Workshop: Improve a Service in a day - Service Design Basics series
1. Service
Design
Service Design Basics:
Workshop: Improve a Service
Dr Andy Polaine & Daniele Catalanotto
Illustrations: from the Milano set by Streamline HQ
Licence: this work is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International
4. Service
Design
The mindset that
sums it all up
As Service Design practitioners
we are curious humans
who love to make shit happen and
still can talk about their feelings.
5. Service
Design
Emotional weather
30 seconds per person
• Say how you feel today so that others
know how to best interact with you
today.
• Translate it in a weather report style:
sunny, rainy, tsunami ahead, etc.
7. Service
Design
What happens today?
Program
• Improve an existing service
• Repeating workshop structure
• Challenge
• 3 tips
• Solo activity
• Debrief
• Assignment and conclusion
• Timing
• Lunch around 12:00
• End at 17:00
Challenge
Solo work
Tips
Debrief
8. Service
Design
Why do we do this?
Program
Kill the procrastination
We want you to experience how easy it
is to
fi
nd a topic idea and turn it into
something tangible in just one day.
Be practical
It gives you a practice experience that
will help you ask questions once we’ll
start with the theory.
9. Service
Design
What happens next
How does this course build with the rest?
When What Topic
September 26th Improve an existing service Service Design Basics
October 3d Create a new service Service Design Basics
October 10th What makes a good service? Service Design for People, Public and Planet
13. Service
Design
Three tips for this workshop
Keep everything for
the exhibition time.
Select a wall space to put all the
things you’ll produce today.
Remember after this
you’ll have to do 10
shitty ideas.
You’re allowed to take notes for
your assignment.
I’ll ask short
debriefs questions.
After each big challenge I’ll ask a
few of you to re
fl
ect back on what
you’ve learned.
1 2 3
16. Service
Design
Three tips for this challenge
Passion, access,
interest, impact.
The overlooked criterion is ease of
access and how much working on
this can help you for your career.
Every subject is
interesting.
As curious humans, anything
where we apply enough curiosity
reveals its interesting side.
5-minutes access
also via the Internet.
A lot of the services that we use
today are mostly digital, you can
also choose a service that is
mostly digital.
1 2 3
18. Service
Design
Select one service
5 minutes
• Select one service.
• If needed, do a multistep voting.
• Use the criteria: passion, access,
interest, impact.
• Two votes per criteria.
• The idea with the most votes wins.
22. Service
Design
Three tips for this challenge
Do synthesis while
doing interviews.
End each interview with three
bullet points answering the
question: «So what can I improve
here?». Write down early ideas.
Look for strong
emotions.
What do people hate or love?
Ask, listen and sit
on your hands.
Interviewing is not about asking
tons of questions or sharing what
you think. Just listen.
1 2 3
23. Service
Design
Interviews
55 minutes
• Interview at least three people.
• The people can be users,
stakeholders or both.
• If you do more, it’s great.
• Use the time between interviews to
observe what happens in the service.
27. Service
Design
Three tips for this challenge
Answer the
question: so what?
Information has no value if it’s not
actionable.
Separate validated
insights from
inspiring insights.
Not all information is the same.
Stu
ff
that is repeated by many
should be listened to. It’s also okay
to listen to your guts for what
inspires you, just say it’s a gut
feeling.
Make it
understandable.
Avoid the detective like graphics
with threads everywhere that look
great but aren’t understandable.
1 2 3
28. Service
Design
Visual synthesis
20 minutes
• Create a visual synthesis of what you
learned in the interviews.
• If you can create several
visualisations or alternative ways of
showing the results, it’s even better.
33. Service
Design
Three tips for this challenge
Base it on what
you’ve learned.
You did the research to make your
life easier. Don’t forget it.
Shitty ideas are
good ideas, you can
make the selection
later.
Just get everything out, you’ll sort
later what’s good and what’s not.
Remember that
ideas are only as
good as their
implementation.
Ideas are not worthy as long as
they are not tested and
implemented. Don’t get too
attached to them.
1 2 3
35. Service
Design
Crazy eight
8 minutes
• Take 8 sticky notes.
• You’ll have one minute per sticky note
to
fi
nd an idea.
• I’ll share a prompt using the « brands
like these » methods where I’ll say:
« How would XYZ improve this
service? »
36. Service
Design
Select an idea
3 minutes
• Select one idea to pursue.
• The selected idea can be a
combination of two ideas.
• If needed, use dot voting alone, with
a colleague or with multiple criteria.
40. Service
Design
Three tips for this challenge
Base it on what
you’ve learned.
You did the research, synthesis
and ideation to make your life
easier. Don’t forget it.
Use paper, pen,
toys, role play and
video recording to
go faster.
Most of the time, it’s faster to not
start on a computer.
Multiple divergent
prototypes of the
same idea are a
great way to learn.
Changing a color or format is not a
di
ff
erent prototype.
1 2 3
41. Service
Design
Prototype
40 minutes
• Create at least 2 di
ff
erent prototypes
of one idea that improves the service.
• Di
ff
erent doesn’t mean a variation but
a totally di
ff
erent way to solve the
problem.
• The more prototypes the better.
• The prototypes will be presented.
46. Service
Design
Three tips for this challenge
Keep it short.
You have 30 seconds, this is a skill
that will help you for your coaching
sessions.
Remember,
we can read.
Show the work like real estate
sales people do, say what it could
do, not what it is.
Focs on one
thing to say.
You don’t have much time, so
select the key thing you want
people to get.
1 2 3
47. Service
Design
Pitch + heatmap
30 seconds
• Share what you’ve improved in the
service.
• The rest of the team writes
encouraging notes about what they
liked.
49. Service
Design
What you’ve learned
The important is not
the topic, it’s your
curiosity level.
Every topic can lead to interesting
discoveries, great ideas and smart
prototypes. At the end of the day,
this is all meant for you to learn
new skills and mindsets. The
project is just an excuse.
Talk to people and
prototype, do this
fi
rst. Now!
This is where you’ll make a
di
ff
erence as a Service Design
practitioner.
Rinse and repeat.
You did this in one day without
much skills. Imagine what you can
do with more skills and two days?
1 2 3
53. Service
Design
The mindset that
sums it all up
As Service Design practitioners
we are curious humans
who love to make shit happen and
still can talk about their feelings.
54. Service
Design
What happens next
How does this course build with the rest?
When What Topic
September 26th Improve an existing service Service Design Basics
October 3d Create a new service Service Design Basics
October 10th What makes a good service? Service Design for People, Public and Planet
55. Service
Design
Assignment for next time
10 shitty ideas
• Bring 10 shitty early ideas of what
today inspired you.
• Make it concrete for a personal
project.
• Make them tangible (not just words):
sketch, prototype, visualise.
• Not all ideas have to be developed at
the same level of
fi
delity.
• You’ll have to present those ideas on
the next core module day.
57. Service
Design
Stars and wishes
1 minute
• Write down one star (an element you
loved today).
• And one wish (an element that could
be improved).
• One element per sticky note.
• Place them on the wall and group
them by similar ideas.
59. Service
Design
See you soon
Dr Andy Polaine & Daniele Catalanotto
Illustrations: from the Milano set by Streamline HQ
Licence: this work is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International