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AP Physics Rapid Learning Series - 05 
Rapid Learning Center 
Chemistry :: Biology :: Physics :: Math 
Rapid Learning Center Presents …… 
Teach Yourself 
AP Physics in 24 Hours 
1/48 *AP is a registered trademark of the College Board, which does not endorse, nor is 
affiliated in any way with the Rapid Learning courses. 
Vectors and 
Kinematics in 2D 
Physics Rapid Learning Series 
2/48 
Rapid Learning Center 
www.RapidLearningCenter.com/ 
© Rapid Learning Inc. All rights reserved. 
Wayne Huang, Ph.D. 
Keith Duda, M.Ed. 
Peddi Prasad, Ph.D. 
Gary Zhou, Ph.D. 
Michelle Wedemeyer, Ph.D. 
Sarah Hedges, Ph.D. 
© Rapid Learning Inc. All rights reserved. - http://www.RapidLearningCenter.com 1
AP Physics Rapid Learning Series - 05 
Learning Objectives 
By completing this tutorial, you will: 
„ Understand vectors and 
scalars 
scalars. 
„ Complete basic vector 
operations. 
„ Describe motion in 2 
dimensions. 
„ C l l t i titi 
3/48 
Calculate various quantities 
involving projectile motion. 
Concept Map 
Physics 
Studies 
Previous content 
New content 
Vectors 
Motion 
Described by 
Kinematic 
Constant 
V l it 
and 
Math Skills 
Constant 
Described by 
4/48 
Velocity Equations Acceleration 
Also apply in 
May occur in May occur in 
2 Dimensions 
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AP Physics Rapid Learning Series - 05 
Vectors and Scalars 
It is important to be able to distinguish 
between a vector and a scalar 
5/48 
scalar. 
Vector Definition 
Any measurement or quantity can be categorized 
into one of two types: 
A vector is a 
quantity that 
A scalar is a 
has magnitude 
quantity that has 
(size), and 
only magnitude 
direction. 
(size). 
6/48 
Ex: Velocity, 
displacement, 
acceleration 
Ex: speed, 
distance, 
temperature, mass 
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AP Physics Rapid Learning Series - 05 
Vector Examples 
All of the following measurements involve 
magnitude and direction, thus they are vectors. 
10 m/s East 
-9.8 m/s2 
The negative 
sign indicates 
the downward 
direction 
7/48 
Vector Notation 
Due to their directional nature, vectors are usually 
drawn with arrows to signify their direction. 
10km Southeast 
Occasionally they are also drawn to scale, similar 
t th l 
8/48 
to the scale on maps. 
1 cm = 100 m 
© Rapid Learning Inc. All rights reserved. - http://www.RapidLearningCenter.com 4
AP Physics Rapid Learning Series - 05 
Textbook Notation 
In textbooks, vectors must be distinguished from 
scalars. This can be accomplished in a variety of 
ways. 
A vector is usually abbreviated by a letter that 
identifies it as a vector in one of the following ways: 
9/48 
A 
Bold letter 
A G 
Arrow above 
A 
Line above 
Scalar Examples 
All of the following measurements involve only a 
size or magnitude. They are directionless scalars. 
10 seconds 
10/48 
15 kg 35 miles per hour 
(no direction) 
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AP Physics Rapid Learning Series - 05 
Vector Addition 
In order to add vectors, certain rules 
must be followed 
11/48 
followed. 
Scalar Addition vs Vector Addition 
Just as scalar quantities can be added, 
2 + 2 = 4 
Vector quantities can be added also. 
However, their rules are slightly different. 
2 2 
12/48 
2 
2 
+ doesn’t 
equal 4! 
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AP Physics Rapid Learning Series - 05 
Vector Addition Rule 
When vectors are graphically added, they are 
drawn head to tail. 
This may also be described as placing the 
arrowhead of one vector next to the tail end of 
another vector: 
13/48 
A 
G G 
+ 
B A B 
Resultant 
When these vectors are added in this way, the 
sum, or resultant, is drawn from the tail of the 
first vector to the tip of the last vector. 
