SlideShare a Scribd company logo
Chapter 3 Computer
Hardware
James A. O'Brien, and George Marakas.
Management Information Systems with MISource
2007, 8th
ed. Boston, MA: McGraw-Hill, Inc.,
2007. ISBN: 13 9780073323091
Chapter 3 Computer Hardware 2
Pre-Computer Calculations
 Counting on fingers and toes
 Stone or bead abacus
Calculate comes from calculus, the Latin word
for stone
 1642: first mechanical adding machine
Invented by Blaise Pascal
Wheels moved counters
Modified in 1674 by Von Leibnitz
 Age of industrialization
Mechanical loomed used punch cards
Chapter 3 Computer Hardware 3
Early Computing
 19th Century
Charles Babbage proposed the Analytical
Engine, which could calculate, store values in
memory, perform logical comparisons
Never built because of lack of electronics
 1880s
Hollerith’s punched cards used to record
census data using On/Off patterns
The holes turned sensors On or Off when run
through tabulating machine
This company became the foundation for IBM
Chapter 3 Computer Hardware 4
Electronic Computers
 1946 - First Generation Computer
ENIAC
Programmable
5000 calculations per second
Used vacuum tubes
Drawbacks were size and processing ability
 1950s
ENIAC replaced by UNIVAC 1, then the
IBM 704
Calculations jumped to 100,000 per second
Chapter 3 Computer Hardware 5
Waves of Computing
 Late 1950s - Second Generation
Transistors replaced vacuum tubes
200,000 to 250,000 calculations per second
 Mid-1960s - Third Generation
Integrated circuitry and miniaturization
 1971 - Fourth Generation
Further miniaturization
Multiprogramming and virtual storage
 1980s - Fifth Generation
Millions of calculations per second
Chapter 3 Computer Hardware 6
Microcomputers
 1975
ALTAIR flicking switches
 1977
Commodore and Radio Shack produce
personal computers
 1979
Apple computer, the fastest selling PC thus far
 1982
IBM introduced the PC, which changed the
market
Chapter 3 Computer Hardware 7
Categories of Computer
Systems
Chapter 3 Computer Hardware 8
Microcomputer Systems
 Usually called a personal computer or PC
 Computing power now exceeds that of the
mainframes of previous generations
 Relatively inexpensive
 Are the networked professional workstations
used by business processions
 Versions include hand-held, notebook, laptop,
tablet, portable, desktop, and floor-standing
Chapter 3 Computer Hardware 9
Recommended PC Features
Business Pro Multimedia Heavy Newcomer
2-3 GHz processor Mac G4 or 2-3 GHz
Intel processor
1-2 GHz Celeron
processor
512MB RAM 512MB RAM 256MB RAM
80GB hard drive 120GB+ hard drive 40GB hard drive
18-inch flat-panel
display
18-inch or larger CRT,
flat-panel LCD, or
plasma display
17-inch CRT or 15-inch
flat panel LCD
CD-RW/DVD drive or
portable hard drives for
backup
CD-RW/DVD+RW
drive
CD-RW/DVD drive
Network interface card
(NIC)
High-end color printer Internal, 56K modem
Basic speaker system Deluxe speaker system Basic inkjet printer
Chapter 3 Computer Hardware 10
Microcomputer Uses
 Workstations
Supports have mathematical computer and
graphics display demands
CAD, investment and portfolio analysis
 Network Servers
More powerful than workstations
Coordinates telecommunications and resource
sharing
Supports small networks and Internet or
intranet websites
Chapter 3 Computer Hardware 11
Corporate PC Criteria
 Solid performance at a reasonable price
 Operating system ready
 Connectivity
Network interface cards
or wireless capabilities
Chapter 3 Computer Hardware 12
Information Appliances
 Hand-held microcomputer devices
 Known as personal digital assistants (PDAs)
Web-enabled PDAs use touch screens,
handwriting recognition, or keypads
Mobile workers use to access email or the Web,
exchange data with desktop PCs or servers
Latest entrant is the BlackBerry
 PDAs include
Video-game consoles
Cellular and PCS phones
Telephone-based home email appliances
Chapter 3 Computer Hardware 13
Midrange Systems
 High-end network servers that handle large-scale
processing of business applications
 Not as powerful as mainframes
Less expensive to buy, operate, and maintain
 Often used to manage
Large Internet websites
Corporate intranets and extranets
Integrated, enterprise-wide applications
 Used as front-end servers to assist mainframes
with telecommunications and networks
Chapter 3 Computer Hardware 14
Mainframe Computer Systems
 Large, fast, powerful computer systems
Large primary storage capacity
High transaction processing
Handles complex computations
 Widely used as superservers for…
Large client/server networks
High-volume Internet websites
 Becoming a popular computing platform for…
Data mining and warehousing
Electronic commerce applications
Chapter 3 Computer Hardware 15
Supercomputer Systems
 Extremely powerful systems designed for…
Scientific, engineering, and business applications
Massive numeric computations
 Markets include…
Government research agencies
Large universities
Major corporations
 Uses parallel processing
Billions to trillions of operations per second
(gigaflops and teraflops)
