SlideShare a Scribd company logo
How to Integrate UX and Agile 
Dean Barker 
Sr. Director, Optum Technology Engineering
Dean T. Barker 
Sr. Director of User Experience 
Optum 
Speaker 
Alfonso de la Nuez 
Co-Founder and Co-CEO 
UserZoom 
Moderator 
Speakers
Quick Housekeeping 
• Chat box is available if you have any questions 
• There will be time for Q&A at the end 
• We will be recording the webinar for future viewing 
• All attendees will receive a copy of the 
slides/recording 
• Twitter hashtag: #uzwebinar 
3
Meet UserZoom 
All-in-One Software Solution to Cost-effectively 
Measure the Digital Customer Experience and Conduct 
4 
Remote User Testing
Meet UserZoom 
• Increase conversion rates by conducting cost-effective UX 
research, remote usability testing and voice of the customer 
studies 
• Test any web-based products (live or prototype) and mobile apps, 
on a unified software platform. 
• Founded in 2007; launched SaaS platform in 2009 
• Our mission: To go beyond the Lab! 
• International company: Silicon Valley, Spain, U.K., Germany 
• > 200 Enterprise customers, 50% of Fortune’s Most Admired Brands
Highlighted Customers
7 
1) Cost-effective 
• No moderation needed 
• Automated data analysis 
2) Agile & Efficient 
• Build studies and gather 
feedback in days 
3) Qual + Quant 
• Success rates, time on task, 
behavior, video, audio, heatmaps, 
verbatims, dendrograms, etc. 
4) Easy Recruiting 
• Geographic representation 
• No travel needed 
5) Feature Rich 
• More flexible, customizable, 
robust, versitile than others 
6) Team & Service 
• Hands-on, highly experienced 
Customer Success Team 
Why is UserZoom So Unique?
Agenda 
1. Introduction 
2. Four approaches to UX design 
integration 
3. Tailoring agile projects for UX 
research and design 
4. Roadmapping for success
What is User Experience (UX)? 
Consumers Producers 
Productivity 
Satisfaction 
Efficient Development
What is Agile? 
Individuals and interactions over processes and 
tools 
Working software over comprehensive documentation 
Customer collaboration over contract negotiation 
Responding to change over following a plan 
http://agilemanifesto.org
Why Agile UX?
It’s an Agile World
It’s an Experience Economy 
Forrester Report October 2010 How To Prepare For The Era Of Experience
Software Value Flows Through UX 
Connectivity 
Intelligence 
Workflow 
User 
Experience 
Expertise
Customers Respond to Good UX 
• 14.4% more willing to purchase 
• 15.8% fewer will do business with competitors 
• 16.6% more will recommend you 
Forrester Report September 2009 Best Practices in User Experience (UX) Design
Scrum: An Agile Framework
Working in Development Cycles 
http://coachingagile.blogspot.com/2010/05/when-do-we-start-when-should-we-finish.html
How to Integrate UX and Agile
All work is a process and all processes can 
be designed, measured, and improved. 
Phillip Crosby, Quality Management Guru 
Even the best professionals need a structured 
and disciplined environment in which to 
do cooperative work 
Watts Humphrey 
Managing the Software Process
Scrum Process Elements 
• Product owner 
• ScrumMaster 
• Team 
Three Roles 
Four Ceremonies 
Three Artifacts 
• Sprint planning 
• Daily scrum 
• Sprint reviews 
• Sprint retrospectives 
• Product backlog: 
• Sprint backlog 
• Product Increment 
http://www.scrumalliance.org/pages/scrum_101
Resources and the UX Function 
• Allocation 
• Full time 
• Part Time 
• Expertise 
• Professionals 
• Cross-trained specialists w/other roles 
• None of the above
10% of 
project 
budget on 
user 
research 
and 
usability 
evaluation 
Nielsen Norman 
Group Report 
Usability Return on 
Investment 
4th Edition 
1:4 Ratio 
Designers to 
Developers 
The User Experience 
Team Kit 
Paul Sherman, PhD. 
UXmatters.com 
2/22/2010 
Rules of Thumb 
User Experience Work = Research & Design
UI Developers
Process 
Engineering 
Process 
Tailoring 
The “P” Word
UX Design Process 
Step One Step Two Step Three 
Analyze & Organize Create & Elaborate Review & Evaluate 
• Define, validate, and elaborate 
requirements and user tasks 
• Design the UI Architecture 
UI Analysis 
Document 
• Create preliminary screen designs 
• Review/user test screens 
• Iterate screen designs 
• Conduct additional 
evaluations/iterations as appropriate 
• Final review for consistency 
• Update UI Styleguides 
Navigation 
Model 
Wireframes HTML/CSS Styleguide
Prototypes? 
Wireframes? 
Code? 
Deliverables and Tools
UX Analysis and Agile Modeling 
http://www.agilemodeling.com/
Make a Place for Design 
•Your resources, roles, and expertise will inform 
your viable processes 
•You have to make a place for design 