14/48 
A 
G G G 
+ = 
B A B C 
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AP Physics Rapid Learning Series - 05 
Calculation of the Resultant 
Mathematics can be used to calculate the 
magnitude and/or direction of the resultant. For 
the magnitude, use the Pythagorean theorem: 
G G G 
+ = c2 = a2 +b2 
B= 
A B C 
c = a2 +b2 
15/48 
A= 2m 
2m 
c = 22 + 22 
c = 8 = 2.83m 
Direction of the Resultant 
Simple trig functions can be used to calculate 
the direction of the resultant. G G G 
B 
tanθ = opp 
+ = adj 
B 
= 
A B C 
1 
tanθ = 2m = 
2m 
A 
16/48 
θ θ = 45D 
A= 2m 
2m 
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AP Physics Rapid Learning Series - 05 
Vectors Added in a Line 
Sometimes, vectors are added along the same 
line. This simplifies things greatly. 
400 mi/hr 
-50 mi/hr +350 mi/hr 
17/48 
•The airplane flies due west at +400 mi/hr (or mph) 
•The headwind blows due east at 50 mi/hr (negative) 
•Adding the vectors tip to tail gives a resultant of 
+350 mi/hr. 
Multiple Vectors Added 
When multiple vectors are added, they are still 
drawn head to tail. 
C 
B D 
E 
18/48 
A 
G G G G G 
A +B+C+D+E =Resultant 
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AP Physics Rapid Learning Series - 05 
Motion in 2 
Dimensions 
Often, objects don’t move at nice neat 
angles There are ways to simplify these 
19/48 
angles. situations. 
Diagonal Motions 
A cannon is fired at some angle with the horizontal. 
Its diagonal motion could be simplified by showing 
its motion only in the horizontal and vertical 
vertical 
component 
directions. 
20/48 
θ 
horizontal component 
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AP Physics Rapid Learning Series - 05 
Defintion - Vector Component 
Vector Component - 
The parts into which a 
single vector can be 
separated and that act 
in different directions 
from the vector. 
21/48 
Swimming Across a River 
Resultant velocity of swimmer 
Notice that he swimmers effort 
moves in both 
directions! 
river current 
i t 
22/48 
Swimming across the river involves motion in 
two separate perpendicular directions. 
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AP Physics Rapid Learning Series - 05 
Projectile 
Motion 
A projectile is any object moving through 
the air or space that is only acted on by 
23/48 
gravity. 
Projectile Examples 
A projectile could take many forms: 
• A cannon ball 
• A high jumping athlete 
• A ball thrown through the air 
24/48 
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AP Physics Rapid Learning Series - 05 
Classic Projectile Question 
A ball is dropped vertically, and one is launched 
horizontally, each from the same height. Which 
one hits the ground first? 
v 
25/48 
Same time! 
The Explanation 
Why does it work this way? 
They both hit at 
the same time 
because they 
both fall the 
same vertical 
ti l 
distance and 
experience the 
same 
acceleration due 
to gravity. 
Although the 
thrown one 
has an 
additional 
h i t l 
Breaking an 
objects 
motion into 
horizontal 
26/48 
horizontal 
velocity, that 
doesn’t 
affect its 
vertical 
motion. 
and vertical 
components 
is very 
useful!! 
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AP Physics Rapid Learning Series - 05 
Further Explanation 
In the vertical direction, both the balls 
experience the usual acceleration from 
gravity. Notice the increasing falling 
distance and speed in the vertical 
direction. 
In the horizontal direction, the projected ball 
27/48 
has a constant velocity. Thus, it covers 
regular, consistent horizontal distances. 
Thought Question Explanation 
Why does it work this way? 
Both fall the 
same vertical 
distance, and 
are 
accelerated 
l t d 
the same by 
gravity, thus 
the times 
would be 
equal. 
The fired 
bullet simply 
has a very 
large extra 
This is 
usually never 
observed 
since it 
28/48 
horizontal 
component. 
would 
require a 
large flat 
open area. 
© Rapid Learning Inc. All rights reserved. - http://www.RapidLearningCenter.com 14
AP Physics Rapid Learning Series - 05 
Thought Question: 
At the same time that a high speed bullet is 
fired horizontally from a rifle, another bullet is 
simply dropped from the same height. Which 
bullet strikes the ground first? 
