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Application Design
     Where to begin?
APPS, APPS, APPS

An application is simply a program that
gives a computer the machine coded
instructions required to provide a USER
with the necessary tools to accomplish a
task.
The User
• In Multimedia, there is really only one person
  who matters... the USER.
• Users have history, expectations, dreams and
  yes, even feelings.
• Where musicians call their audience the
  LISTENER...we often call our USER the VIEWER.
• You are the composer and the USERS are your
  audience..
UX - User Experience
• The field of UX design is growing at an alarming
  rate.
• The IXDA is a growing group that discusses
  issues with Interaction Design. SIGN UP!!!
• We need to PREDICT what the user expects
  from the experiences that we are creating
  because...
• YOU HAVE 8 SECONDS TO GRAB THEM!
Interactivity
• INTERACTION with our media is the one thing
  that differentiates us from our sisters and brothers
  in Media, like film or tv.
• We help the user to play, explore, to learn through
  the use of our applications.
• We must design applications for our users thinking
  the entire time about how they will interact. Let’s
  listen to the pros.
The “WHY” question.
• Ask yourself at the beginning of every project:
 • “WHY AM I BUILDING THIS APP?”.
• The answer to this question will lead to more
  questions and will ultimately expose the SCOPE
  of the application and the TECHNOLOGIES that
  you will use.
Be Thorough &
                DESIGN your ideas are
• Do not touch the computer until
  complete. We might believe that the computer is
  the most creative tool of all time...I personally
  disagree.
• It may be one of the best tools in our kit to build
  an app once the design is complete.
• Time will teach all of you that this is not the case.
  You may need a few years in the industry to believe
  me.
Off the Keys
• We will investigate strategies over the next few
  weeks to ensure that our creativity is flowing and
  that we are ready to create a meaningful
  application.
• White board sessions, team drawing, mind
  mapping, sketching and flow diagrams will be our
  new creative suite.
Onto the Keys

When the time is right and we have come to
a consensus about the applications purpose,
the USER experience and our technologies,
we build.
Planning our App

Over the next two weeks, as we investigate methods
of design. I will need input from all of you relating to
what your final app will be!
Designing YOU!
1. Consider your portfolio.
2. Using simple language, describe the function of
   that application, remember it is about you.
3. Look to Blackboard, to the JOURNALS area.
   There we will sketch out our
   portfolios...
   ...YES THIS IS HOMEWORK

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Week 2 - Design

  • 1. Application Design Where to begin?
  • 2. APPS, APPS, APPS An application is simply a program that gives a computer the machine coded instructions required to provide a USER with the necessary tools to accomplish a task.
  • 3. The User • In Multimedia, there is really only one person who matters... the USER. • Users have history, expectations, dreams and yes, even feelings. • Where musicians call their audience the LISTENER...we often call our USER the VIEWER. • You are the composer and the USERS are your audience..
  • 4. UX - User Experience • The field of UX design is growing at an alarming rate. • The IXDA is a growing group that discusses issues with Interaction Design. SIGN UP!!! • We need to PREDICT what the user expects from the experiences that we are creating because... • YOU HAVE 8 SECONDS TO GRAB THEM!
  • 5. Interactivity • INTERACTION with our media is the one thing that differentiates us from our sisters and brothers in Media, like film or tv. • We help the user to play, explore, to learn through the use of our applications. • We must design applications for our users thinking the entire time about how they will interact. Let’s listen to the pros.
  • 6. The “WHY” question. • Ask yourself at the beginning of every project: • “WHY AM I BUILDING THIS APP?”. • The answer to this question will lead to more questions and will ultimately expose the SCOPE of the application and the TECHNOLOGIES that you will use.
  • 7. Be Thorough & DESIGN your ideas are • Do not touch the computer until complete. We might believe that the computer is the most creative tool of all time...I personally disagree. • It may be one of the best tools in our kit to build an app once the design is complete. • Time will teach all of you that this is not the case. You may need a few years in the industry to believe me.
  • 8. Off the Keys • We will investigate strategies over the next few weeks to ensure that our creativity is flowing and that we are ready to create a meaningful application. • White board sessions, team drawing, mind mapping, sketching and flow diagrams will be our new creative suite.
  • 9. Onto the Keys When the time is right and we have come to a consensus about the applications purpose, the USER experience and our technologies, we build.
  • 10. Planning our App Over the next two weeks, as we investigate methods of design. I will need input from all of you relating to what your final app will be!
  • 11. Designing YOU! 1. Consider your portfolio. 2. Using simple language, describe the function of that application, remember it is about you. 3. Look to Blackboard, to the JOURNALS area. There we will sketch out our portfolios... ...YES THIS IS HOMEWORK

Editor's Notes