•Other factors with team, schedule, and project 
can impact approach 
•There are finite options… 
BUFD JIT Spikes Sprint Pairs
BUFD Big Upfront Design 
•Design resources operate in advance of 
development resources before a release 
•Requires Product Owner collaboration 
•Designs may be used for estimating 
•Works well with Kanban, Lean concepts
JIT Just In Time 
•Design done within a Sprint 
•Typically requires “Stubs” 
•Requires a lot of collaboration 
•Usually a fire drill 
•Necessarily parallel efforts and throw away 
•Easier to track in Scrum 
•Works well with mature standards and 
pattern libraries
Spikes Design Spikes 
http://uxdesign.smashingmagazine.com/2012/11/06/design-spikes-fit-big-picture-ux-agile-development/
Sprint Pairs Sprint Pairs 
•Design works a Sprint ahead of development 
•Scope is traded off for time box 
•Requires lots of coordination 
•Sometimes described as “Scrumerfall” 
•Respects functional dependencies 
•Seems to have most traction in industry
Sprint Pairs 
Scrum Team 
Scrum 
Master 
Product 
Owner 
Developers, 
Designers, etc. 
R2S1 
Plan R2 
Stabilization 
Plan R2 
R1S1 R1S2 R1S3 R1S4 R1S5 R1S6 R1S7 R1S8 
Development 
Workstream 
UI Design 
Workstream
Critical path is 
handoff of primary 
designer deliverable 
to developer 
Case Study of Customer Input For a Successful Product 
Proceeding ADC '05 Proceedings of the 
Agile Development Conference 
http://dl.acm.org/citation.cfm?id=1122115 
Complex Choreography
Release Planning
UX Release Plans 
•Critical path is a “sprint-focused” UI design 
workplan 
•Add Phase 0 work as appropriate 
and feasible 
• Include iteration within release 
•Define UX metrics 
•Develop usability issues backlog
Put the “User” in Experience
Satisfaction 
Survey 
End Users, 
Supervisors/ 
Managers 
Provides SUS, 
NPS 
Self Reported 
Quantitative 
Heuristic 
Evaluation 
Expert 
Evaluation 
Identifies 
Usability 
Concerns 
Qualitative 
KLM 
Study 
Expert 
Evaluation 
Measures 
Clicks & 
Keystrokes 
Quantitative 
In-Depth 
Interviews 
Supervisors / 
Managers 
Validate 
Usability 
Concerns 
Self Reported 
Qualitative 
Diary Study 
(Retrospective) 
End Users 
Provide 
Insights Into 
Workflow 
Self Reported 
Qualitative & 
Quantitative 
Coding UT 
& Interview 
End Users 
Observe 
Usability 
problems 
Observed 
Qualitative & 
Quantitative 
Intake UT & 
Interview 
End Users 
Observe 
Usability 
problems 
Observed 
Qualitative & 
Quantitative 
Example Research Program
UX Metrics Programs 
• Task completion 
• Time on task 
• Errors per user task 
• Requests for help 
• Click count 
• SUS 
• Perceived ease 
• Satisfaction 
• Brand salience 
• % Users Impacted
Roadmaps
Release Roadmaps 
Architecture, POC 
R1 Arch & 
Research 
Alpha 
Q1 2013 Q2 2013 Q3 2013 Q4 2013 Q1 2014 Q2 2014 
POC 
Core Dev Beta 
Phase 0 Sprint 1, Day 1
Value Add UX Activities 
Architecture, POC Core Dev Alpha Beta 
R1 Arch & 
Research 
Q1 2013 Q2 2013 Q3 2013 Q4 2013 Q1 2014 Q2 2014 
POC 
Sprint-Driven UX Activities 
Formative/Summative U-Tests 
Remote U-Tests 
Iterations 
Styleguides 
Design integration 
Validation metrics 
Phase 0 UX Activities 
User research 
Baseline metrics 
Groom usability backlog 
Ideation 
Concept testing 
UI Architecture
UX Release Roadmaps 
Architecture, POC Core Dev Alpha Beta 
Q1 2013 Q2 2013 Q3 2013 Q4 2013 Q1 2014 Q2 2014 
POC 
UX 
Research 
UI Analysis 
and High 
Level 
Design 
Detailed UI Design, Refinement, and Validation 
POC Workshop 
Baseline KLM Visual Integration 
Field Research 
SUS 
Baseline Usability 
Task Analysis and Object Model 
Navigation Model and Page Templates 
Sprint 1 Pre-designs 
UI Design, Iteration, Refinement 
Cloud Integration 
UI Toolkit Integration 
Formative Usability Tests 
Summative Usability Tests 
R1 Arch & 
Research
Usability Backlogs 
•Usability defects 
(i.e. problems encountered by users) 
•Rated by severity 
•Analyzed by theme 
•Ranked for business value 
•Prioritized for remediation 
• per release
Evangelize UX Value 
$1 invested in UX returns $10 to $100 
Gilb, Principles of Software Engineering Management 
A 5% improvement in usability increases revenues 
from 10-35% 
Netraker, e-commerce study 
Usability techniques helped cut development time 
by 33-50% 
Bosert, Quality Functional Deployment 
Usability methods raised user satisfaction ratings 
by 40% 
Gartner Group Report
Seven Keys to Success 
1. Assign UX designers to Scrum teams 
2. Assign UI developers to Scrum teams 
3. Define a tailored process for UX 
4. Include Sprint/Phase 0 UX research 
5. Influence iteration 
6. Create a UX metrics program 
7. Manage a Usability defects backlog

