Source:
Picture ‐
Design Thinking | Innovation in Products & Services
Presentation
Agenda
Need for Innovation | What is Design Thinking | Real | Win | Worth | Summary
Abhilash G, Principal Engineer, IDC/EPDA, 12 May 2017
Need for Innovation| Opportunity
Identifying the Need
Challenges facing every Industry – Why Innovate?¹
Disruption in 
Products
Need for 
Speed
Competency 
Build up
I want to enter 
this market
How can I speed 
up my time to 
market?
Key Factors 
Impacting 
Innovation
Continuous Learning
Do it Yourself
Time
Innovation is the norm today!                          
How to build the 
necessary 
competencies?
How can we 
reskill ourselves?
‘If you’re not at least surfing through a half dozen 
technical magazines a month and reading a handful 
of books like this per year, then it won’t take a 
Cretaceous asteroid to make you a dinosaur.’
Tammy Noergaard in Embedded Systems Architecture 
ABB is in the forefront of innovation
Techniques Tools
IDEO Video: http://www.designthinkingnetwork.com/video/abc‐nightline‐ideo‐shopping‐cart
Edison’s  Invention Factory
Design Thinking | The Spirit
The Ethos of Design Thinking
Invented the Light 
Bulb
Envisioned how people 
would use it
Conceived fully 
developed Market 
Place
Edison could conceive 
Design Thinking is a true descendent of this tradition!
R&D 
Laboratory
Menlo Park, New Jersey
Edison devised the modern R&D Laboratory ‐At Menlo park he broke the mould of the ‘lone genius 
inventor’ by creating a team based approach to innovation by endless trial and error.
Edison reportedly stated ‘Genius is one percent inspiration, ninety nine percent perspiration’.
Design Thinking ‐Approach
Design Thinking | The Spirit
The Ethos of Design Thinking
Inspiration
•Identify Gaps or 
Opportunities by 
means of Market 
Analysis, Interview 
with Customers and 
Observing them.
Ideation
•Conceptualization of the 
Brainstorming, 
Opportunity via 
Decomposition of 
problem, Concept or 
Solution selection
•Cash Flow Analysis to 
analyze benefit   
Implementation
•Creating a Prototype, 
Demonstrating and 
collecting early 
feedbackEdison could conceive 
Design Thinking is a true descendent of this tradition!
Design Thinker’s Profile includes: Empathy, 
Integrative Thinking, Optimism, Experimentation, 
Collaboration.
Includes Inspiration, Ideation & Implementation 
which iterate as cycles.
Real Win Worth
Innovation| Approaches
Schools of Thought
Innovation 
Portfolio
•Traditional 
Funnel
Innovation 
Clover
•Invent into 
customer 
needs
Design Thinking
•Customer 
Empathy
•People driven
TRIZ
•Pattern based 
Data and 
Systems 
oriented 
approach
Edison could conceive 
Design Thinking is a true descendent of this tradition!
Innovation Portfolio‐Traditional funnel
Innovation Clover –Invent into Customer needs, within skills
Design Thinking –Customer Empathy
TRIZ – Pattern based and more Data and Systems driven including Patents
Innovation ‐Approaches
Product Development @Org
Product Development Process | Empowering teams
How could it differ?
How could it differ with DT 
Effects in transformation towards Innovation and Speed with Customer empathy !
Product Development Process might follow a staged gate model. The activities performed various stages are 
performed by experts in well defined roles. For example, Product/Technology Management is involved in 
Business Case, NPV Analysis. The worth is evaluated by Higher Management. The concept development is 
mostly done by a couple of selected architects.
Engineering Product/ Technology Manager
Performs product Initial Planning Phases 
involve Needs Analysis, building business 
case, discussion with Technology 
Management.
Evaluates the plans and costs.
Real, Worth Analysis done in early phases.
Ideas from teams can turn to products. 
Team members should know about Real, Win, 
Worth Analysis
Brings an intrapreneurship to the organization
Real, Worth Analysis done for every idea 
generated and applied by the team.
Design Thinking ‐Approach
Design Thinking | Real, Win, Worth Analysis
Using Real, Win Worth for screening opportunity
The sweet spot of Innovation
The sweat spot of Innovation can be found in intersection of People –desirable (Real), Technically‐
feasible(Win) and Business viable (Worth)
People 
‘desirable’ Business 
‘viable’
Technically
‘feasible’
Real
Win Worth
Is there a Real Customer Need?
‐Market Research
‐Customer Interviews
‐Observation at Customer Visit
Can we Win with a solution?
