Reminiscence of People
with Dementia Mediated
by a Tangible Multimedia
Book
Amelie Ritter1
Fabian Mertl2
Dr. Alina Huldtgren2,3
Dr. Chris Geiger2
Anja Vormann1
1 Design / 2 Department of Media, University of Applied
Sciences Düsseldorf, Germany;
3 Human-Technology Interaction Group, Eindhoven
University of Technology, The Netherlands
Games for Health Europe, Utrecht // NL // October 2016
P R O J E C T
D E M E N T I A
R E M I N I S C E N C E
TECHNOLOGY
Games for Health Europe, Utrecht // NL // October 2016
„ T O C R E AT E A B E T T E R L I F E F O R P E O P L E
W I T H D E M E N T I A I N T H E I R D A I LY L I F E “
OUR APPROACH
Games for Health Europe, Utrecht // NL // October 2016
OUR APPOACH
Chrono-TV Interactive Book Icho-Sphere
Window of MemoriesReminiscence MapMusic-Teddy
REMINISCENCE OBJECTS
Games for Health Europe, Utrecht // NL // October 2016
• Memory los s +
o n e other impair ment
• 3 Stages o f C las s ific ation
• Ps yc hos oc ial Inter ventions :
e.g . R eminis c enc e
DEMENTIA
B E N E F I T S
C O N T E N T
PA G E D E S I G N
DESIGN AND PROCESS
Games for Health Europe, Utrecht // NL // October 2016
Games for Health Europe, Utrecht // NL // October 2016
e m p o we r i n g i n t e r a c t i o n
u s e a s a s i n g l e o r g r o u p
g a m e wh i c h t r i g g e r s
m e m o r i e s f r o m t h e p a s t
b r i g h t p r i m a r y c o l o r s
t o h i g h l i g h t t h e c o n t e n t
c o n t e n t c a n b e v e r y
p e r s o n a l a n d e a s y t o
c h a n g e ( i n l a y )
THE KEY BENEFITS
Games for Health Europe, Utrecht // NL // October 2016
A JOURNEY
THROUGH ITALY
IN THE 50TH AND
60TH
Games for Health Europe, Utrecht // NL // October 2016
Games for Health Europe, Utrecht // NL // October 2016
Games for Health Europe, Utrecht // NL // October 2016
I M P L E M E N TAT I O N
M AT E R I A L
TECHNOLOGY
Games for Health Europe, Utrecht // NL // October 2016
12
e m b e d d e d i n t h e b a c k
o f t h e B o o k
A r d u i n o N a n o V 3
l i n e a r H a l l s e n s o r s t o
i d e n t i f y p a g e s
R F I D t o r e c o g n i z e i n l a y
3 p u s h b u t t o n s t o
t r i g g e r s o u n d - m o d u l e
p o we r e d v i a m i n i U S B
IMPLEMENTATION
Games for Health Europe, Utrecht // NL // October 2016
T H E U S E R S
D ATA A N A LY S I S
R E S U LT S & C O N C L U S I O N
EVALUATION
Games for Health Europe, Utrecht // NL // October 2016
14
USER EVALUATION
 Reminiscence sessions
in care home (10-30 min)
 1 caregiver, 1 resident with
dementia
 2 researchers made
observations
 Audio-recorded
 Focus group with
caregivers (70 min)
 Audio-recorded
Games for Health Europe, Utrecht // NL // October 2016
15
 Qualitative Content Analysis
(Schreier, 2012)
 Verbatim transcription of
audio
 Combined with observations
 2 step coding, first concept-
driven, then data-driven
 Higher level themes derived
by 2 researchers
DATA ANALYSIS
Games for Health Europe, Utrecht // NL // October 2016
16
 Tangible device affords people with dementia to interact
with technology through familiar artefacts
 Reminiscence sessions need to be guided by caregiver
 People with dementia need motivation
 Caregivers need to be sensitive to the reactions of residents
 Multimedia content from the 50s triggered personal
narratives and remembering facts
 Especially emotional content like music triggered
reactions
RESULTS & CONCLUSION
Games for Health Europe, Utrecht // NL // October 2016
CONTACT
www.nutzerwelten.de
Amelie Ritter: hej@amelieritter.de
Fabian Mertl: fabian.mertl@hs-duesseldorf.de
17Games for Health Europe, Utrecht // NL // October 2016

More Related Content

PDF
Games for Health - Hans Bossenbroek - Immersive technology applied in health ...
PPT
Cs Training 2009 02 02a
PDF
DOCX
Jon Cohn Exton PA - Data Governance – Best Practices
PDF
Desarrollo profesional docente y aprendizaje colectivo
DOCX
VIDEOJUEGOS. DIEGO
PDF
Curso Práctico de Apicultura. Benigno Ledo
PDF
Developing and feasibility testing a gamified ‘app’ to prevent slips, trips a...
Games for Health - Hans Bossenbroek - Immersive technology applied in health ...
Cs Training 2009 02 02a
Jon Cohn Exton PA - Data Governance – Best Practices
Desarrollo profesional docente y aprendizaje colectivo
VIDEOJUEGOS. DIEGO
Curso Práctico de Apicultura. Benigno Ledo
Developing and feasibility testing a gamified ‘app’ to prevent slips, trips a...