Costs $5 to $50 million
Chapter 3 Computer Hardware 16
Computer System Concept
 A system of hardware devices organized by
function
Input
 Keyboards, touch screens, pens,
electronic mice, optical scanners
 Converts data into electronic form for entry
into computer system
Processing
 Central Processing Unit (CPU)
 CPU subunits: arithmetic-logic and control
unit
Chapter 3 Computer Hardware 17
Computer System Concept
Output
 Video display units, printers, audio response
units,
and so on
 Converts electronic information into human-
intelligible form
Storage
 Primary storage (memory)
 Secondary storage (disk drives)
Control
 CPU controls other components of the system
Chapter 3 Computer Hardware 18
Computer System Concept
Chapter 3 Computer Hardware 19
Computer Processing Speeds
 Early computers
Milliseconds (thousandths of a second)
Microseconds (millionths of a second)
 Current computers
Nanoseconds (billionth of a second)
Picoseconds (trillionth of a second)
 Program instruction processing speeds
Megahertz (millions of cycles per second)
Gigahertz (billions of cycles per second)
 Commonly called the “clock speed”
Chapter 3 Computer Hardware 20
Computer Processing Speeds
 Throughput
The ability to perform useful computation or
data processing assignments during a given
period
 Speed is dependant on…
Size of circuitry paths (buses) that interconnect
microprocessor components
Capacity of instruction processing registers
Use of high-speed cache memory
Use of specialized microprocessor, such as
math coprocessor
Chapter 3 Computer Hardware 21
Moore’s Law
 A doubling in the number of transistors per
integrated circuit every 18 to 24 months
Originally observed in 1965, it holds true
today
 Common corollary of Moore’s Law…
Computing prices will be cut in half every 18
to 24 months
This has been consistently accurate
Applies to cost of storage as well
Chapter 3 Computer Hardware 22
Moore’s Law
Chapter 3 Computer Hardware 23
Peripherals
 Peripheral is a generic name for all input, output,
and secondary storage devices
Parts of the computer system, but not the CPU
Are all online devices
 Online devices
Separate from the CPU, but electronically
connected to and controlled by it
 Offline devices
Separate from and not under the control of the
CPU
Chapter 3 Computer Hardware 24
Peripherals Advice
Chapter 3 Computer Hardware 25
Input Technologies
 Keyboard - Still most widely used input device
 Graphical User Interface (GUI) - Icons, menus,
windows, buttons, bars; Selected with pointing
devices
 Electronic Mouse - Most popular pointing device;
Pressing mouse buttons initiates activity
represented by the icon selected
 Trackball - Stationary device, similar to mouse;
Roller ball moves cursor on screen
 Pointing Stick - Small eraser-head device
embedded in keyboard; Cursor moves in the
direction of the pressure placed on the stick
Chapter 3 Computer Hardware 26
Input Technologies
 Touchpad
 Small, rectangular, touch-sensitive surface
 Usually on keyboard
 Cursor moves in direction your finger moves
 Touch Screen
 Use computer by touching screen Screen emits
a grid of infrared beams, sound waves, or
electric current
 Grid is broken when screen is touched
Chapter 3 Computer Hardware 27
Pen-Based Computing
 Used in Tablet PCs and PDAs
Pressure-sensitive layer, similar
to touch screen, under liquid
crystal display screen
Software digitizes handwriting,
hand printing, and hand drawing
Chapter 3 Computer Hardware 28
Speech Recognition Systems
 Speech be the future of data entry
 Easiest, most natural means of human communication
 Recognizing speech patterns
 Discrete required pauses between each word
 Continuous speech recognition software (CSR) recognized
continuous, conversationally paced speech
 Speech recognition systems digitize, analyze, and classify
speech and sound patterns
 Compares to a database of sound patterns in its vocabulary
 Passes recognized words to the application software
 Typically requires voice recognition training
 Speaker-independent voice recognition systems
 Allows computer to recognize words from a voice it has never
heard before
 Typically used in voice-messaging computers
Chapter 3 Computer Hardware 29
Optical Scanning
 Devices read text or graphics and convert them into digital input
for a computers
 Enables direct entry of data from source documents
 A document management library system
 Scans documents, then organizes and stores them for easy
reference or retrieval
 Scanners
 Compact desktop models are popular for low cost and ease of
use
 Larger, more expensive flatbed scanners are faster and
provide high-resolution color scanning
 Optical Character Recognition (OCR)
 Software that reads characters and codes
 Used to real merchandise tags, sort mail, score tests
 Optical scanning wands read bar codes
Chapter 3 Computer Hardware 30
Other Input Technologies
 Magnetic Stripe
 Reads the magnetic stripe on credit cards
 Smart Cards
 Microprocessor chip and memory on credit card
 Use more in Europe than in the U.S.