Horizontal line of sight 
Bullet to be dropped 
If ld f 
29/48 
we could see far 
downrange, we would 
notice that they both hit 
at the same time! 
Monkey Explanation 
You might think 
the bullet would 
Since they are in the air 
for the same amount of 
ti th b ll t hit th 
go above the 
monkey since he 
is falling. 
time, the bullet hits the 
target! 
However, the 
bullet is falling 
30/48 
with the same 
vertical 
acceleration 
too. 
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AP Physics Rapid Learning Series - 05 
The Monkey and the Hunter 
A big game hunter spots a monkey in the tree and 
aims directly at him. If the monkey releases the 
branch exactly as the hunter fires the bullet, 
approximately where will the bullet land? 
Line of 
sight 
31/48 
Hit! 
Formulas 
There are no new mathematical 
formulas for this tutorial topic. 
However, all the old formulas 
32/48 
, 
from motion in 1 dimension 
still apply. 
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AP Physics Rapid Learning Series - 05 
Projectile Example 
A cannon fires a ball from the top of a 50 m high 
cliff. The projectile is fired at 100 m/s. How far 
away from the base of the cliff will it land? 
100 m/s 
33/48 
50 m 
Projectile Solution 
When only the vertical direction is considered: 
• Its initial vertical velocity is 0 m/s 
• The distance is -50 m (negative refers to down) 
• Its acceleration is -9.8 m/s2 
• The time in the air, t, is unknown. 
• We can use one of the previous kinematic formulas. 
d v t at 
2 
v iv “v” refers to = + 
the vertical 
direction 
34/48 2 
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AP Physics Rapid Learning Series - 05 
Mathematics of Solution 
d v t at 
2 
2 
v iv = + 
2 
Since vi =0 m/s, 
that term drops 
out. 
d at 
v = 
2 
2dv = t 
Time isn’t the final answer, but 
a 
35/48 
it will lead us to the distance. 
t 3.2 sec 
2(-50m) 
-9.8m/s 
2 = = 
, 
Obtaining the Horizontal Distance 
When only the horizontal motion of the 
projectile is considered: 
• Since gravity acts only vertically, there is 0 
acceleration. 
• Horizontally, the projectile moves with a 
constant speed. 
• We can use one of the previous kinematic 
formulas. 
36/48 
Constant v = 
dh 
horizontal 
h t 
velocity. 
© Rapid Learning Inc. All rights reserved. - http://www.RapidLearningCenter.com 18
AP Physics Rapid Learning Series - 05 
More Mathematics of Solution 
v dh 
h = 
t 
Don’t confuse this 
distance with the 
vertical distance 
previously used. 
( ) h h d = t v 
d (3.2s)(100m/s) h = 
37/48 
d = 320m Measured from the base 
h of the cliff. 
Projectiles at an Angle 
Again a projectile is fired at 100 m/s. This 
time there is no cliff, but the barrel is 
elevated at 30° with the ground. How far 
away will this projectile land? 
38/48 
30o 
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AP Physics Rapid Learning Series - 05 
Separate into Components 
Resolve the diagonal motion of the 
cannonball into horizontal and vertical 
components. 
These separate 
components will be 
used when motion in 
only 1 direction is 
addressed. 
39/48 
30o 
Calculation of Components 
Consider the cannonball velocity and its 
components like the sides of a right triangle. 
Simple trig functions can be used to calculate 
all components. 
e side 
40/48 
30o 
Adjacent side 
Opposite 
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AP Physics Rapid Learning Series - 05 
Component Values 
Vertical component: Horizontal component: 
opp 
θ adj 
hyp 
sin θ = sin30D = opp 
100m/s 
hyp 
cos = cos30D = adj 
100m/s 
41/48 
opp = .5 (100m/s) 
opp = 50m/s 
adj = .87 (100m/s) 
adj = 87 m/s 
Calculating Time in Air 
We now know that the cannonball initially 
moves upwards at 50 m/s. (vertical 
component) 
Thus, it will be moving downward at -50 m/s 
when it returns to the Earth. 