More Related Content

PDF
Agile UX
PPTX
Integrating User Centered Design with Agile Development
PDF
Building a UX Process at Salesforce that Promotes Focus and Creativity
PDF
How can User Experience (UX) and Business Analysis (BA) work together?Busines...
PDF
UX Vision, Strategy and Teams by Susan Wolfe, Optimal Experience
PDF
Why User Experience Matters | By UX Professionals from Centerline Digital
PDF
UX Experience Design: Processes and Strategy
PDF
What is UX Design?
Agile UX
Integrating User Centered Design with Agile Development
Building a UX Process at Salesforce that Promotes Focus and Creativity
How can User Experience (UX) and Business Analysis (BA) work together?Busines...
UX Vision, Strategy and Teams by Susan Wolfe, Optimal Experience
Why User Experience Matters | By UX Professionals from Centerline Digital
UX Experience Design: Processes and Strategy
What is UX Design?

What's hot (20)

PDF
UXPA UK: UX Strategy. What is UX Strategy? Tim Loo, Foolproof.
PDF
UX Strategy Part-1
PDF
What is UX, in 10 Slides
PDF
UX & UI Design - Differentiate through design
 
PDF
UX Bootcamp
PPT
Ux team organization
PDF
Creating and maintaining a design system for 130 teams - Bethany Sonefeld
PDF
What is Product Management ?
PPTX
UI vs UX ( User Interface vs User Experience)
PPTX
Ux design process in product development
PDF
Intro to UX: Enterprise UX
PPTX
The Importance of UX
PPTX
A Presentation on UI/UX and Design
PDF
Design Systems: Enterprise UX Evolution
KEY
What is User Experience Design?
PPTX
UI/UX Fundamentals
PDF
UX lesson 3: Usability First
PPTX
UX is not UI!
PDF
UX & UI Design: Differentiate through design
PDF
UX Design + UI Design: Injecting a brand persona!
UXPA UK: UX Strategy. What is UX Strategy? Tim Loo, Foolproof.
UX Strategy Part-1
What is UX, in 10 Slides
UX & UI Design - Differentiate through design
 
UX Bootcamp
Ux team organization
Creating and maintaining a design system for 130 teams - Bethany Sonefeld
What is Product Management ?
UI vs UX ( User Interface vs User Experience)
Ux design process in product development
Intro to UX: Enterprise UX
The Importance of UX
A Presentation on UI/UX and Design
Design Systems: Enterprise UX Evolution
What is User Experience Design?
UI/UX Fundamentals
UX lesson 3: Usability First
UX is not UI!
UX & UI Design: Differentiate through design
UX Design + UI Design: Injecting a brand persona!
Ad

Viewers also liked (9)