 Digital Cameras
 Allows you to shoot, store, and download photos or full-
motion video with audio into the PC
 Images and audio can then be edited or enhanced
 Magnetic Ink Character Recognition (MICR)
 Used by banks to magnetically read checks and deposit
slips
 Requires an iron oxide-based ink
 Reader-sorter equipment magnetizes the ink, then passes
it under a reading head to sense the signal
Chapter 3 Computer Hardware 31
Output Technologies
 Video Displays
Cathode-ray tube (CRT)
Liquid crystal displays (LCDs)
 Active matrix and dual scan
Plasma displays
 Used in large TVs and flat-panel monitors
 Printed Output
Inkjet printers spray ink on a page
Laser printers use an electrostatic process
similar to a photocopying machine
Chapter 3 Computer Hardware 32
Storage Tradeoffs
Chapter 3 Computer Hardware 33
Computer Storage Fundamentals
 Uses a two-state or binary representation of data
On or Off
On represents the number 1
Off represents the number 0
 Data are processed and stored in computer
systems through the presence or absence of
On/Off signals
Chapter 3 Computer Hardware 34
Bit and Byte
 Bit
Short for binary digit
Smallest element of data
Either zero or one
 Byte
Group of eight bits, which operate as a single
unit
Represents one character or number
Chapter 3 Computer Hardware 35
Representing Characters in Bytes
Chapter 3 Computer Hardware 36
Using Binary Code to Calculate
Chapter 3 Computer Hardware 37
Storage Capacity Measurement
 Kilobyte (KB): one thousand bytes
 Megabyte (MB): one million bytes
 Gigabyte (GB): one billions bytes
 Terabyte (TB): one trillion bytes
 Petabyte (PB): one quadrillion bytes
Chapter 3 Computer Hardware 38
Direct and Sequential Access
 Direct or Random Access
 Directly store and retrieve data
 Each storage position has a unique address and can be
accessed in the same length of time
 Semiconductor memory chips, magnetic disks
 Sequential Access
 Data is stored and retrieved sequentially
 Must be accessed in sequence by searching through prior
data
 Magnetic tape
Chapter 3 Computer Hardware 39
Semiconductor Memory
 Microelectronic semiconductor memory chips
are used for primary storage
Advantages: small size, fast, shock and
temperature resistance
Disadvantages: volatility; must have
uninterrupted electric power or loses memory
Chapter 3 Computer Hardware 40
Types of Semiconductor Memory
 Random Access Memory (RAM)
Most widely used primary storage medium
Volatile memory
Read/write memory
 Read-Only Memory (ROM)
Permanent storage
Can be read, but not overwritten
Frequently used programs burnt into chips
during manufacturing process
Called firmware
Chapter 3 Computer Hardware 41
Flash Drives
 Sometimes referred to as a jump drive
Uses a small chips containing
thousands of transistors
Can store data for virtually
unlimited periods without power
Easily transported and highly
durable
Storage capacity of up to 1 GB
Plugs into any USB port
Chapter 3 Computer Hardware 42
Magnetic Disks
 Used for secondary storage
 Fast access and high capacity
 Reasonable cost
 Types of Magnetic Disks
 Floppy Disks (diskettes)
 Magnetic disk inside a plastic jacket
 Hard Disk Drives (hard drives)
 Magnetic disk, access arms, and read/write heads in
sealed module for stable environment
 Fixed or removable
 Capacity from several hundred MBs to
hundreds of GBs
Chapter 3 Computer Hardware 43
RAID Storage
 Redundant Arrays of Independent Disks
Disk arrays of hard disk drives
Provides virtually unlimited online storage
Combines from 6 to more than 100 small hard
disk drives into a single unit
Data are accessed in parallel over multiple
paths from many disks
Redundant storage of data on several disks
provides fault-tolerant capacity
Storage area networks can interconnect many
RAID units
Chapter 3 Computer Hardware 44
Magnetic Tape
 Secondary storage
Tape reels, cassettes, and cartridges
Used in robotic, automated drive assemblies
Archival and backup storage
Lower-cost storage solution
Chapter 3 Computer Hardware 45
Optical Disks
Chapter 3 Computer Hardware 46
Uses of Optical Disks
 Image processing
Long-term storage of historical image files
Storage of scanned documents
 Publishing medium
Allows fast access to reference materials
Catalogs, directories, and so on
 Interactive multimedia applications
Video games, educational videos, and so on
Chapter 3 Computer Hardware 47
Radio Frequency Identification (RFID)
 One of the newest and fastest growing storage
technologies
System for tagging and identifying mobile
objects
Used with store merchandise, postal packages,
casino chips, pets
Special reader allows objects to be tracked as
they move from place to place
Chips half the size of a grain of sand
 Passive chips derive power from reader signal
Active chips are self-powered
Chapter 3 Computer Hardware 48
RFID Versus Bar Coding
 RFID
Scans from greater distance
Can store data
Allows more information to be tracked
 Privacy concerns
Invisible nature of the system
Capacity to transmit fairly sophisticated
messages

More Related Content

PPT
Chap06 Telecomunications and Networks
PPT
Chap04 Computer Software
PPT
Chap07 Electronic Business Systems
PPT
Chapter 4 computer software
PDF
Presentation end-user computing in the post-pc era
PDF
Improving BPM Time To Value
PDF
Gabriel consulting whitepaper on enterprise IT for SMB
PDF
Business Plan: ITfit
Chap06 Telecomunications and Networks
Chap04 Computer Software
Chap07 Electronic Business Systems
Chapter 4 computer software
Presentation end-user computing in the post-pc era
Improving BPM Time To Value
Gabriel consulting whitepaper on enterprise IT for SMB
Business Plan: ITfit

What's hot (20)

PPT
IRM GROUP 2 CHAPTER 3
PPTX
Chapter 2 : IT Components
PDF
Visualizing your Network Health
PDF
Visualizing Your Network Health
PDF
The infrastructure and the Security Essentials of Information Technology in a...
