SlideShare a Scribd company logo
chenmeihua92@gmail.com UX / Design / Engineer / Business
test
Cloud
Server Agile
CAD
sketches
Color
Visual
Prototype
Innovation
Design
[Design Sprint Taiwan ]
Design Sprint
Meihua Chen
Business
Usability
Empathy
User
Analysis
Architecture
Interaction
Cost
Strategy
UX
Experience
Engineering
chenmeihua92@gmail.com UX / Design / Engineer / Business
Before we start the design sprint…
chenmeihua92@gmail.com UX / Design / Engineer / Business 3
I have questions for you:
1. ?
2. ?
3. ?
4.
5. talk ?
chenmeihua92@gmail.com UX / Design / Engineer / Business 4
I have questions for you:
1. ?
2. ?
3. ?
4.
5. talk ?
chenmeihua92@gmail.com UX / Design / Engineer / Business 5
questions for design sprint:
1. design sprint?
2. Design ?
3. design thinking ?
4. design thinking
5. design sprint ?
chenmeihua92@gmail.com UX / Design / Engineer / Business
WHY?
WHY?
6
WHY?
WHY?
WHY?
5 Whys
chenmeihua92@gmail.com UX / Design / Engineer / Business 7
UX Researcher
UX Designer
TrendMicro
2017~
chenmeihua92@gmail.com UX / Design / Engineer / Business 8
What UX researchers do daily?
We:
interview users
find pain points
find goals
find solutions*
validate solutions
find problems to the solutions again.
chenmeihua92@gmail.com UX / Design / Engineer / Business 9
UX Process
1. interview users
2. find pain points
3. find goals
4. find solutions*
5. validate solutions
Design Thinking Process
chenmeihua92@gmail.com UX / Design / Engineer / Business 10
Design Thinking Process
Release
Difficulties:
q Who define the problems
q Stake holder Alignment
q Decide which to do first
q Decide the final idea
q Building prototype takes time
q Finding problem after release
chenmeihua92@gmail.com UX / Design / Engineer / Business 11
Why Design Thinking Fail?
▶
chenmeihua92@gmail.com UX / Design / Engineer / Business 12
Release
Design Thinking Process Design Sprint
(btw, within a week)
chenmeihua92@gmail.com UX / Design / Engineer / Business
Design Sprint
13
(btw, within a week)
“A design sprint is a 5-day (or less) process that allows you to
quickly design, prototype, and test business ideas.”
chenmeihua92@gmail.com UX / Design / Engineer / Business 14
HMW
chenmeihua92@gmail.com UX / Design / Engineer / Business 15
Difficulties:
q Who define the problems
q Stake holder Alignment
q Decide which to do first
q Decide the final idea
q Building prototype takes time
q Finding problem after release
Benefit of Design Sprint:
ü Define the problems
ü Voting method
ü Prioritize
ü Validated solution/idea
ü Move fast
ü Minimize Risk
chenmeihua92@gmail.com UX / Design / Engineer / Business 16
First Design Sprint:
§ 2 days
§ Instructor lead as examples
§ Real product problems
§ Participants: dev team members (10)
chenmeihua92@gmail.com UX / Design / Engineer / Business 17
User Interview Journey Mapping
chenmeihua92@gmail.com UX / Design / Engineer / Business 18
How Might We Voting
chenmeihua92@gmail.com UX / Design / Engineer / Business 19
Storyboard User Testing
chenmeihua92@gmail.com UX / Design / Engineer / Business 20
Lesson Learn:
1. 2 days was too short.