PDF
Creating and using personas
PDF
UX playbook: Real world user exercises
PDF
Persona driven agile development
PDF
Mini UX Workshop: Creating Persona & Scenario
PDF
How to win Stakeholders, Design needs Leadership
PPTX
Agile For UX Practitioners
PDF
Design and UX in an Agile Process
PDF
User centred design (UCD) and the connected home
PDF
Provisional Persona Workshop 1.0
Creating and using personas
UX playbook: Real world user exercises
Persona driven agile development
Mini UX Workshop: Creating Persona & Scenario
How to win Stakeholders, Design needs Leadership
Agile For UX Practitioners
Design and UX in an Agile Process
User centred design (UCD) and the connected home
Provisional Persona Workshop 1.0
Ad

Similar to How to Integrate UX and Agile (20)

PDF
UX in an agile environment, 6 December 2016, Copenhagen
PDF
Integrating User Experience Design into the Product Lifecycle
 
PDF
ui42 World Usability Day 2013 Martin Krupa Ako zapojit UX do vyvoja SW
PDF
Jan Moons at WUD16
PDF
UX in Action: IBM Watson
PDF
UX at HP Enterprise
PPTX
How to Improve Your Company's UX Capabilities - Let Your Methods Drive Your Plan
KEY
Effective Prototyping Process for Software Creation
PPT
Portfolio - Amol Tondwalkar
PDF
How to achieve shorter release cycles for medical devices?
PDF
The Agile Movement
PDF
Designing Experiences that Drive Consumer Engagement
PDF
Pre-Conference Course: UX and Agile: Making a Great Experience -
PDF
Product Management for Startup Founders, CEOs, and CTOs
PPSX
Directions NA Water-Agile-Fall methodology and NAV implementation
PDF
COMP 4026 Lecture3 Prototyping and Evaluation
PPTX
Danforth Media Capabilities
PPTX
Lean UX and Optimisation - Userzoom : 24 jan 2012 - lean optimisation
PPTX
How to Master UX Testing in an Agile Design Process
PDF
Remote Moderated Usability Testing & Tools
UX in an agile environment, 6 December 2016, Copenhagen
Integrating User Experience Design into the Product Lifecycle
 
ui42 World Usability Day 2013 Martin Krupa Ako zapojit UX do vyvoja SW
Jan Moons at WUD16
UX in Action: IBM Watson
UX at HP Enterprise
How to Improve Your Company's UX Capabilities - Let Your Methods Drive Your Plan
Effective Prototyping Process for Software Creation
Portfolio - Amol Tondwalkar
How to achieve shorter release cycles for medical devices?
The Agile Movement
Designing Experiences that Drive Consumer Engagement
Pre-Conference Course: UX and Agile: Making a Great Experience -
Product Management for Startup Founders, CEOs, and CTOs
Directions NA Water-Agile-Fall methodology and NAV implementation
COMP 4026 Lecture3 Prototyping and Evaluation
Danforth Media Capabilities
Lean UX and Optimisation - Userzoom : 24 jan 2012 - lean optimisation
How to Master UX Testing in an Agile Design Process
Remote Moderated Usability Testing & Tools

More from UserZoom (20)