‐Decomposition of major elements
‐Identify solutions per element and down‐select
‐Identify solutions to Latent needs
‐Combine the solution
Is it Worth it?
‐Prepare a Base case model
‐Perform Cash Flow Analysis
‐Based on Net Present Value are we able to 
break even in 3 years?
Steven D. 
Eppinger, 
MIT Sloan
Material 
Link
https://emeritus.org/management‐certificate‐programs/innovation‐design‐
thinking/
Arriving at Needs Statements
Design Thinking | Real
Is there a Real Customer Need?
Weigh needs and arrange them based on customer value
Whether the need is real or not realized is 
identified by mix of methods of market research 
and performing a competitor analysis –leading to 
a gap analysis, interviewing customers and 
closely observing them during customer visit.
Market Analysis
•Identify Gaps in 
product 
ranges/solutions 
inside our own or 
competitor market 
segments
Interviewing Customers
•Visit customers and 
discuss with them one to 
one – face to face what 
key features they find 
beneficial and what they 
see to be improved.
•Lead users would guide 
us with inputs on some 
hidden needs.
Observing Customers
•Observe customers 
to Identify latent 
needs
Features
Product Range 
Source: Slideplayer.com
Arriving at Needs Statements
Design Thinking | Real
Case Study
Insights into Customer Need lead to great products!
Identifying 
Customer Need 
is Real?
1. Market Analysis and Competitor Feature Analysis: 
Search in Market & Competitor Product information will provide deep insights
2. How customers are using it? Do customers see value?
1. Using a combination of interviews, customer visit based observations, 
checking with Business, Marketing and Sales or other Functions.
3. Are there latent needs which were never addressed? Have we observed any?
Insights from Analysis
• 1. 9/10 thermostats not 
programmed
• 2. Customers found 
them too complex
• 3. Programming would 
have saved money and 
energy
From Needs Statements
•The installation is simple
• 1 minute to fix the device 
on to wall.
• Do settings by just a simple 
turn.
•!. The thermostat learns from 
customer behaviour and 
programs itself.
Nest Learning Thermostat
• Install Nest Thermostat, turn 
up and down to your 
temperature needs. It learns 
your preferences over two 
weeks and creates a program 
itself.
Mission Statement (Objective) –
Identify Target Market/Customer 
base and identify Demographics.
It includes a little green leaf on 
the display when entering a 
temperature range most likely 
saves money.
Make sure team get adequate break!
Collect Ideas from Each Individual, Identify teams 
and break for 10 minutes!
Simon Sinek ‐ Start with Why
Activity 2
Team Brainstorms on the ideas, comes with one 
Idea as a team they want to continue with.
Once back from Break!
Preparing Decomposition
Design Thinking | Win
Decomposing the Concept
Weigh needs and arrange them based on customer value
Divide and Conquer : 
Define Decomposition of Concept based on 
functions, inputs, outputs, settings etc. Create map 
of customer usage of the product or service.
CUSTOMER EXPERIENCE CYCLE
EXAMPLE DECOMPOSITION – BY FUNCTION
Nest Learning 
Thermostat
Installation Settings Sense
Learn 
Behavior
Program
Nest Learning 
Thermostat
INPUTS OUTPUTS
SETTINGS
Temp
Movement
Ambient 
temperature 
settings
Set Temp Range
Energy Saving
1
2
3
Preparing Concepts
Design Thinking | Win
Concept Generation and Selection
Arrive at the most promising solution!
Concept generation through Individual work, Brainstorming, then coming to basic 
elements and then down‐selecting and  combining concepts is a continuous process. 
Solution 
example
1. Prepare a tabular form where decompositions become columns. 
2. Identify available and new approaches to solve these decomposed step. We 
can use SCAMPER.
3. The approach of concept generation and down selection is based on 
brainstorming, explore externally and explore internally. 
Installation Settings Sense Learn Behavior Program
Stick by having 
a Magnet. 
Set values by 
typing.
Temperature 
sensors
Supervised 
Learning
Change 
settings.
Stick by means 
of screws.
Set values by 
turning dial.
Nest Sense ‐
Sense
Nest Sense –
Learning 
Algorithm
Having small 
PLC Program
Stick by means 
of 3M tape.
AN OLDER THERMOSTAT
NEST Thermostat:
https://nest.com/support/article/Ab
out‐SETTINGS
Activity 3 and then break!
Activity: Team brainstorms and does concept 
generation. Solution is ready & shared with 
facilitator! 
Design Thinking | Worth
Is it worth it Analysis?