2. Complicated problem
3. Defer questioning
4. User interview techniques
5. Decision maker is very important
chenmeihua92@gmail.com UX / Design / Engineer / Business 21
Second Design Sprint:
§ 3 days
§ Real client problems
§ Participants: dev team members (8)
chenmeihua92@gmail.com UX / Design / Engineer / Business 22
x100
•
•
•
•
•
• ( )
chenmeihua92@gmail.com UX / Design / Engineer / Business 23
HMW: Define the challenges
chenmeihua92@gmail.com UX / Design / Engineer / Business 24
Voting heatmap to prioritize
chenmeihua92@gmail.com UX / Design / Engineer / Business 25
Brainstorm
Design alone together
chenmeihua92@gmail.com UX / Design / Engineer / Business 26
UI prototypes by
PowerPoint
chenmeihua92@gmail.com UX / Design / Engineer / Business 27
Lesson Learn:
1. Prepare as early as possible.
2. Memorize the rundown
3. Read all tips from AJ&Smart
4. Facilitator plays important role
5. Guide engineer the sketching process
chenmeihua92@gmail.com UX / Design / Engineer / Business 28
Small Practice:
1. How Might We
2. Crazy 8
3. User testing tips
chenmeihua92@gmail.com UX / Design / Engineer / Business 29
chenmeihua92@gmail.com UX / Design / Engineer / Business 30
User testing tips:
The first rule of user research: never ask
anyone what they want.— Erika Hall, Just Enough Research
chenmeihua92@gmail.com UX / Design / Engineer / Business 31
User testing tips:
1.Explain there’s no right or wrong
2.Start with warm-up questions
3.Ask the reason of their behavior without judge.
4.Don’t ask questions that will influence the answer.
5.Don’t try to sell your product
chenmeihua92@gmail.com UX / Design / Engineer / Business 32
User testing tips:
1.What are you trying to get done? Why? (Gather context)
2.How do you currently do this? (Analyze workflow)
3.What could be better about how you do this? (Find
opportunities)
chenmeihua92@gmail.com UX / Design / Engineer / Business 33
In Summary....
chenmeihua92@gmail.com UX / Design / Engineer / Business 34
Just try it asap.
chenmeihua92@gmail.com UX / Design / Engineer / Business 35
Be open and positive.
chenmeihua92@gmail.com UX / Design / Engineer / Business 36
Q&A

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Design sprint sharing of DS team

  • 1. chenmeihua92@gmail.com UX / Design / Engineer / Business test Cloud Server Agile CAD sketches Color Visual Prototype Innovation Design [Design Sprint Taiwan ] Design Sprint Meihua Chen Business Usability Empathy User Analysis Architecture Interaction Cost Strategy UX Experience Engineering
  • 2. chenmeihua92@gmail.com UX / Design / Engineer / Business Before we start the design sprint…
  • 3. chenmeihua92@gmail.com UX / Design / Engineer / Business 3 I have questions for you: 1. ? 2. ? 3. ? 4. 5. talk ?
  • 4. chenmeihua92@gmail.com UX / Design / Engineer / Business 4 I have questions for you: 1. ? 2. ? 3. ? 4. 5. talk ?
  • 5. chenmeihua92@gmail.com UX / Design / Engineer / Business 5 questions for design sprint: 1. design sprint? 2. Design ? 3. design thinking ? 4. design thinking 5. design sprint ?
  • 6. chenmeihua92@gmail.com UX / Design / Engineer / Business WHY? WHY? 6 WHY? WHY? WHY? 5 Whys
  • 7. chenmeihua92@gmail.com UX / Design / Engineer / Business 7 UX Researcher UX Designer TrendMicro 2017~
  • 8. chenmeihua92@gmail.com UX / Design / Engineer / Business 8 What UX researchers do daily? We: interview users find pain points find goals find solutions* validate solutions find problems to the solutions again.
  • 9. chenmeihua92@gmail.com UX / Design / Engineer / Business 9 UX Process 1. interview users 2. find pain points 3. find goals 4. find solutions* 5. validate solutions Design Thinking Process
  • 10. chenmeihua92@gmail.com UX / Design / Engineer / Business 10 Design Thinking Process Release Difficulties: q Who define the problems q Stake holder Alignment q Decide which to do first q Decide the final idea q Building prototype takes time q Finding problem after release
  • 11. chenmeihua92@gmail.com UX / Design / Engineer / Business 11 Why Design Thinking Fail? ▶
  • 12. chenmeihua92@gmail.com UX / Design / Engineer / Business 12 Release Design Thinking Process Design Sprint (btw, within a week)
  • 13. chenmeihua92@gmail.com UX / Design / Engineer / Business Design Sprint 13 (btw, within a week) “A design sprint is a 5-day (or less) process that allows you to quickly design, prototype, and test business ideas.”
