web. In Anuario Think EPI (Vol. 5, pp. 261–265). Retrieved from
http://www.academia.edu/download/30940232/html5.pdf
Fuchs, C. (2010). Value in Informational Capitalism and on the Internet. The Information Society, 26, 179–196. http://doi.org/10.1080/01972243.2012.669449
Fuster-Morell, M. (2010). Governance of online creation communities : Provision of infrastructure for the building of digital commons. European University Institute.
Fuster-Morell, M. (2013). Horizontes del procomún digital. Documentación Social, (165), 89–102.
Goldhaber, M. H. (1997). The Attention Economy and the Net. First Monday, 2(4). Retrieved from http://firstmonday.org/article/view/519/440
Hardt, M., & Negri, A. (2009). Commonwealth. Cambridge, MA: Harvard University Press.
Lawson, B., & Mills, C. (2010). New Structural Elements in HTML5. Retrieved March 1, 2015, from https://dev.opera.com/articles/new-structural-elements-in-html5/
Gutiérrez, R. T. (2012). El inicio de la Web: historia y cronología del hipertexto hasta HTML 4.0 (1990-99). ArtefaCToS, 5(1), 57–82. Retrieved from
http://rca.usal.es/~revistas_trabajo/index.php/artefactos/article/view/12423
Hickson, I., & Hyatt, D. (2008). HTML 5 A vocabulary and associated APIs for HTML and XHTML (W3C Working Draft 22 January 2008). Retrieved from
http://www.w3.org/TR/2008/WD-html5-20080122/
Le Hegaret, P. and I. J. (2009). Frequently Asked Questions (FAQ) about the future of XHTML. Retrieved April 22, 2016, from http://www.w3.org/2009/06/xhtml-faq.html
Morozov, E. (2014). Making It. Retrieved April 12, 2016, from http://www.newyorker.com/magazine/2014/01/13/making-it-2
O´Mara, M. P. (2012). New Features In HTML5. University of Wisconsin-Platteville (Department of Computer Science).
OECD. (2007). Participative web. User-generated content, working party on the information economy. Retrieved from http://www.oecd.org/sti/38393115.pdf
Ostrom, E. (1990). Governing the commons: The evolution of institutions for collective action. Cambridge, UK: Cambridge University Press.
Pilgrim, M. (2010). HTML5: Up and Running. O’Reilly Media.
Ritzer, G., & Jurgenson, N. (2010). Production, Consumption, Prosumption: The nature of capitalism in the age of the digital “prosumer.” Journal of Consumer Culture,
10(1), 13–36. http://doi.org/10.1177/1469540509354673
Schafer, S. M. (2010). HTML, XHTML y CSS. Madrid: Anaya Multimedia.
Scholz, T. (2012). Digital labor: The internet as playground and factory. New York: Routledge.
Schuster, S., García, A. G., Velasco, C. C., Zamalloa, E. I., Velasco, E. R., Elejabarrieta, I. E., … Ibáñez, J. J. L. (2014). Mass surveillance - Risks, Opportunities and
Mitigation Strategies Part 1. European Parliamentary Research Service - Scientific Foresight (STOA) Unit. Brussels. Retrieved from
http://www.europarl.europa.eu/stoa/webdav/site/cms/shared/0_home/STOA Study Mass Surveillance Part 1.pdf
Tabarés-Gutiérrez, R. (2015, July 29). La Belleza del Código: Influencia de la Web 2.0, los medios sociales y los contenidos multimedia en el desarrollo de HTML5.
Universidad de Salamanca. Retrieved from http://dsp.tecnalia.com/handle/11556/190
The Mozzilla Foundation & Opera Software. (2004). Position Paper for the W3C Workshop on Web Applications and Compound Documents. Retrieved December 23,
2013, from http://www.w3.org/2004/04/webapps-cdf-ws/papers/opera.html
Wittel, A. (2014). On the future development of the digital commons and the need for a global basic income. Innovation & Human Development, V(1), 15–24.
http://doi.org/10.1017/CBO9781107415324.004
W3C. (2014). Open Web Platform Milestone Achieved with HTML5 Recommendation. Retrieved January 18, 2015, from http://www.w3.org/2014/10/html5-rec.html.en
20 ▌
Bibliography
Dr. Rául Tabarés
raul.tabares@tecnalia.com
@faraondemetal
https://es.linkedin.com/in/rtabares
www.tecnalia.com
Thanks a lot and
keep in touch!!!