PDF
Enterprise Computing
PPT
Chapter Three
PPTX
How smart, connected products are transforming companies presentation (edit...
PPT
Office automation sysmtems
PDF
Computer Networking Concepts
PPTX
End User Computing
PPTX
Foundations of business intelligence databases and information management
PPTX
Data Governance for End-User Computing
PPTX
Chapter 10 database management
PPTX
Fhir vs edi in healthcare
PPTX
Windows 7 Features & Demos
PPTX
SAND SKILLS
PPT
Applied Integration Issues
PPTX
Enterprise application
IRM GROUP 2 CHAPTER 3
Chapter 2 : IT Components
Visualizing your Network Health
Visualizing Your Network Health
The infrastructure and the Security Essentials of Information Technology in a...
Enterprise Computing
Chapter Three
How smart, connected products are transforming companies presentation (edit...
Office automation sysmtems
Computer Networking Concepts
End User Computing
Foundations of business intelligence databases and information management
Data Governance for End-User Computing
Chapter 10 database management
Fhir vs edi in healthcare
Windows 7 Features & Demos
SAND SKILLS
Applied Integration Issues
Enterprise application
Ad

Similar to Chap03 Computer Hardware (20)

PPT
cComputer hardware, tools, equipment's, and applications
PPT
Chapter 3 computer hardware
PDF
chapter3computerhardware-170131150641.pdf
PPT
CH003
 
PPT
chapter no 3 Computer Hardware James Obrien.ppt
PPT
T1 hardware software
PPT
Parts of the Computer System
PPTX
Computer_Basics from Hawassa Univer.pptx
PPT
An introduction to Computer Technology
PPTX
connecte hardware peripherals level 1.ppt.pptx
PPT
Foedu med hardware and sowftware 40 16
PPT
foedumed:Hardware and Sowftware 40_16
PPT
FoeduMed: Hardware and Software 40_16
PPTX
Computer and their Uses types of computer
PPTX
Chapter 2-Part1- Hardware Components.pptx
PPTX
connecte hardware peripheralshh.ppt.pptx
PPTX
1. Computer Concept................. pptx
PPTX
Computer fundamentals-internet p1
PDF
Connecting Hardware Peripherals Level 1 Ver 2 - Copy.pdf
PPT
Computer hardware devices used in computing
cComputer hardware, tools, equipment's, and applications
Chapter 3 computer hardware
chapter3computerhardware-170131150641.pdf
CH003
 
chapter no 3 Computer Hardware James Obrien.ppt
T1 hardware software
Parts of the Computer System
Computer_Basics from Hawassa Univer.pptx
An introduction to Computer Technology
connecte hardware peripherals level 1.ppt.pptx
Foedu med hardware and sowftware 40 16
foedumed:Hardware and Sowftware 40_16
FoeduMed: Hardware and Software 40_16
Computer and their Uses types of computer
Chapter 2-Part1- Hardware Components.pptx
connecte hardware peripheralshh.ppt.pptx
1. Computer Concept................. pptx
Computer fundamentals-internet p1
Connecting Hardware Peripherals Level 1 Ver 2 - Copy.pdf
Computer hardware devices used in computing
Ad

More from Aqib Syed (20)

PPTX
Text Mining - Advanced Customer Analytics
PDF
KNOWLEDGE BASED ENTREPRENEURSHIP - ALT Business Plan59cc9dee8.pdf
DOCX
Challenged-Based Learning Project on IVAR IKS (Digitalisation and sustainabil...
