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Lean UX & Design
Sprints
Andrew Filev
2Lean UX, Andrew Filev, Wrike slideWrike
How to build market
leading product, 5 days
at a time.
3Lean UX, Andrew Filev, Wrike slideWrike
➔ Less focused on deliverables and more focused on
outcomes
➔ Goal is to get feedback as early as possible and
iterate with quick decisions
➔ Follows the cycles of Agile development
➔ Focused on working from “Problem Statements”
over detailed list of requirements. Team
formulates problem statements that leads to
product assumptions and hypothesis
Lean UX
4Lean UX, Andrew Filev, Wrike slideWrike
GV Design Sprint Methodology
5Lean UX, Andrew Filev, Wrike slideWrike
Design a better experience for Pocket.
The results: 58% more new users saved their first item to Pocket, leading to higher activation
rates and more active users (link).
Case study: Pocket sprints
6Lean UX, Andrew Filev, Wrike slideWrike
1. Help new users of Pocket become active users.
2. Lots of people were downloading and signing up for
Pocket, but it needs a way to turn those people to
active long-term users.
What they did
➔ Three design sprints in three weeks.
➔ Prototyped and tested new getting-started flows
in iOS and Android apps.
From DAY 1 - DAY 5
DAY 1
Understanding goals & challenges
DAY 2
Sketching possible solutions
DAY 3
Deciding which solutions to prototype
DAY 4
Prototyping
DAY 5
Testing prototypes with real people
The challenge
7Lean UX, Andrew Filev, Wrike slideWrike
➔ Methodology for solving problems in 5 day
intervals
➔ Prioritizing problems based off of customer
adoption and engagement issues
➔ Solving problems, outcome focused over
deliverable focus - meeting needs of multiple
personas
➔ Utilizing tools like usertesting.com to validate our
users through direct inquiry
Problem Solving with Design Sprints
8slideWrike
Design Sprint
9Lean UX, Andrew Filev, Wrike slideWrike
Preparing for your Design Sprint
1. Gather preliminary data from “users”
2. Block out schedules for key stakeholders and
contributors
3. Set agenda and timeframe for activities on
each day
4. Start planning how to validate and test early
10Lean UX, Andrew Filev, Wrike slideWrike
Day 1 - Map
1. Understand the problem
2. Set sprint goal and questions
3. Make a map (customer - goals)
4. Experts interviews
5. Vote notes and pick a target
11Lean UX, Andrew Filev, Wrike slideWrike
Day 2 - Sketch
1. Lightning Demo - Capture ideas from great solutions
2. Divide up sketch assignments
3. Brainstorm Ideas
4. Crazy 8’s (quick sketch)
5. Sketch solutions
12Lean UX, Andrew Filev, Wrike slideWrike
Day 3 - Decide
1. Vote solutions
2. Merge winner
3. Create storyboard
4. Fill storyboard with sketches
13Lean UX, Andrew Filev, Wrike slideWrike
Day 4 - Prototype
1. Digital Prototype
2. User Testing Plan
14Lean UX, Andrew Filev, Wrike slideWrike
Day 4 - Prototype
1. Digital Prototype
2. User Testing Plan
15Lean UX, Andrew Filev, Wrike slideWrike
Day 5 - Test
1. Testing on usertesting.com platform
2. Recruited 6 users to perform tasks for onboarding
3. Conduct 1-1 facilitated testing for bot concept
4. Gathered standard metrics for SUS and NPS
16Lean UX, Andrew Filev, Wrike slideWrike
SUS Questions
● I think that I would like to use this system frequently.
● I found the system unnecessarily complex.
● I thought the system was easy to use.
● I think that I would need the support of a technical person to be able to use this system.
● I found the various functions in this system were well integrated.
● I thought there was too much inconsistency in this system.
● I would imagine that most people would learn to use this system very quickly.
● I found the system very cumbersome to use.
● I felt very confident using the system.
● I needed to learn a lot of things before I could get going with this system.
System Usability Scale
17Lean UX, Andrew Filev, Wrike slideWrike
NPS
Net Promoter Score®, measures customer
experience and predicts business growth.
Calculation
Promoters (score 9-10) are loyal enthusiasts who will keep buying and refer others, fueling
growth.
Passives (score 7-8) are satisfied but unenthusiastic customers who are vulnerable to
competitive offerings.
Detractors (score 0-6) are unhappy customers who can damage your brand and impede
growth through negative word-of-mouth.
18Lean UX, Andrew Filev, Wrike slideWrike
NPS 33 SUS 87.25
Not acceptable Marginal Acceptable
Excellent
Detractors 17% Passives 33% Promoters 50%
(-100 to 100) (0 to 100)
Final Test Results
19slideWrike
Questions?