Next, use our old acceleration definition. 
a vf vi − 
t 
= 
− 
t 
= 
vf vi 42/48 
a 
t -50 m/s − 
50 m/s 
= t = 10 s 
-9.8 m/s2 
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AP Physics Rapid Learning Series - 05 
Calculating Distance Traveled 
Finally, since we still have a constant horizontal 
velocity, we can use our old constant velocity 
formula again. 
v dh 
h = 
t 
( ) h h d = t v 
Notice the 
horizontal 
component is 
used here. 
43/48 
d 10.2s (87 m/s) h = 
d 887 m h = 
Additional Formula 
With some algebraic acrobatics, our previous 
example can be combined into one formula to 
determine the horizontal range of a projectile: 
2 
Launch velocity 
d v sin2θ 
g 
h = 
squared 
44/48 
Acceleration 
from gravity, 
assign as a + 
here 
Double the 
angle of launch 
measured from 
the horizon. 
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AP Physics Rapid Learning Series - 05 
Launches at Various Angles 
Notice how two angles yield the 
same horizontal distance. 
These are complimentary 
Vertical distance 
angles; they add up to 90°. 
The larger angle of 
each pair simply puts 
the projectile higher 
into the air and for a 
l ti 
V 
45/48 
longer time. 
Horizontal distance 
Without air resistance, an angle of 45° will yield the 
maximum range. 
Learning Summary 
Use the 
appropriate 
component 
Vectors have 
magnitude 
and direction. 
Use old 
ki ti 
Scalars have 
magnitude 
only. 
kinematics 
formulas. 
Split vectors into 
when describing 
motion in a 
certain 
direction. 
Add vectors tip 
46/48 
components 
using 
mathematics. 
(trigonometry) 
to tail. The 
resultant is the 
sum of two 
vectors. 
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AP Physics Rapid Learning Series - 05 
Congratulations 
You have successfully completed 
the tutorial 
Vectors and Kinematics 
in 2 Dimensions 
Rapid Learning Center 
Rapid Learning Center 
Chemistry :: Biology :: Physics :: Math 
Wh What’s t’ Next N t 
… 
Step 1: Concepts – Core Tutorial (Just Completed) 
Æ Step 2: Practice – Interactive Problem Drill 
Step 3: Recap Super Review Cheat Sheet 
48/48 
– Go for it! 
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Kinematics in 2 dimension

  • 1. AP Physics Rapid Learning Series - 05 Rapid Learning Center Chemistry :: Biology :: Physics :: Math Rapid Learning Center Presents …… Teach Yourself AP Physics in 24 Hours 1/48 *AP is a registered trademark of the College Board, which does not endorse, nor is affiliated in any way with the Rapid Learning courses. Vectors and Kinematics in 2D Physics Rapid Learning Series 2/48 Rapid Learning Center www.RapidLearningCenter.com/ © Rapid Learning Inc. All rights reserved. Wayne Huang, Ph.D. Keith Duda, M.Ed. Peddi Prasad, Ph.D. Gary Zhou, Ph.D. Michelle Wedemeyer, Ph.D. Sarah Hedges, Ph.D. © Rapid Learning Inc. All rights reserved. - http://www.RapidLearningCenter.com 1
  • 2. AP Physics Rapid Learning Series - 05 Learning Objectives By completing this tutorial, you will: „ Understand vectors and scalars scalars. „ Complete basic vector operations. „ Describe motion in 2 dimensions. „ C l l t i titi 3/48 Calculate various quantities involving projectile motion. Concept Map Physics Studies Previous content New content Vectors Motion Described by Kinematic Constant V l it and Math Skills Constant Described by 4/48 Velocity Equations Acceleration Also apply in May occur in May occur in 2 Dimensions © Rapid Learning Inc. All rights reserved. - http://www.RapidLearningCenter.com 2
  • 3. AP Physics Rapid Learning Series - 05 Vectors and Scalars It is important to be able to distinguish between a vector and a scalar 5/48 scalar. Vector Definition Any measurement or quantity can be categorized into one of two types: A vector is a quantity that A scalar is a has magnitude quantity that has (size), and only magnitude direction. (size). 6/48 Ex: Velocity, displacement, acceleration Ex: speed, distance, temperature, mass © Rapid Learning Inc. All rights reserved. - http://www.RapidLearningCenter.com 3