PDF
Retail UX in 2020: How to stay on top of changing customer behaviors
PDF
[Webinar] Transitioning to Remote Research
PPTX
Moderated vs Unmoderated Research: It’s time to say ELMO (Enough, let’s move ...
PPTX
Exploring UX in the Enterprise: The Industry’s Hottest Trends & Insights from...
PDF
[19.2 UserZoom Spring Release Webinar] Get Card Sort Insights with Confidence
PDF
Benchmarking Mini-series Part #2: Conducting Quick, Cost-Effective UX Benchma...
PDF
How to Work Collaboratively on the User Experience
PPTX
UX Research for the Masses
PPTX
Don’t Guess It, Test It!
POTX
Sharing the Love: Democratising Research at MoneySuperMarket
PPTX
Making Research a UX Team Sport
PPTX
How to Help Newbies Run UX Tests
PPTX
Ready to Democratise UX Insights?
PDF
BENCHMARKING MINI-SERIES PART #1: Proving Value & Quantifying the Impact of U...
PDF
How to Master UserZoom’s Latest Study Builder & Extract Meaningful UX Insights
PDF
Exploring UX in the Enterprise: The Industry’s Hottest Trends & Insights from...
PDF
How to Run Research in Agile Sprints by Democratizing It Across Teams
PDF
[Product Release Highlight] Seamlessly Discover and Share Your User Experienc...
PDF
Hold on to Your Hats: The Scaled Agile Framework (SAFe) Might Actually Be a G...
PDF
Telling Your UX Metrics Story - The 21st Century Metrics Model
Retail UX in 2020: How to stay on top of changing customer behaviors
[Webinar] Transitioning to Remote Research
Moderated vs Unmoderated Research: It’s time to say ELMO (Enough, let’s move ...
Exploring UX in the Enterprise: The Industry’s Hottest Trends & Insights from...
[19.2 UserZoom Spring Release Webinar] Get Card Sort Insights with Confidence
Benchmarking Mini-series Part #2: Conducting Quick, Cost-Effective UX Benchma...
How to Work Collaboratively on the User Experience
UX Research for the Masses
Don’t Guess It, Test It!
Sharing the Love: Democratising Research at MoneySuperMarket
Making Research a UX Team Sport
How to Help Newbies Run UX Tests
Ready to Democratise UX Insights?
BENCHMARKING MINI-SERIES PART #1: Proving Value & Quantifying the Impact of U...
How to Master UserZoom’s Latest Study Builder & Extract Meaningful UX Insights
Exploring UX in the Enterprise: The Industry’s Hottest Trends & Insights from...
How to Run Research in Agile Sprints by Democratizing It Across Teams
[Product Release Highlight] Seamlessly Discover and Share Your User Experienc...
Hold on to Your Hats: The Scaled Agile Framework (SAFe) Might Actually Be a G...
Telling Your UX Metrics Story - The 21st Century Metrics Model

Recently uploaded (20)

PPTX
Cloud computing and distributed systems.
PDF
Mobile App Security Testing_ A Comprehensive Guide.pdf
PDF
KodekX | Application Modernization Development
PDF
Unlocking AI with Model Context Protocol (MCP)
PDF
cuic standard and advanced reporting.pdf
PDF
Agricultural_Statistics_at_a_Glance_2022_0.pdf
PDF
Review of recent advances in non-invasive hemoglobin estimation
PPTX
Detection-First SIEM: Rule Types, Dashboards, and Threat-Informed Strategy
PDF
How UI/UX Design Impacts User Retention in Mobile Apps.pdf
PDF
Empathic Computing: Creating Shared Understanding
PPTX
KOM of Painting work and Equipment Insulation REV00 update 25-dec.pptx
PDF
NewMind AI Weekly Chronicles - August'25 Week I
PDF
Reach Out and Touch Someone: Haptics and Empathic Computing
PDF
Approach and Philosophy of On baking technology
PDF
Shreyas Phanse Resume: Experienced Backend Engineer | Java • Spring Boot • Ka...
PDF
The Rise and Fall of 3GPP – Time for a Sabbatical?
PDF
Dropbox Q2 2025 Financial Results & Investor Presentation
PDF
Spectral efficient network and resource selection model in 5G networks
PDF
Peak of Data & AI Encore- AI for Metadata and Smarter Workflows
PDF
Modernizing your data center with Dell and AMD
Cloud computing and distributed systems.
Mobile App Security Testing_ A Comprehensive Guide.pdf
KodekX | Application Modernization Development
Unlocking AI with Model Context Protocol (MCP)
cuic standard and advanced reporting.pdf
Agricultural_Statistics_at_a_Glance_2022_0.pdf
Review of recent advances in non-invasive hemoglobin estimation
Detection-First SIEM: Rule Types, Dashboards, and Threat-Informed Strategy
How UI/UX Design Impacts User Retention in Mobile Apps.pdf
Empathic Computing: Creating Shared Understanding
KOM of Painting work and Equipment Insulation REV00 update 25-dec.pptx
NewMind AI Weekly Chronicles - August'25 Week I
Reach Out and Touch Someone: Haptics and Empathic Computing
Approach and Philosophy of On baking technology
Shreyas Phanse Resume: Experienced Backend Engineer | Java • Spring Boot • Ka...
The Rise and Fall of 3GPP – Time for a Sabbatical?
Dropbox Q2 2025 Financial Results & Investor Presentation
Spectral efficient network and resource selection model in 5G networks
Peak of Data & AI Encore- AI for Metadata and Smarter Workflows
Modernizing your data center with Dell and AMD