Viewers also liked (9)

PPT
Proyecto cuéntame
PDF
GESTIÓN AMBIENTAL APLICADA A LA EMPRESA
PPTX
CURSO control de maquinas e instalaciones
PPTX
Cómo insertar las competencias digitales en la formación inicial docente .El ...
PDF
Methodology for incorporating modal choice behaviour in bottom-up energy syst...
PDF
Economía de la Empresa 2º Bachillerato - UD3. Producción empresa I
PPTX
Lugar seguro - Aline Barros
DOC
Metrar group protocolo de iluminacion -----2015
DOCX
Jon Cohn Exton PA - Resume
Proyecto cuéntame
GESTIÓN AMBIENTAL APLICADA A LA EMPRESA
CURSO control de maquinas e instalaciones
Cómo insertar las competencias digitales en la formación inicial docente .El ...
Methodology for incorporating modal choice behaviour in bottom-up energy syst...
Economía de la Empresa 2º Bachillerato - UD3. Producción empresa I
Lugar seguro - Aline Barros
Metrar group protocolo de iluminacion -----2015
Jon Cohn Exton PA - Resume
Ad

Similar to A Book designed for Reminiscence Sessions with people with Dementia in use of Gamification and Tangibility (20)

PDF
José Luis Bayo Montón - Serious Games For Dementia illness Detection and Moti...
PPTX
Games for dementia carer
PPT
Discoveries and Game Design Principles from Our Grantees' Research, Lieberman...
PDF
MIRROR presentation at Leicester Games Festival
PDF
Virtual Environments for Games Based Reflective Learning focused on health ap...
PPT
Standout Studies of Health Games, presentation at Games for Health Conference...
PPTX
Gamification of cognitive training: a crowdsourcing- inspired approach for ol...
PPTX
8-year Evaluation of GameBus: Status quo in Aiming for an Open Access Platfor...
PDF
PERGAMON EU Workshop 2 - GALA Conference
PDF
Towards a successful implementation of game mechanics (gamification) in e-hea...
PDF
Imcl2014 games4health keynote
PDF
Exploring immersive technology in the healthcare
PDF
Games for Health 2014 Opening Slides
PDF
Get involved by gaming
PDF
Dsdt meetup 2018 02-12
PDF
DSDT Meetup February 2018
PDF
Dsdt meetup 2018
PDF
imaginary: Serious Games and Gamification
DOCX
Gamified Well-Being for All Ages
PDF
A Romantic Approach to Game Design
José Luis Bayo Montón - Serious Games For Dementia illness Detection and Moti...
Games for dementia carer
Discoveries and Game Design Principles from Our Grantees' Research, Lieberman...
MIRROR presentation at Leicester Games Festival
Virtual Environments for Games Based Reflective Learning focused on health ap...
Standout Studies of Health Games, presentation at Games for Health Conference...
Gamification of cognitive training: a crowdsourcing- inspired approach for ol...
8-year Evaluation of GameBus: Status quo in Aiming for an Open Access Platfor...
PERGAMON EU Workshop 2 - GALA Conference
Towards a successful implementation of game mechanics (gamification) in e-hea...
Imcl2014 games4health keynote
Exploring immersive technology in the healthcare
Games for Health 2014 Opening Slides
Get involved by gaming
Dsdt meetup 2018 02-12
DSDT Meetup February 2018
Dsdt meetup 2018
imaginary: Serious Games and Gamification
Gamified Well-Being for All Ages
A Romantic Approach to Game Design
Ad

More from Games for Health Europe (20)