  • 14. chenmeihua92@gmail.com UX / Design / Engineer / Business 14 HMW
  • 15. chenmeihua92@gmail.com UX / Design / Engineer / Business 15 Difficulties: q Who define the problems q Stake holder Alignment q Decide which to do first q Decide the final idea q Building prototype takes time q Finding problem after release Benefit of Design Sprint: ü Define the problems ü Voting method ü Prioritize ü Validated solution/idea ü Move fast ü Minimize Risk
  • 16. chenmeihua92@gmail.com UX / Design / Engineer / Business 16 First Design Sprint: § 2 days § Instructor lead as examples § Real product problems § Participants: dev team members (10)
  • 17. chenmeihua92@gmail.com UX / Design / Engineer / Business 17 User Interview Journey Mapping
  • 18. chenmeihua92@gmail.com UX / Design / Engineer / Business 18 How Might We Voting
  • 19. chenmeihua92@gmail.com UX / Design / Engineer / Business 19 Storyboard User Testing
  • 20. chenmeihua92@gmail.com UX / Design / Engineer / Business 20 Lesson Learn: 1. 2 days was too short. 2. Complicated problem 3. Defer questioning 4. User interview techniques 5. Decision maker is very important
  • 21. chenmeihua92@gmail.com UX / Design / Engineer / Business 21 Second Design Sprint: § 3 days § Real client problems § Participants: dev team members (8)
  • 22. chenmeihua92@gmail.com UX / Design / Engineer / Business 22 x100 • • • • • • ( )
  • 23. chenmeihua92@gmail.com UX / Design / Engineer / Business 23 HMW: Define the challenges
  • 24. chenmeihua92@gmail.com UX / Design / Engineer / Business 24 Voting heatmap to prioritize
  • 25. chenmeihua92@gmail.com UX / Design / Engineer / Business 25 Brainstorm Design alone together
  • 26. chenmeihua92@gmail.com UX / Design / Engineer / Business 26 UI prototypes by PowerPoint
  • 27. chenmeihua92@gmail.com UX / Design / Engineer / Business 27 Lesson Learn: 1. Prepare as early as possible. 2. Memorize the rundown 3. Read all tips from AJ&Smart 4. Facilitator plays important role 5. Guide engineer the sketching process
  • 28. chenmeihua92@gmail.com UX / Design / Engineer / Business 28 Small Practice: 1. How Might We 2. Crazy 8 3. User testing tips
  • 29. chenmeihua92@gmail.com UX / Design / Engineer / Business 29
  • 30. chenmeihua92@gmail.com UX / Design / Engineer / Business 30 User testing tips: The first rule of user research: never ask anyone what they want.— Erika Hall, Just Enough Research
  • 31. chenmeihua92@gmail.com UX / Design / Engineer / Business 31 User testing tips: 1.Explain there’s no right or wrong 2.Start with warm-up questions 3.Ask the reason of their behavior without judge. 4.Don’t ask questions that will influence the answer. 5.Don’t try to sell your product
  • 32. chenmeihua92@gmail.com UX / Design / Engineer / Business 32 User testing tips: 1.What are you trying to get done? Why? (Gather context) 2.How do you currently do this? (Analyze workflow) 3.What could be better about how you do this? (Find opportunities)
  • 33. chenmeihua92@gmail.com UX / Design / Engineer / Business 33 In Summary....
  • 34. chenmeihua92@gmail.com UX / Design / Engineer / Business 34 Just try it asap.
  • 35. chenmeihua92@gmail.com UX / Design / Engineer / Business 35 Be open and positive.
  • 36. chenmeihua92@gmail.com UX / Design / Engineer / Business 36 Q&A