How to Integrate UX and Agile

  • 1. How to Integrate UX and Agile Dean Barker Sr. Director, Optum Technology Engineering
  • 2. Dean T. Barker Sr. Director of User Experience Optum Speaker Alfonso de la Nuez Co-Founder and Co-CEO UserZoom Moderator Speakers
  • 3. Quick Housekeeping • Chat box is available if you have any questions • There will be time for Q&A at the end • We will be recording the webinar for future viewing • All attendees will receive a copy of the slides/recording • Twitter hashtag: #uzwebinar 3
  • 4. Meet UserZoom All-in-One Software Solution to Cost-effectively Measure the Digital Customer Experience and Conduct 4 Remote User Testing
  • 5. Meet UserZoom • Increase conversion rates by conducting cost-effective UX research, remote usability testing and voice of the customer studies • Test any web-based products (live or prototype) and mobile apps, on a unified software platform. • Founded in 2007; launched SaaS platform in 2009 • Our mission: To go beyond the Lab! • International company: Silicon Valley, Spain, U.K., Germany • > 200 Enterprise customers, 50% of Fortune’s Most Admired Brands
  • 7. 7 1) Cost-effective • No moderation needed • Automated data analysis 2) Agile & Efficient • Build studies and gather feedback in days 3) Qual + Quant • Success rates, time on task, behavior, video, audio, heatmaps, verbatims, dendrograms, etc. 4) Easy Recruiting • Geographic representation • No travel needed 5) Feature Rich • More flexible, customizable, robust, versitile than others 6) Team & Service • Hands-on, highly experienced Customer Success Team Why is UserZoom So Unique?
  • 8. Agenda 1. Introduction 2. Four approaches to UX design integration 3. Tailoring agile projects for UX research and design 4. Roadmapping for success
  • 9. What is User Experience (UX)? Consumers Producers Productivity Satisfaction Efficient Development
  • 10. What is Agile? Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan http://agilemanifesto.org
  • 13. It’s an Experience Economy Forrester Report October 2010 How To Prepare For The Era Of Experience
  • 14. Software Value Flows Through UX Connectivity Intelligence Workflow User Experience Expertise
  • 15. Customers Respond to Good UX • 14.4% more willing to purchase • 15.8% fewer will do business with competitors • 16.6% more will recommend you Forrester Report September 2009 Best Practices in User Experience (UX) Design
  • 16. Scrum: An Agile Framework
  • 17. Working in Development Cycles http://coachingagile.blogspot.com/2010/05/when-do-we-start-when-should-we-finish.html
  • 19. All work is a process and all processes can be designed, measured, and improved. Phillip Crosby, Quality Management Guru Even the best professionals need a structured and disciplined environment in which to do cooperative work Watts Humphrey Managing the Software Process
  • 20. Scrum Process Elements • Product owner • ScrumMaster • Team Three Roles Four Ceremonies Three Artifacts • Sprint planning • Daily scrum • Sprint reviews • Sprint retrospectives • Product backlog: • Sprint backlog • Product Increment http://www.scrumalliance.org/pages/scrum_101
  • 21. Resources and the UX Function • Allocation • Full time • Part Time • Expertise • Professionals • Cross-trained specialists w/other roles • None of the above
  • 22. 10% of project budget on user research and usability evaluation Nielsen Norman Group Report Usability Return on Investment 4th Edition 1:4 Ratio Designers to Developers The User Experience Team Kit Paul Sherman, PhD. UXmatters.com 2/22/2010 Rules of Thumb User Experience Work = Research & Design
  • 24. Process Engineering Process Tailoring The “P” Word
  • 25. UX Design Process Step One Step Two Step Three Analyze & Organize Create & Elaborate Review & Evaluate • Define, validate, and elaborate requirements and user tasks • Design the UI Architecture UI Analysis Document • Create preliminary screen designs • Review/user test screens • Iterate screen designs • Conduct additional evaluations/iterations as appropriate • Final review for consistency • Update UI Styleguides Navigation Model Wireframes HTML/CSS Styleguide
  • 26. Prototypes? Wireframes? Code? Deliverables and Tools
  • 27. UX Analysis and Agile Modeling http://www.agilemodeling.com/
  • 28. Make a Place for Design •Your resources, roles, and expertise will inform your viable processes •You have to make a place for design •Other factors with team, schedule, and project can impact approach •There are finite options… BUFD JIT Spikes Sprint Pairs