  • 4. AP Physics Rapid Learning Series - 05 Vector Examples All of the following measurements involve magnitude and direction, thus they are vectors. 10 m/s East -9.8 m/s2 The negative sign indicates the downward direction 7/48 Vector Notation Due to their directional nature, vectors are usually drawn with arrows to signify their direction. 10km Southeast Occasionally they are also drawn to scale, similar t th l 8/48 to the scale on maps. 1 cm = 100 m © Rapid Learning Inc. All rights reserved. - http://www.RapidLearningCenter.com 4
  • 5. AP Physics Rapid Learning Series - 05 Textbook Notation In textbooks, vectors must be distinguished from scalars. This can be accomplished in a variety of ways. A vector is usually abbreviated by a letter that identifies it as a vector in one of the following ways: 9/48 A Bold letter A G Arrow above A Line above Scalar Examples All of the following measurements involve only a size or magnitude. They are directionless scalars. 10 seconds 10/48 15 kg 35 miles per hour (no direction) © Rapid Learning Inc. All rights reserved. - http://www.RapidLearningCenter.com 5
  • 6. AP Physics Rapid Learning Series - 05 Vector Addition In order to add vectors, certain rules must be followed 11/48 followed. Scalar Addition vs Vector Addition Just as scalar quantities can be added, 2 + 2 = 4 Vector quantities can be added also. However, their rules are slightly different. 2 2 12/48 2 2 + doesn’t equal 4! © Rapid Learning Inc. All rights reserved. - http://www.RapidLearningCenter.com 6
  • 7. AP Physics Rapid Learning Series - 05 Vector Addition Rule When vectors are graphically added, they are drawn head to tail. This may also be described as placing the arrowhead of one vector next to the tail end of another vector: 13/48 A G G + B A B Resultant When these vectors are added in this way, the sum, or resultant, is drawn from the tail of the first vector to the tip of the last vector. 14/48 A G G G + = B A B C © Rapid Learning Inc. All rights reserved. - http://www.RapidLearningCenter.com 7
  • 8. AP Physics Rapid Learning Series - 05 Calculation of the Resultant Mathematics can be used to calculate the magnitude and/or direction of the resultant. For the magnitude, use the Pythagorean theorem: G G G + = c2 = a2 +b2 B= A B C c = a2 +b2 15/48 A= 2m 2m c = 22 + 22 c = 8 = 2.83m Direction of the Resultant Simple trig functions can be used to calculate the direction of the resultant. G G G B tanθ = opp + = adj B = A B C 1 tanθ = 2m = 2m A 16/48 θ θ = 45D A= 2m 2m © Rapid Learning Inc. All rights reserved. - http://www.RapidLearningCenter.com 8
  • 9. AP Physics Rapid Learning Series - 05 Vectors Added in a Line Sometimes, vectors are added along the same line. This simplifies things greatly. 400 mi/hr -50 mi/hr +350 mi/hr 17/48 •The airplane flies due west at +400 mi/hr (or mph) •The headwind blows due east at 50 mi/hr (negative) •Adding the vectors tip to tail gives a resultant of +350 mi/hr. Multiple Vectors Added When multiple vectors are added, they are still drawn head to tail. C B D E 18/48 A G G G G G A +B+C+D+E =Resultant © Rapid Learning Inc. All rights reserved. - http://www.RapidLearningCenter.com 9
  • 10. AP Physics Rapid Learning Series - 05 Motion in 2 Dimensions Often, objects don’t move at nice neat angles There are ways to simplify these 19/48 angles. situations. Diagonal Motions A cannon is fired at some angle with the horizontal. Its diagonal motion could be simplified by showing its motion only in the horizontal and vertical vertical component directions. 20/48 θ horizontal component © Rapid Learning Inc. All rights reserved. - http://www.RapidLearningCenter.com 10
  • 11. AP Physics Rapid Learning Series - 05 Defintion - Vector Component Vector Component - The parts into which a single vector can be separated and that act in different directions from the vector. 21/48 Swimming Across a River Resultant velocity of swimmer Notice that he swimmers effort moves in both directions! river current i t 22/48 Swimming across the river involves motion in two separate perpendicular directions. © Rapid Learning Inc. All rights reserved. - http://www.RapidLearningCenter.com 11