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Understanding the role of Digital Commons: The making of HTML5

  • 1. Understanding the role of Digital Commons: The making of HTML5 3/9/2016 Dr. Raúl Tabarés #4SEASST2016 Barcelona
  • 2. Index Introduction & Methodology HTML5 as a new digital commons A growing interest in digital commons Has HTML5 put an end to the browser wars or is just a ceasefire? 2 ▌ The making of HTML5 Metadata and its darkside Discussion & Prognosis
  • 3. • Digital commons is a prominent element in the knowledge and digital economies. The predominance of FLOSS (Free Libre Open Source Software) in different platforms and ecosystems has paved the way for new digital business models that have stimulated new forms of value in society. HTML5 is a new digital commons that was finally concluded in 2014 (W3C, 2014) and has added significant technological capabilities to the structure of the World Wide Web towards a much-more embedded, flexible and ubiquitous techno-social platform. In this contribution we describe the making of HTML5 and we reflect about the collective and cooperative innovation processes that have made it possible. We face this analysis with some lead users of this technology (17 semi-structured interviews with 21 HTML5 experts). 3 ▌ Introduction & Methodology
  • 5. • Commons interest has risen in recent decades due to different causes. New structures of work pushed by knowledge economies demand a more flexible and agile structures that can create value through the personalization of goods and services. Commons refers to a variety of solutions, resources and knowledge that are shared by a community of commoners (Benkler, 2006; Fuster-Morell, 2010; Ostrom, 1990). Commons always consists of three elements (Wittel, 2014): People that share the commons Resources that are being produced/shared/consumed A normative framework that establishes the rules of how commons are producing/sharing/maintaining and developing further Digital technologies have spoiled the emergence of different digital resources created throughout a commons basis. These digital commons refer to the immaterial world and the realm of culture (Wittel, 2014) and are the product of social production (Benkler, 2006) processes that are necessary for social interaction and further production. 5 ▌ A growing interest in digital commons
  • 6. • Mayo Fuster Morell enounces digital commons as “information and knowledge resources that are collectively created and owned or shared between or among a community and that tend to be non-exclusivedible, that is, be (generally freely) available to third parties. Thus, they are oriented to favor use and reuse, rather than to exchange as a commodity. Additionally, the community of people building them can intervene in the governing of their interaction processes and of their shared resources” (p5 Fuster-Morell, 2010) FLOSS (Free/Libre/Open Source Software) is one of the most popular examples of digital commons but other examples likewise IETF and W3C standards, Internet protocols, Wikipedia encyclopedia and Mozilla Firefox browser are also famous. Most recently, open hardware (C. Anderson, 2012; Johar, Lipparini, & Addarii, 2015; Lindtner, 2014; Morozov, 2014; Smith, Hielscher, Dickel, Söderberg, & Oost, 2013) is contributing to the popularization of digital commons in society too. 6 ▌ A growing interest in digital commons
  • 7. • In June 2004, at a workshop on Web Applications and Compound Documents hosted by the W3C , several developers from Opera Software and the Mozilla Foundation formed the Web Hypertext Application Technology Working Group (WhatWG) independently of the W3C (Franganillo, 2010). At the event, Opera and Mozilla professionals presented the vision they had at the time of the future of the Web, which could be summed up as follows: “To transform HTML4 into a standard capable of including new features for modern web application developers” (Pilgrim, 2010). They also stressed the importance of the 7 principles that informed their proposal (The Mozzilla Foundation & Opera Software, 2004): Backwards Compatibility, clear migration path Well-defined error handling Users should not be exposed to authoring errors Practical use Scripting is here to stay Device-specific profiling should be avoided Open process 7 ▌ The making of HTML5
  • 8. • The reason for setting up the group was the disagreement regarding the W3C’s vision of standards. In the eyes of the WhatWG, the W3C’s approach was too academic. However, the W3C appeared to be seeking a replacement for HTML from among various technologies, particularly XHTML 2.0 (O´Mara, 2012). Two years after the workshop, XHTML2 was languishing while the new features of HTML raised high expectations. This fact was combined with criticism of the W3C’s slow progress and little concrete results (Castro, 2007). That´s why Tim Berners-Lee and the W3C announced in October 2006 that they would be working together with the WhatWG to develop HTML further (Berners-Lee, 2006). In October 2009, the W3C dismantled the XHTML2 working group (Le Hegaret, 2009) and abandoned activities in this language in order to concentrate its efforts on developing HTML5. In the following years, browsers began to support HTML5 (Mozilla Firefox was the first to take the plunge) and a phase of raising awareness about this technology started. 8 ▌ The making of HTML5