PDF
E Scooters in Scandinavia and Sustainability
PPTX
The Great Leader Muhammad Ali Jinnah
PPTX
Sir Syed Ahmed Khan Bahadur -History of Pakistan
PPTX
Pakistan Resolution 1940 -History of Pakistan
PPTX
Rise of Mughal Empire (1625-1707)- History of SubContinent
PPTX
Decline of Mughals (1707-1857) -History of SubContinent
PPTX
Allama Muhammad Iqbal as a Dreamer of Pakistan- History of SubContinent
PPTX
East Pakistan Separation- History of SubContinent
PPTX
General Muhammad Zia Ul Haq - Dictatorship in Pakistan
PPTX
Zulfiqar Ali Bhutto- A Politician
PPTX
Ashoka- The Great _History of Subcontinent
PPTX
Perception and Marketing- Consumer Behavior
PPTX
Learning, Memory and Retrieval
PPTX
Exposure, Attention and Interpretation -Consumer Behavior
PPTX
Emotions and Marketing Strategy- Cosnumer Behavior
PPTX
Attitude - Consumer Behavior
PPTX
Measuring Sources of Brand Equity -Brand Management
Text Mining - Advanced Customer Analytics
KNOWLEDGE BASED ENTREPRENEURSHIP - ALT Business Plan59cc9dee8.pdf
Challenged-Based Learning Project on IVAR IKS (Digitalisation and sustainabil...
E Scooters in Scandinavia and Sustainability
The Great Leader Muhammad Ali Jinnah
Sir Syed Ahmed Khan Bahadur -History of Pakistan
Pakistan Resolution 1940 -History of Pakistan
Rise of Mughal Empire (1625-1707)- History of SubContinent
Decline of Mughals (1707-1857) -History of SubContinent
Allama Muhammad Iqbal as a Dreamer of Pakistan- History of SubContinent
East Pakistan Separation- History of SubContinent
General Muhammad Zia Ul Haq - Dictatorship in Pakistan
Zulfiqar Ali Bhutto- A Politician
Ashoka- The Great _History of Subcontinent
Perception and Marketing- Consumer Behavior
Learning, Memory and Retrieval
Exposure, Attention and Interpretation -Consumer Behavior
Emotions and Marketing Strategy- Cosnumer Behavior
Attitude - Consumer Behavior
Measuring Sources of Brand Equity -Brand Management

Recently uploaded (20)

PDF
DOC-20250806-WA0002._20250806_112011_0000.pdf
PDF
SIMNET Inc – 2023’s Most Trusted IT Services & Solution Provider
PPTX
Lecture (1)-Introduction.pptx business communication
PDF
20250805_A. Stotz All Weather Strategy - Performance review July 2025.pdf
PPTX
Dragon_Fruit_Cultivation_in Nepal ppt.pptx
PDF
Outsourced Audit & Assurance in USA Why Globus Finanza is Your Trusted Choice
PDF
Reconciliation AND MEMORANDUM RECONCILATION
PPT
340036916-American-Literature-Literary-Period-Overview.ppt
PDF
pdfcoffee.com-opt-b1plus-sb-answers.pdfvi
PDF
Roadmap Map-digital Banking feature MB,IB,AB
DOCX
unit 2 cost accounting- Tender and Quotation & Reconciliation Statement
PPTX
Amazon (Business Studies) management studies
PDF
BsN 7th Sem Course GridNNNNNNNN CCN.pdf
PPTX
HR Introduction Slide (1).pptx on hr intro
PDF
Stem Cell Market Report | Trends, Growth & Forecast 2025-2034
PPT
Data mining for business intelligence ch04 sharda
PPTX
Belch_12e_PPT_Ch18_Accessible_university.pptx
DOCX
Business Management - unit 1 and 2
PPTX
ICG2025_ICG 6th steering committee 30-8-24.pptx
PPTX
AI-assistance in Knowledge Collection and Curation supporting Safe and Sustai...
DOC-20250806-WA0002._20250806_112011_0000.pdf
SIMNET Inc – 2023’s Most Trusted IT Services & Solution Provider
Lecture (1)-Introduction.pptx business communication
20250805_A. Stotz All Weather Strategy - Performance review July 2025.pdf
Dragon_Fruit_Cultivation_in Nepal ppt.pptx
Outsourced Audit & Assurance in USA Why Globus Finanza is Your Trusted Choice
Reconciliation AND MEMORANDUM RECONCILATION
340036916-American-Literature-Literary-Period-Overview.ppt
pdfcoffee.com-opt-b1plus-sb-answers.pdfvi
Roadmap Map-digital Banking feature MB,IB,AB
unit 2 cost accounting- Tender and Quotation & Reconciliation Statement
Amazon (Business Studies) management studies
BsN 7th Sem Course GridNNNNNNNN CCN.pdf
HR Introduction Slide (1).pptx on hr intro
Stem Cell Market Report | Trends, Growth & Forecast 2025-2034
Data mining for business intelligence ch04 sharda
Belch_12e_PPT_Ch18_Accessible_university.pptx
Business Management - unit 1 and 2
ICG2025_ICG 6th steering committee 30-8-24.pptx
AI-assistance in Knowledge Collection and Curation supporting Safe and Sustai...