  • 12. AP Physics Rapid Learning Series - 05 Projectile Motion A projectile is any object moving through the air or space that is only acted on by 23/48 gravity. Projectile Examples A projectile could take many forms: • A cannon ball • A high jumping athlete • A ball thrown through the air 24/48 © Rapid Learning Inc. All rights reserved. - http://www.RapidLearningCenter.com 12
  • 13. AP Physics Rapid Learning Series - 05 Classic Projectile Question A ball is dropped vertically, and one is launched horizontally, each from the same height. Which one hits the ground first? v 25/48 Same time! The Explanation Why does it work this way? They both hit at the same time because they both fall the same vertical ti l distance and experience the same acceleration due to gravity. Although the thrown one has an additional h i t l Breaking an objects motion into horizontal 26/48 horizontal velocity, that doesn’t affect its vertical motion. and vertical components is very useful!! © Rapid Learning Inc. All rights reserved. - http://www.RapidLearningCenter.com 13
  • 14. AP Physics Rapid Learning Series - 05 Further Explanation In the vertical direction, both the balls experience the usual acceleration from gravity. Notice the increasing falling distance and speed in the vertical direction. In the horizontal direction, the projected ball 27/48 has a constant velocity. Thus, it covers regular, consistent horizontal distances. Thought Question Explanation Why does it work this way? Both fall the same vertical distance, and are accelerated l t d the same by gravity, thus the times would be equal. The fired bullet simply has a very large extra This is usually never observed since it 28/48 horizontal component. would require a large flat open area. © Rapid Learning Inc. All rights reserved. - http://www.RapidLearningCenter.com 14
  • 15. AP Physics Rapid Learning Series - 05 Thought Question: At the same time that a high speed bullet is fired horizontally from a rifle, another bullet is simply dropped from the same height. Which bullet strikes the ground first? Horizontal line of sight Bullet to be dropped If ld f 29/48 we could see far downrange, we would notice that they both hit at the same time! Monkey Explanation You might think the bullet would Since they are in the air for the same amount of ti th b ll t hit th go above the monkey since he is falling. time, the bullet hits the target! However, the bullet is falling 30/48 with the same vertical acceleration too. © Rapid Learning Inc. All rights reserved. - http://www.RapidLearningCenter.com 15
  • 16. AP Physics Rapid Learning Series - 05 The Monkey and the Hunter A big game hunter spots a monkey in the tree and aims directly at him. If the monkey releases the branch exactly as the hunter fires the bullet, approximately where will the bullet land? Line of sight 31/48 Hit! Formulas There are no new mathematical formulas for this tutorial topic. However, all the old formulas 32/48 , from motion in 1 dimension still apply. © Rapid Learning Inc. All rights reserved. - http://www.RapidLearningCenter.com 16
  • 17. AP Physics Rapid Learning Series - 05 Projectile Example A cannon fires a ball from the top of a 50 m high cliff. The projectile is fired at 100 m/s. How far away from the base of the cliff will it land? 100 m/s 33/48 50 m Projectile Solution When only the vertical direction is considered: • Its initial vertical velocity is 0 m/s • The distance is -50 m (negative refers to down) • Its acceleration is -9.8 m/s2 • The time in the air, t, is unknown. • We can use one of the previous kinematic formulas. d v t at 2 v iv “v” refers to = + the vertical direction 34/48 2 © Rapid Learning Inc. All rights reserved. - http://www.RapidLearningCenter.com 17