  • 10. • The rising of HTML5 mirrors a crisis concerning the future of the Web. The proliferation of proprietary software to support multimedia elements (especially Flash), the emergence of mobile devices and the excessively academic approach to XHTML2 all combined to call into question the viability of the “Web as platform”. HTML5 represents a new digital commons that has emerged to strengthen the technological structure of the Web. The Web does not belong to anyone but at the same time it belongs to all its users. A recurrent problem in the history of the Web has been the gap between specifications and implementations. HTML5 has also stimulated a new way of creating standards conceptualized as the “Living Standard” (Tabarés-Gutiérrez, 2015). This “Living Standard” has also provided agile means to standardize useful elements without having to become entangled in excessively long and tedious processes of deliberation and consensus. This approach is a way to test functionalities demanded by users in experimental environments that safeguard the stability of the web specifications. 10 ▌ HTML5 as a new digital commons
  • 12. • The main difference from past times lies in the robust technological capabilities that are at the backbone of the standard. HTML5 is a stronger hypertext markup language and comprises a large number of previously nonexistent technologies over which new “browser wars” are being conducted. The most significant change in the history of the development of web standards has been the shift from prioritizing PCs in favor of mobile devices (Tabarés-Gutiérrez, 2015) which are increasingly common as a gateway to the Web. This multi-device approach has created new and different needs from the PC era and has stress the importance of values such as ubiquity, mobility, and interoperability. Consequently, the standard must be more robust in terms of technological capabilities and features. 12 ▌ Has HTML5 put an end to the browser wars or is just a ceasefire?
  • 13. • As it was observed by several of our interviewees during our field work, the new version of HTML is a turning point in the history of web technologies. It´s a quest for open, collective and collaborative innovation. In previous episodes in the history of the Web the innovation potential of browsers have overruled many of the core values of the hypertext standard. The main difference with earlier stages in the history of web development is that the majority of the big players involved by the proliferation of proprietary software became actively aware of the problem. The aim was to establish a kind of blank slate regarding web standards. Contrary to previous periods in the history of the Web, technological values appreciated by users were prioritized over commercial interests. This is the main contribution of the WhatWG group. 13 ▌ Has HTML5 put an end to the browser wars or is just a ceasefire?
  • 15. • Another of the most innovative features of HTML5 is the semantic assets included in its syntax that improve document presentation. Elements like article, header, hrgroup, nav, section, aside, and footer. The specification editor, Ian Hickson, used several data mining tools owned by Google in order to extract information from around one billion web pages. The goal of this experiment was to identify the most commonly used names for these generic div elements (Lawson & Mills, 2010). The new element names used in HTML5 reflects the twenty most commonly used types in the pages analyzed in this study. Opera Software also conducted a similar study (known as MAMA) with a sample of three and a half million URLs that included a higher number of statistics and values. These types of elements that provide all kinds of information about users and their browsing patterns make it possible for many of the companies created during the Web 2.0 phenomenon to monetize user-generated content. 15 ▌ Metadata and its darkside
  • 16. Result of the most popular names of DIV class founded in the Web. Source: Google Result of the most popular names of DIV class founded in the Web. Source: Google
  • 17. • The majority of the digital business models relies on the capture of value through the audiences generated. The attention economy (Goldhaber, 1997) has make it possible several technological ways for funneling targeted advertising through these digital platforms. The generation of content by users has paved the way for a new understanding of consumption and capitalism (Ritzer & Jurgenson, 2010). These companies create value by generating virtual environments where users establish, maintain and develop social interactions with other users of the same platform, while simultaneously generating a variety of digital traces (Schuster et al., 2014). Paradoxically, these users do not possess their own footprints which leads to a phenomenon of hyper-capitalism (Boyd & Ellison, 2007; Fuchs, 2010; Morozov, 2014; Scholz, 2012). The lack of transparency in these data collection, management and reusing processes has given rise to various doubts in society since users lack informed knowledge about the subsequent uses made of their data. 17 ▌ Metadata and its darkside
  • 18. • HTML5 as a new digital commons that has emerged to stop the proliferation of proprietary software that occurs during the explosion of Web 2.0 platforms and the spread of multimedia contents. New approach to the process of standardization focused in pragmatism, backwards compatibility, open processes, stakeholder involvement and agile methods. Does the Living Standard means a loss in the authority of standardization of the W3C? Does the big players of the digital economy have kidnapped standardization processes? Commodification of every data? Commodification of everyday living? Prosumers and Digital Business Models are the main forces of web standardization? We have to rethink Web standards. Digital commons have to be spread around data in order to prevent inequalities in the digital sphere and to foster a much more inclusive digital space. 18 ▌ Discussion & prognosis
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