Chap03 Computer Hardware

  • 1. Chapter 3 Computer Hardware James A. O'Brien, and George Marakas. Management Information Systems with MISource 2007, 8th ed. Boston, MA: McGraw-Hill, Inc., 2007. ISBN: 13 9780073323091
  • 2. Chapter 3 Computer Hardware 2 Pre-Computer Calculations  Counting on fingers and toes  Stone or bead abacus Calculate comes from calculus, the Latin word for stone  1642: first mechanical adding machine Invented by Blaise Pascal Wheels moved counters Modified in 1674 by Von Leibnitz  Age of industrialization Mechanical loomed used punch cards
  • 3. Chapter 3 Computer Hardware 3 Early Computing  19th Century Charles Babbage proposed the Analytical Engine, which could calculate, store values in memory, perform logical comparisons Never built because of lack of electronics  1880s Hollerith’s punched cards used to record census data using On/Off patterns The holes turned sensors On or Off when run through tabulating machine This company became the foundation for IBM
  • 4. Chapter 3 Computer Hardware 4 Electronic Computers  1946 - First Generation Computer ENIAC Programmable 5000 calculations per second Used vacuum tubes Drawbacks were size and processing ability  1950s ENIAC replaced by UNIVAC 1, then the IBM 704 Calculations jumped to 100,000 per second
  • 5. Chapter 3 Computer Hardware 5 Waves of Computing  Late 1950s - Second Generation Transistors replaced vacuum tubes 200,000 to 250,000 calculations per second  Mid-1960s - Third Generation Integrated circuitry and miniaturization  1971 - Fourth Generation Further miniaturization Multiprogramming and virtual storage  1980s - Fifth Generation Millions of calculations per second
  • 6. Chapter 3 Computer Hardware 6 Microcomputers  1975 ALTAIR flicking switches  1977 Commodore and Radio Shack produce personal computers  1979 Apple computer, the fastest selling PC thus far  1982 IBM introduced the PC, which changed the market
  • 7. Chapter 3 Computer Hardware 7 Categories of Computer Systems
  • 8. Chapter 3 Computer Hardware 8 Microcomputer Systems  Usually called a personal computer or PC  Computing power now exceeds that of the mainframes of previous generations  Relatively inexpensive  Are the networked professional workstations used by business processions  Versions include hand-held, notebook, laptop, tablet, portable, desktop, and floor-standing
  • 9. Chapter 3 Computer Hardware 9 Recommended PC Features Business Pro Multimedia Heavy Newcomer 2-3 GHz processor Mac G4 or 2-3 GHz Intel processor 1-2 GHz Celeron processor 512MB RAM 512MB RAM 256MB RAM 80GB hard drive 120GB+ hard drive 40GB hard drive 18-inch flat-panel display 18-inch or larger CRT, flat-panel LCD, or plasma display 17-inch CRT or 15-inch flat panel LCD CD-RW/DVD drive or portable hard drives for backup CD-RW/DVD+RW drive CD-RW/DVD drive Network interface card (NIC) High-end color printer Internal, 56K modem Basic speaker system Deluxe speaker system Basic inkjet printer
  • 10. Chapter 3 Computer Hardware 10 Microcomputer Uses  Workstations Supports have mathematical computer and graphics display demands CAD, investment and portfolio analysis  Network Servers More powerful than workstations Coordinates telecommunications and resource sharing Supports small networks and Internet or intranet websites
  • 11. Chapter 3 Computer Hardware 11 Corporate PC Criteria  Solid performance at a reasonable price  Operating system ready  Connectivity Network interface cards or wireless capabilities
  • 12. Chapter 3 Computer Hardware 12 Information Appliances  Hand-held microcomputer devices  Known as personal digital assistants (PDAs) Web-enabled PDAs use touch screens, handwriting recognition, or keypads Mobile workers use to access email or the Web, exchange data with desktop PCs or servers Latest entrant is the BlackBerry  PDAs include Video-game consoles Cellular and PCS phones Telephone-based home email appliances
  • 13. Chapter 3 Computer Hardware 13 Midrange Systems  High-end network servers that handle large-scale processing of business applications  Not as powerful as mainframes Less expensive to buy, operate, and maintain  Often used to manage Large Internet websites Corporate intranets and extranets Integrated, enterprise-wide applications  Used as front-end servers to assist mainframes with telecommunications and networks
  • 14. Chapter 3 Computer Hardware 14 Mainframe Computer Systems  Large, fast, powerful computer systems Large primary storage capacity High transaction processing Handles complex computations  Widely used as superservers for… Large client/server networks High-volume Internet websites  Becoming a popular computing platform for… Data mining and warehousing Electronic commerce applications
  • 15. Chapter 3 Computer Hardware 15 Supercomputer Systems  Extremely powerful systems designed for… Scientific, engineering, and business applications Massive numeric computations  Markets include… Government research agencies Large universities Major corporations  Uses parallel processing Billions to trillions of operations per second (gigaflops and teraflops) Costs $5 to $50 million