PDF
Play Bionic - Game design for neuromuscular prosthesis training
PDF
Healthy Ageing through games
PPTX
SPIRIT, a mobile application for Obsessive Cognitive Disorder
PPTX
When Therapists and Researchers Collaborate to Innovate and Offer a Future to...
PPTX
Manage Your Hypersensitivity
PPTX
LifeCycleR: Children with Cerebral Palsy train joyfull on a bike
PDF
Games in child rehabilitation, Challenges and Opportunities
PPTX
Wii Fit balance training in outpatient people with subacute stroke
PPTX
Suitable and sustainable health game development through the Concept Mapping ...
PDF
Bordje Vol: een serieus kaartspel voor mantelzorgers
PPTX
Fleur, Chat for Health
PPTX
Glenrose Grocery Game; A cognitive video game for older adults.
PPTX
Parkinson Gaming
PPTX
Make the training of healthcare personal more engaging and efficient
PPTX
Stressjam, mastering stress through VR
PPTX
Rehabilitation and Technology; Care for the Future?
PPT
Appropriate gamification in health care
PPTX
A new VVT Ecosystem: a governmental perspective
PPTX
PIP Deploy, a case study of using innovative simulation methods for Pandemic ...
PPTX
Behaviour-based language-interactive speaking systems (BLISS)
Play Bionic - Game design for neuromuscular prosthesis training
Healthy Ageing through games
SPIRIT, a mobile application for Obsessive Cognitive Disorder
When Therapists and Researchers Collaborate to Innovate and Offer a Future to...
Manage Your Hypersensitivity
LifeCycleR: Children with Cerebral Palsy train joyfull on a bike
Games in child rehabilitation, Challenges and Opportunities
Wii Fit balance training in outpatient people with subacute stroke
Suitable and sustainable health game development through the Concept Mapping ...
Bordje Vol: een serieus kaartspel voor mantelzorgers
Fleur, Chat for Health
Glenrose Grocery Game; A cognitive video game for older adults.
Parkinson Gaming
Make the training of healthcare personal more engaging and efficient
Stressjam, mastering stress through VR
Rehabilitation and Technology; Care for the Future?
Appropriate gamification in health care
A new VVT Ecosystem: a governmental perspective
PIP Deploy, a case study of using innovative simulation methods for Pandemic ...
Behaviour-based language-interactive speaking systems (BLISS)

Recently uploaded (20)

PPTX
Reading between the Rings: Imaging in Brain Infections
PPTX
Approach to chest pain, SOB, palpitation and prolonged fever
PPT
Opthalmology presentation MRCP preparation.ppt
PPTX
HYPERSENSITIVITY REACTIONS - Pathophysiology Notes for Second Year Pharm D St...
PDF
The Digestive System Science Educational Presentation in Dark Orange, Blue, a...
PPTX
Impression Materials in dental materials.pptx
DOCX
PEADIATRICS NOTES.docx lecture notes for medical students
PDF
OSCE SERIES ( Questions & Answers ) - Set 5.pdf
PPTX
Neoplasia III.pptxjhghgjhfj fjfhgfgdfdfsrbvhv
PPTX
abgs and brain death dr js chinganga.pptx
PPTX
Vaccines and immunization including cold chain , Open vial policy.pptx
PPTX
4. Abdominal Trauma 2020.jiuiwhewh2udwepptx
PDF
OSCE SERIES ( Questions & Answers ) - Set 3.pdf
PPTX
The Human Reproductive System Presentation
PPTX
NRP and care of Newborn.pptx- APPT presentation about neonatal resuscitation ...
PDF
OSCE Series Set 1 ( Questions & Answers ).pdf
PPTX
Primary Tuberculous Infection/Disease by Dr Vahyala Zira Kumanda
PPT
nephrology MRCP - Member of Royal College of Physicians ppt
PPTX
ANESTHETIC CONSIDERATION IN ALCOHOLIC ASSOCIATED LIVER DISEASE.pptx
PPT
Rheumatology Member of Royal College of Physicians.ppt
Reading between the Rings: Imaging in Brain Infections
Approach to chest pain, SOB, palpitation and prolonged fever
Opthalmology presentation MRCP preparation.ppt
HYPERSENSITIVITY REACTIONS - Pathophysiology Notes for Second Year Pharm D St...
The Digestive System Science Educational Presentation in Dark Orange, Blue, a...
Impression Materials in dental materials.pptx
PEADIATRICS NOTES.docx lecture notes for medical students
OSCE SERIES ( Questions & Answers ) - Set 5.pdf
Neoplasia III.pptxjhghgjhfj fjfhgfgdfdfsrbvhv
abgs and brain death dr js chinganga.pptx
Vaccines and immunization including cold chain , Open vial policy.pptx
4. Abdominal Trauma 2020.jiuiwhewh2udwepptx
OSCE SERIES ( Questions & Answers ) - Set 3.pdf
The Human Reproductive System Presentation
NRP and care of Newborn.pptx- APPT presentation about neonatal resuscitation ...
OSCE Series Set 1 ( Questions & Answers ).pdf
Primary Tuberculous Infection/Disease by Dr Vahyala Zira Kumanda
nephrology MRCP - Member of Royal College of Physicians ppt
ANESTHETIC CONSIDERATION IN ALCOHOLIC ASSOCIATED LIVER DISEASE.pptx
Rheumatology Member of Royal College of Physicians.ppt