  • 29. BUFD Big Upfront Design •Design resources operate in advance of development resources before a release •Requires Product Owner collaboration •Designs may be used for estimating •Works well with Kanban, Lean concepts
  • 30. JIT Just In Time •Design done within a Sprint •Typically requires “Stubs” •Requires a lot of collaboration •Usually a fire drill •Necessarily parallel efforts and throw away •Easier to track in Scrum •Works well with mature standards and pattern libraries
  • 31. Spikes Design Spikes http://uxdesign.smashingmagazine.com/2012/11/06/design-spikes-fit-big-picture-ux-agile-development/
  • 32. Sprint Pairs Sprint Pairs •Design works a Sprint ahead of development •Scope is traded off for time box •Requires lots of coordination •Sometimes described as “Scrumerfall” •Respects functional dependencies •Seems to have most traction in industry
  • 33. Sprint Pairs Scrum Team Scrum Master Product Owner Developers, Designers, etc. R2S1 Plan R2 Stabilization Plan R2 R1S1 R1S2 R1S3 R1S4 R1S5 R1S6 R1S7 R1S8 Development Workstream UI Design Workstream
  • 34. Critical path is handoff of primary designer deliverable to developer Case Study of Customer Input For a Successful Product Proceeding ADC '05 Proceedings of the Agile Development Conference http://dl.acm.org/citation.cfm?id=1122115 Complex Choreography
  • 36. UX Release Plans •Critical path is a “sprint-focused” UI design workplan •Add Phase 0 work as appropriate and feasible • Include iteration within release •Define UX metrics •Develop usability issues backlog
  • 37. Put the “User” in Experience
  • 38. Satisfaction Survey End Users, Supervisors/ Managers Provides SUS, NPS Self Reported Quantitative Heuristic Evaluation Expert Evaluation Identifies Usability Concerns Qualitative KLM Study Expert Evaluation Measures Clicks & Keystrokes Quantitative In-Depth Interviews Supervisors / Managers Validate Usability Concerns Self Reported Qualitative Diary Study (Retrospective) End Users Provide Insights Into Workflow Self Reported Qualitative & Quantitative Coding UT & Interview End Users Observe Usability problems Observed Qualitative & Quantitative Intake UT & Interview End Users Observe Usability problems Observed Qualitative & Quantitative Example Research Program
  • 39. UX Metrics Programs • Task completion • Time on task • Errors per user task • Requests for help • Click count • SUS • Perceived ease • Satisfaction • Brand salience • % Users Impacted
  • 41. Release Roadmaps Architecture, POC R1 Arch & Research Alpha Q1 2013 Q2 2013 Q3 2013 Q4 2013 Q1 2014 Q2 2014 POC Core Dev Beta Phase 0 Sprint 1, Day 1
  • 42. Value Add UX Activities Architecture, POC Core Dev Alpha Beta R1 Arch & Research Q1 2013 Q2 2013 Q3 2013 Q4 2013 Q1 2014 Q2 2014 POC Sprint-Driven UX Activities Formative/Summative U-Tests Remote U-Tests Iterations Styleguides Design integration Validation metrics Phase 0 UX Activities User research Baseline metrics Groom usability backlog Ideation Concept testing UI Architecture
  • 43. UX Release Roadmaps Architecture, POC Core Dev Alpha Beta Q1 2013 Q2 2013 Q3 2013 Q4 2013 Q1 2014 Q2 2014 POC UX Research UI Analysis and High Level Design Detailed UI Design, Refinement, and Validation POC Workshop Baseline KLM Visual Integration Field Research SUS Baseline Usability Task Analysis and Object Model Navigation Model and Page Templates Sprint 1 Pre-designs UI Design, Iteration, Refinement Cloud Integration UI Toolkit Integration Formative Usability Tests Summative Usability Tests R1 Arch & Research
  • 44. Usability Backlogs •Usability defects (i.e. problems encountered by users) •Rated by severity •Analyzed by theme •Ranked for business value •Prioritized for remediation • per release
  • 45. Evangelize UX Value $1 invested in UX returns $10 to $100 Gilb, Principles of Software Engineering Management A 5% improvement in usability increases revenues from 10-35% Netraker, e-commerce study Usability techniques helped cut development time by 33-50% Bosert, Quality Functional Deployment Usability methods raised user satisfaction ratings by 40% Gartner Group Report
  • 46. Seven Keys to Success 1. Assign UX designers to Scrum teams 2. Assign UI developers to Scrum teams 3. Define a tailored process for UX 4. Include Sprint/Phase 0 UX research 5. Influence iteration 6. Create a UX metrics program 7. Manage a Usability defects backlog