  • 16. Chapter 3 Computer Hardware 16 Computer System Concept  A system of hardware devices organized by function Input  Keyboards, touch screens, pens, electronic mice, optical scanners  Converts data into electronic form for entry into computer system Processing  Central Processing Unit (CPU)  CPU subunits: arithmetic-logic and control unit
  • 17. Chapter 3 Computer Hardware 17 Computer System Concept Output  Video display units, printers, audio response units, and so on  Converts electronic information into human- intelligible form Storage  Primary storage (memory)  Secondary storage (disk drives) Control  CPU controls other components of the system
  • 18. Chapter 3 Computer Hardware 18 Computer System Concept
  • 19. Chapter 3 Computer Hardware 19 Computer Processing Speeds  Early computers Milliseconds (thousandths of a second) Microseconds (millionths of a second)  Current computers Nanoseconds (billionth of a second) Picoseconds (trillionth of a second)  Program instruction processing speeds Megahertz (millions of cycles per second) Gigahertz (billions of cycles per second)  Commonly called the “clock speed”
  • 20. Chapter 3 Computer Hardware 20 Computer Processing Speeds  Throughput The ability to perform useful computation or data processing assignments during a given period  Speed is dependant on… Size of circuitry paths (buses) that interconnect microprocessor components Capacity of instruction processing registers Use of high-speed cache memory Use of specialized microprocessor, such as math coprocessor
  • 21. Chapter 3 Computer Hardware 21 Moore’s Law  A doubling in the number of transistors per integrated circuit every 18 to 24 months Originally observed in 1965, it holds true today  Common corollary of Moore’s Law… Computing prices will be cut in half every 18 to 24 months This has been consistently accurate Applies to cost of storage as well
  • 22. Chapter 3 Computer Hardware 22 Moore’s Law
  • 23. Chapter 3 Computer Hardware 23 Peripherals  Peripheral is a generic name for all input, output, and secondary storage devices Parts of the computer system, but not the CPU Are all online devices  Online devices Separate from the CPU, but electronically connected to and controlled by it  Offline devices Separate from and not under the control of the CPU
  • 24. Chapter 3 Computer Hardware 24 Peripherals Advice
  • 25. Chapter 3 Computer Hardware 25 Input Technologies  Keyboard - Still most widely used input device  Graphical User Interface (GUI) - Icons, menus, windows, buttons, bars; Selected with pointing devices  Electronic Mouse - Most popular pointing device; Pressing mouse buttons initiates activity represented by the icon selected  Trackball - Stationary device, similar to mouse; Roller ball moves cursor on screen  Pointing Stick - Small eraser-head device embedded in keyboard; Cursor moves in the direction of the pressure placed on the stick
  • 26. Chapter 3 Computer Hardware 26 Input Technologies  Touchpad  Small, rectangular, touch-sensitive surface  Usually on keyboard  Cursor moves in direction your finger moves  Touch Screen  Use computer by touching screen Screen emits a grid of infrared beams, sound waves, or electric current  Grid is broken when screen is touched
  • 27. Chapter 3 Computer Hardware 27 Pen-Based Computing  Used in Tablet PCs and PDAs Pressure-sensitive layer, similar to touch screen, under liquid crystal display screen Software digitizes handwriting, hand printing, and hand drawing
  • 28. Chapter 3 Computer Hardware 28 Speech Recognition Systems  Speech be the future of data entry  Easiest, most natural means of human communication  Recognizing speech patterns  Discrete required pauses between each word  Continuous speech recognition software (CSR) recognized continuous, conversationally paced speech  Speech recognition systems digitize, analyze, and classify speech and sound patterns  Compares to a database of sound patterns in its vocabulary  Passes recognized words to the application software  Typically requires voice recognition training  Speaker-independent voice recognition systems  Allows computer to recognize words from a voice it has never heard before  Typically used in voice-messaging computers
  • 29. Chapter 3 Computer Hardware 29 Optical Scanning  Devices read text or graphics and convert them into digital input for a computers  Enables direct entry of data from source documents  A document management library system  Scans documents, then organizes and stores them for easy reference or retrieval  Scanners  Compact desktop models are popular for low cost and ease of use  Larger, more expensive flatbed scanners are faster and provide high-resolution color scanning  Optical Character Recognition (OCR)  Software that reads characters and codes  Used to real merchandise tags, sort mail, score tests  Optical scanning wands read bar codes