  • 18. AP Physics Rapid Learning Series - 05 Mathematics of Solution d v t at 2 2 v iv = + 2 Since vi =0 m/s, that term drops out. d at v = 2 2dv = t Time isn’t the final answer, but a 35/48 it will lead us to the distance. t 3.2 sec 2(-50m) -9.8m/s 2 = = , Obtaining the Horizontal Distance When only the horizontal motion of the projectile is considered: • Since gravity acts only vertically, there is 0 acceleration. • Horizontally, the projectile moves with a constant speed. • We can use one of the previous kinematic formulas. 36/48 Constant v = dh horizontal h t velocity. © Rapid Learning Inc. All rights reserved. - http://www.RapidLearningCenter.com 18
  • 19. AP Physics Rapid Learning Series - 05 More Mathematics of Solution v dh h = t Don’t confuse this distance with the vertical distance previously used. ( ) h h d = t v d (3.2s)(100m/s) h = 37/48 d = 320m Measured from the base h of the cliff. Projectiles at an Angle Again a projectile is fired at 100 m/s. This time there is no cliff, but the barrel is elevated at 30° with the ground. How far away will this projectile land? 38/48 30o © Rapid Learning Inc. All rights reserved. - http://www.RapidLearningCenter.com 19
  • 20. AP Physics Rapid Learning Series - 05 Separate into Components Resolve the diagonal motion of the cannonball into horizontal and vertical components. These separate components will be used when motion in only 1 direction is addressed. 39/48 30o Calculation of Components Consider the cannonball velocity and its components like the sides of a right triangle. Simple trig functions can be used to calculate all components. e side 40/48 30o Adjacent side Opposite © Rapid Learning Inc. All rights reserved. - http://www.RapidLearningCenter.com 20
  • 21. AP Physics Rapid Learning Series - 05 Component Values Vertical component: Horizontal component: opp θ adj hyp sin θ = sin30D = opp 100m/s hyp cos = cos30D = adj 100m/s 41/48 opp = .5 (100m/s) opp = 50m/s adj = .87 (100m/s) adj = 87 m/s Calculating Time in Air We now know that the cannonball initially moves upwards at 50 m/s. (vertical component) Thus, it will be moving downward at -50 m/s when it returns to the Earth. Next, use our old acceleration definition. a vf vi − t = − t = vf vi 42/48 a t -50 m/s − 50 m/s = t = 10 s -9.8 m/s2 © Rapid Learning Inc. All rights reserved. - http://www.RapidLearningCenter.com 21
  • 22. AP Physics Rapid Learning Series - 05 Calculating Distance Traveled Finally, since we still have a constant horizontal velocity, we can use our old constant velocity formula again. v dh h = t ( ) h h d = t v Notice the horizontal component is used here. 43/48 d 10.2s (87 m/s) h = d 887 m h = Additional Formula With some algebraic acrobatics, our previous example can be combined into one formula to determine the horizontal range of a projectile: 2 Launch velocity d v sin2θ g h = squared 44/48 Acceleration from gravity, assign as a + here Double the angle of launch measured from the horizon. © Rapid Learning Inc. All rights reserved. - http://www.RapidLearningCenter.com 22
  • 23. AP Physics Rapid Learning Series - 05 Launches at Various Angles Notice how two angles yield the same horizontal distance. These are complimentary Vertical distance angles; they add up to 90°. The larger angle of each pair simply puts the projectile higher into the air and for a l ti V 45/48 longer time. Horizontal distance Without air resistance, an angle of 45° will yield the maximum range. Learning Summary Use the appropriate component Vectors have magnitude and direction. Use old ki ti Scalars have magnitude only. kinematics formulas. Split vectors into when describing motion in a certain direction. Add vectors tip 46/48 components using mathematics. (trigonometry) to tail. The resultant is the sum of two vectors. © Rapid Learning Inc. All rights reserved. - http://www.RapidLearningCenter.com 23
  • 24. AP Physics Rapid Learning Series - 05 Congratulations You have successfully completed the tutorial Vectors and Kinematics in 2 Dimensions Rapid Learning Center Rapid Learning Center Chemistry :: Biology :: Physics :: Math Wh What’s t’ Next N t … Step 1: Concepts – Core Tutorial (Just Completed) Æ Step 2: Practice – Interactive Problem Drill Step 3: Recap Super Review Cheat Sheet 48/48 – Go for it! http://www.RapidLearningCenter.com © Rapid Learning Inc. All rights reserved. - http://www.RapidLearningCenter.com 24