Thank you :-)

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Andrew Filev Lean ux

  • 1. 1slideWrike Lean UX & Design Sprints Andrew Filev
  • 2. 2Lean UX, Andrew Filev, Wrike slideWrike How to build market leading product, 5 days at a time.
  • 3. 3Lean UX, Andrew Filev, Wrike slideWrike ➔ Less focused on deliverables and more focused on outcomes ➔ Goal is to get feedback as early as possible and iterate with quick decisions ➔ Follows the cycles of Agile development ➔ Focused on working from “Problem Statements” over detailed list of requirements. Team formulates problem statements that leads to product assumptions and hypothesis Lean UX
  • 4. 4Lean UX, Andrew Filev, Wrike slideWrike GV Design Sprint Methodology
  • 5. 5Lean UX, Andrew Filev, Wrike slideWrike Design a better experience for Pocket. The results: 58% more new users saved their first item to Pocket, leading to higher activation rates and more active users (link). Case study: Pocket sprints
  • 6. 6Lean UX, Andrew Filev, Wrike slideWrike 1. Help new users of Pocket become active users. 2. Lots of people were downloading and signing up for Pocket, but it needs a way to turn those people to active long-term users. What they did ➔ Three design sprints in three weeks. ➔ Prototyped and tested new getting-started flows in iOS and Android apps. From DAY 1 - DAY 5 DAY 1 Understanding goals & challenges DAY 2 Sketching possible solutions DAY 3 Deciding which solutions to prototype DAY 4 Prototyping DAY 5 Testing prototypes with real people The challenge
  • 7. 7Lean UX, Andrew Filev, Wrike slideWrike ➔ Methodology for solving problems in 5 day intervals ➔ Prioritizing problems based off of customer adoption and engagement issues ➔ Solving problems, outcome focused over deliverable focus - meeting needs of multiple personas ➔ Utilizing tools like usertesting.com to validate our users through direct inquiry Problem Solving with Design Sprints
  • 9. 9Lean UX, Andrew Filev, Wrike slideWrike Preparing for your Design Sprint 1. Gather preliminary data from “users” 2. Block out schedules for key stakeholders and contributors 3. Set agenda and timeframe for activities on each day 4. Start planning how to validate and test early
  • 10. 10Lean UX, Andrew Filev, Wrike slideWrike Day 1 - Map 1. Understand the problem 2. Set sprint goal and questions 3. Make a map (customer - goals) 4. Experts interviews 5. Vote notes and pick a target
  • 11. 11Lean UX, Andrew Filev, Wrike slideWrike Day 2 - Sketch 1. Lightning Demo - Capture ideas from great solutions 2. Divide up sketch assignments 3. Brainstorm Ideas 4. Crazy 8’s (quick sketch) 5. Sketch solutions
  • 12. 12Lean UX, Andrew Filev, Wrike slideWrike Day 3 - Decide 1. Vote solutions 2. Merge winner 3. Create storyboard 4. Fill storyboard with sketches
  • 13. 13Lean UX, Andrew Filev, Wrike slideWrike Day 4 - Prototype 1. Digital Prototype 2. User Testing Plan
  • 14. 14Lean UX, Andrew Filev, Wrike slideWrike Day 4 - Prototype 1. Digital Prototype 2. User Testing Plan
  • 15. 15Lean UX, Andrew Filev, Wrike slideWrike Day 5 - Test 1. Testing on usertesting.com platform 2. Recruited 6 users to perform tasks for onboarding 3. Conduct 1-1 facilitated testing for bot concept 4. Gathered standard metrics for SUS and NPS
  • 16. 16Lean UX, Andrew Filev, Wrike slideWrike SUS Questions ● I think that I would like to use this system frequently. ● I found the system unnecessarily complex. ● I thought the system was easy to use. ● I think that I would need the support of a technical person to be able to use this system. ● I found the various functions in this system were well integrated. ● I thought there was too much inconsistency in this system. ● I would imagine that most people would learn to use this system very quickly. ● I found the system very cumbersome to use. ● I felt very confident using the system. ● I needed to learn a lot of things before I could get going with this system. System Usability Scale
  • 17. 17Lean UX, Andrew Filev, Wrike slideWrike NPS Net Promoter Score®, measures customer experience and predicts business growth. Calculation Promoters (score 9-10) are loyal enthusiasts who will keep buying and refer others, fueling growth. Passives (score 7-8) are satisfied but unenthusiastic customers who are vulnerable to competitive offerings. Detractors (score 0-6) are unhappy customers who can damage your brand and impede growth through negative word-of-mouth.
  • 18. 18Lean UX, Andrew Filev, Wrike slideWrike NPS 33 SUS 87.25 Not acceptable Marginal Acceptable Excellent Detractors 17% Passives 33% Promoters 50% (-100 to 100) (0 to 100) Final Test Results