  • 30. Chapter 3 Computer Hardware 30 Other Input Technologies  Magnetic Stripe  Reads the magnetic stripe on credit cards  Smart Cards  Microprocessor chip and memory on credit card  Use more in Europe than in the U.S.  Digital Cameras  Allows you to shoot, store, and download photos or full- motion video with audio into the PC  Images and audio can then be edited or enhanced  Magnetic Ink Character Recognition (MICR)  Used by banks to magnetically read checks and deposit slips  Requires an iron oxide-based ink  Reader-sorter equipment magnetizes the ink, then passes it under a reading head to sense the signal
  • 31. Chapter 3 Computer Hardware 31 Output Technologies  Video Displays Cathode-ray tube (CRT) Liquid crystal displays (LCDs)  Active matrix and dual scan Plasma displays  Used in large TVs and flat-panel monitors  Printed Output Inkjet printers spray ink on a page Laser printers use an electrostatic process similar to a photocopying machine
  • 32. Chapter 3 Computer Hardware 32 Storage Tradeoffs
  • 33. Chapter 3 Computer Hardware 33 Computer Storage Fundamentals  Uses a two-state or binary representation of data On or Off On represents the number 1 Off represents the number 0  Data are processed and stored in computer systems through the presence or absence of On/Off signals
  • 34. Chapter 3 Computer Hardware 34 Bit and Byte  Bit Short for binary digit Smallest element of data Either zero or one  Byte Group of eight bits, which operate as a single unit Represents one character or number
  • 35. Chapter 3 Computer Hardware 35 Representing Characters in Bytes
  • 36. Chapter 3 Computer Hardware 36 Using Binary Code to Calculate
  • 37. Chapter 3 Computer Hardware 37 Storage Capacity Measurement  Kilobyte (KB): one thousand bytes  Megabyte (MB): one million bytes  Gigabyte (GB): one billions bytes  Terabyte (TB): one trillion bytes  Petabyte (PB): one quadrillion bytes
  • 38. Chapter 3 Computer Hardware 38 Direct and Sequential Access  Direct or Random Access  Directly store and retrieve data  Each storage position has a unique address and can be accessed in the same length of time  Semiconductor memory chips, magnetic disks  Sequential Access  Data is stored and retrieved sequentially  Must be accessed in sequence by searching through prior data  Magnetic tape
  • 39. Chapter 3 Computer Hardware 39 Semiconductor Memory  Microelectronic semiconductor memory chips are used for primary storage Advantages: small size, fast, shock and temperature resistance Disadvantages: volatility; must have uninterrupted electric power or loses memory
  • 40. Chapter 3 Computer Hardware 40 Types of Semiconductor Memory  Random Access Memory (RAM) Most widely used primary storage medium Volatile memory Read/write memory  Read-Only Memory (ROM) Permanent storage Can be read, but not overwritten Frequently used programs burnt into chips during manufacturing process Called firmware
  • 41. Chapter 3 Computer Hardware 41 Flash Drives  Sometimes referred to as a jump drive Uses a small chips containing thousands of transistors Can store data for virtually unlimited periods without power Easily transported and highly durable Storage capacity of up to 1 GB Plugs into any USB port
  • 42. Chapter 3 Computer Hardware 42 Magnetic Disks  Used for secondary storage  Fast access and high capacity  Reasonable cost  Types of Magnetic Disks  Floppy Disks (diskettes)  Magnetic disk inside a plastic jacket  Hard Disk Drives (hard drives)  Magnetic disk, access arms, and read/write heads in sealed module for stable environment  Fixed or removable  Capacity from several hundred MBs to hundreds of GBs
  • 43. Chapter 3 Computer Hardware 43 RAID Storage  Redundant Arrays of Independent Disks Disk arrays of hard disk drives Provides virtually unlimited online storage Combines from 6 to more than 100 small hard disk drives into a single unit Data are accessed in parallel over multiple paths from many disks Redundant storage of data on several disks provides fault-tolerant capacity Storage area networks can interconnect many RAID units
  • 44. Chapter 3 Computer Hardware 44 Magnetic Tape  Secondary storage Tape reels, cassettes, and cartridges Used in robotic, automated drive assemblies Archival and backup storage Lower-cost storage solution
  • 45. Chapter 3 Computer Hardware 45 Optical Disks
  • 46. Chapter 3 Computer Hardware 46 Uses of Optical Disks  Image processing Long-term storage of historical image files Storage of scanned documents  Publishing medium Allows fast access to reference materials Catalogs, directories, and so on  Interactive multimedia applications Video games, educational videos, and so on
  • 47. Chapter 3 Computer Hardware 47 Radio Frequency Identification (RFID)  One of the newest and fastest growing storage technologies System for tagging and identifying mobile objects Used with store merchandise, postal packages, casino chips, pets Special reader allows objects to be tracked as they move from place to place Chips half the size of a grain of sand  Passive chips derive power from reader signal Active chips are self-powered
  • 48. Chapter 3 Computer Hardware 48 RFID Versus Bar Coding  RFID Scans from greater distance Can store data Allows more information to be tracked  Privacy concerns Invisible nature of the system Capacity to transmit fairly sophisticated messages