Editor's Notes

  • #2: www.depositphotos.com
  • #10: UX as a term is used two ways: To refer to customer interaction with your products and to refer to a formalized field of design. The experience a customer has when they interact with your product and product ecosystem. A specialized field of design that uses cognitive psychology in combination with engineering principles to design products with a high degree of usability “(Usability is…) the extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use.” ISO 9241-11
  • #13: https://www.planbox.com/blog/agile/scrum/research/2013-Study-reveals-Statistics-on-Agile-Market-Share.html 2013 74% (Planbox) 2010 35% (Forrester) 2008 ~20% (Gartner) http://analytical-mind.com/2010/02/25/gartners-the-current-state-of-agile-method-adoption/
  • #14: Why do our businesses need us to create and drive UX strategy? Because we are now in the “Experience Economy” The reason UX is important now is because we are in the “Era of Experience” Draw experience boolean flower on whitboard…in software all value flows through a user experience
  • #15: To users, the user interface is the product. In a software product, all the value of our core competencies: Intelligence, Connectivity, Workflow, and all our other expertise flows through a user interface “You’re in the user experience business: all the value flows through a user interface.” Jakob Nielsen, PhD
  • #16: Business measures comparing companies that provide a “good” versus “bad” user experience… September 4, 2009 Best Practices In User Experience (UX) Design Design Compelling User Experiences To Wow Your Customers by Mike Gualtieri with Harley Manning, Mike Gilpin, John R. Rymer, David D’Silva, and Wallis Yu for Application Development & Program Management Professionals More customers will be willing to purchase. On average, companies that provide a superior experience have 14.4% more customers who are willing to consider them for another purchase than companies in the same industry that offer a poor customer experience. More customers will resist doing business with competitors. Compared with companies that offer a poor experience, companies that offer the best experience in their industries have 15.8% fewer customers who are likely to consider doing business with a competitor. More customers will recommend you. Companies with the highest experience scores have 16.6% more customers who are likely to recommend their products or services compared with their lowest-scoring competitors.
  • #17: https://www.scrumalliance.org/why-scrum The Scrum framework in 30 seconds A product owner creates a prioritized wish list called a product backlog. During sprint planning, the team pulls a small chunk from the top of that wish list, a sprint backlog, and decides how to implement those pieces. The team has a certain amount of time — a sprint (usually two to four weeks) — to complete its work, but it meets each day to assess its progress (daily Scrum). Along the way, the ScrumMaster keeps the team focused on its goal. At the end of the sprint, the work should be potentially shippable: ready to hand to a customer, put on a store shelf, or show to a stakeholder. The sprint ends with a sprint review and retrospective. As the next sprint begins, the team chooses another chunk of the product backlog and begins working again.
  • #26: Many UX teams have a standard process, but that process isn’t integrated with Scrum and software release plans. You need to proactively plan for each project HOW you are going to take UX practices into the process
  • #27: Tools…deliverables…relates directly to process and roles on the team…ETVX…inputs/outputs (gozintas/gozoutas)
  • #28: Elaborates and clarifies requirements Explores and tests solutions Informs estimates Provides for cross functional collaboration
  • #36: Plan properly…A proper UX plan is not just about sprints…release level, includes Phase 0, includes usability engineering in addition to design, includes metrics, and is part of a roadmap…Phase 0 and release planning…UIA…iteration… Make a place for usability engineering and user research…put the U in user interface……metrics….Beyond phase 0….roadmap
  • #41: With resources in place, release plans, metrics, and usability backlogs you can develop roadmaps and objectively measure and improve the product UX over time as you design and develop new features. This is the goal of strategic UX planning.
  • #47: Keys Get a seat at the table Integrate design process into SDLC Ensure UX best practices and metrics are infused throughout all planning levels: roadmap, release, sprints. Secure UX resources/roles   Agile values people over process. Get UX design and UI dev on to Scrum teams. They do “Sprint-level” work. Right level of support Strongly recommend UI dev and report to UX   Release planning is the precondition for success. Roadmap is the key release planning artifact. Have high level UX activities in project release plan Create and maintain more detailed UX roadmap (1+ releases) Get UX research into Release plan Phase or Sprint 0. Align with Arch and Prod Mgt Tailor the process and plan to support UX design and UI dev (4 approaches or other) Force iteration. Companies get incremental but not iteration. Metrics Usability backlog   Become an Agile expert, community of practice Garbage in, Garbage out….story writing… Align UX analysis with Agile Modeling Cross train Reuse (patterns standards, components) Consider SAFe Evangelize