A Book designed for Reminiscence Sessions with people with Dementia in use of Gamification and Tangibility

  • 1. Reminiscence of People with Dementia Mediated by a Tangible Multimedia Book Amelie Ritter1 Fabian Mertl2 Dr. Alina Huldtgren2,3 Dr. Chris Geiger2 Anja Vormann1 1 Design / 2 Department of Media, University of Applied Sciences Düsseldorf, Germany; 3 Human-Technology Interaction Group, Eindhoven University of Technology, The Netherlands Games for Health Europe, Utrecht // NL // October 2016
  • 2. P R O J E C T D E M E N T I A R E M I N I S C E N C E TECHNOLOGY Games for Health Europe, Utrecht // NL // October 2016 „ T O C R E AT E A B E T T E R L I F E F O R P E O P L E W I T H D E M E N T I A I N T H E I R D A I LY L I F E “ OUR APPROACH
  • 3. Games for Health Europe, Utrecht // NL // October 2016 OUR APPOACH Chrono-TV Interactive Book Icho-Sphere Window of MemoriesReminiscence MapMusic-Teddy REMINISCENCE OBJECTS
  • 4. Games for Health Europe, Utrecht // NL // October 2016 • Memory los s + o n e other impair ment • 3 Stages o f C las s ific ation • Ps yc hos oc ial Inter ventions : e.g . R eminis c enc e DEMENTIA
  • 5. B E N E F I T S C O N T E N T PA G E D E S I G N DESIGN AND PROCESS Games for Health Europe, Utrecht // NL // October 2016
  • 6. Games for Health Europe, Utrecht // NL // October 2016 e m p o we r i n g i n t e r a c t i o n u s e a s a s i n g l e o r g r o u p g a m e wh i c h t r i g g e r s m e m o r i e s f r o m t h e p a s t b r i g h t p r i m a r y c o l o r s t o h i g h l i g h t t h e c o n t e n t c o n t e n t c a n b e v e r y p e r s o n a l a n d e a s y t o c h a n g e ( i n l a y ) THE KEY BENEFITS
  • 7. Games for Health Europe, Utrecht // NL // October 2016 A JOURNEY THROUGH ITALY IN THE 50TH AND 60TH
  • 8. Games for Health Europe, Utrecht // NL // October 2016
  • 9. Games for Health Europe, Utrecht // NL // October 2016
  • 10. Games for Health Europe, Utrecht // NL // October 2016
  • 11. I M P L E M E N TAT I O N M AT E R I A L TECHNOLOGY Games for Health Europe, Utrecht // NL // October 2016
  • 12. 12 e m b e d d e d i n t h e b a c k o f t h e B o o k A r d u i n o N a n o V 3 l i n e a r H a l l s e n s o r s t o i d e n t i f y p a g e s R F I D t o r e c o g n i z e i n l a y 3 p u s h b u t t o n s t o t r i g g e r s o u n d - m o d u l e p o we r e d v i a m i n i U S B IMPLEMENTATION Games for Health Europe, Utrecht // NL // October 2016
  • 13. T H E U S E R S D ATA A N A LY S I S R E S U LT S & C O N C L U S I O N EVALUATION Games for Health Europe, Utrecht // NL // October 2016
  • 14. 14 USER EVALUATION  Reminiscence sessions in care home (10-30 min)  1 caregiver, 1 resident with dementia  2 researchers made observations  Audio-recorded  Focus group with caregivers (70 min)  Audio-recorded Games for Health Europe, Utrecht // NL // October 2016
  • 15. 15  Qualitative Content Analysis (Schreier, 2012)  Verbatim transcription of audio  Combined with observations  2 step coding, first concept- driven, then data-driven  Higher level themes derived by 2 researchers DATA ANALYSIS Games for Health Europe, Utrecht // NL // October 2016
  • 16. 16  Tangible device affords people with dementia to interact with technology through familiar artefacts  Reminiscence sessions need to be guided by caregiver  People with dementia need motivation  Caregivers need to be sensitive to the reactions of residents  Multimedia content from the 50s triggered personal narratives and remembering facts  Especially emotional content like music triggered reactions RESULTS & CONCLUSION Games for Health Europe, Utrecht // NL // October 2016
  • 17. CONTACT www.nutzerwelten.de Amelie Ritter: hej@amelieritter.de Fabian Mertl: fabian.mertl@hs-duesseldorf.de 17Games for Health Europe, Utrecht // NL // October 2016

Editor's Notes

  • #2: @ Fabian
  • #3: @ Fabian
  • #4: @Fabian: Design Goals, Iterative Design, … Vorstellung von zweitem Prototypen?
  • #13: @ Fabian: RoundUp Technik