Is it Worth ? : Net Present Value is positive. The Project is worth Pursuing  
Analysing Worth
1. You want to make an investment. Now you want to 
analyse the returns. 
2. Simply put investing in business include risks. 
Therefore your expectation is return is higher than if 
the amount was invested in bank for the period for the 
period at a interest rate.
3. Net Present Value is a Comparison of this sort 
comparing Cash flows.
NPV Link : http://financial‐
dictionary.thefreedictionary.com/net+present+value
Design Thinking | Worth
Is it worth it Analysis?
Details Year 0 Year 1 Year 2 Year 3
Sales Revenue ‐ B2B for Content Creation 12.95 14.95 17.27
Sales Revenue ‐ B2B for Hosting Services 1.30 1.70 2.42
Sales Revenue ‐ B2C 11.10 13.98 17.61
Total Revenue (Cash Inflow) 24.04 28.93 34.89
Business Set‐up Cost 1.00
Capital Cost of Content Creation Equipment  0.47 1.55 0.78 1.24
Application & Platform Development Cost 0.80
Total CapEx (Cash Outflow) 2.27 1.55 0.78 1.24
Annual Cost for Cloud Platform Services 0.20 0.22 0.24
Market Launch 1.00 1.00
Marketing Expenses 0.25 0.25
Content Creation Cost 6.55 9.61 14.25
Creative Team Salaries 1.37 2.01 2.09
Sales & Marketing Salaries 0.42 0.52 0.64
IT Support Team Salaries 0.30 0.37 0.46
General & Admin Salaries 0.14 0.18 0.22
Other Operating Expenses 0.50 0.62 0.76
Total OpEx (Cash Outflow) 1.00 10.49 13.77 18.92
Total Cash Outflow 3.27 12.04 14.54 20.16
Net Cash Flow ‐3.27 12.01 14.39 14.73
Period Present Value (@ 8% discount rate) ‐3.02 10.29 11.42 10.82
Net Present Value 29.52
Values in million US Dollars $ mn
Investment will payback within first year
Worst 
Cast
Base 
Case
Best 
Case
NPV @ 8% discount rate 0.13       29.52     60.53    
Market Size Projection
Base Projection Worst  Base Best
B2B
No. of Govt Tourism Development Bodies 196                           
No of Airlines 1,096                       
No of Major Hotel Chains 45,500                     
Others 5,000                       
Total 51,792                     
Market Size (Expected to Opt for VT) 10.0% 8.0% 10.0% 12.0%
Expected Market Share in first year 5.0% 3.0% 5.0% 7.0%
Market Share (No. of B2B customers) in first year 259                    
B2C
World' Population 110,000,000,000  
Business & Other Category Persons Targeted for Virtual Tourism  0.05% 0.04% 0.05% 0.06%
People with disabilities 190,000,000          
Target Market Size of Disabled persons for Virtual Tourism 0.25% 0.20% 0.25% 0.30%
Market Size  55,475,000             
Expected Market Share in first year 2.00% 1.00% 2.00% 2.50%
Market Share (No. of B2C customers) in first year 1,109,500          
Is it Worth ? : Net Present Value is positive. The Project is worth Pursuing  
Break‐Even 
The Market Size Considering B2B and B2C is big. The Discount Rate at 8% is considered high
since there are risks involved in the initial market traction. The Total Revenue at end of Year
1 is 24.04 Million USD. The Total CAPEX is 2.27 Million USD. The Break Even happens within
the 1st Year. Net Present Value is 29.52 Million USD. Uncertainty involved as considered in
Worst and Base cases.
Real‐Win‐Worth| Conclusion
Is it a GO or NO‐GO?
It’s a GO!
$ mn
Investment will payback within first year
Break‐Even 
Technology that WINS market
Delivering Real Customer Latent needs
Positive NPV
After Activity 4 : Thank You!
One Person from team presents on behalf of the 
team ‐Real‐Win‐Worth and states it is a Go or No 
Go!
Real‐Win‐Worth| References
Books and Material
1. Tim Brown, ‘Change By Design’‐ How Design Thinking Transforms 
Organizations and Inspires Innovation. 
2. Karl Ulrich, Steve Eppinger, Anita Goyal,  ‘Product Design and 
Development’, MIT Press. 
3. Simon Sinek, ‘Start with Why’.
4. Don Norman, ‘Design of Everyday Things’.
5. C. K. Prahalad and M. S. Krishnan, ‘The New Age of Innovation: 
Driving Cocreated Value Through Global Networks’
6. Course: Innovation in Products & Services : MIT Sloan – Emeritus
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2017 05-design thinkingexternal